• SpaceBox, episode 1: "fly me to the fucking moon, Frank"
    152 replies, posted
  • Avatar of Q42
  • [QUOTE=thed3f]The small thing made out of phx props? With.[/QUOTE] Delete it. Don't know why, but it lags like nothing else. [b]Edit:[/b] [QUOTE=snake_1_1]Well LS isn''t needed for SB, LS can be used with it. But you don't need it. But most server just have it installed. SB itself just provides the gravity changes, sets some environment variables(and has some basic stuff for high-temperature Sunburn planets and stars) and add bloom/color effects to things like stars and planets. LS uses those environment variables and makes you need things like air, coolant, ..., Temperature damage, Pressure damage, .... So without LS you wouldn't have to much work building stuff either in SB.[/QUOTE] Ptchah. This is not your advert thread. You make CDS, I make SpaceBox. You put in heat damage for realism, I take it out because nobody wants it. It's not a matter of how long the feature list gets, it's a matter of quality. I'm not saying that this is BETTER than spacebuild, but what I am doing is fulfilling a demand in the community, free of ego.
  • Avatar of snake_1_1
  • [QUOTE=Q42]Delete it. Don't know why, but it lags like nothing else. [b]Edit:[/b] Ptchah. This is not your advert thread. You make CDS, I make SpaceBox. You put in heat damage for realism, I take it out because nobody wants it. It's not a matter of how long the feature list gets, it's a matter of quality. I'm not saying that this is BETTER than spacebuild, but what I am doing is fulfilling a demand in the community, free of ego.[/QUOTE] I wasn't replying to your thread, just to the post someone made about LS being needed with SB while it's not. Your addon is good for people who don't want the things SB has extra. If people want to use yours then they should. Not everyone like the extras SB has, so it could be good for them to have an alternative.
  • Avatar of tuusita
  • I agree with you here, Q42. This addon is for "quick space builders" and their (/our?) simple constructions. I don't have enough free time to spend on making a complete spaceship nowadays but I DO like spacebuild. So this one here hits the spot for me. :)
  • Can someone explain the difference of spacebox to sandbox? I played spacebox and I can't tell the difference :/
  • Avatar of poco87
  • How about everyone quit fighting about it like 5 year olds and just accept that some people like one and some the other? Play your gamemode of choice and quit bashing the other.
  • Avatar of thed3f
  • [QUOTE=Q42]Delete it. Don't know why, but it lags like nothing else.[/QUOTE] Yup I did and it works great now. This is infinitely fun. Great work. :)
  • I agree with you Q42. Space build is becoming WAY to complex. I mean, I don't mind having to make a ship with life support but now it's like you need a resource to power EVERYTHING. Not to mention the fact that it causes some serious lag.
  • Avatar of Whatsinaname
  • My god... my prayers have been answered! I'm not the only one who hates wire! Thank you ... Thank you god... *Cries*
  • Avatar of Doctor Zedacon
  • Off-topic for a moment: I'm starting a steam group for people who hate or dislike wire. PM me and I'll add you.
  • Avatar of j0lt
  • Thanks! This is just what I have been wanting for my server :D Wireless and LSless :D
  • Avatar of tad2020
  • I saw this in the code, wondering what kind of performance your getting checking every ent against every planet every frame. [lua] function sbgrav.think() if #planets == 0 then return end local junk_in_space = ents.GetAll( ) for _,j in pairs(junk_in_space) do --snip for _,p in pairs(planets) do --snip end --snip end end[/lua] It looks crazy too me, I tired that at one point (just planet membership check) and it was too slow for me when there were more then 300 ents. I messed around with Touch events, which worked great, but touch events fail when there are 500 active touchs. Then I rewrote everything to alternating checking players then X ents every frame. But then my code would have to do a lot more than just gravity and drag. You could add break after inat = true since inat == false isn't going to be true again that loop. I thought the SpaceBox name was for Jinto's space based gamemode with randomly generated planets. Looks cool, simple, under 80 lines :D I like.
