156 Commits by 2 Authors. 2,502 files added, 82 deleted, 1 moved.
31 May 2018
Andres Krymm
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
Fixed HL2 barney appearing on HL1 map c1a1 Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text GitHub: skill.cfg minor changes to match HL2 more language entries for entities
30 May 2018
Andres Krymm
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead
npc_sniper no longer becomes pacifist after one player kill
Fix a crash issue with monster_flyer
William Wallace
finished 3rd party binary module support for 64-bit builds/chromium/go
public headers/chromium/go
28 May 2018
Andres Krymm
full merge from main/prerelease
player model icons
new spawnicons 2/2
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
Updated TTT to its latest version ( Ironsights on reload changes )
Updated localization files
25 May 2018
Andres Krymm
monster_tentacle better fix
Better monster_tentacle fixprerelease
William Wallace
This commit has been marked private, so it is hidden
glibc version stuff/chromium/go
24 May 2018
William Wallace
This commit has been marked private, so it is hidden
p2p works on linux ds fix deadlock in collision properties/chromium/go
fixed GMOD_LuaPrint with lua gc64 builds/chromium/go
23 May 2018
William Wallace
unbreak packed FIELD_GMODTABLE/chromium/go
linux builds don't use sys freeimage/chromium/go
thirdparty cleanup/chromium/go
update togl/chromium/go
22 May 2018
William Wallace
OpenGL works for Win64 too/chromium/go
SDL2/OpenGL Win32 builds work/chromium/go
Andres Krymm
full merge from main/prerelease
Fixed monster_tentacle not dealing damage properly
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
21 May 2018
William Wallace
unbroke windows builds/chromium/go
CGet uses DLL_EXT_STRING/chromium/go
strip libcef/chromium/go
linux64 chromium embedded framework/chromium/go
gmod_audio/chromium/go
serverbrowser, reources/chromium/go
shaderapidx9/chromium/go
vgui2, vguimatsurface/chromium/go
gameui/chromium/go
inputsystem/chromium/go
linux64 shaders/chromium/go
build linux menusystem/client bins/chromium/go
18 May 2018
Andres Krymm
This commit has been marked private, so it is hidden
William Wallace
linux srcds no longer loads client vstdlib/chromium/go
17 May 2018
Andres Krymm
Git: * Better/Faster implementations of SortedPairs and similar functions * weapon_medkit now heals up to max health properly, and lag compensates when used by players
Git: * TTT: Spectator HUD changes * DNumberScratch: decimal changes for the pop up window + shift to freeze zoom * PrintTable wil no longer try to print the table its currently printing
William Wallace
fix vcollide deserialization/chromium/go
fixed connection checksum - clients can connect/chromium/go
srcds can launch/chromium/go
server.so/chromium/go
init filesystem in srcds builds (???)/chromium/go
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srcds_linux_x64 sort of launches/chromium/go
dedicated lib/launcher/chromium/go
linux64 launcher, togl/chromium/go
dedicated engine.so builds too/chromium/go
engine_client.so links happily/chromium/go
16 May 2018
William Wallace
engine lib compiles, missing some deps/chromium/go
some of the lunix libraries build/chromium/go
linux x64 luajit builds/chromium/go
build-dependents for x64, (except for chromium_process)/chromium/go
linux64 vpc bin/chromium/go
15 May 2018
William Wallace
get rid of some TODOs/chromium/go
multicore render works again/chromium/go
build the all the stdshader libs for 64-bit builds/chromium/go
fixed color correction.../chromium/go
14 May 2018
William Wallace
shaders can build/chromium/go
shadercompile/chromium/go
13 May 2018
William Wallace
luajit 2.1 + gc64/chromium/go
12 May 2018
William Wallace
fix size of _ignore_this_common_lua_header_ in both builds/chromium/go
actually fix it.../chromium/go
fixed 64-bit CVertexBuilder::Fast4VerticesSSE/chromium/go
fixed a bunch of boring todos/chromium/go
remove R_CullBoxSkipNear, merge R_CullBox/chromium/go
merge game lump handling in modelloader assert builds work/chromium/go
11 May 2018
William Wallace
use correct RAWINPUT buffer size/chromium/go
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs/chromium/go
fixed detailobjectsystem simd alignment/chromium/go
Andres Krymm
Return type consistency for Entity.GetRagdollOwner
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
10 May 2018
William Wallace
ServerBrowser builds, client can launch and load into some maps/chromium/go
fix IGameConsole casting int to vpanel html_chromium builds/chromium/go
resources & menusystem compile/chromium/go
launcher, shaderapidx9, unicode, compile/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
windows builds run in parallel/chromium/go
9 May 2018
Andres Krymm
Stop resetting player gravity when using ladders
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
William Wallace
This commit has been marked private, so it is hidden
use proper datatype for some linked list iterators/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
gamebin mount/chromium/go
fixup panel message parameters/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
8 May 2018
Andres Krymm
Fix GetAnimInfo bailing on valid entities
William Wallace
normal builds work again/chromium/go
This commit has been marked private, so it is hidden
fgdlib, filesystem_stdio/chromium/go
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This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
FileSystem_GetExecutableDir/chromium/go
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
7 May 2018
William Wallace
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
dedicated_main/chromium/go
datacache & dedicated vpcs/chromium/go
choreoobjects vpc DataCacheClientID_t = uintp/chromium/go
bitmap/chromium/go
appframework/chromium/go
tier3 (-mdlutils)/chromium/go
tier2/chromium/go
6 May 2018
William Wallace
This commit has been marked private, so it is hidden
bitbuf/chromium/go
spatial partition/chromium/go
merge r_areaportal/chromium/go
userinfo convars send again soundscripts can play/chromium/go
upd CStaticProp::CreateVPhysics, PhysCreateWorld_Shared vending machine works/chromium/go
separate report_soundpatch/cl_report_soundpatch/chromium/go
correct flags for skill/chromium/go
all the convars are back/chromium/go
cleanup vcr todos/chromium/go
fix closecaptions crash/chromium/go
mathlib, tier1, vstdlib, 261 TODOs/chromium/go
4 May 2018
William Wallace
add todo/chromium/go
update soundemittersystem fixed mismatched datastructures that go to vphysics/chromium/go
unbreak sockets & datacache vphysics hacky appframework vtable match/chromium/go
builds/chromium/go
small datacache merge/chromium/go
update tier0, builds down to engine/chromium/go
Andres Krymm
Only try to stop multiplayer spam with duplicator saves
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
3 May 2018
William Wallace
libs build in correct order/chromium/go
garrysmod_gamename.vpc/chromium/go
builds & runs/chromium/go
game builds to somewhere/chromium/go
new vpc_scripts/chromium/go
new vpc/chromium/go
delete vpc/chromium/go
This commit has been marked private, so it is hidden
Andres Krymm
Fixed prediction errors caused by using Player.SetHull(Ducked).
2 May 2018
Andres Krymm
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE