• Stargate Carter Addon Pack
    4,521 replies, posted
  • Avatar of AlexALX
  • [B]Atlantis/city dhd's - new slow mode[/B] [video=youtube;OQ9CpZeFTj8]http://www.youtube.com/watch?v=OQ9CpZeFTj8[/video] This feature will come with rev 235.
  • [QUOTE=Lantian;35683586]what you not understanding is cap have avons permision to use his code in there mod[/QUOTE] Are you people purposely ignoring the main point of my post? I don't care whether they have permission or not to use aVoN's code, it's the hypocritical nature of disallowing derivatives from a work which is essentially a derivative.
  • Avatar of kernalk
  • [QUOTE=blankkor;35683640]Are you people purposely ignoring the main point of my post? I don't care whether they have permission or not to use aVoN's code, it's the hypocritical nature of disallowing derivatives from a work which is essentially a derivative.[/QUOTE] Presumably, as the sweat of these programmers'/modelers'/artists' collective brows, they are entirely free to place whatever restrictions upon their product as they wish. Other creators have been gracious enough to grant rights to use their products in the CAP - anything created or modified for CAP alone can be licensed as the CAP team wish. Anyone else who wishes to achieve similar ends is free to approach these original creators and seek permissions to use their work, separately.
  • [QUOTE=blankkor;35683640]Are you people purposely ignoring the main point of my post? I don't care whether they have permission or not to use aVoN's code, it's the hypocritical nature of disallowing derivatives from a work which is essentially a derivative.[/QUOTE] It may be hypocritical of them, but there isn't a lot you can do about it, and its their choice on what they allow and don't with regards to THEIR mod. edit: basically that ^^^^^^ :P
  • Avatar of Boba Fett
  • [QUOTE=blankkor;35683640]Are you people purposely ignoring the main point of my post? I don't care whether they have permission or not to use aVoN's code, it's the hypocritical nature of disallowing derivatives from a work which is essentially a derivative.[/QUOTE] The license is mainly set upon the Models/Texture's/Animations/Maps/New Code, as we the Devolopers dislike people touching/modifying our stuff!
  • Avatar of Lantian
  • [QUOTE=AlexALX;35683589][B]Atlantis/city dhd's - new slow mode[/B] [video=youtube;OQ9CpZeFTj8]http://www.youtube.com/watch?v=OQ9CpZeFTj8[/video] This feature will come with rev 235.[/QUOTE] awesome, good job
  • Avatar of Madman07
  • [QUOTE=blankkor;35683146]May I ask why you don't allow derivative work? A bit hypocritical considering you have used great portions of aVoN's code.[/QUOTE] Why do you think so? Then how Alex made his Group Addon, or how Mc'Builds made their modified shields? Like Boba said, restirctions mainly go to our custom models/materials/sounds/ our code (btw atm aVoN code is probably less than 20%). And by "restrictions" we mean "ask before upload, we will surelly agree for that".
  • Avatar of Iziraider
  • Everyone can modify whatever they want. You only need permission to release anything that you didn't make yourself. For example you make a new entity from scratch that uses a model from cap, you can upload the lua files, but you aren't allowed to upload the model. Another example is that if you modify the code for an entity, you need permission from the original creator to release it, because you are using his code. Here's the license for cap: [url]http://creativecommons.org/licenses/by-nc-nd/3.0/[/url]
  • Avatar of AlexALX
  • [B]Rev 235 changes:[/B] [B]Added:[/B] - New wire input "Slow Mode" for city/atlantis dhd's. Activate slow dial mode with on-button-press feature. Can be saved with gatespawner. - Now wire input "Disable Ring Rotation" on dhd's can be saved with gatespawner. - Improved slovak translation. [B]Fixed:[/B] - Some bugs with on-button-press feature. - Some other small fixes. [B]Please note:[/B] New slow dial mode have some limit - you can't press next button on dhd before chevron locked (or we have too much problems with sounds etc). Also in this case sound emit gate, not dhd (dhd havn't press button sound). [video=youtube;OQ9CpZeFTj8]http://www.youtube.com/watch?v=OQ9CpZeFTj8[/video]
  • Avatar of Madman07
  • Amazing trailer of really good servers (I used to play there long time ago)! [media]http://www.youtube.com/watch?v=oE1EgCnewwk[/media]
  • [QUOTE=Madman07;35688604]Amazing trailer of really good servers (I used to play there long time ago)! [media]http://www.youtube.com/watch?v=oE1EgCnewwk[/media][/QUOTE] [img]http://3.bp.blogspot.com/-PpKhGxWo9-M/TxDi58sATvI/AAAAAAAAA0E/ZmBcY1Hefiw/s1600/c66ed8b1_fuuu1.jpg[/img] I like this server i had playing on it ... but there are so big lags when there are many people ... [highlight](User was banned for this post ("Image macro meme reply." - postal))[/highlight]
  • Avatar of AlexALX
  • [B]Rev 236 changes:[/B] [B]Updated:[/B] - Improved czech translation. [B]Fixed:[/B] - Staff weapon materials and sounds missing.
