• POLL: Why do YOU enjoy Spacebuild?
    49 replies, posted
  • Avatar of towerofpower256
  • [h2]So why do YOU enjoy Spacebuild?[/h2] [img]http://bbsimg.ngfiles.com/15/22162000/ngbbs4d016f32187d1.jpg[/img] I'm thinking of starting a Spacebuild server and coding in my own doo-dads & restrictions and I'm wondering, why do people play SpaceBuild nowadays? I remember my time spent on the McBuilds servers and there was 5% action and 95% building and E2 programming. Personally, I'd like to provide some pre-done stuff so people can fly faster, with reduced lag and a fair chance but I'm wondering, will that take all the "zing" out of Spacebuild? [B]What exactly do people want to do in Spacebuild servers these days?[/B]
  • Avatar of tostopagaben
  • I prefer to just build a ship and fly to other planets and make them habitable, although I'm terrible at doing that because last time it mean that I'd have to keep bringing large water tanks over every so often
  • Avatar of towerofpower256
  • Ok, looks like most people like blowing things up and a few like building stuff, looking pretty solid so far. My big beef with the free method of giving people whatever guns or entities they wish is that they use E2 along with it to make their things omnipotent. That will be one the first things I'd like to change, no mighty death cannons without penalties and limits.
  • Avatar of calypsonate
  • When I use to host, we would make teams, and build massive ships, and man cannons and repair as we fight and stuff... board enemy vessel and plant bombs and other things. We really took role in those battles.. I miss those days... :yarr: :suicide:
  • Avatar of towerofpower256
  • Yea, I've been thinking of toying with the "One ship - multiple crew" idea. Sounds like some people might enjoy it. Looks like the poll is swinging towards half building / half destruction. Interesting... [editline]9th January 2012[/editline] That's another thing I was wondering, do you guys like smaller, more twitchy ships or large hulking ones?
  • Avatar of CmdrMatthew
  • I gotta say Lua coding for it is the best part for me, its really satisfying. But, out of these choices, building would be the best part. It allows you to build with more of a purpose in mind than normal sandbox, which makes it far more appealing to me.
  • Avatar of Snowden42
  • Really, the only reasons I like Spacebuild are twofold: 1) Nostalgia 2) No better alternatives.
  • Shit get's laggy so in all honesty instead of putting a prop limit, limit the number of people on your server. 16 or so?
  • Avatar of towerofpower256
  • [QUOTE=KnightVista;34124492]Shit get's laggy so in all honesty instead of putting a prop limit, limit the number of people on your server. 16 or so?[/QUOTE] Well one of the alternatives I've been toying around with has one single entity acting as the ship's exterior (moving, shooting, being hit) with the ship's interior being simulated elsewhere. This way, there's only one object doing all the hard stuff and lag decreases dramatically. The poll tells me that lots of people like building so I'd need to make the ship's interior as customizable as possible. Maybe even make the external entity able to have little doo-dads parented to it for some *swag*. [QUOTE=Snowden42;34124120]Really, the only reasons I like Spacebuild are twofold: 1) Nostalgia 2) No better alternatives.[/QUOTE] [img]http://community.zenoss.org/servlet/JiveServlet/showImage/2-50935-4282/ScruffySecond.jpg[/img]
  • If Frontier would come out (Probably never will) that would be the key to a winning Spacebuild. But if you can, make an optimization script to help cope with the lag. It' not the server that lags, it's usually the guests computer/internet having the problems.
  • Avatar of towerofpower256
  • [QUOTE=KnightVista;34125068]But if you can, make an optimization script to help cope with the lag. It' not the server that lags, it's usually the guests computer/internet having the problems.[/QUOTE] Sorta, kinda. I know what you mean though, I've seen some HUD E2's that cripple an internet connection and sometimes, just the sheer amount of physics updates make it go to hell in a hand basket. The little doo-hicky that I've been doing saves a lot of bandwidth as it cuts down on LOADS of unneeded updates.
  • Avatar of calypsonate
  • [QUOTE=towerofpower256;34124707]Well one of the alternatives I've been toying around with has one single entity acting as the ship's exterior (moving, shooting, being hit) with the ship's interior being simulated elsewhere. This way, there's only one object doing all the hard stuff and lag decreases dramatically. The poll tells me that lots of people like building so I'd need to make the ship's interior as customizable as possible. Maybe even make the external entity able to have little doo-dads parented to it for some *swag*. [img]http://community.zenoss.org/servlet/JiveServlet/showImage/2-50935-4282/ScruffySecond.jpg[/img][/QUOTE] If I aint got shag carpet and some damn good tunes, that vessel aint going anywhere.
  • Avatar of Ragarnoy
  • [QUOTE=towerofpower256;34118896]Yea, I've been thinking of toying with the "One ship - multiple crew" idea. Sounds like some people might enjoy it. Looks like the poll is swinging towards half building / half destruction. Interesting... [editline]9th January 2012[/editline] That's another thing I was wondering, do you guys like smaller, more twitchy ships or large hulking ones?[/QUOTE] Hulky ones with twitchy ones inside.
