• Why the hell is DarkRP so popular?
    53 replies, posted
  • Avatar of Blazyd
  • [QUOTE=Simski;35453024]Well... the majority of MMOs or War Sims aren't as much roleplaying, as much as they are simply games. You don't play them because you want to pretend to live in that world, you play it as a challenge and as entertainment. DarkRP has rules and restrictions that for example also makes it easy to play as a game, rather than as a virtual theater. It's more of a typical PC game, while Serious RP is more like Dungeons and Dragons. You can still roleplay that you are your character, but there are game rules that makes it challenging and entertaining. It's like choosing classes in TF2, your capabilities are limited to what that class can do, but you use those restrictions to find your role in the team. Unlike TF2 classes however, DarkRP classes need to be more balanced and dependent on each-other. [editline]6th April 2012[/editline] Basically this. This is why DarkRP is more popular than Serious RP.[/QUOTE] But serious RP is more fun and more interesting because it's like it is actually role play, not make money printers and drug labs and shoot everyone randomly.
  • Avatar of fnox
  • [QUOTE=Simski;35453024]Well... the majority of MMOs or War Sims aren't as much roleplaying, as much as they are simply games. You don't play them because you want to pretend to live in that world, you play it as a challenge and as entertainment.[/QUOTE] No, you don't, but subconsciously you are. It's called suspension of belief, or more informally immersion. There's a reason why people don't like it when their simulations get too arcade-y, and that's because it breaks the suspension of belief and you stop being a warfighter, a jedi, or whatever you were and turn into simply a player character. There's a reason why games often make a lot of money out of entirely cosmetic items, and it's all related to the same phenomenon. You don't realize you're doing it, but you [I]are[/I] doing it. [QUOTE=Simski;35453024]DarkRP has rules and restrictions that for example also makes it easy to play as a game, rather than as a virtual theater. It's more of a typical PC game, while Serious RP is more like Dungeons and Dragons. You can still roleplay that you are your character, but there are game rules that makes it challenging and entertaining. It's like choosing classes in TF2, your capabilities are limited to what that class can do, but you use those restrictions to find your role in the team. Unlike TF2 classes however, DarkRP classes need to be more balanced and dependent on each-other[/QUOTE] Relating to the above, you CAN say that DarkRP is less in need of suspension of belief as there's essentially a command for everything. It's the same concept only more restricted therefore more manageable. Classes always exist in all RP paradigms but they're not always implicit as they are not always easily defined. As for balance, I'll simply state what I consider to be wrong with DarkRP. 1) What else can you use money for other than to buy guns? Eventually you get to the point where you have too much money for the amount of guns you have, and that's where it begins to stagnate. 2) What's the point of being anything other than a cop, a gundealer or the mayor? The pay is ridiculously low in comparison, and more often than not people are just using those jobs to maintain an income, which comes out of nowhere. The gangsters have no objectives, the chefs are even more useless and everyone hates the medics since they take away the chance of buying health. 3) There's no penalty for death at all, aside from losing your currently active guns. Just make it diminish money too (Hospital fees and such) and that's pretty much gone. 4) Limit the amount of guns and ammo a single person can carry. That's pretty much the easiest balancing decision to make. 5) I know shipments are meant to balance the income/outcome ratio of the gundealers, but the costs for them are either too little or the fact that each weapon comes with ammo severely increases profit margins. 6) What IS the point of the Mayor at all? At least give him a couple more stuff to do other than approve warrants for people.
