• Flyable Huey Helicopter
    83 replies, posted
  • This Helicopter has been in development by Lifecell and myself for a while now. It's a fully functional Huey developed to be as realistic as we could make it. It is still in development and new features and improvements will be implemented over time. If your downloading via SVN get both the Air vehicles system and the Huey svn. [b]Download[/b] [b]SVN[/b]- [release][url]https://gmod-avehicles.svn.sourceforge.net/svnroot/gmod-avehicles/Air Vehicles System [/url] Both SVN's are required. [url]http://developers-rotor-bucket.googlecode.com/svn/trunk/aVehicle_Huey[/url][/release] [url=http://www.garrysmod.org/downloads/?a=view&id=76852][img]http://www.garrysmod.org/img/?t=dll&id=76852[/img][/url] [media]http://img18.imageshack.us/img18/7624/gmatomic0048.jpg [/media] [media]http://img8.imageshack.us/img8/283/gmatomic0047.jpg [/media] [media]http://img31.imageshack.us/img31/3412/gmatomic0022.jpg [/media] Upon pushing use on the Huey you will be greeted by a display of gadgets (HUD), mostly for asthetics but they do work, including a compass . [b]Controls.[/b] [release]Bind your own controls via this Console command "AVehicles_vgui_keys" Pushing R starts the engine. Pushing W will tilt the Huey forwards causing the Heli to travel forwards at a speed directly proportional to how much throttle you apply. Pushing S will tilt the Huey Backwards in much the same way as the Huey travels forwards. Pushing SPACE Increases the ammount of lift/power. Tapping this key is a great way to achieve a smooth take off. Pushing CTRL Decreases the ammount of lift/power. Use this in conjunction with SPACE to achieve and obtain a hover when level. Pushing Q and E tilt the Huey to the left and right. this is usefull for adjusting and trimming when using all the other controls. Pushing A and D turn the Heli left and right. Using this whilst the Huey is engaged in forward flight leaves the Heli at an awqward angle. Correct this with Q and E. Pushing V will change the view. Pushing X will make you exit the Heli. MOUSE 1 Fires the turret. [/release] [b]CREDITS[/b] Lifcell - Most of the code. Me - HUD materials, Huey materials edit, Paying votekick to add animations to the Huey model. Votekick- adding animations to the Huey model. The Spike- For his original Huey model.
  • Not tooo make a pointless post; However the SVN for air vehicles is currently: [url]https://gmod-avehicles.svn.sourcefor...-avehicles/Air[/url] Shouldn't it be [url]https://gmod-avehicles.svn.sourcefor...-avehicles/[/url] ?
  • wow another flyable heli ? awesome!! keep up the good work!
  • The second SVN site needs a username/password and it's not any of the usual obvious ones.
  • [QUOTE=blaze_r20;16837164]The second SVN site needs a username/password and it's not any of the usual obvious ones.[/QUOTE] Humn, I'll sort it out later. For now download from Gmod.org :D
  • This looks incredible!, First Helicopter i've seen with a HUD that looks decent.
  • [QUOTE=matt_12;16838592]Really need an SVN password[/QUOTE] change https to http
  • [QUOTE=Profanwolf;16839908]Needs destructability![/QUOTE] It has it... [QUOTE=SEKCobra;16838784]change https to http[/QUOTE] I'll edit that in the main post.
  • Sweet, now we have something to compliment the Littlebird. :D Would it be possible to make the mouse control pitch?
  • [QUOTE=b00ce;16844348]Sweet, now we have something to compliment the Littlebird. :D Would it be possible to make the mouse control pitch?[/QUOTE] Yes, it would be possible.
  • You say it is destructible but i have tried with everything and it is still in one piece o_o I even tried to nuke it and nothing :x Any answer ?
  • Its because it is incredibly strong. Get in and on the right, you'll see a little thing saying "Damage".
  • [QUOTE=gordenfreeman;16842747]how about we fly ur mom[/QUOTE] i fucking lol'd at that lawl
  • [QUOTE=Santz;16848397]You say it is destructible but i have tried with everything and it is still in one piece o_o I even tried to nuke it and nothing :x Any answer ?[/QUOTE] Many settings including strength can be easily edited in aVehicle_Huey\lua\entities\avehicle_Huey\settings. If you want to make it blow up more easliy edit line "95 ENT.DamageSystem.HullMax = 9000" and change it to something like "95 ENT.DamageSystem.HullMax = 1000"
  • Ok just downloaded it and had some fun with it but i realy hate the model for the turret ;/ [img]http://cdn.solidfiles.net/i/wtSV.jpg[/img]
  • I like it, even more than the other guy's heli, because of more "advanced" controls (strafing!). Though, the movement is too stiff. (and the turret prop does suck lol)
  • Yea, the gun model can be changed really easily. Can anyone suggest a better model to use?
  • [QUOTE=Flyboi;16877207]Yea, the gun model can be changed really easily. Can anyone suggest a better model to use?[/QUOTE] get some one to make one for you :D
  • The weapons don't really work right, and they are almost impossible to aim. Sakarias's works nicely because it has its own laser aiming laser and moves smoothly. Also, the missiles don't change their firing angle with the helicopter, so even if you're pointed straight at the ground, they still fire to the front, instead of down at the ground. And you should really turn the default health down. From what I can tell without looking at the code, Sakarias's is at about 300 health. Yours however is at 9000, which takes an unbelievable time to work down normally. Between 300 and 500 would be perfect. The controls, however, are wonderful, and I ultimately like them more than Sakarias's for the purposes of movement. Hovering is easier on Sakarias's, but moving is easier on yours. The hud does make control in general a lot easier though since you can monitor many aspects at once, with great accuracy.
  • [QUOTE=Sakarias88;16879219]I think it's a bit stiff and predictable. Still a good job.[/QUOTE] That's what I found too when piloting the helicopter. It is too stiff and predictable. It's like when moving, it stays at a perfectly 45 degree angle. When you hover the helicopter is perfectly still compared to Sakarias's heli which IMO is a bad thing since you want the feeling that the person is in a helicopter and not a magical floating hoverboard. Even though it is a physical helicopter I think you added too much damping on the helicopter. When I fling it through the air it never changes it's angle unless hit by something which feels pretty dull. Fix these and I would be one happy camper!
  • [QUOTE=Flyboi;16877207]Yea, the gun model can be changed really easily. Can anyone suggest a better model to use?[/QUOTE] Combine gunship Turret gib?