  • Avatar of towerofpower256
  • [QUOTE=Ragarnoy;34165769]Hulky ones with twitchy ones inside.[/QUOTE] Hulky with little dudes inside was EXACTLY the market I was hoping for. Little twitchy drone doohickys rock! When they're not server-crashingly constructed of course...
  • I like it because it provides many laughs when my friends and I get into a box of blast doors, then someone stays out and tosses the the box and people inside into space.
  • Avatar of Ananace
  • I used a self-modified version of ls_rts to fire two mass drivers packets and weld them to a box filled with people (in chairs). Space cannon :D
  • Avatar of towerofpower256
  • Heh, I still remember spawning a chair and a bathtub, strapping on a thruster sliiigggghtly off center and launching myself off the ramp in Forlorn. SPACE BATHTUB!
  • Avatar of loki415r
  • Good times were had making ships out of wood and battling for supremacy on planets. Thing is if you make pre-built stuff It's more space action than space build.
  • Avatar of Cireric
  • It was the competition altogether. Not just space battles but to see who can colonize and control the planets. After that, it was how unnecessarily immersive we could make the game. For example, transporting resources using a ship and the grabber tool when it was possible to just physgun the resources over to the planet. A bit of teamwork and competition made Spacebuild enjoyable (unless the server was unable to handle the projects).
  • Avatar of towerofpower256
  • Ok, it seems that people love the building of Spacebuild. Which was more important, how the ship looked inside or how it looked from the outside? Personally for me, it was a mixture of both, Smallbridge let me do that.
  • Avatar of towerofpower256
  • Ok, I've been poking my head in and out of some servers and all people are doing is building ships. Most of the time, none of them ever leave the ground. They just stick to a single planet and piece props together. Doesn't that get boring?
  • Avatar of Jattl
  • [QUOTE=towerofpower256;34534024]Ok, I've been poking my head in and out of some servers and all people are doing is building ships. Most of the time, none of them ever leave the ground. They just stick to a single planet and piece props together. Doesn't that get boring?[/QUOTE] I've seen this everywhere. What I prefer is where the admins actually help set up the wars, just the basics. They give people a set time and people actually get them off the ground. Fighting with a ship that is ramshackle, built in a short amount of time sounds pretty fun, having to make up for ship glitches or handicaps with skill.
  • Avatar of towerofpower256
  • I've been mulling over some structures that the server could follow, do any of these tickle anyone's fancy? [b]#[/b] Something along the lines of DOTA. Two bases continually spawning fighters & frigates and sending them at each other. Players take control of capital ships and aid their team until the other base / space station thing is dead. [b]#[/b] Sorta like Terraria / X3 / Battlezone mixed with Spacebuild. Players (all on one team) start with a small, hobbled base and are able to expand by building more of their own bases, killing NPC's and exploring. Killing and looting allows players to find / refine / build new components for their ships or build a bigger & better one. If any of those sound good to anyone, please say so.
  • [QUOTE=calypsonate;34109371]When I use to host, we would make teams, and build massive ships, and man cannons and repair as we fight and stuff... board enemy vessel and plant bombs and other things. We really took role in those battles.. I miss those days... :yarr: :suicide:[/QUOTE] OH MY GOD! YOUR EMOTICON SHOT HIMSELF IN THE HEAD! SOMEONE CALL FOR HELP!
  • Avatar of CommieTurtle
  • [QUOTE=towerofpower256;34537925]I've been mulling over some structures that the server could follow, do any of these tickle anyone's fancy? [b]#[/b] Something along the lines of DOTA. Two bases continually spawning fighters & frigates and sending them at each other. Players take control of capital ships and aid their team until the other base / space station thing is dead. [b]#[/b] Sorta like Terraria / X3 / Battlezone mixed with Spacebuild. Players (all on one team) start with a small, hobbled base and are able to expand by building more of their own bases, killing NPC's and exploring. Killing and looting allows players to find / refine / build new components for their ships or build a bigger & better one. If any of those sound good to anyone, please say so.[/QUOTE] This sounds really awesome, but is it possible, at least within your own realm of ability?
  • Avatar of towerofpower256
  • [QUOTE=CommieTurtle;34552221]This sounds really awesome, but is it possible, at least within your own realm of ability?[/QUOTE] I can certainly imagine the programming behind it, the tricky thing is thinking of ways to simplify it for the user (and so I dont have to code so much). I've been thinking of having EVERYTHING customizable down to the atom while adding an extreme amount of features but then I realize that I've become carried away. I'm trying to KISS (keep it simple, stupid) while giving a good aim for spacebuilders. At the moment, I'm digging the minecraft / terraria style. The game could start with the players crashing on an inhospitable or hostile planet and they have to first collect resources to survive, then build a more suitable habitat, then build a shipyard, etc. You know, start with next to nothing and build up further and further until an "endgame" is reached. Should be able to be done while not making it too complex. Makes it a good team activity too.