• M-way
    106 replies, posted
  • Avatar of Not a Troll
  • There was a version of this, I remember seeing Absolute Zero and KuroNeko playing with it on Kuro's server, that had a different model. Looked like a panel but the ends curved back, like this: [code]// || \\[/code] It was a lot better than just an M. :)
  • Avatar of Vampired
  • [QUOTE=Not a Troll]There was a version of this, I remember seeing Absolute Zero and KuroNeko playing with it on Kuro's server, that had a different model. Looked like a panel but the ends curved back, like this: [code]// || \\[/code] It was a lot better than just an M. :)[/QUOTE] Sounds good, if you want to change it there's a line in init.lua that says TheModel = Model("whatever.mdl") and you can just change it. If you find that model and it's in the main hl2 model gcf then I might consider changing it tp that.
  • Avatar of adamscybot
  • [QUOTE=Vampired]It's not my video so I have no idea. But if anyone else knows I'd like to know.[/QUOTE] Release that map!
  • Avatar of Lyokanthrope
  • Haha, I remember this.. Nice remake, but it could use some more effects. :v: Also, I found the original thread in case anyone cares. [url]http://archive.facepunchstudios.com/showthread/?id=204797[/url]
  • Avatar of HardToStop
  • [QUOTE=Not a Troll]There was a version of this, I remember seeing Absolute Zero and KuroNeko playing with it on Kuro's server, that had a different model. Looked like a panel but the ends curved back, like this: [code]// || \\[/code] It was a lot better than just an M. :)[/QUOTE] It was, I wonder if kuro is aware that this is released.
  • Avatar of KuroNeko
  • Hot damn, you people should learn to ask. I had this remade within 2 weeks of GMod10 coming out, just I didn't release it because I couldn't work on Lua stuff for a while. You didn't even give a sales pitch. [b]Edit:[/b] Hang on, I'll find my version. I attached it to this post - can anyone see it? Just a hint; if you're going to recreate it, at least drop me a PM.
  • Avatar of t0rento
  • [QUOTE=KuroNeko]Hot damn, you people should learn to ask. [/QUOTE][url]http://forums.facepunchstudios.com/showthread.php?t=442912[/url] Regardless of who made/remade it it's still a fun so thanks to both of yous.
  • Avatar of KuroNeko
  • [QUOTE=t0rento][url]http://forums.facepunchstudios.com/showthread.php?t=442912[/url] Regardless of who made/remade it it's still a fun so thanks to both of yous.[/QUOTE] I've been studying for my university finals, so sue me. No-one thought to PM me regardless? Meh, I'll release mine when I get back into scripting soon. Or you could click this and see if it works. [url=http://forums.facepunchstudios.com/attachment.php?attachmentid=71131&stc=1&d=1194344850]Here's mine. Addon format, extract it to garrysmod/garrysmod/addons[/url] [b]Edit:[/b] Problem with the new model is that it doesn't stop bullets. Aside from that, it's much better as a bridge.
  • Avatar of Not a Troll
  • [QUOTE=KuroNeko]I've been studying for my university finals, so sue me. No-one thought to PM me regardless? Meh, I'll release mine when I get back into scripting soon. Or you could click this and see if it works. [url=http://forums.facepunchstudios.com/attachment.php?attachmentid=71131&stc=1&d=1194344850]Here's mine. Addon format, extract it to garrysmod/garrysmod/addons[/url] [b]Edit:[/b] Problem with the new model is that it doesn't stop bullets. Aside from that, it's much better as a bridge.[/QUOTE] Kuro, if you don't mind me saying so, you win as hard as my cock is right now.
  • Avatar of KuroNeko
  • I'm sure that's a compliment. Also, apologies for jacking the thread Vampired, it just kinda happened. But my M-Way has a sliding out animation :3: . I [I]will[/I] get back into coding. I [I]will[/I] finish the M-Way to a satisfactory conclusion. I [I]will[/I] make something awesome. I guarantee it.
  • Avatar of adamscybot
  • [QUOTE=KuroNeko]I'm sure that's a compliment. Also, apologies for jacking the thread Vampired, it just kinda happened. But my M-Way has a sliding out animation :3: . I [I]will[/I] get back into coding. I [I]will[/I] finish the M-Way to a satisfactory conclusion. I [I]will[/I] make something awesome. I guarantee it.[/QUOTE] First things first. Could you make it so every MWay that is created has the owner of the original person who created it. Because at the moment prop protection sees it as "N/A" (except for the ACTUAL one you spawned) and anyone can destroy my Mways. Adam
  • Avatar of KuroNeko
  • [QUOTE=Vampired]I'm sorry but it looked cool.[/QUOTE] I forgive you :3: Anyway, the map in the video is called "cubix". I believe there's a link to it in the request thread for this very SENT.
