• Stargate Carter Addon Pack
    4,521 replies, posted
  • Avatar of Madman07
  • [QUOTE=Woogoo;35574213]Well i have some bugs Asuran ZPM Hub is nocollided and cant be moved my physgun MDC set on ZPM MK3 will randomly make a MK3 or a tampered ZPM[/QUOTE] For me it wokrs fine. MCD - it's a feature, not bug.
  • Where about's is the code for the convar menu detecting RD3/LS? I'm currently working on making Environments supported for the energy usage.
  • [QUOTE=AlexALX;35573893][B]@CharlieX3[/B] whats wrong with atlantis iris? After last update it wrong duplication now?[/QUOTE] The main problem is with hub duplicating(its not saving energy links...) and then appear bug with atlantis iris...
  • guys what video recorder do you use to create videos showing potential bugs/new features in CAP ???
  • Avatar of Boba Fett
  • [QUOTE=ryan260193;35582920]it only records for 30 secs without buying it though :P[/QUOTE] Buy it than...
  • Avatar of Madman07
  • New, cool VGUI in Garrysmod beta. I just finished fixing it (+ adding camera features and coding own DRadioButton function, they just missing a dot in center). [IMG]http://i43.tinypic.com/rcnczl.jpg[/IMG]
  • Avatar of Star-X
  • New guy on the forums here, I just wanted to say this pack is great. Tons of fun stuff to use. Now, I know it may seem a little ambitious for a new forum member to suggest a coding patch, but in the puddle jumper's init.lua file, there's a pretty serious bug that affects the life support part of it. Basically, if you have LS disabled but left RD enabled for Advanced Duplication purposes, spawning a jumper results in a massive flood of LUA errors from the code trying to place oxygen, coolant, and energy in your nonexistant suit, thus making it practically unusable without enabling life support or disabling resource distribution. However, I figured out a bug fix that is exactly two characters long. Original code: [code]--####### Keep giving us air, coolant etc. if(self.HasRD) then if(self.CanHaveLS) then self:LSSupport()[/code] Modified code that makes the spam go away and probably makes the jumper's LS functionality still work (haven't tested it, but I don't see why it wouldn't work): [code]--####### Keep giving us air, coolant etc. if(self.HasLS) then if(self.CanHaveLS) then self:LSSupport()[/code] Posting the whole thing would be stupid as it'd fill the entire page, so I just posted the relevant section. To add it yourself, find the puddle jumper's init.lua file in the CAP folder and do a search for LSSupport, swapping the (self.HasRD) with (self.HasLS) to fix the spam error when using RD without LS. I hope this small change can be added to the jumper in future releases so everyone can use a bug free jumper :) Edit: Turns out I was wrong. self.HasLS doesn't exist as a variable, so all this does is remove the LS functionality of the jumper entirely. Oops. Only do the above if you want said LS functionality to go poof and make the jumper identical to every other SG vehicle in the pack :p
  • My destiny weapons aim and such, but don't fire (yes, I clicked). Any suggestions?
  • Well see the ion cannon and ori beam and other things work...it seems it's just the destiny stuff. Or are the destiny weapons the only ones that require energy? Also, are they compatible with environments?
  • [QUOTE=druedan;35585712]Well see the ion cannon and ori beam and other things work...it seems it's just the destiny stuff. Or are the destiny weapons the only ones that require energy? Also, are they compatible with environments?[/QUOTE] Tollana Ion Cannon,Ori Beam,Destiny Weapons,Railguns,Asgard Beam etc. need power ! Only Ori Sattelite and AG-3 Satelites dont need it ... and CAP is fully compatible with SBEP and NeuroPlanes, but still some bugs with neuroplanes...