  • [QUOTE=Big Bang;35454859]No, you don't, but subconsciously you are. It's called suspension of belief, or more informally immersion. There's a reason why people don't like it when their simulations get too arcade-y, and that's because it breaks the suspension of belief and you stop being a warfighter, a jedi, or whatever you were and turn into simply a player character. There's a reason why games often make a lot of money out of entirely cosmetic items, and it's all related to the same phenomenon. You don't realize you're doing it, but you [I]are[/I] doing it. Relating to the above, you CAN say that DarkRP is less in need of suspension of belief as there's essentially a command for everything. It's the same concept only more restricted therefore more manageable. Classes always exist in all RP paradigms but they're not always implicit as they are not always easily defined.[/QUOTE] That's the problem with games that has no restrictions, they just feel empty, they lack content. I like classes telling you what you can and can not do, it helps me feel like the person I'm playing as. This is the same for most games I play, with exceptions for creative games. It is however, one of the reasons I do not like most serious RP's. [QUOTE=Big Bang;35454859]As for balance, I'll simply state what I consider to be wrong with DarkRP. 1) What else can you use money for other than to buy guns? Eventually you get to the point where you have too much money for the amount of guns you have, and that's where it begins to stagnate. 2) What's the point of being anything other than a cop, a gundealer or the mayor? The pay is ridiculously low in comparison, and more often than not people are just using those jobs to maintain an income, which comes out of nowhere. The gangsters have no objectives, the chefs are even more useless and everyone hates the medics since they take away the chance of buying health. 3) There's no penalty for death at all, aside from losing your currently active guns. Just make it diminish money too (Hospital fees and such) and that's pretty much gone. 4) Limit the amount of guns and ammo a single person can carry. That's pretty much the easiest balancing decision to make. 5) I know shipments are meant to balance the income/outcome ratio of the gundealers, but the costs for them are either too little or the fact that each weapon comes with ammo severely increases profit margins. 6) What IS the point of the Mayor at all? At least give him a couple more stuff to do other than approve warrants for people.[/QUOTE] I agree with all those things, and like I've said before... DarkRP is a good concept badly executed. I however still like DarkRP better than other serious Roleplays, because DarkRP feels like a game rather than just an act. It feels more fleshed out. To me, it's more immersive than the other kind of roleplaying since everyone has a clear role to play. I think the two biggest things that needs to be fixed about DarkRP is: 1. Remove Moneyprinters. They have become the sole focus of the game and keeps people from doing their jobs properly. 2. Significantly balance the classes, because many of them are not useful at all and many gives you significant advantages over other players.
  • Avatar of KatNotDinner
  • Please stop suggesting the removal of money printers cause 99% of the players can't make money without them due to the ridiculously low salaries. Printers don't stop RP. You can leave a printer somewhere and go RP. Also people like DarkRP because most of the people that run such servers are 12 year olds that watched a youtube tutorial how to make jobs. They put 1 line in their script, show it off to friends and others and they pretend they are "experienced coders" even though they don't even understand what they just worte, they simply copied it and changed a few values here and there. There shouldn't be much jobs. There should be 2 gangs that fight each other, goverment jobs, 2 merchant jobs and everything else should be "Unemployed". This job gives you the oppurtunity to RP what ever you like. From Fallout character to cookie eater or a unicorn or a dog (you get the point). Jobs such as thief, hobo and such are the opposite of realism. Hobo isn't a profession nor thief is. The mayor should make laws not just sell gun license. Voting when someone wants some job is stupid too. Many servers (non-darkRP) don't have votes and everything is better. I think items should be saved. It might be unrealistic but it has to be made cause unless it's pointless to buy a car or maybe a gun you want to have for self defence or maybe a box containing food cause you will loose these items upon death/disconnecting. Death should be RPed. I mean that after you die you haven;t actually "died". You just woke up in some place and need about 5-10 IRL minutes to remember most of the stuff (where you live and such).
  • Avatar of Gromitooth
  • So technically you're saying at the end that even in a mega huge gunfight.... You fainted? That's a bit off for anyone really.
  • Avatar of jakeabbott96
  • DarkRP is a RPing game without the roleplay. Being a character in DarkRP isn't a role because in the real world ( or about any other world except that of DarkRP ), that role doesn't exist. Gun dealers don't set up big shops with flashy signs and money boxes just to have a cop walk in and ask if he can pick up a shotgun for a cheap price. If it was roleplay, DarkRP would probably have its name changed to "metagame, powergame, deathmatch and general idiocy". But I suppose people like the prospect of metagame, powergame, deathmatch and general idiocy. The rules and the admins are about as dumb as the gamemode, so there's nothing holding them back. DarkRP is just a bundle of freedom and choice handed out to everyone in Garry's Mod.
