• Digital 3D Art Chat thread v13
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Made a longsword and a stiletto. Lit one of them on fire. [T]https://orig00.deviantart.net/c584/f/2017/300/f/e/laven_s_sword_redux_by_blueflytrap998-dbrxw40.jpg[/T][T]https://orig00.deviantart.net/0576/f/2017/331/a/8/zerin_s_stiletto_by_blueflytrap998-dbv382j.jpg[/T]
[QUOTE=Trilby Harlow;52928687] All this in six hours. And i'm still trying to get it to work. Death is preferable to using maya.[/QUOTE] You should make a blog on your experiences with maya, mate. I don't konw how to model, and I already know if I want to learn to do so I won't be using maya for it
Updated my old project with some new meshes and textures [t]https://cdna.artstation.com/p/assets/images/images/008/303/928/large/william-steel-screenshot006.jpg?1511883698[/t][t]https://cdnb.artstation.com/p/assets/images/images/008/303/973/large/william-steel-screenshot014.jpg?1511883075[/t] [t]https://cdnb.artstation.com/p/assets/images/images/008/303/963/large/william-steel-screenshot008.jpg?1511883055[/t][t]https://cdna.artstation.com/p/assets/images/images/008/303/976/large/william-steel-screenshot015.jpg?1511883077[/t] [url]https://www.artstation.com/artwork/mR8mE[/url]
[T]https://cdnb.artstation.com/p/assets/images/images/008/306/647/large/jonathan-bogart-belvedere3.jpg?1511895253[/T] [T]https://cdnb.artstation.com/p/assets/images/images/008/306/649/large/jonathan-bogart-belvedere4.jpg?1511895201[/T] I made a nice little car today. [url]https://www.artstation.com/artwork/n50Gr[/url]
Eyyy, plymouth fury. Lovely. [QUOTE=Adeptus;52929256]You should make a blog on your experiences with maya, mate. I don't konw how to model, and I already know if I want to learn to do so I won't be using maya for it[/QUOTE] Here's a sample [video]https://youtu.be/ydxIeO-2C2M[/video]
[QUOTE=Trilby Harlow;52928687][T]https://puu.sh/yv0KG/f22dc1d4c7.png[/T][/QUOTE] I have no idea on the rest of this stuff but the path to the file in the upper part actually doesn't match that of the error in the lower part. The upper part is c:/Xgen/archives/[B]archives[/B]/mi while the error is just c:/Xgen/archives/mi.
yeah i discovered that soon after. That one's on me, the rest is just [QUOTE=maya]Oh you clicked on the outliner? Oh you selected the camera? Oh the irradiance map is at 90% completion? That's cute. [/QUOTE]
Hey, again, haven't posted in a while, the next project I do Ill be posting WIP's along the way, but anyway heres this, crit welcome as always :) [img_thumb]https://i.imgur.com/YFjhiKn.jpg[/img_thumb] [img_thumb]https://i.imgur.com/pIXqNIP.jpg[/img_thumb] [img_thumb]https://i.imgur.com/eW0cmEj.jpg[/img_thumb] [img_thumb]https://i.imgur.com/dukShVo.jpg[/img_thumb] link 4 likes <3 feed my ego [url]https://www.artstation.com/artwork/X6dBR[/url]
I like the ceiling hole concept. It'd be cool if you could also play with the lighting a bit more, small bio-luminescent plants or something might add a bit to the scene.
Hey hi, a bit new around here. I'm learning 3D modelling and so far got around to learning the basics using 3DS Max.
that feel when after 8-hour long render you're not that into the scene you've made... [img_thumb]https://orig00.deviantart.net/9361/f/2017/335/1/5/monk_by_maran2maran-dbve6a7.png[/img_thumb]
That's why everyone should use gpu renderers :)
or y'know just use a render preview render in viewport/do a test render if whatever you're using doesn't support that not that i don't use it, but gpu rendering isn't necessarily always faster or better anyways
So how does everyone go on about practicing and improving? Usually I have no idea on what to do beyond making simple objects and learning more about the UI and functionality of the program I'm working with.
[QUOTE=TehAgentGuy;52939680]So how does everyone go on about practicing and improving? Usually I have no idea on what to do beyond making simple objects and learning more about the UI and functionality of the program I'm working with.[/QUOTE] Pick something you want to make and do everything in your power to make it happen. Break it down into sections and focus on them one at time. Try at least an hour a day focusing on what you're trying to do. It'll eventually add up to knowing what you're doing. If you find yourself frustrated, take a break, walk around, have a glass of water and start again. Learning is psychological, once you break that barrier nothing stops you.
[QUOTE=someguyihate;52938841]That's why everyone should use gpu renderers :)[/QUOTE] Now that you mentioned 'GPU rendering', I got curious: how does it compare to CPU ones now, late 2017 ? I mean, last time I tried a GPU renderer was one of the first versions of Vray GPU/Realtime. I could safely say that GPU got considerably more powerful after all these years, yet I haven't seen much about GPU rendering lately.
