• ToxinTractor - Converted from C&C Generals
    32 replies, posted
  • Avatar of Bullseye911
  • [code] [b]Download:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=58044][img]http://www.garrysmod.org/img/?t=dll&id=58044[/img][/url] [b]Changelog:[/b] * v1.0 - initial release [b]- Vehicles tab (WITHOUT turret and toxic) - Entitys tab (WITH turret and toxic)[/b] [/code] Here is my second converted vehicle from Command and Conquer Generals: [URL=http://img75.imageshack.us/my.php?image=gmatomic0000qk4.jpg][IMG]http://img75.imageshack.us/img75/7986/gmatomic0000qk4.th.jpg[/IMG][/URL] [URL=http://img218.imageshack.us/my.php?image=gmatomic0002co3.jpg][IMG]http://img218.imageshack.us/img218/7919/gmatomic0002co3.th.jpg[/IMG][/URL] [URL=http://img407.imageshack.us/my.php?image=gmatomic0004yr3.jpg][IMG]http://img407.imageshack.us/img407/5088/gmatomic0004yr3.th.jpg[/IMG][/URL] [URL=http://img411.imageshack.us/my.php?image=gmconstruct0011ub9.jpg][IMG]http://img411.imageshack.us/img411/6576/gmconstruct0011ub9.th.jpg[/IMG][/URL] (Ignore the speedgauge at the screenshot, it doesn't belong to this addon.) If you spawn this vehicle at entittys tab, it will have Health too, so you can destroy it. You can change some settings, open this file: [b]<<garrysmod/addons/ToxinTractor/lua/Config_ToxinTractor.lua>>[/b] Have fun with this addon! :)
  • Avatar of Nick99
  • Never Played C&C Generals, but I'm geussing it's some sort of attack vehicle. Looks cool anyways
  • Just a tip, don't use imageshack anymore. I don't know about anyone else but whenever I click on a thumnail I get pop ups and no image, and when I do get an image it's low res so I click to make it bigger and it goes to a new page of ads. Just a thought.
  • Avatar of DrFattyJr
  • Hmm looks good, but your particle damage system needs re-thinking, because right now every single client is sending the server information about all the particles and dealing damage, it's also very exploitable. [b]Edit:[/b] I'll write you up a new effect tomorow but you don't have to use it.
  • Avatar of Bullseye911
  • [QUOTE=DrFattyJr]Hmm looks good, but your particle damage system needs re-thinking, because right now every single client is sending the server information about all the particles and dealing damage, it's also very exploitable. [b]Edit:[/b] I'll write you up a new effect tomorow but you don't have to use it.[/QUOTE] Yea I really need another damage system, and that's true about that exploit :D but I had really no other idea.
  • Avatar of Flaming Neko
  • [img]http://img218.imageshack.us/img218/7919/gmatomic0002co3.jpg[/img] [img]http://img411.imageshack.us/img411/6576/gmconstruct0011ub9.jpg[/img] [img]http://img407.imageshack.us/img407/5088/gmatomic0004yr3.jpg[/img] [img]http://img75.imageshack.us/img75/7986/gmatomic0000qk4.jpg[/img] Pretty nice, I'll be sure to test it out though.
  • Avatar of Bullseye911
  • [QUOTE=KittyCrab]I'll make a video soon if you want it.[/QUOTE] Yes please! :) [QUOTE=Xystus234]Awesome. Glad to see you got it released!!![/QUOTE] Say thanks to xystus because without him I wouldn't even create a toxin tractor :D
  • Avatar of Zerg_humper
  • "Hehe, aged to perfection!" "Potency guaranteed!" "Would you like to try some?" And my favorite; "come run through the sprinklers!" Quotes aside does this vehicle have the sprinkler capability where it sprays toxins in a 360 circle around itself as long as it stays still? Or do you plan to add that feature?
  • [QUOTE=Bullseye911]Yes please! :) Say thanks to xystus because without him I wouldn't even create a toxin tractor :D[/QUOTE] You're welcome... although I'm not really sure what I did exactly... :P
  • Avatar of Bullseye911
  • [QUOTE=Xystus234]You're welcome... although I'm not really sure what I did exactly... :P[/QUOTE] You have requested the tractor and gave me some good ideas. [QUOTE=DrFattyJr]Might be some delay on that effect i promised you, but i'll have it soon, sorry.[/QUOTE] No prob. :)
  • Avatar of elcidop
  • Do you think it can be used to make a tank? i mean the turret tank with the tank in dan's snpcs. I think this toxic tractor can be used in a gamemode.
  • Avatar of Recker
  • It's good, except for the fact that when you get out you fall to far and lose some health when landing on the ground.
  • Hmm, all I have to do is sit in one of these, hide really well and run this in console: [lua] hook.Add("Think","lol",function()for k,v in pairs(player.GetAll())do p=v:GetPos()RunConsoleCommand("tt_GetDmgPos",p.x,p.y,p.z+90)end end) [/lua] Then just sit AFK. Everyone's heads will be intoxicated.. and well, yeah. I suggest you do a series of traces in a curve to predict where the particles will land. I'll find you an example when I can. (try not to fix it TOO soon, I'm having alot of fun with this :D)
  • Avatar of Bullseye911
  • [QUOTE=oceD]Hmm, all I have to do is sit in one of these, hide really well and run this in console: [lua] hook.Add("Think","lol",function()for k,v in pairs(player.GetAll())do p=v:GetPos()RunConsoleCommand("tt_GetDmgPos",p.x,p.y,p.z+90)end end) [/lua] Then just sit AFK. Everyone's heads will be intoxicated.. and well, yeah. I suggest you do a series of traces in a curve to predict where the particles will land. I'll find you an example when I can. (try not to fix it TOO soon, I'm having alot of fun with this :D)[/QUOTE] :D Hehehehe, I really don't know how to predict it, it was ofcourse the easiest way to get the pos of the toxic through the client. And yes please give me an example :)
  • Avatar of D0g
  • Hopefully, someone could make a high-res model for this. "I love to share!"
  • Avatar of theboss96
  • [QUOTE=Tayg0;12718874]we really need a CNC Generals Game mode :ahaw:[/QUOTE] yea that would be cool [editline]01:38PM[/editline] Where do you get the models ? i got C&C generals too but how do u convert the files from c&c g to the source engine files. and what converter do you use?
  • Avatar of Bullseye911
  • [QUOTE=theboss96;15481285]yea that would be cool [editline]01:38PM[/editline] Where do you get the models ? i got C&C generals too but how do u convert the files from c&c g to the source engine files. and what converter do you use?[/QUOTE] Got the models from C&C with "FinalBIG" than converted with "gmax" to a file format which "Milkshape" reads and exported with Milkshape to source file format. Can`t tell you exactly what I have done, forgot the most stuff.