  • Avatar of Hentie
  • DarkRP is a sandbox with admin controls to limit players. If you argue that DarkRP has drugs and shit, I can just spawn a palm tree prop in sandbox and tell everyone that it's a marijuana plant. Do you guys remember in Garry's Mod 9 when people would RP in just Sandbox? Well this is like that. Except people slapped labels and horribly made HUDs on it.
  • Because where else can i be a drug dealer and kill people with no consequence?
  • I find DarkRP quite fun, running a server myself I use Darkrp because: 1.) For someone just starting out, it's nice to have something simple, easy to use. 2.) Fixing bugs isn't to hard, and its actually a decent gamemode to touch up on your LUA I find it quite fun, but there has to be a lot of people on who arn't going to minge, ect.
  • Avatar of Lenny.
  • [QUOTE=ThaMurdera;35674261]I must say, I like Dark RP. But honestly I haven't Rp'ed once.[/QUOTE] Then just die in hell... [highlight](User was banned for this post ("Rude / unwarranted" - Craptasket))[/highlight]
  • Avatar of supersnail11
  • [QUOTE=LennyPenny;35675229]Then just die in hell...[/QUOTE] NEWSFLASH! This just in, some people don't like roleplay! What a shocker. Calm down.
  • Because it takes no effort. Sandbox - Building (Effort) TTT - Playing As a Unit (EFFORT) PERP - Serious Roleplaying (Effort) Every gamemode except for DarkRP requires effort. DarkRP - Fucking around, trolling (No Effort)
  • Avatar of supersnail11
  • [QUOTE=DrJenkins;35675752]Because it takes no effort. Sandbox - Building (Effort) TTT - Playing As a Unit (EFFORT) PERP - Serious Roleplaying (Effort) Every gamemode except for DarkRP requires effort. DarkRP - Fucking around, trolling (No Effort)[/QUOTE] You listed PERP as serious and TTT as working in a team. I've never experienced either.
  • Avatar of cis.joshb
  • Serious RP is more free than DarkRP. In Serious RP if I wanted to try to have a fight with someone who was armed I would walk behind then and then /me grabbing them or something. In DarkRP I would punch them with my fists SWEP and be instantly blown away. Many other scenarios can be cited. By giving the power to roleplay instead of script functions, Serious RP creates freedom (because you are free to RP doing whatever you want, you don't have to use a script function). [editline]22nd April 2012[/editline] People like DarkRP because it is easy to get into a role, and you don't need applications. I think it would be an interesting experiment to run DarkRP in a serious RP mode. (Serious RP rules, no jobs except for government and merchants).
  • Avatar of supersnail11
  • [QUOTE=cis.joshb;35677972]Serious RP is more free than DarkRP. In Serious RP if I wanted to try to have a fight with someone who was armed I would walk behind then and then /me grabbing them or something. In DarkRP I would punch them with my fists SWEP and be instantly blown away. Many other scenarios can be cited. By giving the power to roleplay instead of script functions, Serious RP creates freedom (because you are free to RP doing whatever you want, you don't have to use a script function).[/QUOTE] It's more free, and it's more boring. Ask someone, do they want to shoot some with a gun, or do they want to type in chat that they were shooting someone with a gun. The answer [del]may[/del] won't really be that surprising.
  • Avatar of cis.joshb
  • [QUOTE=supersnail11;35679125]It's more free, and it's more boring. Ask someone, do they want to shoot some with a gun, or do they want to type in chat that they were shooting someone with a gun. The answer [del]may[/del] won't really be that surprising.[/QUOTE] Ask someone, do they want to be shot because they aren't as good at counter strike as the other person, or do they want to win because they are a combine and have had training and augmentation for shooting skill.
