• WIP: GoudX Nuclear Weapon (The other nuke)
    118 replies, posted
  • So 2.5 megatons eh? Was the bomb dropped on hiroshima like, 13 kilotons or something?
  • Well in the video I saw the pull back effect, but does it explode into a 50 times larger explosion afterword like a real nuclear weapon?
  • Stop bumping! :argh: Primary fire still works. Secondary fire spams errors, and places a laggy blue VGUI dot at the map's 0, 0, 0 point
  • How long did this take you and how easy is the code to play with? I know with about 2 hours of work I was able to cross bread TB's nuke with a cluster bomb and nuke detonation pack, miniaturize the nukes, turn them red, slow the blast wave, intensify the smoke, remove the ability to break welds (helped fight lag when 20 some bombs detonate at once over a large area) added physics props to the falling nukes and turn them all into cacti. ...also a little extra code adaption will make anything hit by the nuke turn into a cacti, which screws over any vehicle or player. ...is the same amount of play possible with your code?
  • Nice Nuke. Will prove useful for my evil plans :) G-Man can finally be killed!
  • [QUOTE=Psylantwolf] ...also a little extra code adaption will make anything hit by the nuke turn into a cacti, which screws over any vehicle or player. [/QUOTE] What the fuck.
  • Ignoring the... odd behavior about cacti... Does this nuke work around the "help my nuke is lagged!" problem?
  • Cool bump, though a new updated nuke would be awesome! [b]Edit:[/b] My Gmod almost crashed when I used it. Same problem as the other nuke :(
  • [QUOTE=MeZmeriZed]Cool bump, though a new updated nuke would be awesome! [b]Edit:[/b] My Gmod almost crashed when I used it. Same problem as the other nuke :([/QUOTE] I did actually crash out of gmod when i used this.
  • It's caused because of the bugged ents.FindInSphere function. Put this script in your garrysmod/lua/autorun/server folder to fix it: [lua] ents.FindInSphere = function(pos, rad) local ent = ents.GetAll() for k,v in pairs (ent) do local epos = v:GetPos() if pos:Distance(epos) > rad then ent[k] = nil end end return ent end [/lua]
  • [QUOTE=Joerdgs]It's caused because of the bugged ents.FindInSphere function. Put this script in your garrysmod/lua/autorun/server folder to fix it: [lua] ents.FindInSphere = function(pos, rad) local ent = ents.GetAll() for k,v in pairs (ent) do local epos = v:GetPos() if pos:Distance(epos) > rad then ent[k] = nil end end return ent end [/lua][/QUOTE] This also work for that EMP right?
  • [QUOTE=J!NX;7307973]ok, now i've got my list out [code] Nuclear Missiles: Check Bomb's: Check More Bomb's : Check Check Molotov Cocktail's: Check Bigger Nuke: Fucking Check Fusion Bomb: uhh, fuck [/code] They have a fusion bomb gun out now, look on Garrysmod.org :D
  • :ughh: Look. If you 09'rs can't handle being able to see really old threads, then remove them in your options.
  • [QUOTE=joost1120;19253795]Idiot... This is from 2008![/QUOTE] [quote]13th September 2007[/quote] :psyduck:
  • [QUOTE=Flubadoo;19252516]crashes my gmod lololololololol[/QUOTE] You should kick your own ass