  • Avatar of Q42
  • [QUOTE=tad2020]I saw this in the code, wondering what kind of performance your getting checking every ent against every planet every frame. [lua] function sbgrav.think() if #planets == 0 then return end local junk_in_space = ents.GetAll( ) for _,j in pairs(junk_in_space) do --snip for _,p in pairs(planets) do --snip end --snip end end[/lua] It looks crazy too me, I tired that at one point (just planet membership check) and it was too slow for me when there were more then 300 ents. I messed around with Touch events, which worked great, but touch events fail when there are 500 active touchs. Then I rewrote everything to alternating checking players then X ents every frame. But then my code would have to do a lot more than just gravity and drag. You could add break after inat = true since inat == false isn't going to be true again that loop. I thought the SpaceBox name was for Jinto's space based gamemode with randomly generated planets. Looks cool, simple, under 80 lines :D I like.[/QUOTE] Thanks for the suggestion. I didn't know about jinto's gamemode though. I thought that was ulyssesspace or something. I don't really keep all that good track of gamemodes. I'll try putting the break in there, and see what it does. I'm aware that the loop could get heavy, but I really couldn't think of a better way of doing this. The method of checking planets is taken from my Gcombat field library, which shortens the search by excluding field projectors which don't lap the point checked with their sphere of influence, but since this uses inverse square gravity which is effectively infinite in range, I couldn't think of a way to exclude stuff. Maybe I could check to see if the planetary gravity is below a certain threshold. Anyways, thanks. [b]Edit:[/b] Actually, come to think of it, I bet it would be far better to remove the hook outright if the planet table is empty.
  • Avatar of tad2020
  • [QUOTE=Q42]Thanks for the suggestion. I didn't know about jinto's gamemode though. I thought that was ulyssesspace or something. I don't really keep all that good track of gamemodes.[/QUOTE] I don't know why you would have heard of it, I've only seen it mentioned in maybe one post on FP. [quote]"fly me to the fucking moon, Frank"[/quote] Is that a reference to TV's Frank? :D [img]http://www.kaijuhq.org/mstfrank.gif[/img]
  • Avatar of poco87
  • [QUOTE=tad2020]Is that a reference to TV's Frank? :D[/QUOTE] Fly me to the moon is a song by Frank Sinatra. Have some class, people.
  • Avatar of tad2020
  • [QUOTE=poco87]Fly me to the moon is a song by Frank Sinatra. Have some class, people.[/QUOTE] But I like TV's Frank better :(
  • Avatar of Q42
  • [QUOTE=tad2020]I don't know why you would have heard of it, I've only seen it mentioned in maybe one post on FP. Is that a reference to TV's Frank? :D [img]http://www.kaijuhq.org/mstfrank.gif[/img][/QUOTE] [QUOTE=Frank Sinatra]Fly me to the moon And let me play among the stars Let me see what spring is like On Jupiter and Mars In other words hold my hand In other words darling kiss me Fill my life with song And let me sing forevermore You are all I hope for All I worship and adore In other words please be true In other words I love you [/QUOTE] That and I kind of wanted to parody the spacebuild title. :keke:
  • Avatar of tad2020
  • It was used as the credits song on Neon Genesis Evangelion. If I remember correctly, I think they used a different mix each episode.
  • Avatar of Chibilord
  • I personally like this, without the life support being needed I can make as many prop and wire mistakes in space without having to deal with all the silly little things like oxygen and energy. This could also easily be a base for space fighting server, which I don't get invited to.
  • Avatar of tuusita
  • [QUOTE=Chibilord]I personally like this, without the life support being needed I can make as many prop and wire mistakes in space without having to deal with all the silly little things like oxygen and energy. This could also easily be a base for space fighting server, [B]which I don't get invited to.[/B][/QUOTE] Agree... and hehe. :D
  • Avatar of poco87
  • [QUOTE=tad2020]It was used as the credits song on Neon Genesis Evangelion. If I remember correctly, I think they used a different mix each episode.[/QUOTE] I think you're right.
