• KINO Remote Device SWEP
    406 replies, posted
  • Avatar of Blazemann
  • THIS ADDON IS CONTAINED IN THE CARTER ADDON PACK [release][b]Stargate KINO Pack – revision 32[/b] [b]What is that?[/b] Everybody know’s KINO – small Flying Ball with camera and sensors. It some kind off small MALP. It have it’s own KINO dyspenser and KINO Remote Controller. It can be also controllable by Destiny Consoles. [IMG]http://img94.imageshack.us/img94/6083/gmconstruct0003p.jpg[/IMG] [release] [b]Features:[/b] ####KINO SWEP ##KINO Manual Control: Command the KINO to move precisely the way you want. Control is like you would any vehicle, or player. ##Stargate Control: Convienently, the DHD panel used in AVON's Stargate Addon is very similar to the actual KINO remote panel in the show. While I plan on creating an edited overlay of AVON's panel over time, for now it will do to give everyone a DHD SWEP. ##Ring Controller: Also, a ring controller has been added to the remote. Yes, we know this isn't completely confirmed, however with the current functionality of the KRD in SGU, it would be highly unlikely that it wouldn't be able to be modified to connect to the Ring Dialing System. Also, it is pretty darn convienent to have everything in one SWEP. ####KINO Ball Thanks to Madman07 we now have fully functioning and continually enhanced KINOs. With his help, the KINO Remote Device(KRD herein) is also now fully functional. In Active mode, you can actually see that’s, what KINO see. Also, it display All eviromental data (currently not included). Be aware, KINO can be easily destroyed. ####KINO Dispenser Using the KINO Dispenser Entity, one can spawn a KINO. ####Destiny Console A Destiny console used to show both KINO feed and dial the Stargate. [/release] [b]Which keys do I need?[/b][list] [*] SWEP: Use Current Mode::Fire1 (Left Click) [*] SWEP: Switch to Next Mode::Fire2 (Right Click) [*] KINO: Directional Flight::W,A,S,D (Moving Keys) [*] KINO: Hover Upward::Jump (Space) [*] KINO: Hover Downward::Crouch (Left Control) [*] KINO: Flashlight::Reload (R) [*] KINO: Zoom::Use (E) [*] KINO: Self-Destruct::(Not Yet Functional) [*] DISPENSER: Spawn KINO::Use (E) [*] CONSOLE: DHD:: Use anywhere aside from screen (E) [*] CONSOLE: KINO Control Mode::Use on screen (E)[/list][/release] [release][b][highlight]IMPORTANT[/highlight][/b][list] [*] You need Iziraider’s Stargate Model Pack, WireMod and aVoN Stargate pack to make it work. [*] You can use it with RD and LS. [*] I uploaded it on svn cause it will be update often. Please don't re-upload it to garrysmod.org - I will do that in time. [*] Like I said - its in progress. Still working on everything[/list] [b]Credits:[/b][list] [*] KINO Remote SWEP::Suitch(Blazemann), Madman07 [*] KINO::Madman07 [*] Dispenser::Madman07 [*] Destiny Console::assasin21, Madman07 [*] Destiny Console Display::Madman07 [*] All Models::Iziraider [*] All textures and icons::Boba Fett(Montross) [*] All Sound::Locutus_1 [*] Hand Device Base Code::JDM12989 & aVoN [*] Stargate Mod::aVoN [*] Online testing on 91.192.210.166:27018::TheCreeper [/list][/release] [release][b]Download and pictures:[/b] DOWNLOAD THE CARTER ADDON PACK[/url] [URL=http://img180.imageshack.us/i/gmconstruct0002p.jpg/][IMG]http://img180.imageshack.us/img180/3323/gmconstruct0002p.jpg[/IMG][/URL] [URL=http://img507.imageshack.us/i/gmconstruct0007.jpg/][IMG]http://img507.imageshack.us/img507/4990/gmconstruct0007.jpg[/IMG][/URL] [URL=http://img692.imageshack.us/i/gmconstruct0005g.jpg/][IMG]http://img692.imageshack.us/img692/6331/gmconstruct0005g.jpg[/IMG][/URL] [b]Some other great addons:[/b] [b]Madman’s Weapon Pack:[/b] [url] http://www.facepunch.com/showthread.php?t=922394 [/url] [b]assassin21 Gate Pack:[/b] [url] http://www.facepunch.com/showthread.php?t=925668 [/url][/release][/QUOTE]
  • Avatar of Iziraider
  • Try adding [lua]SWEP.ViewModelFOV = 80[/lua] to the shared.lua file. It should look a bit better.
  • Avatar of montross
  • nice but rly change the rigs, the arms are rly blocky and bad compiled and i would suggest using the css arms.
  • Avatar of Blazemann
  • [QUOTE=montross;22320005]nice but rly change the rigs, the arms are rly blocky and bad compiled and i would suggest using the css arms.[/QUOTE] Those are Iziraider's models. I will ask if he coul up the poly on the fingers. [QUOTE=runamagic;22317863]Nice SWEP. Congratulation.[/QUOTE] Thanks [QUOTE=Iziraider;22318341]Try adding [lua]SWEP.ViewModelFOV = 80[/lua] to the shared.lua file. It should look a bit better.[/QUOTE] Again, thanks. [editline]10:06AM[/editline] I just can't wait until a kino is made so I can finish it. I will also be applying a patch for adding that line and fixing some readme typos.
  • Avatar of Iziraider
  • [QUOTE=Blazemann;22322165]Those are Iziraider's models. I will ask if he could up the poly on the fingers. [/QUOTE] I can't do anything about the fingers because I didn't make them. They are from the source sdk. Also, I can't find any smd files for the css hands. [QUOTE=Blazemann;22322165] I just can't wait until a kino is made so I can finish it. I will also be applying a patch for adding that line and fixing some readme typos.[/QUOTE] Why don't you try coding the kino yourself ? Btw, you can make the FOV a little bigger than 80. Try 90 or 95, whichever looks better.
