• WAC - WeltEnSTurm's Addon Compilation
    421 replies, posted
  • Avatar of WeltEnSTurm
  • IF YOU WANT TO POST ABOUT AIRCRAFT, PLEASE USE [URL="http://facepunch.com/showthread.php?t=985744"]THIS THREAD[/URL] [release] [B]Download[/B] Available on [URL="https://github.com/WeltEnSTurm/wac"]GitHub[/URL]. After downloading, extract all "WAC ..." folders into your addons folder. [B]Note:[/B] The Base addon has some stuff you might not like, you can disable most of it in Q-Menu/Settings/WAC. If you enjoy this and want me to keep developing, I'd appreciate a [URL="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7LXRVRF8Q6UME"]small donation[/URL]. [/release] [release][B]Base[/B] Custom Spawnpoints Spawnable Spawnpoints you can choose from when dead. Player Speed: Edit player's walk- and runspeed, and his jumping power. Health: Recharge Health and Suit over time. Customize damage given to players and NPCs. Change Falldamage. RT7: Tool that allows you to create 7 cameras and screens, like RT Cameras. [IMG_THUMB]http://a.imageshack.us/img716/215/d1eli010006.jpg[/IMG_THUMB] Vehicle Camera: Connected to a vehicle, you see through this camera if you enter it. Seat Linker: Allows you to link seats with each other, so you can switch betweem them with keys 1-9. Contains many lua files shared by other addons included. Almost everything can be disabled. [/release] [release][B]Damage System[/B] Adds health to every prop/entity and allows you to damage and kill it. Contraptions are given an overall health level, when this reaches zero damage affects each entity individually. Completely customizable. Weapon Creator: Allows you to create weapons like 70mm Tank Gun or 25mm HE APC Gun with a scripted Tool. If admin allows, you can fully customize it. Can be linked to a seat or wired. Turret Creator Creates turrets that you can use to steer your vehicle-mounted guns with the mouse. Very useful with the Vehicle Camera. Can be linked or wired. Wrench: Repairs damaged contraptions and entities. [/release] [release][B] ECM[/B] Extended Construct Map Map as big as Hammer would allow it, contains multiple areas for constructing stuff and having fun. [img_thumb]http://img9.imageshack.us/img9/9177/gmecm0013.jpg[/img_thumb][img_thumb]http://img9.imageshack.us/img9/7210/gmecm0004.jpg[/img_thumb][img_thumb]http://img9.imageshack.us/img9/3950/gmecm0005.jpg[/img_thumb][img_thumb]http://img9.imageshack.us/img9/782/gmecm0008.jpg[/img_thumb][img_thumb]http://img17.imageshack.us/img17/4671/gmecm0009.jpg[/img_thumb][img_thumb]http://img58.imageshack.us/img58/844/gmecm0010.jpg[/img_thumb][img_thumb]http://img9.imageshack.us/img9/3339/gmecm0011.jpg[/img_thumb][/release] [release] [B]Gravity Controller[/B] Heavily customizable entity that allows you to make contraptions hover/fly and control them in the air. Useful for creating starships of any kind, building hovering vehicles and stabilizing flying stuff. [img_thumb]http://s3.garrysmod.org/img/dl/104128_2.jpg[/img_thumb] [/release] [release][B]Aircraft[/B] [URL="http://facepunch.com/showthread.php?t=985744"]Main Thread[/URL] [/release] [release][B]Weapons[/B] Weapons with off-center aim positions. Makes them feel more realistic, and makes you feel like you have more control over the gun. Ironsights, travelling bullets, bullet penetration, holstering, sprinting and more. Can be extended to non-WAC weapons (only stock weapons work without bugs so far) [video=youtube;-cPkuRvTMKg]http://www.youtube.com/watch?v=-cPkuRvTMKg[/video] [/release]
  • Avatar of SlayerFin
  • Cool, i tried this before the official release. You sent the SVN link on Youtube. Good job, i love the free-aim system with weapons.
  • Avatar of WeltEnSTurm
  • [QUOTE=imadaman;23847183]The proper term is "[b]Spacegate[/b]" :science:[/QUOTE] Not everybody knows that term, yaknow?
  • Avatar of WeltEnSTurm
  • Title has anti-caps too. Could some mod please rename it to "WAC - WeltEnSTurm's Addon Collection"?
  • Avatar of Kung Fu Jew
  • I love the SWEPs so much, but I just wish the Helicopter would start up for me. I've tried tapping, pressing, and holding R, but none of that seems to work. I tried rebinding the key too, but that gets me nothing either.
  • Avatar of Wombo194
  • For the helicopter, It would be a cool effect that when the rotor is going fast enough if you are over water it would have a bunch of water effects and if you are over ground there would be some dust. Just some suggestions.
