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schedule 03 April 2014
General

14.04.03

You have waited a long time.. and this is a big one.. so servers will need to be restarted before you'll be able to join them.
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Features

  • Added clientside convar cl_steamoverlay_pos
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Improvements

  • Improved mounting system, no more texture issues on changelevels
  • sv_kickerrornum now defaults to 0 and its value is now saved to the config file
  • sv_allowcslua is now saved to the config file
  • Clientside Lua is now always allowed in singleplayer
  • Improved some spawn icons
  • TextEntry panels no longer filter '\t' characters
  • Restored old damage force behaviour
  • Singleplayer jump boost from HL2 is now implemented in Lua as a sandbox feature and works in multiplayer as well
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Fixed

  • Fixed viewmodel bobbing snapping when jumping or noclipping
  • Fixed flashlight getting duplicated when receiving a full packet update
  • Fixed spawnicons not always regenerating at the correct resolution when resized
  • Fixed "Dopwnload finished" typo in console output
  • Fixed lamps projecting backwards!
  • Fixed gamemode name reported by Steam not being updated after a changelevel
  • Fixed key bindings not working correctly in the main menu
  • Fixed GMod decals not working when used on props
  • Fixed debug textures not being precached (brings mat_wireframe 1 back to its former glory)
  • Fixed rendering artifacts when some particle effects are rendered in front of the skybox
  • Fixed nav files remaining open after loading a map
  • Fixed shell ejection issues on the HL2 pistol and SMG
  • Fixed players colliding with other players while noclipping
  • Fixed viewmodel jittering when overwriting viewmodel position
  • Fixed viewmodel prediction errors when switching to thirdperson and back
  • Fixed sound spam with weapon_rpg when no ammo is left
  • Fixed jigglebones occasionally snapping into impossible positions when rapidly moving
  • Fixed keyframe_rope ignoring attachment points (this fixes various issues such as the cable from prop_vehicle_crane)
  • Fixed combine balls not colliding with players
  • Fixed env_zoom not working at all (i.e. HL2 intro)
  • Fixed choppy MP3 sound playback in some cases
  • Fixed metrocops holding the stunstick going into a T-pose when attacked
  • Fixed metrocops not turning their stunstick on before attacking
  • Fixed NPCs not receiving the appropriate amount of damage from HL2 weapons
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Features

  • Added new overlays, trails, materials, emitters
  • Added OS X and Linux icons
  • Added a horizontal divider for the spawnmenu
  • Added new options to menubar Drawing menu
  • Added Gravity Gun, Zombine Grenade, Physgun, Toolgun and Camera to the spawnmenu
  • Added presets field for all PP effects and made the convars save
  • Added 6 new NPCs to spawnmenu
  • TTT: Added two new scoreboard hooks: TTTScoreboardColumns, TTTScoreboardMenu
  • TTT: Added functions PANEL:AddColumn( label, func ) to scoreboard panels
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Improvements

  • Centered drag’n’drop dragged panels
  • Static camera has nocollide by default
  • Restricted Jalopy Seat to be spawnable only when EP2 is mounted (missing texture)
  • Fancy game names in spawnmenus Browse tree
  • Removed test NextBot from entities tab and renamed it in NPCs tab
  • Made context menu text fields a bit higher
  • Updated language files
  • Changed default killer for NPCs to worldspawn
  • Disallowed giving weapons from spawnmenu when not the player is dead
  • Fists SWEP is now properly predicted in multiplayer
  • Better view model hands system for developers
  • Converted usermessages in base gamemode to use net messages
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Fixed

  • Fixed text updating from menu/history in DTextEntry
  • Fixed Trails Tool undo
  • Fixed some bugs with the Medkit SWEP
  • Fixed Camera tool duplicator support
  • Updated swimming animations
  • Fixed a bug with ToyTown PP effect
  • Fixed main menu not having focus when created
  • Fixed two crash exploits with the Wheel tool
  • Fixed derma_controls concommand
  • Fixed country flag for Taiwan
  • Fixed Muscle tool "Start on" option not doing anything
  • Fixed Elastic tool creating a rope even if no elastic constraint were created
  • Fixed DProperties + sign not updating
  • Partially fixed DFileBrowser
  • Fixed tools in spawnlists not opening contentmenu and not saving properly
  • Fixed numeric checking on DTextEntry and children
  • Fixed crash exploit with NPC weapons
  • Fixed editing presets removing default tool presets
  • Fixed crash exploit with Thruster tool
  • Fixed Spawnmenu Save button sometimes not showing
  • TTT: Fixed propspec
  • TTT: Fixed reload with full clip making the zooming spazz out on M16 and Rifle
  • TTT: Fixed being able to use ironsights on shotgun while reloading
  • TTT: Fixed pressing reload with full clip switching off ironsights
  • TTT: Fixed colour issues if not all players have same model
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Removed

  • Removed one of the useless seats from PHX
  • Removed npc_bullseye deaths from the kill feed (dummy NPC)
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Features

