• [RELEASED] Deception - Similar to TTT, but different in almost every aspect
    365 replies, posted
  • [b]GET THE GAMEMODE HERE:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=129025][img]http://www.garrysmod.org/img/?t=dll&id=129025[/img][/url] [img]http://filesmelt.com/dl/a_game_of_deception1.png[/img] Ideas by trotskygrad and me. (but mostly by trotskygrad) Hey there! Since I'm bad at creating intros for threads, I'll just write how different it is from TTT: [b]TL;DR: TTT but much more focused on espionage and is not a massacre simulator.[/b] Long version: The first thing you'll notice is that the gamemode is not a town murder simulator. Out of all players 3 are chosen, 2 of which are Agent A and Agent B, and the 3rd person is the VIP. Everyone else will get their role set to Civilian, who are sworn to protect the VIP. [b]Agents have to kill each other AND the VIP to win the round, while the VIP has to either kill the agents or wait for the round to end.[/b] Each player is able to [b]examine players[/b], which, if he succeeds, [b]will notify the player that the examined person is trusted/suspicious/dangerous.[/b] Agents are great at examining players and have a boost in examining people, everyone else do not have this boost, but can buy a "manual" from the buy menu and get the boost. How it works: Every weapon you carry and body armor you have equipped increases your "weight" value and when it exceeds a certain number, then upon examination the player will be notified that you might have something concealed. Agents are also much more experienced with firearms than the VIP and the Civilians are. (less recoil, less spread, planned - slower reloads for Civilians/VIP) Upon round start, [b]the VIP gets a VIP ID card[/b], which he can [b]show to people to ensure them that he is the VIP and have them as his bodyguards.[/b] Agents can buy [b]forged VIP ID cards[/b], which they can use the same way the VIP does, but [b]to cause confusion and to make people believe that he is the VIP.[/b] However, the forgery can be noticed by an [b]opposing Agent and the VIP[/b], which will [b]automatically mark the impostor as an Agent on their side.[/b] [highlight]There's also a bunch more shit that's different from TTT and it would take me a wall of text to write all the differences and shit like that.[/highlight] Features: - Random player selection for Agents/VIPs (essential for a gamemode like this) - Round system (same as above) - Various ways of tricking people as an Agent - Money system (nothing special, really) - Agents can pick-pocket people to find clues - Buyable hints for Agents (a la Hitman: Blood Money) - Uses my "Customizable Weaponry" (without the attachments part) for the firearms - 3 armor vest types that protect only the torso of a player - Karma system (similar to TTT, I think?) - Dead body examination (similar to TTT) - Round system - Map voting system - Pain sounds - Limited, slow health regen - Mail system for supported maps - Stamina system - Drowning (that's right, players can drown!) - Low ledge-grabbing system to help overcome low obstacles (such as walls) - Players can unload weapons that are lying on the floor - Tips when dead - Ability to break glass without having to use a weapon - Push around props and play spooky sounds as a spectator to keep yourself entertained - Buyable radios which allow for long-range communication and the use of a voice chat menu Controls: Context menu key - draw/holster weapon Spawn menu key - examine/pick-pocket player Use key + spawn menu key - show VIP ID card (if you're the VIP or have a forged VIP ID card) Use key + secondary attack key - attach silencer (if possible) F1 (gm_showhelp) - open buy menu F2 (gm_showteam) - open help menu Media (images are click-to-enlarge): [img_thumb]http://filesmelt.com/dl/dec_bmenu1.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/dec_bmenu2.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/dec_scoreboard.png[/img_thumb] The HUD is minimalistic - it's compact and provides all the information you need. [img_thumb]http://filesmelt.com/dl/cs_assault000314.jpg[/img_thumb] [media]http://www.youtube.com/watch?v=PfUGftsAXw8[/media] Servers: [url=http://www.gametracker.com/server_info/98.245.131.210:27015/][img]http://cache.www.gametracker.com/server_info/98.245.131.210:27015/b_560_95_1.png[/img][/url] [highlight]If you want me to add your server to the OP, just post the gametracker icon of it in the thread. I'll update the OP with most of them, but don't expect me to add every single server![/highlight] [b]GET THE GAMEMODE HERE:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=129025][img]http://www.garrysmod.org/img/?t=dll&id=129025[/img][/url] [b]Confirmed hacking people:[/b] HeadCrusher, SteamID - STEAM_0:1:21836270 - using a hack that reveals weapons a player has, sv_cheats violation Dummy2No, SteamID - STEAM_0:1:5894348 - not known if hacker, but he's HeadCrusher's friend Take necessary action if you will. Credits: trotskygrad - ideas, HUD concept Kogitsune - ideas Sam6420 - ideas Jvs - tips on how to optimize client-side stuff
  • Avatar of Aide
  • You shouldn't use the type of buy/selection menus you used in your past gamemode's. It starts to get old and ugly. If you wanna display stats about the weapons and equips make them appear when you hover over or click it.
