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schedule 11 August 2015
Devblog

August 2015 Update

An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. This update features support for latest Team Fortress 2 maps and multiple exploit fixes. You can check out the full changelog below:
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Features

  • Added hook for picking up ammo
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Improvements

  • Display inventory with fast weapon switching
  • Made LANG.ProcessMsg send the same way RecvMsg Receives
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Removed

  • Removed all traces of teamchat/globalchat hints
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Features

  • Entity.PassesFilter( caller, ent )
  • Entity.PassesDamageFilter( dmginfo )
  • Entity.GetFlags()
  • Added "filter" scripted entity type
  • game.GetAmmoName
  • game.GetAmmoID
  • game.GetAmmoMax
  • CTakeDamageInfo:GetDamageBonus
  • CTakeDamageInfo:SetDamageBonus
  • CTakeDamageInfo:SetReportedPosition
  • CTakeDamageInfo:GetDamageCustom
  • CTakeDamageInfo:SetDamageCustom
  • CRecipientFilter:RemovePAS
  • CRecipientFilter:GetPlayers
  • Added "maxcarry" and "flags" to game.AddAmmoType
  • Added missing TF2 map icons
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Fixed

  • Fixed TF2 maps crashing the game on load
  • Fixed util.Decal not working in multiplayer
  • Fixed render.Capture not working in render targets that are bigger than the screen resolution
  • Fixed an exploit with .wav files
  • Fixed an exploit that allowed servers to run console commands they are not supposed to run on players
  • Fixed an exploit that allowed people to download server files they are not supposed to download
  • Fixed unmounting addons not working
  • Fixed uninstalling addons not unmounting them
  • Fixed disabled addons still opening the .gma files
  • Fixed disabled addons still being mounted in offline mode
  • Fixed player poserparameters being desync on server after a model change
  • Fixed Linux autorefresh
  • Fixed util.KeyValuesToTable incorrectly interpreting keys starting with numbers
  • Fixed buildcubemaps not writing built cubemaps to the .bsp
  • Fixed bullets and traces hitting non solid players
  • Fixed autorefresh folder locking
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Improvements

  • Prevent weird model paths
  • Copying spawnicon model to only have forward slashes
  • Cleaned up motion sensor file
  • Improved Combine NPCs keyvalues & Other NPCs
  • Improved duplicator and properties support for prop_effect
  • Improved DFileBrowser
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Fixed

  • Fixed bug in string.JavascriptSafe
  • Fixed DPropertySheet padding on bottom edge