• Stargate Carter Addon Pack
    4,521 replies, posted
  • [QUOTE=Madman07;35524565]You download 4gb of data every time? OMG. I don't wanna live on this planet anymore. Seriusly. Right click on folder that you checkouted CAP, and sellect Update...[/QUOTE] Gee thanks, 4GB every time took 5-6hrs, i usually let it run overnight. That was the only reason before i was annoyed at the updates before. Every time you released another i had to download it again. Thank u soooooooooooo much. Madman07. I was just so dumb there. So, i was also wondering. How do i search for the CAP servers that you put on the front page/post and which one is the most played.
  • [B]Rev 225 changes:[/B] [B]Added:[/B] - New wire output "Earth Point of Origin" for sg1/infinity/movie stargates, return 1 if will be used earth point of origin (for e2 screens). [B]Fixed:[/B] - Saving ori rings and panels with gatespawner. - Some other bug fixes. [editline]11th April 2012[/editline] [B]Rev 226 changes:[/B] - Hot fix for one error in mp (sorry).
  • new bugs. When you shoot the atlantis iris, it shows the bullet marks. The cloaking tool, when you click out of phase, you can walk through it but you can still shoot it with a gun. I cloaked the atlantis gate and dhd. When i turned of the cloak, the dhd went to sg1 dhd then when it finished uncloaking, it turned back to atlantis dhd.
  • Shield core in atlantis mode doesn't block anything - it does block stuff when not in it tho.
  • [QUOTE=Iziraider;35515303]Am I the only one who actually liked watching SGU here?[/QUOTE] I also loved it, especially season 2. I liked the change because atlantis was getting predictable, and some adventures where reused from SG1 but then with other people and a twist in the story. Still love Atlantis and SG1 though. I really hope they bring it back in in 2013 or 2014.
  • WTF you have ppl with shield core? I know it doesnt block players sometimes, but it do props and CAP weapons. Yesterday I had SC in atlantis mode and it succefuly bloked props throwed on my base, weapons (asuran weapon too, just effect passed because of some changed on clientside code done by garry) and even otherplayers when they tried to noclip it.
  • [QUOTE=remy561;35526986]I also loved it, especially season 2. I liked the change because atlantis was getting predictable, and some adventures where reused from SG1 but then with other people and a twist in the story. Still love Atlantis and SG1 though. I really hope they bring it back in in 2013 or 2014.[/QUOTE] Forget 2013 or 2014 I want it back now!
  • [QUOTE=connorlawd;35510331]You guys should add the strudel to the movie stargate like in the movie. ( [url]http://images2.wikia.nocookie.net/__cb20060727170317/stargate/images/4/40/Strudel.jpg[/url] ) (just saying as i plan on getting garry's mod and your pack in a few days time.)[/QUOTE] i think that might have been there because, if you payed attention, the gate network had been at a standstill for hundreds, maybe thousands, of years. so that could have been a repercussion to the gate being inactive for so long.
  • [QUOTE=kibbols;35530905]i think that might have been there because, if you payed attention, the gate network had been at a standstill for hundreds, maybe thousands, of years. so that could have been a repercussion to the gate being inactive for so long.[/QUOTE] Only the earth gate(s) had not been active for hundreds of years and I remember reading somewhere a while back about the power causing that effect to happen in canon plus who cares it was and idea nobody cares why it is there.