  • [QUOTE=Aide;34738322]You shouldn't use the type of buy/selection menus you used in your past gamemode's. It starts to get old and ugly. If you wanna display stats about the weapons and equips make them appear when you hover over or click it.[/QUOTE] I don't see what's wrong if they're just there and don't appear when you hover over them.
  • Avatar of frosty802
  • I can offer being a host of it. Got a dedi in the DC not doing anything atm. Plenty powerful enough for high slot servers. UK DC. It's running CentOS but handles anything pretty damn well, had it running Elevator: Source not so long ago took it down due to no usage.
  • [QUOTE=frosty802;34739195]I can offer being a host of it. Got a dedi in the DC not doing anything atm. Plenty powerful enough for high slot servers. UK DC. It's running CentOS but handles anything pretty damn well, had it running Elevator: Source not so long ago took it down due to no usage.[/QUOTE] Sounds good to me. Add me on Steam.
  • Avatar of frosty802
  • At work atm (on lunch xD) Will have to wait till 6:15pm. Can talk over PM for now if you want.
  • Avatar of trotskygrad
  • so we're considering replacing the buymenus with a mail system, for realism (so guns don't just spawn on your person) and for gameplay reasons. We would like to know your opinions on this. [editline]17th February 2012[/editline] [QUOTE=Aide;34738322]You shouldn't use the type of buy/selection menus you used in your past gamemode's. It starts to get old and ugly. If you wanna display stats about the weapons and equips make them appear when you hover over or click it.[/QUOTE] agree, to a limited degree, it's not ugly, but a more minimalist selection with all guns displayed in a smaller space (with just their names) would be nice for quicker functionality.
  • Avatar of fcampbell
  • [QUOTE=LEETNOOB;34737850] ... By the way, I'm looking for someone who can be trusted with hosting this 24/7. ...[/QUOTE] I will help host this as well. If you need another server to host this on, just ask me.
  • Avatar of MrBunneh
  • [QUOTE=ilikewaterha;34751445]Have an AU server which could use this, having a Deception server in AU would be awesome :D[/QUOTE] Please do. as a kiwi this would be fanfuckingtastic.
  • [QUOTE=MrBunneh;34752261]Please do. as a kiwi this would be fanfuckingtastic.[/QUOTE] That's what Australians call themselves? :v: Anyways, the mail system is ready and we've got several servers up and running. [url=http://www.gametracker.com/server_info/80.68.48.253:27015/][img]http://cache.www.gametracker.com/server_info/80.68.48.253:27015/b_560_95_1.png[/img][/url] [url=http://www.gametracker.com/server_info/103.23.148.105:27095/][img]http://cache.www.gametracker.com/server_info/103.23.148.105:27095/b_560_95_1.png[/img][/url] [url=http://www.gametracker.com/server_info/68.147.233.59:27017/][img]http://cache.www.gametracker.com/server_info/68.147.233.59:27017/b_560_95_1.png[/img][/url] Note: some servers might still be setting up, give them some time.
