• Elevator: Source
    665 replies, posted
  • Avatar of MacDGuy
  • [QUOTE=A big fat ass;34202670]I want to play it by myself, but I can't get it to work. I get in the elevator, then it stays there and the doors don't open.[/QUOTE] Make sure you're playing the map with the Elevator gamemode set.
  • Avatar of Foohy
  • [QUOTE=Marhaus;34202582]Holy shit this is amazing, I am uploading some videos of it now. [media]http://www.youtube.com/watch?v=pqbDKCT1fjQ&feature=youtube_gdata[/media][/QUOTE] I think you read the watch backwards at 1:45...
  • Avatar of Bubz
  • Was a very fun experience playing Elevator: Source with friends. Truly amazed at the amount of detail put into developing this gamemode experience, very nice texturing and variety of map themes, a nice wide selection of 28 elevators that are randomly selected, different characters entering and leaving to their death, some amazing elevator music that leaves me grooving even though a gigantic hand just took one of the characters into the depths of hell, I will certainly be awaiting crazy DLC. Awesome way to end the round.
  • Avatar of Foohy
  • I would recommend creating your own server with a group of friends for the time being, the public server is getting pummeled.
  • Avatar of latin_geek
  • I have EP2 half downloaded, will this download whatever else it needs or will i have to download the other 2 gigs?
  • Avatar of latin_geek
  • [QUOTE=FoohyAB;34203432]You'll need to have the whole thing downloaded.[/QUOTE] fffffuuuu [editline]14th January 2012[/editline] How the hell do i start a server with the Elevator gamemode?
  • Avatar of Reason134
  • [b]Starting the game in the Elevator gametype[/b] GMod doesn't automatically detect what gamemode to start a map on, so here a handy 2 step process to get going. [img]http://i.imgur.com/sGezb.jpg[/img] 1) Select the Elevator map from the other category. 2) Press the wrench icon [img]http://i.imgur.com/tM0Jn.jpg[/img] 3) Select 'Elevator' in the default dropdown box under the gamemode category. 4) Hit Start Singleplayer if you want a solo game, or Start Multiplayer if you want to host a server!
  • Avatar of A big fat ass
  • I played this for about an hour with my friend. Did not record him at all [img]http://i55.tinypic.com/nnutft.png[/img]
  • Avatar of MacDGuy
  • Hey, fixed some bugs you guys were reporting. Thanks by the way! This is only an update for the gamemode code. You can get it here: [url]http://www.pixeltailgames.com/elevator/downloads/gamemode/latest.php[/url] [b]Revision 409[/b] - Fixed issues causing players to get stuck in the ceiling. - Added elev_reset, which allows players to reset their position when they're on the end floor (in case of other issues). - Fixed bonematrix Lua error. - Added precaching of particle systems. This may solve particle issues people were reporting. Stay up to date via [url]http://www.pixeltailgames.com/elevator/[/url].
  • Avatar of Bubz
  • [QUOTE=SEKCobra;34204697]BEST. GAME. EVER.[/QUOTE] Write a review on gamesabout!
  • Avatar of Hoob
  • I just wanted to say that this is amazing and really great fun to play with a good group of friends. I honestly wasn't expecting much when I first looked at it but I was proven entirely wrong. This managed to pack more lasting fun into an elevator ride than a lot of games have in their entirety of not elevator rides. It's a really original idea too, there was a great variety in the floors. There were the floors that made me laugh and the floors that absolutely terrified me. I look forward to gathering some more friends and playing through it again. Great job.
  • Avatar of Moja
  • Too bad once the top floor is full of people, it just becomes crazy.
  • Avatar of Bubz
  • I see a lot of potential for the community elevators as stated by Foohy; they are planning on releasing how to make your own floors and maps, thus community elevators, this opens the gate to every possibly thought idea to be processed into a floor just for us to admire. All the different floor styles come into place, but how many artists are in a regular Garry's Mod community that are really great at making show case maps like pixelTail development team? I guess there are those gems out there. Another thing is, I really want to have over one-hundred floors; variety of elevator DLC and map packs that goes to the engine limit, but, I don't just want a showcase of the artists work(truly amazing), I would love exploration, puzzles and all sorts of cooperation needed. I see a lot of potential for this gamemode, plus the team's innovation makes this an everlasting project that could last hours upon hours of content. Imagine an exploration floor where the elevator breaks down and your objective is to find the repair tools which is hidden inside that floor you are stuck on with puzzles to be solved to find these repair tools, that is when cooperation with some friends or forty players comes into play. The only limitation is the Source Engine but I know it's a solvable problem: Map change once the server has done every possible floor combination to a second map with twenty-eight floors, I guess I'm saying more elevator maps to choose from. And maybe before every map change, it gives the players the option to chillout, for small servers of course. [b]This summary of a chat is brought to you by SekCobra's Network Security (SNS)[/b]
  • Avatar of MacDGuy
  • I just wrote up instructions on how to install and play Elevator: Source for those who are struggling with it. You can view it at: [url]http://www.pixeltailgames.com/elevator/instructions.php[/url] Hope this is useful to someone.
  • Avatar of Gordon Frohm
  • [QUOTE=Marhaus;34202582]Holy shit this is amazing, I am uploading some videos of it now. Oh by the way I am horribly annoying. And I can't forget [URL="http://dl.dropbox.com/u/35560487/Music/elevator_15.mp3"]this[/URL].[/QUOTE] Why aren't you ever able to tell what time it is? O.o Are you one of those weird kids that only ever had to read digital clocks and watches?