  • Avatar of Woogoo
  • [QUOTE=ryan260193;35582731]guys what video recorder do you use to create videos showing potential bugs/new features in CAP ???[/QUOTE] bandi cam works good [editline]15th April 2012[/editline] [QUOTE=CharlieX3;35586154]Tollana Ion Cannon,Ori Beam,Destiny Weapons,Railguns,Asgard Beam etc. need power ! Only Ori Sattelite and AG-3 Satelites dont need it ... and CAP is fully compatible with SBEP and NeuroPlanes, but still some bugs with neuroplanes...[/QUOTE] some doesnt need power. [QUOTE=Star-X;35584045]New guy on the forums here, I just wanted to say this pack is great. Tons of fun stuff to use. Now, I know it may seem a little ambitious for a new forum member to suggest a coding patch, but in the puddle jumper's init.lua file, there's a pretty serious bug that affects the life support part of it. Basically, if you have LS disabled but left RD enabled for Advanced Duplication purposes, spawning a jumper results in a massive flood of LUA errors from the code trying to place oxygen, coolant, and energy in your nonexistant suit, thus making it practically unusable without enabling life support or disabling resource distribution. However, I figured out a bug fix that is exactly two characters long. Original code: [code]--####### Keep giving us air, coolant etc. if(self.HasRD) then if(self.CanHaveLS) then self:LSSupport()[/code] Modified code that makes the spam go away and probably makes the jumper's LS functionality still work (haven't tested it, but I don't see why it wouldn't work): [code]--####### Keep giving us air, coolant etc. if(self.HasLS) then if(self.CanHaveLS) then self:LSSupport()[/code] Posting the whole thing would be stupid as it'd fill the entire page, so I just posted the relevant section. To add it yourself, find the puddle jumper's init.lua file in the CAP folder and do a search for LSSupport, swapping the (self.HasRD) with (self.HasLS) to fix the spam error when using RD without LS. I hope this small change can be added to the jumper in future releases so everyone can use a bug free jumper :)[/QUOTE] why would you be useing RD without LS? [editline]15th April 2012[/editline] [QUOTE=Madman07;35578649] MCD - it's a feature, not bug.[/QUOTE] wouldnt it be easyer for the user to add a TPzpm option then?
  • Avatar of Star-X
  • [QUOTE=Woogoo;35586570] why would you be useing RD without LS?[/quote] True, I guess it's kinda useless, but Adv Duplicator will whine to no end if you have RD disabled when spawning ships with RD functions :/ That being said, my edit actually didn't work. self.HasLS is apparently not defined by CAF or LS, which makes it that much harder to implement a check for LS and not RD, in cases like this. I'll edit my post to remove my idiocy, or at least place a note saying it just disables the LS jumper coding entirely rather than making it work :/
  • Avatar of Saza
  • [QUOTE=Steamswitch;35586666]How do I supply power to my stargates, weapons, etc.?[/QUOTE] if you aren't using LS / RD then why would you ask, so I'll assume you do spawn a DHD near one, that should do the trick for 7 chevron dialing hook up a ZPM / ZPM hub to a resource node via link tool, then link the stargate to the node. for 9 chevron dialing you need a LOT of power
  • I no you guys are aware of the Destiny Cannon bug but is the Tollan cannon ment to fire like this [url]http://www.youtube.com/watch?v=Z1Vox8yrbkE[/url]
  • All I'm saying is that most weapons work for me without power, my problem is specific to the destiny weapons. I'm missing something here, I just know it. [editline]16th April 2012[/editline] Also, I've just completely gotten rid of RD3/LS3 thinking it was a problem caused by a conflict with Environments, but no, same problem, all weapons work with the exception of the destiny weapons and (I forgot to mention) the gate weapon. Help me out here.
  • [QUOTE=ryan260193;35592283]I no you guys are aware of the Destiny Cannon bug but is the Tollan cannon ment to fire like this [url]http://www.youtube.com/watch?v=Z1Vox8yrbkE[/url][/QUOTE] LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly... [QUOTE=druedan;35592938]All I'm saying is that most weapons work for me without power, my problem is specific to the destiny weapons. I'm missing something here, I just know it. [editline]16th April 2012[/editline] Also, I've just completely gotten rid of RD3/LS3 thinking it was a problem caused by a conflict with Environments, but no, same problem, all weapons work with the exception of the destiny weapons and (I forgot to mention) the gate weapon. Help me out here.[/QUOTE] same for you...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...