  • [QUOTE=kibbols;35530905]i think that might have been there because, if you payed attention, the gate network had been at a standstill for hundreds, maybe thousands, of years. so that could have been a repercussion to the gate being inactive for so long.[/QUOTE] it's also entirely possible that it was ugly and that it would have made a few episodes impossible (ex the one in season 3, new ground I think it's called) plus they used the gate in the 40s? 50s? (with catherine's husband / fiancee) [QUOTE=AlexALX;35525571][B]Rev 225 changes:[/B] [B]Added:[/B] - New wire output "Earth Point of Origin" for sg1/infinity/movie stargates, return 1 if will be used earth point of origin (for e2 screens). [/QUOTE] oh god yes
  • [QUOTE=kibbols;35530905]i think that might have been there because, if you payed attention, the gate network had been at a standstill for hundreds, maybe thousands, of years. so that could have been a repercussion to the gate being inactive for so long.[/QUOTE] In some episodes when the Stargate was in a box the back and front of the box was vaporized when it was opened so it might always be there, you just dont see it [B]@more people that i want to list[/B] im now saying SGU was bad its some stuff was wierd and it also lacked stuff
  • I think if anyone has time. the [url=http://stargate.wikia.com/wiki/X-699]X-699[/url] would be a pretty good addition
  • [QUOTE=Woogoo;35532902]In some episodes when the Stargate was in a box the back and front of the box was vaporized when it was opened so it might always be there, you just dont see it [B]@more people that i want to list[/B] im now saying SGU was bad its some stuff was wierd and it also lacked stuff[/QUOTE] no it showed the back in at least 1 episode, i remember. it had no funnel extruding from it
  • [QUOTE=kibbols;35534846]no it showed the back in at least 1 episode, i remember. it had no funnel extruding from it[/QUOTE] that was A Matter of Time, and that was due to the fact the gate was dialed to a planet within extreme vicinity of a black hole, to the point where time dilation and extreme gravity occurred in the SGC (strong enough to rip the old non Trinium iris right off)
  • [QUOTE=Saza;35534629]I think if anyone has time. the [url=http://stargate.wikia.com/wiki/X-699]X-699[/url] would be a pretty good addition[/QUOTE] Do you model?.. @Woogoo: It wasn't bad at all, it just wasn't Stargate to me and in comparison with the other series it wasn't anywhere near them in my opinion. Still it was a great series not taking into calculation that it was marketed as Stargate..
  • [QUOTE=Madman07;35527433]WTF you have ppl with shield core? I know it doesnt block players sometimes, but it do props and CAP weapons. Yesterday I had SC in atlantis mode and it succefuly bloked props throwed on my base, weapons (asuran weapon too, just effect passed because of some changed on clientside code done by garry) and even otherplayers when they tried to noclip it.[/QUOTE] It doesn't block anything for me. After a bit the normal shield core wouldn't block for me.
  • Pls. How do i work the asgard teleporter. I just can't get it to work. How do i wire it. Pls help.
  • TheEyes, something on your side. Legal gmod? Windows (idk if it work correctly on mac and linux) ? orrila, Dest is a vector of destination (can be readed from GPS). Orig is a vector of origin. Send/retreive - you can wire a buttons to it to make stuff send.
  • [QUOTE=Madman07;35537179]TheEyes, something on your side. Legal gmod? Windows (idk if it work correctly on mac and linux) ? orrila, Dest is a vector of destination (can be readed from GPS). Orig is a vector of origin. Send/retreive - you can wire a buttons to it to make stuff send.[/QUOTE] Ok will try that Tryed it and teleporting myself worked. How do i teleport everything. I wired teleport everything too a button and it didn't do anything.