  • Avatar of Blackcat2874
  • I have a tad problem with this. It seems that no matter where I place an object in space, it wants to go to the center of the map at (0,0,0). The only time it doesn't head to the center of the map is when it is attracted to a planet near it. But when nothing is near it to attract it, it goes to the center of the map.
  • Avatar of Clockwork301
  • Holy shit thank you SO much for this. This is what I have been waiting for, now I don't need all that complicated shit such as RD, or LS, or all that gas thrusters and shit to fly around. :D
  • Avatar of CerusVI
  • I like SB because it makes it easier for me to set my own goal: make something that can survive in space. The more difficult that survival becomes (through the addition of new dangers and increasingly complicated life support systems) the more challenged I am, and the more I enjoy figuring out how to manage it. The increased complexity is really just increased difficulty for meeting the objectives you give yourself, when SB1 was released it was like playing a game on "easy", fun, but not for all that long, as SB gets more and more complex its difficulty increases, and that increased difficulty is necessary for people like me to remain interested. Now, true as that may be, not everyone wants to be challenged, someone might just want to mess around and not have to worry about complicated things, it is a game afterall, added complexity for him is either an annoyance or a complete roadblock, so this is a worthwhile addition for this kind of individual.
  • Avatar of LordPie
  • [QUOTE=CerusVI]I like SB because it makes it easier for me to set my own goal: make something that can survive in space. The more difficult that survival becomes (through the addition of new dangers and increasingly complicated life support systems) the more challenged I am, and the more I enjoy figuring out how to manage it. The increased complexity is really just increased difficulty for meeting the objectives you give yourself, when SB1 was released it was like playing a game on "easy", fun, but not for all that long, as SB gets more and more complex its difficulty increases, and that increased difficulty is necessary for people like me to remain interested. Now, true as that may be, not everyone wants to be challenged, someone might just want to mess around and not have to worry about complicated things, it is a game afterall, added complexity for him is either an annoyance or a complete roadblock, so this is a worthwhile addition for this kind of individual.[/QUOTE] Tedious != Challenging IMO. And that is what many of the steps to make a contraption or planet survivable have become... I do know what you are saying though. SpaceBuild has to evolve to keep it interesting.
  • From hydrogen systems and up, spacebuild fails. I've kept the old spacebuild for it's fusion bombs, non-tedious nature, and flexibility.
  • Avatar of CerusVI
  • What's tedious about it? Tedious usually refers to a length of time spent doing something repetitive, if you're doing that in SB, and never challenge yourself to do something unusual or difficult, then I can easily understand why it would suck to play it. But then why the vitriol towards SB? I love what all the very generous modders around here contribute, I couldn't live without Gcombat, I like that the munitions aren't required anymore, I've been having a blast building tanks and mechs and figuring out how to get effective use of the energy blade, and it's really nice that I don't have to futz around with munitions crates all the time just to do that. But Gcombat is also a great example of why the two concepts can co-exist readily, it's been simplified (from a user standpoint) so you can use it to do something cool without a lot of fuss, the fun (and some of the challenge) of it has more to do with how you use it after it's built than how you built it. A complicated SB system instead focuses on the challenge of building something, a lot of people enjoy designing complicated things to test their construction skills against an environment or situation, there's room for both kinds of people here.
  • Avatar of Doctor Zedacon
  • I hate having to consistently connect something, wait for it to get what it needs to work, then connect something else and wait, and just repeat that process for half the game time just to be able to get into a ship, fly to the nearest rock, then spend the remaining game time setting up another batch of systems just to have five minutes of actual survival. And shouldn't it be Space Roleplay anyway? Considering how it is more about surviving in the universe and not so much building. This is honestly a good example of building, since that's all you need.
  • Avatar of CerusVI
  • You make everything from scratch? No wonder you hate it, anyone would get bored doing that. Make an adv dupe of the basic generators you need to get started, then you can ignore the "tedious" things and focus on making something interesting. All this aside though, I really like this mod, it's been fun to mess around with. Thanks Q42.