• Pirate Ship Wars
    514 replies, posted
  • Pirate Ship Wars, the best game ever made. This is the official home of PSW 1. [i]Credits[/i] [B]Metroid48[/b] co-lead Programmer, co-owner [B]Termy58[/b] co-lead Programmer, co-owner [i]With thanks to[/i] [B]EmpV[/B] for original PSW and help on map issues [B]Gimmik[/b] graphics design and website design [B]Communist Pancake[/b] updated for GMOD 13 compatiability Lord Ned cannon models Jinto for grenade explosions Foszor for his Day/Night script Garry for convincing me to give up on adding plugins to ASS inside the gamemode folder [media]http://www.youtube.com/watch?v=ldSVZySB8yQ[/media] [b]Commands[/b] [code]psw_noDoors psw_weaponMusket psw_weaponGrenade psw_weaponPistol psw_weaponSabre[/code] [b]Example mapcycle.txt[/b] (Map cycle file goes in garrysmod/garrysmod/mapcycle.txt) [code]pw037 pw_canyonwars pw_chokepoint[/code] Gamemode : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=124918997[/url] Content : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=124918666[/url] pw_ocean_day : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=135717355[/url] Shout out to the community who has consistently ensured the continuation of Pirate Ship Wars. I'm amazed to see people still playing this game in 2013 and I'm truly humbled. METROID'S POST IS OUTDATED
  • We collaborated, rate the same! Here's the download link (required by both clients and server to play): Garrysmod.org (DOWN): N/A GmodFiles: [url]http://www.gmodfiles.com/view/343[/url] Mirror (by Lord Ned)(very old version): [url]http://files.filefront.com/22124+pswgamemodezip/;8627344;/fileinfo.html[/url] Contains all custom models,materials, and maps required to play. Svn (for servers): -Server is: [url]http://tools.assembla.com/svn/psw[/url] If it asks for a username/password, use these: -Username is: pswMember -Password is: secureauth5 The svn contains the gamemode folder, so (if use tortoise svn) right-click->Svn checkout (or update) on your server's gamemodes folder. Map vmf (with instructions): [url]http://forums.facepunchstudios.com/showthread.php?t=423707[/url] :dance:[b][u]PROMO VIDEO![/u][/b]:dance: Note that some clips are used (with permission) from collars's video (cause my HDR doesn't work in gmod). .Mpg on my dedi site: [url]http://thefreewarecentral.com/Pirates2.mpg[/url] Youtube: [url]http://youtube.com/watch?v=ldSVZySB8yQ[/url]
  • Woot, well I am glad to see my Baby get released for gmod 10! I created the gmod9 version from scratch and am very happy to see it again. Props to Metroid and Termy for making it happen. I can take credit for creating the ships that will hopefully be used in many more maps. :) [URL=http://img223.imageshack.us/my.php?image=pswhammervd7.jpg][IMG]http://img223.imageshack.us/img223/9092/pswhammervd7.th.jpg[/IMG][/URL] I have posted the vmf for the ships here. [url]http://forums.facepunchstudios.com/showthread.php?t=423707[/url] Have fun Mappers!
  • [B]992153280 square inches of pirate killing FUN[/B] This is a post declaring that I am the....Genious behind pw_canyonwars.Hurray for exaduration! [URL=http://img528.imageshack.us/my.php?image=pwcanyonwarsyz8.jpg][IMG]http://img528.imageshack.us/img528/2816/pwcanyonwarsyz8.th.jpg[/IMG][/URL] This map is based in a canyon as you can see from the picture above. Credits: Youaremea, Map simdal, Birds(gulls) Metroid/Termy/EmpV, Gamemode and general help/advice EmpV, Ships! Lord Ned, Cannon Models Killers2, Screenshot/testing and various testers. Oh yea I stars of gold and prefer them over lua kings(I have nothing to do with lua anyway, they should NEVER be used as replacements for mapping king).
  • Hehe can i get some 1337 creditz0r ? for being a plesent hoster or something :P
  • Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh
  • [QUOTE=Gimmikk]Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh[/QUOTE] I still wub you.