  • [QUOTE=orrila;35537214]Ok will try that Tryed it and teleporting myself worked. How do i teleport everything. I wired teleport everything too a button and it didn't do anything.[/QUOTE] Teleport everything is something like convar ... Default value is 0 then it dont teleport everything... Wire a button - Toggle - to it ... Then turn on button, now u have value 1, now use teleport buttons and it will teleport everything
  • [QUOTE=CharlieX3;35538463]Teleport everything is something like convar ... Default value is 0 then it dont teleport everything... Wire a button - Toggle - to it ... Then turn on button, now u have value 1, now use teleport buttons and it will teleport everything[/QUOTE] Thanks, that helped
  • i have a bug thats proably just in the power calulations or somthing. but when you dial a 8th or 9th chevron address that is near the limit of your current power capacity (there is still more than enough power for a stable connection for a short time) dialing the address via pressing symbols on a DHD it will never connect but if you dial via the stargate gui it will work and the gui shows there is enough power [media]http://www.youtube.com/watch?v=dITctMDvxQI[/media]
  • [QUOTE=The Art of War;35536164]Do you model?.. @Woogoo: It wasn't bad at all, it just wasn't Stargate to me and in comparison with the other series it wasn't anywhere near them in my opinion. Still it was a great series not taking into calculation that it was marketed as Stargate..[/QUOTE] I don't. Sorry. [editline]12th April 2012[/editline] [QUOTE=Lantian;35538773]i have a bug thats proably just in the power calulations or somthing. but when you dial a 8th or 9th chevron address that is near the limit of your current power capacity (there is still more than enough power for a stable connection for a short time) dialing the address via pressing symbols on a DHD it will never connect but if you dial via the stargate gui it will work and the gui shows there is enough power [media]http://www.youtube.com/watch?v=dITctMDvxQI[/media][/QUOTE] May be one of the SG-Groups convars. Check that for 'Allow 8 / 9 Chevron Dialing With:' and see if DHD is checked.
  • [QUOTE=Madman07;35537179]TheEyes, something on your side. Legal gmod? Windows (idk if it work correctly on mac and linux) ? orrila, Dest is a vector of destination (can be readed from GPS). Orig is a vector of origin. Send/retreive - you can wire a buttons to it to make stuff send.[/QUOTE] Running Windows 7, Garrysmod in DirectX 9.0+, the server is on Debian 6 linux tho, garrysmod legal.
  • [QUOTE=Saza;35539168] May be one of the SG-Groups convars. Check that for 'Allow 8 / 9 Chevron Dialing With:' and see if DHD is checked.[/QUOTE] its not a convar issue cos if i added more power or dial a closer gate it works
  • [B]@Lantian[/B] ow, this is bug, ok will be fixed. [editline]12th April 2012[/editline] [B]Rev 227 changes:[/B] [B]Fixed:[/B] - Energy calculation issue with on-button-press feature (on dhd). - Other small fixes.
  • nice move to fix that right away... ^^ although i'm still praying for a specific "thing" to be included, i'll keep my eyes open incase other bugs occur. EDIT:as if i would have expected it...another "bug" appeared on the horizon just yet :D bug only occurs during "slow dial" (NOT on dhd-button feature, or fast dial) dial out with any stargate type in slow dial, and just as the dialing sequence begins, dial in with another stargate in slow dial too. what happens: sg1/movie/infinity(out) -[I]then[/I]- any "normal" gate(in) ..... (in)bound gate keeps dialing, sg1(out) still rotates/keeps playing sound but doesn't do anything ---------- sga(out) -[I]then[/I]- any "normal" gate(in) ..... (in)bound gate keeps dialing, sga(out) freezes on current symbol/keeps playing sound ---------- sgu(out) -[I]then[/I]- any "normal" gate(in) ..... (in)bound gate keeps dialing, sgu(out) keeps rotating/playing sound/chevrons still lit ---------- tollan(out) -[I]then[/I]- any "normal" gate(in) ..... (in)bound gate keeps dialing, tollan(out) doesn't do anything the first gate to dial out can not be used in any of these cases...until the (in)bound gate either way stops dialing, or opens a wormhole and closes it again.
  • [B]@fdinasty[/B] i know about this bug, hard to fix it... And it no so critical so... That happens because with my chevron lock on symbol function it pause all timers on target gate (and also some bugs come from avon). For fix it i should much recode of this sequences, and thats require much time so i'm not going to fix it right now, maybe later in some day. Anyway i can just disable that feature and will be no bugs, just will be always dial-fail in this cases.
  • [QUOTE=connorlawd;35510331]You guys should add the strudel to the movie stargate like in the movie. ( [url]http://images2.wikia.nocookie.net/__cb20060727170317/stargate/images/4/40/Strudel.jpg[/url] ) (just saying as i plan on getting garry's mod and your pack in a few days time.)[/QUOTE] it alredy does that it just doesnt look as good, and some might think its a glitching kawoosh