• [RELEASED] Deception - Similar to TTT, but different in almost every aspect
    365 replies, posted
  • Avatar of Newb
  • [QUOTE=LEETNOOB;35074532][QUOTE=trotskygrad;35063938]hopefully armor will provide protection worth it's value now, haha Also, make time for the dart gun to kill a server variable (default to 15?), as is, it's incredibly OP. Once I sprayed down 2 civilians as VIP while chasing down my attacker :v: Judging by your logic a bullet to the head from a Desert Eagle is OP as well? they all had the same playermodel, which brings us to the next thing, playermodel selection it's been requested by a couple people, would only be a bit more derma to the F2 Wow, talk about DECEPTION and the need to remain UNKNOWN, because people ARE NOT SUPPOSED TO KNOW WHAT YOUR PLAYERMODEL IS. Holy shit it's like you forgot what the gamemode is about even though you designed it. This basically breaks the point of the gamemode. Here's an example: Your model is male_01, because you selected it. Everyone else is male_02, because they selected it. Somebody sees you kill somebody, and they remember that your model is male_01. HMM, I WONDER WHO THAT COULD BE. It's a dead fucking give-away, the idea is stupid.[/QUOTE][/QUOTE] Your avatar kinda fits the response :v:
  • Avatar of Deadman123
  • [QUOTE=LEETNOOB;35078153]I know, I'm a dick.[/QUOTE] At least your completely honest about it.
  • Here is version 1.0.5 [url=http://www.garrysmod.org/downloads/?a=view&id=128849][img]http://www.garrysmod.org/img/?t=dll&id=128849[/img][/url] 1.0.5: + Players now have their sprint speed slowed down to 50% after taking damage (the slow-down dissapears in about 1-2 secs) + When a player has 20 health or less, his sprint speed increase will be 15% (as opposed to 138% when healthy) and he won't be able to grab onto ledges to pull himself up + Now if a Civilian does more than 175 damage points to Civilians/VIP, then that player can be killable with no karma loss as a Civilian (the amount of damage is controllable via convar) + Added 14 more tips + Players can now give each other money - to control the amount of money to give use your mouse wheel (next and previous weapon binds) and press your noclip key (default - V) to give the amount + Now if an Agent examines a dead body and there are players nearby, then he will report the dead body + Added a "Report body" button for Agents when they're examining dead bodies and need to report dead bodies in order to prevent giving themselves away + The first Agent who identifies the dead body of an Agent or the VIP will receive money. (100$ for an Agent, 200$ for the VIP, can be changed via console variables) /\ Holding down your sprint key while using the voice chat now increases it's range 2x (you pretty much shout this way, which is useful when there are lots of people running somewhere and you need to notify them of something) /\ Joining a different radio channel now wipes the current master password information /\ Joining the default radio channel now sets the correct channel info /\ Sprinting left/right/back is now slower than sprinting forward /\ Server admins can now see the names of people who use voice chat and regular chat (for administrative purposes) /\ Fixed armor not working /\ Changed the stamina loss when receiving damage: * If you get hit in the arms/torso/etc. you lose 50% stamina based on the damage * If you get hit in the head, you lose 200% stamina based on the damage * If you get hit in the legs, you lose 125% stamina based on the damage * Example: you receive 20 damage, arms/torso = 10 stamina; legs = 25 stamina; head = 40 stamina /\ Taking damage now also delays stamina regen by one second /\ Fixed using the team chat without a Walkie-talkie resulting in global chat (now only you can see your message if you use team chat without a Walkie-talkie) /\ Fixed players typing in the chat displaying their names, even if the player wasn't examined /\ Fixed the next tip key displaying as not bound only if your spawn menu key was not bound /\ Changed (TEAM) text to (RADIO) when using the team chat with a Walkie-talkie /\ If dec_noreturnfirekarmaloss is enabled, then players will now lose 2 instead of 10 karma points /\ Slight client-side optimization /\ dec_noreturnfirekarmaloss now defaults to 0. Note: if you started the gamemode once already, it will not default to 0
  • Avatar of trotskygrad
  • [QUOTE=LEETNOOB;35074532]mean words[/QUOTE] hey, wasn't my idea, don't kill the messenger. I actually was on the edge, sort of leaning against it. Your response was the reason I gave them against it. As for the deagle, yeah it can be OP at times, you can approach someone as VIP and before you know it they whip out a deagle, boom headshot, you dead. EDIT: ohey the server is still alive!
  • Here's a small patch that fixes 2 annoying bugs. [url=http://www.garrysmod.org/downloads/?a=view&id=128861][img]http://www.garrysmod.org/img/?t=dll&id=128861[/img][/url] 1.0.5.1: /\ "How to examine quickly" now increases exam speed by 1 sec instead of 0.75 sec /\ Fixed not being able to select a different weapon using the mouse wheel if the player looked at a player some time ago /\ Fixed a spam of instructions when you become an Agent at the start of a round
  • Avatar of PrOctavius
  • Neat gamemode. I'd been playing it for 8 hour straight on one server and didn't really get bored. I'd hope you keep continuing to work on this, seeing as it's something nice to pick up and play, and I assume I will be doing so a lot.