  • Avatar of Kung Fu Jew
  • No, it's not checked. [editline]08:27PM[/editline] It would be nice if enemy NPCs attacked the helicopter and such.
  • Avatar of noobcake
  • [QUOTE=Wombo194;23858216]For the helicopter, It would be a cool effect that when the rotor is going fast enough if you are over water it would have a bunch of water effects and if you are over ground there would be some dust. Just some suggestions.[/QUOTE] That's called rotorwash, and yes it would be cool. Needs a video of the helicopter.
  • Avatar of Barracuda
  • Where did you get the tank in the video? On-topic: Yeah I got these today, I really liked them, but I removed them because I would have the get those other two things to see some models. But nice job.
  • Avatar of WeltEnSTurm
  • [QUOTE=Wombo194;23858216]For the helicopter, It would be a cool effect that when the rotor is going fast enough if you are over water it would have a bunch of water effects and if you are over ground there would be some dust. Just some suggestions.[/QUOTE] Did you even test it? It's already in there. [editline]11:25AM[/editline] [QUOTE=Kung Fu Jew;23858739]No, it's not checked. [editline]08:27PM[/editline] It would be nice if enemy NPCs attacked the helicopter and such.[/QUOTE] Are there any lua errors? And I'll add npcs shooting at the helicopter to the svn today. [editline]11:49AM[/editline] [QUOTE=Barracuda;23860256]Where did you get the tank in the video? [/QUOTE] Built it myself with [media]http://www.youtube.com/watch?v=fBuJ9wpJoZg[/media] and some PHX parts. I should add all of them to the op.
  • Avatar of WeltEnSTurm
  • Check out the size of the pack and the feedback I get, I don't want to do anything right now
  • Avatar of hacksore
  • The sweps, seem to holster and unholster when you shoot and run out of the current amount of ammunition. I've tried to fix it myself, I can't seem to find what's causing it. :| Unless that's just me lawl
  • Avatar of minhmap512
  • Well, i have some problem with adding weapon. :( [url]http://cA4.upanh.com/11.344.15505893.KUX0/gm_construct0001.jpg[/url] After everything i tried, thing just still worst at all :(. I can change weapon holdtype, but they still like to hold on my ball at all. :( (This weapon is from Zombie Hunting weapon pack).
  • Avatar of WeltEnSTurm
  • That's because of the model. There are many models out there that don't have hand attachments on them, which causes them look like they are your penis.
  • Avatar of RP-01
  • Nice pack dude! I knew about this project since the beginning, and you made a really great job. Hope you're not too demotivated due to this poor feedback.
  • Avatar of shoe
  • This is fantastic, great job man. Best sweps I've used frankly. Where were you guys a few years ago?
  • Avatar of shoe
  • Hey man, do you think that when you are doing the Weapon Helper, you could draw a small dot at the origin of the screen to help aligning the weapon be easier?
  • Avatar of shoe
  • WeltEnSTurm, you have to keep in mind that you have to aim-down-the-sights to really line up the point of aim to the point of impact. When you do that, the crosshair disappears, also - you may wish to look at Ironsight Designer SWEP, as some inspiration. Allowing model swaps on the fly, etc. I fixed up a few of the origins on your ironsights for the M1911 and the AK - if you'd like me to post the corrected ( and very accurate ) origins, let me know. Also, best way to align the sights as of now, is to enable the crosshair, throw host_timescale to 0.1, and switch back and forth between crosshair + sights. ;)
  • Avatar of WeltEnSTurm
  • I think just shooting at a wall is easier, the test swep doesn't have recoil. Well, working on it I won't do that "drag it where you want" stuff though, this shouldn't be a swep editor
  • Avatar of Kung Fu Jew
  • You should add holster animations when the player has the gun down instead of just making it disappear, so other players can actually see you're not trying to shoot at them.
  • Avatar of shoe
  • [QUOTE=WeltEnSTurm;23934897]I think just shooting at a wall is easier, the test swep doesn't have recoil. Well, working on it I won't do that "drag it where you want" stuff though, this shouldn't be a swep editor[/QUOTE] I was referring to the sway that is on all the weapons due to the viewhook. [QUOTE=Kung Fu Jew;23938947]You should add holster animations when the player has the gun down instead of just making it disappear, so other players can actually see you're not trying to shoot at them.[/QUOTE] This, for sure. I think it'd be great to see that.
  • Avatar of WeltEnSTurm
  • I'll add on-the-fly model changing now, after that I'll upload it to the SVN. For holstering: It was intended to make the player be able to grab stuff with the weapon down, which wouldn't really make sense if you still have the weapon in your hands. But I'll think about changing that.