  • Avatar of supersnail11
  • [QUOTE=cis.joshb;35693812]Ask someone, do they want to be shot because they aren't as good at counter strike as the other person, or do they want to win because they are a combine and have had training and augmentation for shooting skill.[/QUOTE] They'd probably reply "OMG BUT I AM L33T AT CS:S NEWB"
  • Avatar of wauterboi
  • Literally every RP server I've been on with the exception of ExiledServers and a select few have been just terrible experiences - and that's not just DarkRP. With DarkRP however, if I ever join, I expect to hear angry twelve year olds ranting about broken rules or unfairness and I expect super uptight totally "immersed" players that makes me wonder if Garry's Mod is a video game or a Steam-provided hostage situation. To be fair I'm the type that enjoys either screwing around or straight-forward gameplay. Shoot the other person in the face? I'm down. Be a cop and shoot the bad guys? I'm down. Be the bad guy and shoot the cops? I'm down. I'm not the type to [i]pretend[/i] to be a metro cop or a formal mayor or anything. I can roleplay as myself as a cop in a humorous manner or I can screw around in general, but I can't seriously pretend to be a cop. And every DarkRP server I've been on just doesn't have the player base that invites someone like me. Tack on Wiremod and the fact that I don't care to learn all about DarkRP and roleplaying and I just get bored. I've tried it a bunch of times and I just dislike it. I dislike the gamemode, I dislike a lot of the DarkRP players, I dislike all of the copy+paste server owners, and I dislike the fact that many of these DarkRP communities take roleplaying to a ridiculous level where nothing but butthurt can be achieved. And this is coming from someone who used to moderate a PERP server and was considered a hardass at times. [i]Sometimes[/i] I hang out with Banana Lord on his server, and his server is more towards the top of the better DarkRP servers out there. I dislike a lot of the people on there but yeah. I always ask him to throw up another server with something else installed but he's a communist banana. :( The only difference PERP has with DarkRP is that if you're on the right servers PERP can be totally fun and straight-forward, but PERP runs into the same issues with copy+paste owners or super-srs communities. I think the other reason why I like PERP more is everything is built into the damn derma, NPC's, and F1-F4 keys as opposed to having to use chat commands to pull up certain things, honestly. (I'm a caveman with a caveman mind.) Anyway, the real reason why DarkRP is so popular is the fact that on an administrative level, you basically throw it on and call it day. It's a plus if you can do some vague modifications such as "custom jobs" or "custom weapons" or something along those lines. Cue the generic Garry's Mod staff and "Donate to us!" chat spam, but never cue a different map. And no matter what, there will always be a vast sea of Garry's Mod players willing to play DarkRP. (Emphasis on "no matter what".) The gameplay for these players never really changes. It's static. You can deviate a little bit as a cop and roleplay a bit differently, but the objective is pretty static. You have the same situations everyday and these people buy into it. It's easy. Simple enough. Easy to entertain these people. It's probably why a screw-ball like me doesn't fit in with these guys and whenever I join, I hear some idiot screaming, "RDM!" at the top of his lungs like its going to change something. (Not that I RDM'd him but someone else did.) And it won't change. Someone will at least attempt to port DarkRP to the new version of Garry's Mod or start anew with the same principles. And people will still play it. End of story.
  • Avatar of Zenolijo
  • I got some IRL friends that like DarkRP, so i have played with them alot. I definately prefer spacebuild (and spaceage) and more serious RPs with more items etc. Though there are some features DarkRP has that no other RP server has. When you stay on a server for over 1h and have organized a organisation of gangsters with a local gun dealer and all that stuff, defending your own built base from the cops is just a awsome feeling. Though i hate when people just prop pushes themselves around and throws props inside my house through the windows. Some servers doesn't have these people and then it's pretty fun to play on. The freedom of building with props in your house is the best thing, i have played at least 150hrs BuildRP. I have made huge hotels that took 3hrs to build with over 15 rooms with 10 sold, though the server crashed after that lol
  • Avatar of space1
  • [QUOTE=Soup Nazi;34781301]TTT is probably the oldest, if I'm not mistaken. It was probably started back in CS 1.6 (or Condition Zero, I'm not sure)[/QUOTE] What? TTT is a GMOD 10 only mod that started around 2010. Zombie survival, however, is a lot older than that, existing back in GMOD 9.
  • Avatar of wauterboi
  • [QUOTE=BananasRP;35801987]Because you can have fun in it. Believe it or not, Its the truth.[/QUOTE] Might as well of written, "cuz".