• Black Mesa: Source V3 - Released September 14th, 2012
    10,000 replies, posted
How far along were they? Way back they were accepting a lot of people
that voice work is horrible. that guy sounds like he's trying to do a terrible imitation of solid snake
What's so wrong with ironsights anyways? How do they "ruin" a game?
[QUOTE=razorbeamz;37113782]What's so wrong with ironsights anyways? How do they "ruin" a game?[/QUOTE]Typically iron-sights indicate a certain type of gunplay - when running and gunning is discouraged and that you'd need to stand still and aim down the sights to shoot accurately. It doesn't seem like it's the case with this, though. The SMG seemed to fire on the move just fine, and that the ironsights for the magnum were just a flavor thing added for when you zoom in.
Also I have to say that I agree with everything Marphy had to say about this mod. You are totally spot on dude.
JamesKane I think basically confirms here the Iron sight on the .357 is just their way of doing the zoom [url]http://forums.blackmesasource.com/showpost.php?p=474022&postcount=19607[/url] He says the Alternate fire toggles the zoom.
[QUOTE=razorbeamz;37113782]What's so wrong with ironsights anyways? How do they "ruin" a game?[/QUOTE] It's supposed to be an homage to half-life. It's a reimagining of it on the source engine. Iron-sights don't gel well with the Half-life 1 run and gun gameplay. It's a superfluous addition to the game and it seems to me they added it in because all modern games have iron-sights now. Just more evidence to support that the devs have no idea who they are making this mod for.
[QUOTE=Rigged237;37113735]that voice work is horrible. that guy sounds like he trying to do a terrible imitation of solid snake[/QUOTE] i get the impression that this is on purpose they're stereotypical military bad boys and even in HL1 they made themselves out to be tough guys ("What happens when they find the body?" "What body?" and conversation about shooting scientists that dont put up a fight, etc) you guys need to understand context and if you dont like iron sights then dont use them. avoid middle-clicking or right-clicking, whatever they set it to.
[QUOTE=Rigged237;37113890]It's supposed to be an homage to half-life. It's a reimagining of it on the source engine. Iron-sights don't gel well with the Half-life 1 run and gun gameplay. It's a superfluous addition to the game and it seems to me they added it in because all modern games have iron-sights now. Just more evidence to support that the devs have no idea who they are making this mod for.[/QUOTE] Read my post above yours. .357 iron sights are the only iron sights. The Ironsights on the .357 is just the replacement for the .357's MP zoom in HL1. If you don't like it, you can just use the suit zoom to aim like you can in HL2.
Ever wanted to play a game made in 1998 in an engine made in 2004... in 2012? What if you found a portal to a parallel universe? What if you could slide into a thousand different worlds — where it's the same year, and you're the same person, but everything else is different? And what if you can't find your way home?
[QUOTE=JLea;37114008]Ever wanted to play a game made in 1998 in an engine made in 2004... in 2012? What if you found a portal to a parallel universe? What if you could slide into a thousand different worlds — where it's the same year, and you're the same person, but everything else is different? And what if you can't find your way home?[/QUOTE] I was just watching Sliders a few hours ago.
[QUOTE=TheJoey;37113920]i get the impression that this is on purpose they're stereotypical military bad boys and even in HL1 they made themselves out to be tough guys ("What happens when they find the body?" "What body?" and conversation about shooting scientists that dont put up a fight, etc) you guys need to understand context and if you dont like iron sights then dont use them. avoid middle-clicking or right-clicking, whatever they set it to.[/QUOTE] Oh god, I just remembered that part. The laughs were so ridiculous that I burst out laughing the first time I played that part. Soldier 1: Heh Heh Heh. Soldier 2: HEHEHEHEHEHEHEHAAAH
I'm really not a fan of the lighting style. The overly bloomy lights look ridiculous imo, especially in relatively dark areas like the tram tunnel.
I said this about the voice acting in a different thread but i'll repost it here anyways. Rather than use "The voice acting was a bit corny in Half-Life 1" as an excuse, they really should just go back and see if they can improve their performance at all and actually try to do a really good job. Besides, the voice acting in that video was way past being just 'corny.' It really isn't that great. I mean, it isn't like I could do a better job at it. But I don't need to be a professional VA to tell that it needs improvement. [editline]6th August 2012[/editline] [QUOTE=DFC;37114163]I'm really not a fan of the lighting style. The overly bloomy lights look ridiculous imo, especially in relatively dark areas like the tram tunnel.[/QUOTE] It's probably the recording program they used.