  • [QUOTE=PrOctavius;35090311]Neat gamemode. I'd been playing it for 8 hour straight on one server and didn't really get bored. I'd hope you keep continuing to work on this, seeing as it's something nice to pick up and play, and I assume I will be doing so a lot.[/QUOTE] I just hope more people try it out instead of blindly saying "this is just TTT with a few changes".
  • Avatar of trotskygrad
  • fixing the armor really helped the survivability of everyone no longer do I die as easily. I can have extended SMG fights and run out of ammo.
  • ---Sugestions--- 1- Realistic Citizen Models [IMG]http://s3.garrysmod.org/img/cache/1/2/5/0/0/0/218d8d91a9620cebcc6e3f695433c0dd.jpg[/IMG] like this things... [IMG]http://s3.garrysmod.org/img/cache/8/4/8/2/6/218d8d91a9620cebcc6e3f695433c0dd.jpg[/IMG] 2- Military Armor Kit [IMG]http://www.pinnaclearmor.com/images/mar-ciras.jpg[/IMG] Pros -It can stop 30 shots of M4A1/P90 - Pistols are not effective -It can stop blunt trauma it means player not receive damage from torso shots until armor get destroyed. But stamania lost will be like author armors - You'll get last minute chance to to kill VIP and authors Cons - It's 10kg heavy - All players see you are wearing an modern armor vest that means players won't shot your torso author parts of body. - It's only protects your torso - You will get a PMC Uniform with all armor package everyone detects you and shoot you
  • Avatar of jakeabbott96
  • You give people the ability to give money and now they keep robbing each other. The latest tactic is to point a gun at someone with high karma, say "giv money" and shoot if they run away.
  • Avatar of LauScript
  • [QUOTE=obantr;35094930]---Sugestions--- 1- Realistic Citizen Models [IMG]http://s3.garrysmod.org/img/cache/1/2/5/0/0/0/218d8d91a9620cebcc6e3f695433c0dd.jpg[/IMG] like this things... [IMG]http://s3.garrysmod.org/img/cache/8/4/8/2/6/218d8d91a9620cebcc6e3f695433c0dd.jpg[/IMG] 2- Military Armor Kit [IMG]http://www.pinnaclearmor.com/images/mar-ciras.jpg[/IMG] Pros -It can stop 30 shots of M4A1/P90 - Pistols are not effective -It can stop blunt trauma it means player not receive damage from torso shots until armor get destroyed. But stamania lost will be like author armors - You'll get last minute chance to to kill VIP and authors Cons - It's 10kg heavy - All players see you are wearing an modern armor vest that means players won't shot your torso author parts of body. - It's only protects your torso - You will get a PMC Uniform with all armor package everyone detects you and shoot you[/QUOTE] If you think a kevlar vest or a plate carrier can stop 30 5.56 you're an idiot.
  • Avatar of trotskygrad
  • [QUOTE=jakeabbott96;35095864]You give people the ability to give money and now they keep robbing each other. The latest tactic is to point a gun at someone with high karma, say "giv money" and shoot if they run away.[/QUOTE] I think that the karma system is a bit fucked up, I've killed armed civilians (as a civilian) and not lost karma.
  • Avatar of superstepa
  • [QUOTE=LEETNOOB;35090595]I just hope more people try it out instead of blindly saying "this is just TTT with a few changes".[/QUOTE] It's nothing like TTT in my opinion
  • Avatar of trotskygrad
  • one way to carry antidote was suggested, since the balance atm is really wonky, on larger maps it's OP, on smaller maps it's fine a sneaky agent would hit you twice, if you can carry antidote. Would force more planning on both the VIP and the agent's part.
  • Avatar of Lv100Garchomp
  • I love this game mode. It's not at all like TTT. What brought about the most fun today was trying to get that 5th P90 as a civi while being punched 100 times with 0 damage. Got it in the last 10 seconds. Priceless moments.
  • [QUOTE=LauScript;35096430]If you think a kevlar vest or a plate carrier can stop 30 5.56 you're an idiot. [/QUOTE] It's not a just plate carrier, it's an armor vest with kevlar and ballistic plates it can stop easily 30 Shots of M16 or a similar weapon in real life you have to pay 2000 - 3000 Dollars for it. Civillians not use that kind of armor only Police Spec Ops and Army Units... [video=youtube;abd9bpvd6zY]http://www.youtube.com/watch?v=abd9bpvd6zY[/video]
  • Avatar of trotskygrad
  • [QUOTE=Killer2354;35103343]I love this game mode. It's not at all like TTT. What brought about the most fun today was trying to get that 5th P90 as a civi while being punched 100 times with 0 damage. Got it in the last 10 seconds. Priceless moments.[/QUOTE] so you're magmar (invited you to the group, invite others)
  • [QUOTE=trotskygrad;35099894]karma for civilians killing other civilians is broken, there is no loss.[/QUOTE] Fixed. I'm working on that Ballistics Kit (which is going to be called 'Ballistics Analyzer'). Here's a pic of in-game on-screen text for it (click to enlarge): [img_thumb]http://filesmelt.com/dl/gm_construct00349.jpg[/img_thumb] Don't forget that this is a WIP, as well as the fact that the text does not yet change.