  • Avatar of Madman07
  • I would try to code it but now I'm coding to much staff and I need to come down, don't let me to code that ;p
  • Avatar of Blazemann
  • [QUOTE=Madman07;22324179]I would try to code it but now I'm coding to much staff and I need to come down, don't let me to code that ;p[/QUOTE] I would code a KINO, but I don't know how long it would take... It might lead to people have false hopes, and someone else finishing before me. I may try making a KINO, I will have an answer by the end of the day. [editline]02:22PM[/editline] I have decided to start the Pre-WIP. Continue chat on the KINO here: [url]http://www.facepunch.com/showthread.php?t=947370[/url]
  • Avatar of Kude
  • Would it be really hard to make this also work kind of like the remote controller from wire? Like: Right click to select mode of linking with a SENT that outputs wire Left click on the SENT Right click to select mode of "Output" Use Right click(or other button) to get out of mode. I'd love to be able to use this with my Kino e2, but it's only a suggestion.
  • [QUOTE=Kude;22329061]Would it be really hard to make this also work kind of like the remote controller from wire? Like: Right click to select mode of linking with a SENT that outputs wire Left click on the SENT Right click to select mode of "Output" Use Right click(or other button) to get out of mode. I'd love to be able to use this with my Kino e2, but it's only a suggestion.[/QUOTE] ???? Can you make an save or and advdub and post a download link?
  • Avatar of Kude
  • [QUOTE=blackaction;22329665]???? Can you make an save or and advdub and post a download link?[/QUOTE] Old thread about it. [url]http://www.facepunch.com/showthread.php?t=901037[/url]
  • Avatar of Blazemann
  • Kude, I am going to start checking out your kino tomorrow. Then, if I think it is doable, we can turn that e2 into a SENT.(This isn't a promiss, this is a maybe)
  • Avatar of Kude
  • Yeah, but there's one fault with it. It is set to stay a set area away from you, so it won't hover behind you. Can't figure out how to do that. But I'm pretty sure the remote control mode is without error. [editline]6:08[/editline] Wait, turn it into a SENT? You mean look at it and make the SENT based on similar lua functions? I'm still a bit of a lua noob in every way, know only slightly about printing strings and tables to the console :saddowns:.
  • Avatar of montross
  • [QUOTE=Iziraider;22322655]I can't do anything about the fingers because I didn't make them. They are from the source sdk. Also, I can't find any smd files for the css hands.[/QUOTE] Thats why there are rigs for it... [url]http://www.fpsbanana.com/modelcats/19[/url]
  • Avatar of Lord Hayden II
  • In that screenshot, is that exactly what you see? Because it looks like you cut the bottom off the picture... ...If that is what it looks like in game - I think the device needs to be a little more elevated so you can actually see the whole model...
  • Avatar of Wizard of Ass
  • I'm currently trying to create a 3d2d cam and render the rt material right on the screen which is almost done... I just have no Idea how to the rt camera position for that kino ball.
  • Avatar of Blazemann
  • Sorry, I have been off for a while. I will be off again for a while. But I came by to say that I am not making a Kino now, but will update the remote when one is released.
  • Avatar of locutus_1
  • [QUOTE=Blazemann;22466175]Sorry, I have been off for a while. I will be off again for a while. But I came by to say that I am not making a Kino now, but will update the remote when one is released.[/QUOTE] talk to madman07 i belive hes going to be making a kino then you can code the remote to move the kino
  • Avatar of Madman07
  • I wrote to him. I just started to coding kino dispenser and kino :) But i dont know how much time it will take.
  • Avatar of Madman07
  • It's first, really small version of KINO and Dispenser. It go just where u aim. After stepping trough gate, it stands near them. [media]http://www.youtube.com/watch?v=A3Rw4YVNR2k[/media]
  • Avatar of Lantian
  • [QUOTE=Madman07;22519045]It's first, really small version of KINO and Dispenser. It go just where u aim. After stepping trough gate, it stands near them. [media]http://www.youtube.com/watch?v=A3Rw4YVNR2k[/media][/QUOTE] that's amazing good job im so looking forward to this
  • Avatar of montross
  • [QUOTE=Madman07;22519045]It's first, really small version of KINO and Dispenser. It go just where u aim. After stepping trough gate, it stands near them. [media]http://www.youtube.com/watch?v=A3Rw4YVNR2k[/media][/QUOTE] Super Epic Shit man :D [editline]11:28AM[/editline] i should edit the texture some more or is it good as it is now ?
  • Avatar of D3str0y3r12
  • for the Kino SWEP i used the SVN and it gives me this error: MDLCache: Failed load of .VVD data for Iziraider/kinoremote/v_kinoremote.mdl MDLCache: Failed load of .VVD data for Iziraider\kinoremote\w_kinoremote.mdl i cannot see the model of the kino SWEP. Edit: also got the gmod.org version and got the same error
  • Avatar of montross
  • [QUOTE=D3str0y3r12;22532038]for the Kino SWEP i used the SVN and it gives me this error: MDLCache: Failed load of .VVD data for Iziraider/kinoremote/v_kinoremote.mdl MDLCache: Failed load of .VVD data for Iziraider\kinoremote\w_kinoremote.mdl i cannot see the model of the kino SWEP. Edit: also got the gmod.org version and got the same error[/QUOTE] re-install gmod
  • Avatar of montross
  • [QUOTE=D3str0y3r12;22537079]nothing else is wrong, im not doing a total reinstall just for one addon.[/QUOTE] well one or more addons are conflicting whit this one, and will eventually be bad for your game.