• Stargate Vehicles
    135 replies, posted
  • Avatar of Ronon Dex
  • [release] [highlight][b][u]Stargate Vehicles[/highlight][/b][/u] One small step for man, one giant leap for GMod players; ok maybe it's not a giant leap but it's a start. Today I release my Stargate Vehicle base. At the moment you will find: [b][list] [*][url=http://www.youtube.com/watch?v=KfLP1Cowkcs]Puddle Jumper[/url] [*]F-302 [*]Ha'Tak [*][url=http://www.youtube.com/watch?v=JGBauKJ81T8]Control Chair[/url] [*]Destiny Shuttle [*]Wraith Dart [*]Gate Glider [*]Aurora [*]Death Glider [*]Puddle Jumper V4 [*]Daedalus [/b] [/list] The Puddle Jumper now has the keybinder so for all the people who play with the different keys can use it; also it now uses Boba Fett's texture making it nice and shiney. The F302 is now working on the Vehicle Base, and i have removed the fuel, and super sonic speed. Although some will moan it goes fast enough without super sonic speed. Boba Fett's new texture is on this aswell. The control chair can fire drones, and you can sit in it. That's it at the moment; but more features will be added soon. The Ha'tak is the first vehicle designed for the vehicle base. It automatically spawns rings and a gate inside of it. And of course it can fly; the rings have a random address which is printed to your console. The destiny shuttle, is the only human controlled jumper like ship in SGU. This version has a shield, weapons and passenger seats. The gate glider, in my opinion is the Rival to the Puddle Jumper. It can dial the gate, fire weapons(not added yet), goes faster than the jumper and looks pretty damn cool. The aurora is the second big ship in this pack, it fire's 50 drones at a time, can enter hyperspace and it's pretty tough to take down. And finally my Vehicle base, this makes coding vehicles for GMod alot easier. Now all you need to do is define a few variables in Intialize() and you're ship is ready to fly. So now you can focus on what makes you're ship unique. [/release] [release] [b]Now I bet you're wondering where can i get this marvelous addon?[/b] From the SVN below that's where: [url]https://carterspack.svn.sourceforge.net/svnroot/carterspack/[/url] [b][highlight]DO NOT UPLOAD THIS SVN ANYWHERE ELSE[/highlight][/b] [/release] [release] Now without the following people this addon would not be possible:[i] RononDex - Coding Votekick - Jumper Model MarkJaw - Control Chair models Cebt - F302 Model SGW - Hatak Model Iziraider - Glider,Aurora,Shuttle,Gate Glider Models Boba Fett - New Textures for F302 and Jumper locutus_1 - Sounds Flyboi - Sounds aVoN - Lots of Help [/i] So show you're appreciation to these people as well [/release]
  • Avatar of szakaltt
  • Ha'tak? Is this the one that votekick made? [url]http://www.youtube.com/watch?v=CQ1ep0kchTc[/url]
  • Avatar of locutus_1
  • acient char ideas.... could use look though drone and control a swarm say 10 or so while your looking though them.. or show map of galaxy..remote control puddle jumpers.. raise atlantis sheilds or sheild..assiang buttons etc.. fly city that someone maps small atlantis hehe.. control other things like hyper window etc.... got many more ideas
  • Avatar of BurritoBazooka
  • I like it a lot :D installing it right now... though one thing that could be quite mingy is the fact that you can launch drones from any GPS coordinate.. does it have a range? or can I launch drones sneakily from inside an enemy ship? Happened to me before where I get a nocollided drone launcher inside a base, firing drones.. lol o_O
  • Avatar of montross
  • Nice, will re do some texture work when i'm bored. ps: you should add this to carters pack, much easier and stuff.
  • Avatar of Trekkie0
  • I look forward to seeing the Destiny Shuttle and I hope you do it justice! =]
  • Avatar of kowkillar
  • Its pretty cool. The hatak wont fly for me either also the chair dosent quite work right. Whenever I try to sit in it my view shifts to an odd position and I cant do anything but get out.
  • Avatar of MSF2010
  • the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo
  • Avatar of sacleocheater
  • [QUOTE=kowkillar;23322791]Its pretty cool. The hatak wont fly for me either also the chair dosent quite work right. Whenever I try to sit in it my view shifts to an odd position and I cant do anything but get out.[/QUOTE] Yeah, try using the physgun just to unfreeze the DHD and gate, then it should work. If I press R with the physgun on the Ha'tak GMod crashes for me.
