• Black Hole Cache
    171 replies, posted
  • Avatar of Spacetech
  • [QUOTE=Darthvoorhee]Can it store ammo?[/QUOTE] Yes [QUOTE=L33t Masta]You should add support for everything Gcombat and ect. gas systems and all that stuff then it would be the ultimate resource.[/QUOTE] I don't think gcombat has an ls2 version on [QUOTE=stylee32]When i try to spawn one of these i get spammed with this: [code]entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) Error! Function UpdateTransmitState not found! on ent black_hole_cache [/code][/QUOTE] I'm not sure how you got that error :|
  • Avatar of scorpionus
  • If you want to hear true thing black hole is so big that you can fill it with what you want and it will still be empty .
  • Avatar of ansem13
  • Maybe make it so that the Cache exerts an extremely strong pull on anything nearby if it is damaged, so if the enemy manages to hit it, the vehicle gets crunched?
  • Avatar of ThePlague2
  • Actually it should be a white hole because a black hole just destroys everything completely that it sucks in (even light) and it could never have any output. [QUOTE=scorpionus]If you want to hear true thing black hole is so big that you can fill it with what you want and it will still be empty .[/QUOTE] Wrong, the actual black hole is to small to see. And like I said, it destroys it, it doesn't store it.
  • Avatar of scotthid
  • It should be made very hard to find/see and have a small warp effect edit: Why don't you make it a ball of "neutronium" (the substance that neutron stars are made of) which is super dense. There would be no question about the extraction of the resources, link to info. [url]http://en.wikipedia.org/wiki/Neutron_stars[/url] I feel like such an ass after all that
  • Avatar of Alxnotorious
  • Lol, you use the weight tool... [I]Clicks on weight tool. *Beep!* Moves cursor to black hole. "Weight=..." Game crashes. O.o![/I]
  • Avatar of Bolthame
  • Huh, whenever I spawn it, I get the same errors as stylee32, I can't see the actual cache itself, but I can see it's shadow. The physics gun can't touch it, either.
  • Avatar of Alxnotorious
  • You have the problem where the resource distribution mod makes it's props invisible. Try checking the thread for it. [url]http://forums.facepunchstudios.com/showthread.php?t=289298&page=44[/url]
  • Avatar of Sora-Chan
  • I'm getting that Error spam too and not seeing the cache either. Alxnotorious that fix isn't for LS2/RD2. That's a old fix for Lifesupport 1.8
  • Avatar of conman420
  • Would be cool if it was shot it would become unstable and start sucking everything in.
  • Avatar of SkullPlot
  • [QUOTE=Alxnotorious]That's what I said, giant nuclear meltdown.[/QUOTE] Ehem, why nuclear? :/ I always thought the idea that a black hole actually sucks anything in or any conclusive effects thereafter is all theoretical. I still don't know of any proof that black hole's do anything of what you guy's say besides a wiki and some words typed out. I want a video or something -real- (documented visual experience of an astronomer who had seen a comet fly into one maybe?) Anyways, the idea that it should suck stuff in after enough damage is done to it is cool because you'd simply have to make the entity become a remover on touch and BAM everything's getting 'zapped' when it gets too close.
  • [QUOTE=stylee32]When i try to spawn one of these i get spammed with this: [code]entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) entities/black_hole_cache/init.lua:52: bad argument #1 to 'pairs' (table expected, got nil) Error! Function UpdateTransmitState not found! on ent black_hole_cache [/code][/QUOTE] Me too. :(
  • Avatar of Killer_Steel
  • you know what i find weird? I can't find the cache in the entities menu, it's supposed to go to add ons, but i can't find it in the entities. Can someone help please?
  • Avatar of shibbyfoo
  • Fix this please! You released a broken entity. I've tried fixing it myself. Nothing works. You released it and let it sit dead. The idea of it is great it would help a lot when I'm being lazy. Please fix this!
  • Avatar of jesus17
  • All you people saying to make changes to the gravity or health, you do realize it's not actually meant for building with but as a way of testing things, don't you? Oh, and by the way, it works perfectly. You probably haven't got LS2, RD2, or anything else that you need to run it.
  • Avatar of Gold_Yoshi
  • I get the same error as everyone above me. I have LS2 and RS2, and it still makes the prop invisible, and pops up with those errors.
  • Avatar of Sconza
  • I have all the necessities for space build and I still get the error. It will spawn,but be invisible and I can only see its shadow.
  • Avatar of Rarnd
  • Sweet mod - this is what i need for my gattling gun that use's massive amounts of munition... Now i need to find out how to make a gattling gun :ninja:
  • Yea Me to What The Heck. :( It Says A Bunch Of Stuff That I Have No Idea What It Means :(
  • Avatar of BroodofEvil
  • It's not working for me. I'm getting the following errors: [code] ERROR: Trying to derive entity black_hole_cache from non existant entity base_cds! ERROR: Trying to derive entity black_hole_cache from non existant entity base_cds! Error! Function KeyValue not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache Error! Function UpdateTransmitState not found! on ent black_hole_cache entities/black_hole_cache/init.lua:19: attempt to index field 'BaseClass' (a nil value) ERROR: Trying to derive entity black_hole_cache from non existant entity base_cds![/code] Also, I can't see the model, just the shadow on the floor, (I'm assuming the model is that sphere on your screenshot.)
  • Avatar of cbale2000
  • SWEET! I've always wanted something like this! Thanks a ton!! [b]EDIT:[/b] It seems to spawn it under the ground or something, I can't see it and it gives me a bunch of errors. :(
  • Avatar of Feldor
  • [code]self.Entity:SetMaterial("[highlight]models[/highlight]/shiny")[/code] Shouldn't it be 'materials/' ?
  • Avatar of conman420
  • [QUOTE=Feldor][code]self.Entity:SetMaterial("[highlight]models[/highlight]/shiny")[/code] Shouldn't it be 'materials/' ?[/QUOTE] No that is a model material. If it was materials it would be "materials/materials/shiny" which would be wrong, "models/shiny" would be treated as "materials/models/shiny"
  • Avatar of Feldor
  • Oh, I thought only materials for actual models were placed in /models/ .