  • chat.Open
  • chat.Close
  • render.SetLightmapTexture
  • render.PushRenderTarget
  • render.PopRenderTarget
  • GM:EntityEmitSound
  • NEXTBOT:OnRemove
  • timer.TimeLeft
  • render.OverrideAlphaWriteEnable
  • render.OverrideColorWriteEnable
  • render.SetWriteDepthToDestAlpha
  • Added a few requested ACT enums
  • PANEL:OnRemove
  • Removed PANEL:OnDeletion hook
  • Entity:GetMaterials
  • IGModAudioChannel:GetPos
  • IGModAudioChannel:GetVolume
  • IGModAudioChannel:SetTime
  • IGModAudioChannel:Set3DFadeDistance
  • IGModAudioChannel:Get3DFadeDistance
  • IGModAudioChannel:Set3DCone
  • IGModAudioChannel:Get3DCone
  • IGModAudioChannel:GetState
  • IGModAudioChannel:IsLooping
  • IGModAudioChannel:IsOnline
  • IGModAudioChannel:Is3D
  • IGModAudioChannel:GetLength
  • IGModAudioChannel:GetFileName
  • IGModAudioChannel:GetSamplingRate
  • IGModAudioChannel:GetBitsPerSample
  • IGModAudioChannel:GetLevel
  • IGModAudioChannel:FFT
  • IGModAudioChannel:GetPlaybackRate
  • IGModAudioChannel:SetPlaybackRate
  • GMOD_CHANNEL_*
  • sound.GetTable
  • sound.GetProperties
  • GM:StartCommand
  • GM:EntityFireBullets
  • util.GetSurfacePropName
  • system.FlashWindow
  • VMatrix objects can now be printed to the console
  • Added VMatrix support for the following operators: ==, ~=, +, -
  • VMatrix:ToTable
  • VMatrix:Set
  • VMatrix:Identity
  • VMatrix:IsIdentity
  • VMatrix:IsRotationMatrix
  • VMatrix:Invert
  • VMatrix:GetInverse
  • VMatrix:InvertTR
  • VMatrix:GetInverseTR
  • VMatrix:GetForward
  • VMatrix:GetRight
  • VMatrix:GetUp
  • VMatrix:SetForward
  • VMatrix:SetRight
  • VMatrix:SetUp
  • VMatrix:GetField
  • VMatrix:SetField
  • VMatrix:SetScale
  • Player:GetCurrentViewOffset
  • Player:SetCurrentViewOffset
  • Entity:AddFlags
  • Entity:RemoveFlags
  • Entity:IsFlagSet
  • FL_*
  • Player:GetViewPunchAngles
  • Player:SetViewPunchAngles
  • Added util.GetUserGroups
  • Added table.GetKeys(table)
  • Added spawnmenu.ActivateTool()
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Improvements

  • HTTP requests now accept a "headers" table
  • game.AddDecal now accepts a string table as its second argument
  • Entity:IsValid no longer returns true on entities which have been removed during the current frame
  • Removed IN_ key checking from lag compensation - Player:LagCompensation should now work in any predicted hook
  • Changed GM:CalcViewModelView, return a position and an angle to override viewmodel position
  • vm_origin and vm_angles fields in table returned from GM:CalcView are now deprecated
  • sound.PlayURL second parameter can now contain the “noblock” flag, which disables streaming in blocks.
  • IGModAudioChannel:Stop
  • IGModAudioChannel:SetPos
  • Improved command blacklisting for Player:ConCommand and game.ConsoleCommand, reducing false positives
  • sound.Add
  • Moved Vector:__unm from Lua to C
  • Moved Angle:__unm from Lua to C
  • Matrix
  • Matrices can now be multiplied by vectors
  • Player:ViewPunchReset
  • All trace functions from the util library now accept an ‘ignoreworld’ boolean parameter in their trace data
  • net.Start now starts an unreliable message if its second argument is true
  • Entity:DispatchTraceAttack
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Fixed

  • Fixed render.SetStencilWriteMask setting the test mask instead of the write mask
  • Fixed CLuaEmitter:Finish not freeing the emitter
  • Fixed util.TableToJSON not encoding floating point values with enough accuracy
  • Player:ScreenFade
  • Fixed GM:GravGunPickupAllowed not preventing the gravity gun from trying to pick up forbidden entities
  • Fixed GM:GravGunPunt not being called clientside when holding an object
  • Fixed CSoundPatch:Stop() not actually stopping the sound when the game is paused
  • Fixed memory leak when calling timer.Create on an already existing timer
  • Fixed surface.GetTextSize ignoring '&'
  • Fixed the gravity gun and crowbar being removed when dropped using Player:DropWeapon
  • Partially fixed functions from the render and surface library not writing alpha when drawing on a render target
  • Entity:GibBreakClient
  • Entity:MapCreationID
  • Fixed NEXTBOT:Use not being called
  • Fixed panels not feeding mousewheel events to their parent if the PANEL:OnMouseWheeled hook is defined
  • Fixed long-term performance issues with Entity:Remove
  • Fixed Entity:EnableMatrix not propagating matrix transform to child bones
  • Fixed an exploit with require
  • Fixed an exploit with Player:ConCommand and game.ConsoleCommand
  • Fixed nan and +/-infinity returning a non null terminated string when converted into a string
  • Fixed Pre/PostDrawOpaqueRenderables receiving incorrect arguments
  • Fixed file functions not working with file names containing certain special characters
  • Fixed VMatrix:SetAngles(ang) not preserving translation and scale
  • Fixed surface.CreateFont disconnecting clients when an invalid table is passed
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Removed

  • Removed effects.halo.Add