  • Avatar of Sam
  • Yay deception! This was fun while testing it. :P [editline]19th February 2012[/editline] [url=http://www.gametracker.com/server_info/68.147.233.59:27017/][img]http://cache.www.gametracker.com/server_info/68.147.233.59:27017/b_560_95_1.png[/img][/url]
  • [QUOTE=sam6420;34768478]Yay deception! This was fun while testing it. :P [editline]19th February 2012[/editline] [url=http://www.gametracker.com/server_info/68.147.233.59:27017/][img]http://cache.www.gametracker.com/server_info/68.147.233.59:27017/b_560_95_1.png[/img][/url][/QUOTE] >implying it's not fun anymore. >:(
  • Avatar of TheCrazyGoD
  • Yeah, I much like this gamemode as well. I think I could ask the Owner of Starless (Where I put the Deception Post: [URL="http://starless.dk/forum/viewtopic.php?16=28&t=2471&p=18445#p18445"]http://starless.dk/forum/viewtopic.php?16=28&t=2471&p=18445#p18445[/URL] for anyone who wants to read it ^^) will make a Deception Server soon, possibly when the first version is released. I'm getting excited for the release though :smile:. Hope to see you later LEETNOOB ^^
  • Avatar of trotskygrad
  • "he's got a deagle, he's an agent!" perhaps change the "who is not the VIP" book to "who is a civilian book" and up the price a bit, $75 for 1 and $100 for 2. Also consider revealing the identity of dead bodies.
  • Avatar of jakeabbott96
  • It's extremely hard to tell who's a good guy and who's a bad guy with everyone buying guns and running around with them un-holstered.
  • Avatar of Sam
  • "Shoot anybody with their guns out." That's how it rolls on my server.
  • Avatar of Sam
  • [QUOTE=superstepa;34782761]The canadian ip shows up a HL2RP server for me[/QUOTE] port 27017 not 27015
  • [QUOTE=trotskygrad;34774192]"he's got a deagle, he's an agent!" perhaps change the "who is not the VIP" book to "who is a civilian book" and up the price a bit, $75 for 1 and $100 for 2.[/QUOTE] That would make it even worse. "Oh look, I'm an agent and those 2 guys are not marked as Civilians, I will kill them." Edit: I've also made reveal a player's role upon examination (Civvie/Agent/VIP) and added slow health regen that regenerates only 80% of lost health and is pretty slow.
  • [QUOTE=sam6420;34781207]"Shoot anybody with their guns out." That's how it rolls on my server.[/QUOTE] = loadsa karma loss and bans [editline]20th February 2012[/editline] fuck you automerge >:(
  • Avatar of trotskygrad
  • [QUOTE=LEETNOOB;34784238]I've also made reveal a player's role upon examination (Civvie/Agent/VIP) and added slow health regen that regenerates only 80% of lost health and is pretty slow.[/QUOTE] problem solved also, if a agent has a "fake VIP ID" then it says he's a VIP, right? and the drama comes in when there's 2 VIPs
  • [QUOTE=trotskygrad;34786784]problem solved also, if a agent has a "fake VIP ID" then it says he's a VIP, right? and the drama comes in when there's 2 VIPs[/QUOTE] Yeah, however if he shows his fake VIP ID to a player and that player was shown a real VIP ID by the VIP/fake VIP ID by another agent, then they both get marked as "Impostor (?)"
  • Avatar of trotskygrad
  • [QUOTE=LEETNOOB;34786847]Yeah, however if he shows his fake VIP ID to a player and that player was shown a real VIP ID by the VIP/fake VIP ID by another agent, then they both get marked as "Impostor (?)"[/QUOTE] nice, hopefully this will spark more interest is this update distributed? Also, might want to change the maplist of the official servers to supported maps [img]http://cloud.steampowered.com/ugc/504639052696895524/80177B61BDAFAF76CAF81D250831F183E900A2FF/[/img] Also yeah, that contrast should change. I suggest a manila(the color folders are IRL)/blue color scheme for the mod in general, as opposed to the green glass scheme you used for greenshift. [img]http://cloud.steampowered.com/ugc/504639052696989862/27B4230BF39BA1D7BDA745950C54306C7FE91756/[/img]
  • [quote=trotskygrad]nice, hopefully this will spark more interest is this update distributed?[/quote] This has been in the gamemode before I even started handing it out to 24/7 server hosts... [QUOTE=trotskygrad;34794369]I suggest a manila(the color folders are IRL)/blue color scheme for the mod in general, as opposed to the green glass scheme you used for greenshift. [img]http://cloud.steampowered.com/ugc/504639052696989862/27B4230BF39BA1D7BDA745950C54306C7FE91756/[/img][/QUOTE] I did not use a green scheme in Green Shift.
  • Avatar of frosty802
  • I've updated the official deception server #1 with the latest build. MapCycle has also been updated.