GPU rendering is incredibly fast and I going back to traditional CPU for work is really painful. It's just getting to the point of really being effective now that you can get a mid range card these days with a decent amount of vram (8gb). EVERYONE doing their own personal or freelance work (to a certain scale) should be using GPU, something like Redshift is a completely production ready renderer while being really, really fast. a $500 GPU compared to a $500 CPU will render at least 4x faster (Obviously you can't do direct comparisons, but it's a very big difference). Instead of doing a computer upgrade this year, I just bought GPU's. I'm now running 1x1080 and 3x 1070's, lookdev is a dream. [editline]3rd December 2017[/editline] I should mention that there are still limitations, and certain important things like raytraced sss are still missing from redshift, but it's still very good.
[QUOTE=someguyihate;52942969]GPU rendering is incredibly fast and I going back to traditional CPU for work is really painful. It's just getting to the point of really being effective now that you can get a mid range card these days with a decent amount of vram (8gb). EVERYONE doing their own personal or freelance work (to a certain scale) should be using GPU, something like Redshift is a completely production ready renderer while being really, really fast. a $500 GPU compared to a $500 CPU will render at least 4x faster (Obviously you can't do direct comparisons, but it's a very big difference). Instead of doing a computer upgrade this year, I just bought GPU's. I'm now running 1x1080 and 3x 1070's, lookdev is a dream. [editline]3rd December 2017[/editline] I should mention that there are still limitations, and certain important things like raytraced sss are still missing from redshift, but it's still very good.[/QUOTE] That's interesting. So in terms of quality, you could achieve the same as CPU rendering but much faster ? I mean, you mentioned some limitations (feature wise it seems), but if both are running with same features, final results should be the same, right ? Anyways, this subject got my attention because I just bought a GTX 1070, and apart from gaming I'm considering this opportunity to test GPU rendering, see what it is capable of now days.
[QUOTE=TehAgentGuy;52939680]So how does everyone go on about practicing and improving? Usually I have no idea on what to do beyond making simple objects and learning more about the UI and functionality of the program I'm working with.[/QUOTE] I like to find concept art to try and translate or remake things from old games. As long as I'm practising I'm happy.
[QUOTE=ferdam;52943829]That's interesting. So in terms of quality, you could achieve the same as CPU rendering but much faster ? I mean, you mentioned some limitations (feature wise it seems), but if both are running with same features, final results should be the same, right ? Anyways, this subject got my attention because I just bought a GTX 1070, and apart from gaming I'm considering this opportunity to test GPU rendering, see what it is capable of now days.[/QUOTE] Yup, you should download the demo of redshift and give it a go, you'll see straight away how fast/how capable it is. Even just one 1070 will be great. You should be able to achieve very similar results to any cpu renders out there.
[QUOTE=someguyihate;52944506]Yup, you should download the demo of redshift and give it a go, you'll see straight away how fast/how capable it is. Even just one 1070 will be great. You should be able to achieve very similar results to any cpu renders out there.[/QUOTE] Thanks, man, I'll surely try that as soon as my 1070 arrives. Hopefully this will bring me the interest on 3D Art again
[IMG]https://i.imgur.com/KToJkxr.jpg[/IMG] Speaking of redshift, here's a very, very early wip of a project I'm making in it. This'll be going on hold for a week or two while I tackle a new project, but I'm pretty happy with the overall mood it's got so far.
Is that Haywards Heath?
I'm basing it on a few different photos, one primarily in a place called broxbourne? Not too sure
looks pretty similar to a lot of overground stations nowadays, highbury and islington is the one that comes to mind for me [t]https://upload.wikimedia.org/wikipedia/commons/d/d5/Highbury_%26_Islington_stn_Overground_high_eastbound_April_11.JPG[/t]
Reminds me of Charing Cross in Glasgow: [t]http://s0.geograph.org.uk/geophotos/03/37/58/3375898_edd930e9.jpg[/t] Only it's lacking the stairs. A lot of stations in Glasgow are of that arrangement though, it's pretty common.
[QUOTE=someguyihate;52945012][IMG]https://i.imgur.com/KToJkxr.jpg[/IMG] Speaking of redshift, here's a very, very early wip of a project I'm making in it. This'll be going on hold for a week or two while I tackle a new project, but I'm pretty happy with the overall mood it's got so far.[/QUOTE] i have just the prop for you
Hey, it's me again. Are there any comprehensive tutorials out there that would help me model and UV a ww2 plane? I always wanted to do that, but I'm always stuck at modelling the canopy and extruding wings from the fuselage. Also, I don't think my progress on learning to model stuff is any good. It's been like 2 years of casually trying to do stuff, and I can barely achieve things. But I guess that is because of not enough work being put into it.
[QUOTE=someguyihate;52945012][IMG]https://i.imgur.com/KToJkxr.jpg[/IMG] Speaking of redshift, here's a very, very early wip of a project I'm making in it. This'll be going on hold for a week or two while I tackle a new project, but I'm pretty happy with the overall mood it's got so far.[/QUOTE]Looks like most of the stations around Sydney, but with more brickwork.
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