  • Avatar of trotskygrad
  • [QUOTE=LEETNOOB;35105427]Fixed. I'm working on that Ballistics Kit (which is going to be called 'Ballistics Analyzer'). Here's a pic of in-game on-screen text for it (click to enlarge): [img_thumb]http://filesmelt.com/dl/gm_construct00349.jpg[/img_thumb] Don't forget that this is a WIP, as well as the fact that the text does not yet change.[/QUOTE] looking good might want to release that karma fix as a patch, there's a lot of "hurp durp shoot people for no reason" going on on the servers. I've lead the entire server on a wild goose chase that ends in my death.
  • [QUOTE=trotskygrad;35106384]might want to release that karma fix as a patch, there's a lot of "hurp durp shoot people for no reason" going on on the servers. I've lead the entire server on a wild goose chase that ends in my death.[/QUOTE] Done. [url=http://www.garrysmod.org/downloads/?a=view&id=128887][img]http://www.garrysmod.org/img/?t=dll&id=128887[/img][/url] 1.0.5.2: /\ Fixed Civilians doing more than X amount of damage to Civilians not decreasing their karma
  • Avatar of trotskygrad
  • unknown player mechanic feels a bit clunky atm, right now it's faster to get someone's name when they have a gun out than it is if they have it concealed. Maybe give the player a person's name right when you start the examination, so it doesn't matter if it's success or fail, so it's just as fast as examining a person with gun out. ([b]Also consider changing the text from "Dangerous" to "Armed", "Suspicious" to "Concealing", and "Trusted" to "Unarmed" would confuse a lot less noobs who shoot people because they're "Dangerous" or "Suspicious"[/b], for the next release) I could easily make that lua edit, however I would have to give the file back to you for you to upload
  • [QUOTE=trotskygrad;35107193]unknown player mechanic feels a bit clunky atm, right now it's faster to get someone's name when they have a gun out than it is if they have it concealed. Maybe give the player a person's name right when you start the examination, so it doesn't matter if it's success or fail, so it's just as fast as examining a person with gun out. ([b]Also consider changing the text from "Dangerous" to "Armed", "Suspicious" to "Concealing", and "Trusted" to "Unarmed" would confuse a lot less noobs who shoot people because they're "Dangerous" or "Suspicious"[/b], for the next release) I could easily make that lua edit, however I would have to give the file back to you for you to upload[/QUOTE] Concealing sounds cheesy, but I just changed the text for Dangerous and Trusted. By the way, who should get access to the ballistics analyzer? VIP only? What should be it's price?
  • Avatar of trotskygrad
  • [QUOTE=LEETNOOB;35107354]Concealing sounds cheesy, but I just changed the text for Dangerous and Trusted. By the way, who should get access to the ballistics analyzer? VIP only? What should be it's price?[/QUOTE] $400-$500, it would require money sharing or a considerable amount of time, plus you could buy 2 high-tier guns with that money. I'd say make it available to everyone. Less civilians carrying guns the better, plus the VIP probably is too nervous to do any investigation anyways, what's to say he won't be backstabbed while collecting evidence? (tbh, that's the sort of opportunity I always look for as agent, a VIP getting his mail, or examining a body, shank time)
  • [QUOTE=trotskygrad;35107703]$400-$500, it would require money sharing or a considerable amount of time, plus you could buy 2 high-tier guns with that money. I'd say make it available to everyone. Less civilians carrying guns the better, plus the VIP probably is too nervous to do any investigation anyways, what's to say he won't be backstabbed while collecting evidence? (tbh, that's the sort of opportunity I always look for as agent, a VIP getting his mail, or examining a body, shank time)[/QUOTE] Now that is a good idea.
  • Avatar of trotskygrad
  • I've been debating whether we should make SMGs unconcealable (for realism, [b]how the hell are you going to shove a MP5 down your pants anyways[/b]), when holstered they go on your back, etc. Since most VIPs who buy SMGs take the "massive dick out strategy" where they walk around with it out, it seems like a good idea. It would reduce the amount of omgwtfbbq caused by agents who just buy a TMP and spray an entire crowd down with it when there's 1 minute left, after whipping it out in the middle of a crowd. For agents who want to still have the concealable firepower, add USP, make glock full auto, price glock at 600-700. Would be a really drastic change to gameplay, would like feedback though.
  • [QUOTE=trotskygrad;35108081]I've been debating whether we should make SMGs unconcealable (for realism, [b]how the hell are you going to shove a MP5 down your pants anyways[/b]), when holstered they go on your back, etc. Since most VIPs who buy SMGs take the "massive dick out strategy" where they walk around with it out, it seems like a good idea. It would reduce the amount of omgwtfbbq caused by agents who just buy a TMP and spray an entire crowd down with it when there's 1 minute left, after whipping it out in the middle of a crowd.[/QUOTE] "HMM I HAVE THIS JACKET AND INNER SEVERAL POCKETS IN IT, NO SIR, I CAN'T FIT MY SMG IN THERE, NOPE."