• Flyable Puddle Jumper
    695 replies, posted
  • Avatar of BlackRaven
  • [QUOTE=zman115]Can someone help for some reason the new jumper won't work please help. i can't evean get it to show up in my game.[/QUOTE] you have to put the puddle jumper v2a folder in the garrysmod/addons Dir. And ingame you can spawn it over the Entitis menu. Edit: I made it a little bit taller but that didn't looked good so I changed it back again.
  • Has anyone got the auto-targeting to work for the drones on votekick's jumper? I'm trying to figure it out, but it seems when I do it, I just hit my self in the butt each time, any help?
  • Avatar of LightDemon
  • You need to get a target finder set up to target what ever you want then hook a beacon sensor set to out put GPS to it. Then hook the X Y Z on the jumper to the X Y Z on the beacon sensor. Also if you do not have a target locked in the target finder do not hit the track button or it will hit you.
  • Avatar of votekick
  • [QUOTE=Feldor]When you exit the jumper, could you make it so that instead of spawning on top of the ship you actually spawn inside it? I'm no lua god so I can't know if that's possible.[/QUOTE] When I fix the collision model that will be considered. [QUOTE=gate_fan_200]Hey blackraven why don't you start your own thread about your jumper instead of hi jacking votekicks?[/QUOTE] A valid point. [QUOTE=BlackRaven]At first: the window is too small yes but I worked on other things last night so that I couldn't fix it but I will do. Second: Yes. it would be better if I make an own thread (But where?) and I'm sorry for posting my stuff in someone others thread I only made this because this was a puddle jumper thread and I was modeling on a puddle jumper so that was the best place to get quick feedback.[/QUOTE] Just make it in Models name it Puddle Jumper in progress or something. [B]Edit:[/B] [QUOTE=magagaer]Is The New Code In SVN?[/QUOTE] Are we supposed to have an SVN?
  • Love in the new jumper votekick, it so much easier to go threw the gate using strafe and hover. One thing I mite suggest though would it be possible to tilt the camera view up a little so you can see in front of your jumper instead of having to zoom into the cockpit view?
  • Avatar of votekick
  • [QUOTE=gate_fan_200]Love in the new jumper votekick, it so much easier to go threw the gate using strafe and hover. One thing I mite suggest though would it be possible to tilt the camera view up a little so u can see in front of your jumper instead of having to zoom into the cockpit view?[/QUOTE] I did the modeling, all i can do about the coding as far as flight and handling is make suggestions, [B]Light Demon[/B] will most likely see your post, but it might be best to address him. [B]Edit:[/B] Just in case people didn't get that, [B][U]V2b has been released[/U][/B], hover flight ect, download link on main post.
  • Avatar of darth_omega1
  • [QUOTE=votekick]I did the modeling, all i can do about the coding as far as flight and handling is make suggestions, [B]Light Demon[/B] will most likely see your post, but it might be best to address him. [B]Edit:[/B] Just in case people didn't get that, [B][U]V2b has been released[/U][/B], hover flight etc, download link on main post.[/QUOTE] So one has to have wire mod to be able to use most of it's new features.... meh
  • Avatar of votekick
  • [QUOTE=darth_omega1]So one has to have wire mod to be able to use most of its new features.... meh[/QUOTE] I hated wire mod right up to the point where somebody took the time to show me how to do things.
  • Avatar of darth_omega1
  • So how does one zoom the camera in and out on v2b, wouldn't be so bad if the cam was placed at the front of the cockpit but right now it's placed in the center of the jumper, kind of annoying. I have pretty much supported your puddle jumper mod up until now but having to use wiremod to get the puddle jumper to work fully is a downer in my opinion, i have nothing against wiremod, don't get me wrong there, it's just i think you could implement those features into the jumper without the use of wiremod or having to download another mod to get it to work is all, this is just my opinion, upper on fixing the window texture though, nice one there. I'll continue to follow this mod but right now i am sticking with v2a.
  • Avatar of votekick
  • [QUOTE=darth_omega1]So how does one zoom the camera in and out on v2b, wouldn't be so bad if the cam was placed at the front of the cockpit but right now its placed in the center of the jumper, kind of annoying. I have pretty much supported your puddle jumper mod up until now but having to use wiremod to get the puddle jumper to work fully is a downer in my opinion, i have nothing against wiremod, don't get me wrong there, it's just i think you could implement those features into the jumper without the use of wiremod or having to download another mod to get it to work is all, plus the new camera placement is a little bit of a downer too, this is just my opinion, upper on fixing the window texture though, nice one there. I'll continue to follow this mod but right now i am sticking with v2a.[/QUOTE] [quote=From first Post] R = Zoom In Alt = Zoom Out [/quote] The Camera placement has not changed since Version 2a, the flight controls, if you however prefer V2a this is understandable.
