Pirate Ship Wars
Pirate Ship Wars, the best game ever made. This is the official home of PSW 1.
[B]Metroid48[/b] co-lead Programmer, co-owner
[B]Termy58[/b] co-lead Programmer, co-owner
[i]With thanks to[/i]
[B]EmpV[/B] for original PSW and help on map issues
[B]Gimmik[/b] graphics design and website design
[B]Communist Pancake[/b] updated for GMOD 13 compatiability
Lord Ned cannon models
Jinto for grenade explosions
Foszor for his Day/Night script
Garry for convincing me to give up on adding plugins to ASS inside the gamemode folder
[b]Example mapcycle.txt[/b] (Map cycle file goes in garrysmod/garrysmod/mapcycle.txt)
Gamemode : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=124918997[/url]
Content : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=124918666[/url]
pw_ocean_day : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=135717355[/url]
Shout out to the community who has consistently ensured the continuation of Pirate Ship Wars. I'm amazed to see people still playing this game in 2013 and I'm truly humbled.
METROID'S POST IS OUTDATED
We collaborated, rate the same!
Here's the download link (required by both clients and server to play):
Mirror (by Lord Ned)(very old version):
Contains all custom models,materials, and maps required to play.
Svn (for servers):
-Server is: [url]http://tools.assembla.com/svn/psw[/url]
If it asks for a username/password, use these:
-Username is: pswMember
-Password is: secureauth5
The svn contains the gamemode folder, so (if use tortoise svn) right-click->Svn checkout (or update) on your server's gamemodes folder.
Map vmf (with instructions): [url]http://forums.facepunchstudios.com/showthread.php?t=423707[/url]
Note that some clips are used (with permission) from collars's video (cause my HDR doesn't work in gmod).
.Mpg on my dedi site: [url]http://thefreewarecentral.com/Pirates2.mpg[/url]
Woot, well I am glad to see my Baby get released for gmod 10! I created the gmod9 version from scratch and am very happy to see it again. Props to Metroid and Termy for making it happen.
I can take credit for creating the ships that will hopefully be used in many more maps. :)
I have posted the vmf for the ships here.
Have fun Mappers!
[B]992153280 square inches of pirate killing FUN[/B]
This is a post declaring that I am the....Genious behind pw_canyonwars.Hurray for exaduration!
This map is based in a canyon as you can see from the picture above.
Metroid/Termy/EmpV, Gamemode and general help/advice
Lord Ned, Cannon Models
and various testers.
Oh yea I stars of gold and prefer them over lua kings(I have nothing to do with lua anyway, they should NEVER be used as replacements for mapping king).
:4chan: It's finished
I was too lazy to make a map for this :downs:
Hehe can i get some 1337 creditz0r ?
for being a plesent hoster or something :P
YAR HAR FIDDLE DE DE!
Can I get some credits for the cannon models?
Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh
[QUOTE=Gimmikk]Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh[/QUOTE]
I still wub you.
1.01kb Download speeds.
S'cuse me, 1.71kb
Needs more alternate links :C
[QUOTE=Ralbane]1.01kb Download speeds.
S'cuse me, 1.71kb
Needs more alternate links :C[/QUOTE]
It's your internet I got 400 kb/s
[QUOTE=Termy58]It's your internet I got 400 kb/s
garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb.
Termy's been notified about updating the first post Lord Ned.
Everyone: PLAY! :D :dance: :freeman:
The game's fun but too many people use jetbots.
[QUOTE=KamikazII]The game's fun but too many people use jetbots.[/QUOTE]
My favorite is the really stupid person that made Romebot x'D. It's completely revolutionary it is like renamed functions x'D!
Anyways I'll do script enforcer I guess.
