55 Commits by 2 Authors. 1,164 files added, 1 deleted, 3 moved.
29 June 2018
Andres Krymm
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
25 June 2018
Andres Krymm
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
Added Half Life Source CLASS_ enums
22 June 2018
Andres Krymm
Subtle TreeSway for gm_construct skybox trees
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
William Wallace
osx sdl builds compile/chromium/go
This commit has been marked private, so it is hidden
osx messagebox/chromium/go
This commit has been marked private, so it is hidden
inputsystem uses SDL2 framework/chromium/go
sdl/osx joystick stuff/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
remove GetCursorPosition hack for SDL osx builds/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
sdl2 merges/chromium/go
21 June 2018
Andres Krymm
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
19 June 2018
Andres Krymm
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
18 June 2018
Andres Krymm
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
JSON functions now can handle \0 properly
Fixed HTTP() cutting off post body at the \0
15 June 2018
Andres Krymm
Added proper distance check and entity validity check for all properties
Refix treesway to use actually unused register in vertexlitgeneric
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
14 June 2018
Andres Krymm
NEWLINE for CEngineSoundServer::PrecacheSound warning
Fixed weird fog issues with recent shader changes
13 June 2018
William Wallace
osx shaderapidx9/chromium/go
macos vphysics/chromium/go
*dumb*
hl2.sh runs correct bin on mac/chromium/go
macos vphysics
Andres Krymm
This commit has been marked private, so it is hidden
11 June 2018
William Wallace
This commit has been marked private, so it is hidden
osx32 can build/chromium/go
8 June 2018
William Wallace
osx64 vpc build/chromium/go
7 June 2018
William Wallace
macos luajit 2.1/chromium/go
clang vpc deps/chromium/go
Andres Krymm
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
Fixed some shaders not compiling due to missing dll
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Updated shader build scripts to work without source sdk
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
6 June 2018
William Wallace
This commit has been marked private, so it is hidden
linux x64 client works/chromium/go
This commit has been marked private, so it is hidden
4 June 2018
Andres Krymm
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
William Wallace
builds on case sensitive systems work again/chromium/go
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This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
more cases/chromium/go
Color.h/color.h IAppSystem.h/iappsystem.h case fixes/chromium/go
1 June 2018
William Wallace
linux 32-bit srcds almost sort of works/chromium/go