  • Avatar of darth_omega1
  • [QUOTE=votekick]The Camera placement has not changed since Version 2a, the flight controls, if you however prefer V2a this is understandable.[/QUOTE] ah my bad, sorry about that, didn't read through the first post, yeah well ok the cam system is fine then. Edit: I hope you don't think i am attacking the mod, which is not my intention, i just stated my opinion on the whole wiremod business, most likely people will enjoy having the wiremod feature for the jumper, as i said i am just stating my opinion.
  • Avatar of Xera
  • [QUOTE=Feldor]I noticed you can't strafe and hover up/down at the same time.[/QUOTE] [lua] if self.Pilot:KeyDown( IN_DUCK ) then pr.pos = self.Entity:GetPos()+self.Entity:GetUp()*-200 elseif self.Pilot:KeyDown( IN_JUMP ) then pr.pos = self.Entity:GetPos()+self.Entity:GetUp()*300 else pr.pos = self.Entity:GetPos()+self.Entity:GetForward()*self.Accel end if self.Pilot:KeyDown( IN_MOVERIGHT ) then pr.pos = self.Entity:GetPos()+self.Entity:GetRight()*400 elseif self.Pilot:KeyDown( IN_MOVELEFT ) then pr.pos = self.Entity:GetPos()+self.Entity:GetRight()*-400 end[/lua] Replaces lines 192-202 in init.lua. Should fix it.
  • Avatar of BlackRaven
  • ok here is the thread for my jumper model [url]http://forums.facepunchstudios.com/showthread.php?p=9006577#post9006577[/url] I will post new pics there if something has changed, and also I will answer questions.
  • Avatar of Feldor
  • [QUOTE=Xera] Replaces lines 192-202 in init.lua. Should fix it.[/QUOTE] It didn't.
  • Avatar of LightDemon
  • The reason I am having to use wire mod is that there simply are not enough standard keys and this lets people set up the advanced controls the way they want to. Also the tracking is being handled by wire mod so you can have flexibility with what you are targeting. I am looking in to moving the camera up the only issue with that is it would be easier if there were more keys I could access. The reason you can not strafe and move at the same time is that the physics simulate function can only do one thing at a time. Also the way it is set up pr.pos can only be equal to one thing at a time.
  • Avatar of ray243
  • wait.Is there a shield?also can make a F302 or death glider?your work would be apprecited!
  • Avatar of votekick
  • [QUOTE=ray243]wait.Is there a shield?also can make a F302 or death glider?your work would be apprecited![/QUOTE] No shield, it is barely used in the show as it is, so we figure it's not all that important, and eZe is giving modeling a go and he is making an F302.
  • Avatar of Blcak Bitch
  • Hey to ever is making the F302 model but I made one a little while ago. [URL=http://img98.imageshack.us/my.php?image=f3021jx1.png][IMG]http://img98.imageshack.us/img98/1508/f3021jx1.th.png[/IMG][/URL]
  • Avatar of Catdaemon
  • [QUOTE=LightDemon] The reason you can not strafe and move at the same time is that the physics simulate function can only do one thing at a time. [/QUOTE] No, that is bullshit. It only needs to do one thing at a time.
  • Avatar of LightDemon
  • [QUOTE=Catdaemon]No, that is bullshit. It only needs to do one thing at a time.[/QUOTE] Ok it only needs to do one thing at a time you do not need to start swearing at me. And for the last time it is how it is. It can not strafe and move up and down at the same time because I do not want it to.
  • Avatar of votekick
  • [QUOTE=Blcak Bitch]Hey to ever is making the F302 model but I made one a little while ago. [URL=http://img98.imageshack.us/my.php?image=f3021jx1.png][IMG]http://img98.imageshack.us/img98/1508/f3021jx1.th.png[/IMG][/URL][/QUOTE] The wings go out more then down. [B]Edit:[/B] Also, he is making it to specifically fit in the Daedalus Fighter bays.
  • Avatar of coomdoom
  • That F302 model looks really good. Hope it gets coded to be a SENT like the Puddle Jumper. Space fights would be even more fun.
  • Problem with the innit.lua, Cannot Set an "OffVelocity". I will double check and post a screenie :-D [b]Edit:[/b] This is a directory of four images, they are screen shots of the error message. [url]http://george.lolz.co.uk/images/error/[/url]
  • Avatar of LightDemon
  • [QUOTE=Lupus]Problem with the innit.lua, Cannot Set an "OffVelocity". I will double check and post a screenie :-D [b]Edit:[/b] This is a directory of four images, they are screen shots of the error message. [url]http://george.lolz.co.uk/images/error/[/url][/QUOTE] What version of the jumper do you have? Do you have the Stargate weapons pack?
  • Oh, I have the latest, it might be a compatability issue because aVoN is updating the SG content as we speak and it stopped working the same time as I got the latest Stargate SVN :-(
  • Avatar of Stevoid17
  • Votekick, this is by far the best piloted vehicle on Garry's mod, just a few things though, the rear door needs to be a tad wider, also are you coding it so the door flap will open like in the show? By the way, the drones are absolutely brilliant! I've just been learning the basics of wire mod and am loving the satisfaction of wiring it up yourself to target other players. Steve