  • Avatar of AlexALX
  • After 2 times attempts to report a problem on gmod13 to fix problem with vgui menus (when we should first see stargate and only after that it will be in list), i'm fail. [B][URL="http://facepunch.com/threads/1177760"]http://facepunch.com/threads/1177760[/URL][/B] [B]After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.[/B]
  • [QUOTE=CharlieX3;35593110]LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly... ok tried it after reinstalling and it does the same :P it doesnt actually bother me the tollan cannon looks cooler like that and i can live without destiny weapons for a while, just thought u should know if there was a problem
  • Avatar of fdinasty
  • the "remove all but -this-" solution sounds squite funny :D well... although i suppose that suggestions are not open to debate right now, i'm going to make one anyway for the existing "destiny main weapon". as we've seen in the final episode 20 from season 2, the main weapon (operated by greer during the first fight) was able to fire multiple shots in a row very fast (11:12 [url]http://www.youtube.com/watch?v=JhT3e3QkA_c[/url] 1) so question is... can the main weapon be recoded sometime in the future (?) to...: -make the weapon fire a little faster while fire-button is pushed (with possibility to overload weapon if used too long without cooldown)
  • [QUOTE=ryan260193;35593461][QUOTE=CharlieX3;35593110]LoL...remove all your addons and use only wire,LS3/RD3,cap ... and then try if it is working normaly...[/QUOTE] ok tried it after reinstalling and it does the same :P it doesnt actually bother me the tollan cannon looks cooler like that and i can live without destiny weapons for a while, just thought u should know if there was a problem[/QUOTE] do you have original gmod?? because i dont think so ... [QUOTE=fdinasty;35593512]the "remove all but -this-" solution sounds squite funny :D well... although i suppose that suggestions are not open to debate right now, i'm going to make one anyway for the existing "destiny main weapon". as we've seen in the final episode 20 from season 2, the main weapon (operated by greer during the first fight) was able to fire multiple shots in a row very fast (11:12 [url]http://www.youtube.com/watch?v=JhT3e3QkA_c[/url] 1) so question is... can the main weapon be recoded sometime in the future (?) to...: -make the weapon fire a little faster while fire-button is pushed (with possibility to overload weapon if used too long without cooldown)[/QUOTE] Multiple shoots are good :) i want it in gmod :)
  • Avatar of AlexALX
  • [B]Rev 229 changes:[/B] [B]Fixed:[/B] - Wire output "Chevrons:string" on stargate sometimes return wrong values. - Iris drawing model after spawn it with adv dupe. - Some other small bug fixes. ======== Thats latest update from me for this time. [B]@CharlieX3[/B] I have no idea how to fix adv dupes with zpm hubs, tried and fail, so let someone elase fix it.
  • Avatar of orrila
  • This [url]http://www.youtube.com/watch?v=Z1Vox8yrbkE[/url] should be made as a SEPARATE version of the tollan Ion canon. It looks very cool. I agree with fdinasty. Good job on all the new revs and frequent updates.
  • Avatar of remy561
  • [QUOTE=AlexALX;35593420]After 2 times attempts to report a problem on gmod13 to fix problem with vgui menus (when we should first see stargate and only after that it will be in list), i'm fail. [B][URL="http://facepunch.com/threads/1177760"]http://facepunch.com/threads/1177760[/URL][/B] [B]After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.[/B][/QUOTE] I understand why Garry wants to become 100% workshop with Garry's mod, but why is he shrinking down the old addon system if he wants them both to be in gm13.
  • [QUOTE=Woogoo;35586570] [editline]15th April 2012[/editline] why would you be useing RD without LS? [editline]15th April 2012[/editline] [/QUOTE] Environments perhaps? :P It has a compatibility layer for RD. CmdrMathew is working on a base that should solve any issues with compatibility eventually.