  • 1.01kb Download speeds. :krad: [b]Edit:[/b] S'cuse me, 1.71kb [b]Edit:[/b] Needs more alternate links :C
  • [QUOTE=Ralbane]1.01kb Download speeds. :krad: [b]Edit:[/b] S'cuse me, 1.71kb [b]Edit:[/b] Needs more alternate links :C[/QUOTE] It's your internet I got 400 kb/s [B]EDIT[/B] 600 kb/s
  • [QUOTE=Termy58]It's your internet I got 400 kb/s [B]EDIT[/B] 600 kb/s[/QUOTE] garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb. hint hint
  • Termy's been notified about updating the first post Lord Ned. Everyone: PLAY! :D :dance: :freeman:
  • [QUOTE=KamikazII]The game's fun but too many people use jetbots.[/QUOTE] My favorite is the really stupid person that made Romebot x'D. It's completely revolutionary it is like renamed functions x'D! Anyways I'll do script enforcer I guess. [b]Edit:[/b] Planned change list for Beta 2 [quote][FIXED] Doors not breaking [FIXED] Grenade team kills [FIXED] Team kills don't count if the ship is sinking ( A lot of people like to do last pirate standing and I enjoy that ) [FIXED] Pistol icon [CHANGE] Team kills don't count if you are an admin [CHANGE] Grenades default on [ADDED] Early version of Day/Night script [ADDED] Developer VMT [ADDED] New wooden hud [ADDED] Ammo HUD [ADDED] New damage system [ADDED] Grenade icon[/quote] Beta 3 might bring stat support. =D
  • Planned for beta 2? Isn't this a release, which we then do periodic updates to? Anyway, I call the wooden hud (because it's almost done)! And most of those are fairly easy, except day/night,new dmg system, ammo hud, and grenade icon.
  • Metroid, can you add sharks? Maybe a random shark can pass through, so that if you are in the water you have SOME chance of being attacked by a shark. (1 hit kill) By the way, nice job on psw, this is a really well scripted gamemode.
  • This should fix any issue you had with team killing. [lua]//Called on team kill function killedTooMuch( att ) if att:IsAdmin() then return false end if shipdata[TEAM_RED].sinking||shipdata[TEAM_BLUE].sinking then return false end local kds = att.kd if kds==2 then att:PrintMessage(HUD_TALKCENTER, "You're team killing!") elseif kds>=5 then if !starting then if ASS_VERSION then ASS_BanPlayer( att, att:UniqueID( ), ( 7.5 * 60 ), "Automated temporary ban" ) else game.ConsoleCommand( "banid 7.5 "..tostring( att:UserID() ).." kick\n" ) end end end end[/lua] Checks if ASS is installed so you can unban them that way, I'll add ULX support but I am not familiar with it. Also doesn't ban admins and doesn't count while sinking. Also I still have to test ASS support so I didn't update SVNs.
  • I couldn't resist filming a video, seeing as how nobody else seemed to be doing it :) It'll be up here [url]http://www.youtube.com/profile?user=bokanovskyprocess[/url] in an hour or so. *ed* direct link: [url]http://www.youtube.com/watch?v=m43suPl0D3I[/url]
  • Miror: [url]http://files.filefront.com/22124+pswgamemodezip/;8627344;/fileinfo.html[/url] [b]Edit:[/b] I might get a buddie of mine to help me with a more official trailer. (With out showing lag! :D)
  • A video yay....[img]http://forums.facepunchstudios.com/images/smilies/emot-downs.png[/img]...or not.
  • Here is the STEAM Community for PSW, If you own a server, send me a invite and message on STEAM to get you added to the Officer List. [url]http://steamcommunity.com/groups/gmodpirateshipwars10[/url] And an Updated List of Things to be fixed/added/tweaked for PSW. To be fixed: Spawning on sinking ships after round victory. Lag causing you to move from ship wheel/cannons. Grenade hand smoothing. To be Added: Hypothermia to be tuned up a little. New models for Pistol/Cutlass. Grappling Hook for boarding. Crows Nest Position. Alternate attack for all weapons. The ability to heal in your own ships hull. Matchlock Musket. Ammunition Replinishment. Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod) Better Pirate Player Models. Kick. Lantern. Telescope for Zoom. Auto-Kick for TKing. Notification for being switched from Red to Blue. Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps. Land Maps. Knife with Secondary throw. Random Weapon spawning. Pirate Voice Commands. New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse). Player controlled Rowing Boat for each ship. Trails for new Cannons. Different types of shot for Cannons (Shot, Chain to accompany current Roundshot). Swivel Guns. Pirate Themed Score Board. Temporary Weak Repairs. Jolly Rodger Flag on main mast and Insignia for Red and Blue Pirate Sails. Possibly a Class Based system that can go alongside the current Free For All system. Class Based Models. Wilhelm Scream for being hit and killed by Cannon Ball. Pirates Of The Carribean Music and Sounds. Possible Dystopia like Stats at end of the Round. More varied Land Maps with Forts (And possibly Point Capture mode too). To be Tweaked: Scoring System. HEV sounds removal. Wonky Camera Fix.
  • I will try to make a map when i have enough time Also judging from the video the lag is solved :4chan:
  • [QUOTE=youaremea]I'm working on a ice map for my next psw map. :D[/QUOTE] Will the map have floating ice chunks in it?