Planned change list for Beta 2
[quote][FIXED] Doors not breaking
[FIXED] Grenade team kills
[FIXED] Team kills don't count if the ship is sinking ( A lot of people like to do last pirate standing and I enjoy that )
[FIXED] Pistol icon
[CHANGE] Team kills don't count if you are an admin
[CHANGE] Grenades default on
[ADDED] Early version of Day/Night script
[ADDED] Developer VMT
[ADDED] New wooden hud
[ADDED] Ammo HUD
[ADDED] New damage system
[ADDED] Grenade icon[/quote]
Beta 3 might bring stat support. =D
Planned for beta 2? Isn't this a release, which we then do periodic updates to?
Anyway, I call the wooden hud (because it's almost done)!
And most of those are fairly easy, except day/night,new dmg system, ammo hud, and grenade icon.
Metroid, can you add sharks?
Maybe a random shark can pass through, so that if you are in the water you have SOME chance of being attacked by a shark. (1 hit kill)
By the way, nice job on psw, this is a really well scripted gamemode.
This should fix any issue you had with team killing.
[lua]//Called on team kill
function killedTooMuch( att )
if att:IsAdmin() then return false end
if shipdata[TEAM_RED].sinking||shipdata[TEAM_BLUE].sinking then return false end
local kds = att.kd
if kds==2 then
att:PrintMessage(HUD_TALKCENTER, "You're team killing!")
elseif kds>=5 then
if !starting then
if ASS_VERSION then
ASS_BanPlayer( att, att:UniqueID( ), ( 7.5 * 60 ), "Automated temporary ban" )
game.ConsoleCommand( "banid 7.5 "..tostring( att:UserID() ).." kick\n" )
Checks if ASS is installed so you can unban them that way, I'll add ULX support but I am not familiar with it. Also doesn't ban admins and doesn't count while sinking.
Also I still have to test ASS support so I didn't update SVNs.
I couldn't resist filming a video, seeing as how nobody else seemed to be doing it :)
It'll be up here
in an hour or so.
*ed* direct link: [url]http://www.youtube.com/watch?v=m43suPl0D3I[/url]
I might get a buddie of mine to help me with a more official trailer. (With out showing lag! :D)
A video yay....[img]http://forums.facepunchstudios.com/images/smilies/emot-downs.png[/img]...or not.
Is the crashing exploit still there?
Here is the STEAM Community for PSW, If you own a server, send me a invite and message on STEAM to get you added to the Officer List.
And an Updated List of Things to be fixed/added/tweaked for PSW.
To be fixed:
Spawning on sinking ships after round victory.
Lag causing you to move from ship wheel/cannons.
Grenade hand smoothing.
To be Added:
Hypothermia to be tuned up a little.
New models for Pistol/Cutlass.
Grappling Hook for boarding.
Crows Nest Position.
Alternate attack for all weapons.
The ability to heal in your own ships hull.
Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod)
Better Pirate Player Models.
Telescope for Zoom.
Auto-Kick for TKing.
Notification for being switched from Red to Blue.
Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps.
Knife with Secondary throw.
Random Weapon spawning.
Pirate Voice Commands.
New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse).
Player controlled Rowing Boat for each ship.
Trails for new Cannons.
Different types of shot for Cannons (Shot, Chain to accompany current Roundshot).
Pirate Themed Score Board.
Temporary Weak Repairs.
Jolly Rodger Flag on main mast and Insignia for Red and Blue Pirate Sails.
Possibly a Class Based system that can go alongside the current Free For All system.
Class Based Models.
Wilhelm Scream for being hit and killed by Cannon Ball.
Pirates Of The Carribean Music and Sounds.
Possible Dystopia like Stats at end of the Round.
More varied Land Maps with Forts (And possibly Point Capture mode too).
To be Tweaked:
HEV sounds removal.
Wonky Camera Fix.
So this is like the last thing no more updates and stuff except for maybe maps?
Huh don't you read? They are listing stuff that will be in future updates.
I will try to make a map when i have enough time
Also judging from the video the lag is solved :4chan:
I'm working on a ice map for my next psw map. :D
[QUOTE=youaremea]I'm working on a ice map for my next psw map. :D[/QUOTE]
Will the map have floating ice chunks in it?