  • Avatar of Not a Troll
  • Oh dear, my brain just asploded with an epic idea. Bendable MWay? A version of it (maybe a STool to spawn it) that allows you to set the number of segments it expands to, and an angular offset for each segment. Say, you tell it to spawn 90 segments, each with an offset of one degree vertical (I would say Z axis but that wouldn't really work because you can rotate the MWay) and upon use it would slide each piece out as normal, then before that piece slides its child piece out it turns itself upwards by one degree. So that would then make a half-pipe piece. And then make one with flexing on horizontal and vertical, -180 to 180 degrees total. And settable numbers of segments. Then work out the flex of each piece by dividing the amount of flex on both horizontal and vertical axes by the number of segments. I can just see it now, an MWay path turning a barrel roll. :3: ...wait, my brain asploded. *hrrk* If only it was possible to make the player lock to the surface of the MWay, like using the magnetic boots in Ratchet and Clank.
  • Avatar of robowurmz
  • [QUOTE=Not a Troll]Oh dear, my brain just asploded with an epic idea. Bendable MWay? A version of it (maybe a STool to spawn it) that allows you to set the number of segments it expands to, and an angular offset for each segment. Say, you tell it to spawn 90 segments, each with an offset of one degree vertical (I would say Z axis but that wouldn't really work because you can rotate the MWay) and upon use it would slide each piece out as normal, then before that piece slides its child piece out it turns itself upwards by one degree. So that would then make a half-pipe piece. And then make one with flexing on horizontal and vertical, -180 to 180 degrees total. And settable numbers of segments. Then work out the flex of each piece by dividing the amount of flex on both horizontal and vertical axes by the number of segments. I can just see it now, an MWay path turning a barrel roll. :3: ...wait, my brain asploded. *hrrk* If only it was possible to make the player lock to the surface of the MWay, like using the magnetic boots in Ratchet and Clank.[/QUOTE] Hey, that's a great idea, and Magnetic boots would come in handy here...just like Ratchet and Clank. :3:
  • Avatar of Not a Troll
  • [QUOTE=robowurmz]Hey, that's a great idea, and Magnetic boots would come in handy here...just like Ratchet and Clank. :3:[/QUOTE] Only way it'd be possible is to somehow give each panel an independent gravitational pull, which would be hell on your CPU. However I have to say that a sphere made of MWays (say about 32 of them set to make a half pipe of 90 segments each, set in a ring shape with a portal button pedestal in the center, all the MWays parented to this. When pressed it uses all the MWays at once, causing them to expand into a sphere. Then have a keep-uprighted chair in the center, ballsocketed to a bugbait model that's also parented to the button pedestal! Then roll around in it. Like a giant hamster ball. :downs:
  • Avatar of Rooflex
  • [QUOTE=Not a Troll]Oh dear, my brain just asploded with an epic idea. Bendable MWay? A version of it (maybe a STool to spawn it) that allows you to set the number of segments it expands to, and an angular offset for each segment. Say, you tell it to spawn 90 segments, each with an offset of one degree vertical (I would say Z axis but that wouldn't really work because you can rotate the MWay) and upon use it would slide each piece out as normal, then before that piece slides its child piece out it turns itself upwards by one degree. So that would then make a half-pipe piece. And then make one with flexing on horizontal and vertical, -180 to 180 degrees total. And settable numbers of segments. Then work out the flex of each piece by dividing the amount of flex on both horizontal and vertical axes by the number of segments. I can just see it now, an MWay path turning a barrel roll. :3: ...wait, my brain asploded. *hrrk*[/QUOTE] Uhm, like the stacker?
  • Avatar of terrorclaw
  • [QUOTE=Rooflex]Uhm, like the stacker?[/QUOTE] Well..I understand what he means, and..yes and no, Yes, like the stacker as in how it turns and stuff, but no, as in it slides it like the MWay does, not like the stacker that does it all at once.
  • Avatar of Hemroid_Man
  • I request a wire input for " disable manual usage ( which means idiot's won't press E on your gate and open it ) Anyway , love the sent , ( I've made it into an addon ) and the map , which on the link comes up with " Cannot find server! Internet explorer is gay! BLAH ! " Winner.
  • Avatar of joeleeet101
  • DUDE!! i know where that music is from! its from ".hack//g.u." for the ps2. i think its from one of the lost grounds. anyways the sent is excellent!
  • Avatar of Vampired
  • [QUOTE=Hemroid_Man]I request a wire input for " disable manual usage ( which means idiot's won't press E on your gate and open it ) Anyway , love the sent , ( I've made it into an addon ) and the map , which on the link comes up with " Cannot find server! Internet explorer is gay! BLAH ! " Winner.[/QUOTE] Sorry the site is down, I need to find a new host.
  • Avatar of KuroNeko
  • [QUOTE=joeleeet101]DUDE!! i know where that music is from! its from ".hack//g.u." for the ps2. i think its from one of the lost grounds. anyways the sent is excellent![/QUOTE] Bingo. Morley Barrow Fortress, specifically. Need to find myself a copy of that game, even though I have the music.