  • Avatar of iamcll
  • [QUOTE=MSF2010;23323196]the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo[/QUOTE] same hear.
  • Avatar of Ronon Dex
  • [QUOTE=MSF2010;23323196]the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo[/QUOTE] Rocket models are out of PHX [editline]03:47PM[/editline] [QUOTE=sacleocheater;23323794]Yeah, try using the physgun just to unfreeze the DHD and gate, then it should work. If I press R with the physgun on the Ha'tak GMod crashes for me.[/QUOTE] Working on this, aVoN has set the dhd and gate to automatically freeze when spawned. When i reverse this my game crashes [editline]05:38PM[/editline] Question: Where does the weapons fire from on the destiny shuttle?
  • Avatar of Ronon Dex
  • [QUOTE=montross;23331576]So you gone add this to carter pack ?[/QUOTE] Eventually, not quite yet though
  • Avatar of montross
  • [QUOTE=Ronon Dex;23331625]Eventually, not quite yet though[/QUOTE] owke just wondering :)
  • Avatar of iamcll
  • [QUOTE=Ronon Dex;23333337]Revision 3: [code] Added: Destiny Shuttle [/code][/QUOTE] Sorry but the shuttle don't let u get in it.
  • Avatar of sacleocheater
  • [QUOTE=iamcll;23335500]Sorry but the shuttle don't let u get in it.[/QUOTE] Yeah, When I first spawn it, I get the LUA error: [CODE] ...les (ronon)\lua\entities\sg_vehicle_shuttle\init.lua:264: Tried to use a NULL entity! [/CODE] Then, when I try to enter it, I get this: [CODE] ...hicles (ronon)\lua\entities\sg_vehicle_base\init.lua:41: bad argument #1 to 'SetNetworkedEntity' (string expected, got nil) [/CODE] I have some suggestions for the Ha'tak. Could you make the Yaw turn to face where you aim? so you can always see the Gate inside the Ha'tak when you aim somewhere else. Like the jumper, but only Yaw. Could you add a button to Freeze the Ha'tak? So when you're finished and parked, you can press the freeze key and exit the Ha'tak without being shaken to death. Also, just wondering, why does it have XYZ inputs? Is that for planned weapons? I'm glad someone finally made a drivable Ha'tak though, I really like it :) ------------- I can't get the control chair to fire Drones D: I use both XYZ, but it doesn't fire.
  • Avatar of Ronon Dex
  • [QUOTE=sacleocheater;23335755]Yeah, When I first spawn it, I get the LUA error: [CODE] ...les (ronon)\lua\entities\sg_vehicle_shuttle\init.lua:264: Tried to use a NULL entity! [/CODE] Then, when I try to enter it, I get this: [CODE] ...hicles (ronon)\lua\entities\sg_vehicle_base\init.lua:41: bad argument #1 to 'SetNetworkedEntity' (string expected, got nil) [/CODE][/QUOTE] Oh yeah forgot to include the turret entity. If you update now it should be fine
  • Avatar of montross
  • wow no offence but you suck at creating icons use my base: [URL=http://img6.imageshack.us/img6/6346/entityimage.png][IMG]http://img6.imageshack.us/img6/6346/entityimage.png[/IMG][/URL]
  • Avatar of Ronon Dex
  • [QUOTE=montross;23336330]wow no offence but you suck at creating icons use my base: [URL=http://img6.imageshack.us/img6/6346/entityimage.png][IMG]http://img6.imageshack.us/img6/6346/entityimage.png[/IMG][/URL][/QUOTE] Yeah that was my first attempt, ive already ripped a background from others
  • Avatar of montross
  • [QUOTE=Ronon Dex;23336545]Yeah that was my first attempt, ive already ripped a background from others[/QUOTE] well this one is clean and will fit with others so use this or show yours.
  • Avatar of Ronon Dex
  • [QUOTE=montross;23336566]well this one is clean and will fit with others so use this or show yours.[/QUOTE] [IMG]http://i584.photobucket.com/albums/ss281/RononDex94/sg-spawn-icon-bg.png[/IMG] Ripped from the malp spawn icon
  • Avatar of Ronon Dex
  • [QUOTE=blackaction;23336870]mapl spwan can i have the malp pls?[/QUOTE] First learn to spell, and second no it's part of Rev. 45 i just have the spawn icon.
  • i cant leave the shuttle [editline]08:39PM[/editline] and your chair is buggy the light gos on but im not in the near of the chair [editline]08:49PM[/editline] and what is the shild activate