I bet if the grunts in Half-Life 1 didn't have the radio chatter filter it would probably sound just as bad as the Black Mesa: Source grunts.
Dev confirmed [url]http://forums.blackmesasource.com/showpost.php?p=474045&postcount=77[/url] Its brighter ingame, the video is just dark
[QUOTE=nunx;37114211]I bet if the grunts in Half-Life 1 didn't have the radio chatter filter it would probably sound just as bad as the Black Mesa: Source grunts.[/QUOTE] Maybe, maybe not. But they may as well just run the voice of the Black Mesa grunts through some filters and make them speak through radios constantly if they're never going to go back and redo any of the voice work. It'll still sound like shit; But atleast they can obscure the fact that it's the performance of the VA that sucked behind various filters to make it seem like the grunts are speaking through radios.
They'll make a mod. they will [I]definitely[/I] make a mod. /end bad joke The only really bad thing about it is the whole dialogue there, it doesn't sound too good. Other then that though, they sound fine in combat. Besides, I can deal with it if some of the lines are really corny. Kinda like Far Cry "I'll FIX HIS LITTLE RED WAGON" "What?" "You heard me. I'll FIX HIS LITTLE RED WAGON!" "..." And they seem to have pretty good ones for the scientists and barneys, if this video is any indication [URL="http://www.youtube.com/watch?v=UkdZUW_vuf0&feature=plcp"]Radio play - QE Overcharge[/URL] Plus, I've watched that video several times and the music is starting to grow on me for some reason. Kinda has a Deus Ex/Unreal 1 vibe to it. [QUOTE=Rigged237;37113890] Just more evidence to support that the devs have no idea who they are making this mod for.[/QUOTE] One things for sure, they certainly aren't making it for people who complain about mechanics that are completely optional and would have no effect on the gameplay if you didn't use them.
I might be alone in this, but I did like the song.
So, maybe we can assume this leak is official, since they remove any links on the forums about the mod not released by them, and they already commented on it with some smileys and left the topic and the link there.
Maybe they originally intended to release this themselves for the media campaign. According to the valve time article the devs known the source of the leak.
On the topic of VAs, You guys seem to forget that the Soldier's dialogue in HL1 wasn't exactly meant to be totally serious. [QUOTE]Squad...Get...Freeman...[/QUOTE] Real people don't spend half their time saying one-word sentences. I'm sure we could easily run it through a filter and it would sound pretty similar.
[QUOTE=Bloodshot12;37115485]Real people don't spend half their time saying one-word sentences.[/QUOTE] William Shatner would like a word with you. But it would take 2 minutes to say it.
[QUOTE=_jesterk;37113174]A++[/QUOTE] Whoops. What i meant to say is that we're delaying another years for new voice actors and sounds.
In all honesty, the only thing that irks me is that the soldier's were all clear voiced. But since this is an old version, I'm certain they've probably worked up a good system where masked soldiers will have a filtered voice while the soldiers with no masks will have their voices loud and clear.
am i the only one bothered by the fact that black mesa looks oversaturated in that footage its almost bordering on cartoony [editline]7th August 2012[/editline] one thing i do like is that room with the globe hologram
[QUOTE=Butthurter;37116050]am i the only one bothered by the fact that black mesa looks oversaturated in that footage its almost bordering on cartoony [editline]7th August 2012[/editline] one thing i do like is that room with the globe hologram[/QUOTE] The video was ruined by whoever made it - the brightness is out of whack and I wouldn't be surprised if it became more saturated as well.
[QUOTE=Tuskin;37115512]William Shatner would like a word with you. But it would take 2 minutes to say it.[/QUOTE] Replace all the soldier models with William Shatner on release and I'll retract my previous statement, and give you 5 million imaginary dollars
nowhere did they say anything about the saturation all they confirmed was the video tempering with the brightness, so good job on following assumptions
[QUOTE=Butthurter;37116184]nowhere did they say anything about the saturation all they confirmed was the video tempering with the brightness, so good job on following assumptions[/QUOTE] The fact that the brightness was all jacked up leads me to believe the video was incorrectly produced and therefore things such as saturation and what not become equally untrustworthy and fair game.
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