  • [QUOTE=blankkor;35683640]Are you people purposely ignoring the main point of my post? I don't care whether they have permission or not to use aVoN's code, it's the hypocritical nature of disallowing derivatives from a work which is essentially a derivative.[/QUOTE] You can modify it for personal purposes as you wish as long as you don't distribute anything
  • Avatar of remy561
  • [QUOTE=Madman07;35688604]Amazing trailer of really good servers (I used to play there long time ago)! [media]http://www.youtube.com/watch?v=oE1EgCnewwk[/media][/QUOTE] I'm going to check this server out!
  • Avatar of AlexALX
  • [b]Rev 237 changes: Fixed:[/b] - Snapshot Overflow in mp when try join to server and map have many stargates (including gm_stargateworlds_parody_beta3 map). But if near spawn will be many gates, you still will have this error (engine bug). - Now gates list displaying in vgui menu works fine in gmod13. - Some mistakes in english translation.
  • Avatar of Madman07
  • Cool Alex, good that my suggestion worked :) Now, just to let you know - [url]http://sg-carterpack.com/index.php/topic,120.0.html[/url]
  • Avatar of AlexALX
  • [B]Rev 238 changes: Fixed:[/B] - One bug what can happens in mp after latest update. [editline]25th April 2012[/editline] [b]Rev 239 changes: Fixed:[/b] - Some times stargates not displaying in vgui menu address list after run stargate_reload command. - Now colors work in vgui menu address list in gmod13 (except field with glyphs, can't fix it, glyphs displaying not working correct in gmod13 in any case). ps sorry for fast updates, this is last update today, i hope.
  • Avatar of AlexALX
  • [B]Rev 240 changes:[/B] [B]Updated:[/B] - Little improvents to gm_stargateworlds_parody_beta3 gatespawner. [B]Fixed[/B]: - Nox dialling bugs. - Bug what allow get client-side all stargates list (including private gates address). - Brazier's not saving with gatespawner. - Some other small changes. :suicide:
  • LoL its already fixed ... but still i dont prefer to use neuroplanes + CAP ,because there are still many bugs ... like when u are in Wraith Dart u will see HUD from neuroplanes ...
  • Avatar of Woogoo
  • [QUOTE=blankkor;35683146]May I ask why you don't allow derivative work? A bit hypocritical considering you have used great portions of aVoN's code.[/QUOTE] You can mod ANYTHING on this addon you want to, but you need to ask for permission from CAP to give it to anyone els or upload it as a mod
  • Avatar of AlexALX
  • [B]Rev 241 changes: Added:[/B] - Croatian translation (85% translated). - Now all cap entity/stool/weapon names can be translated (only names! and some menus). - Now credits page also can be translated (with cap update checker). - [B]Added new stargate wire expression2 lib[/B]. [B]Fixed:[/B] - Some bugs with "Enable No-Dial menu" feature. - Text fields not working in cap convars menu (after latest gmod update?). - Some other bugs. [B]About stargate wire expression2 lib:[/B] Write in e2 helper "stargate" to get new functions list. This functions works with this way for example: [code]@name @inputs SG:wirelink @outputs @persist @trigger print(SG:entity():stargateAddress())[/code] [B]Please note:[/B] you can use this functions for now only for your stargates (you must be it owner or just server admin). This lib will be later improved, will be added more functions. Also some wire inputs/outputs probably will be removed and moved to this e2 lib later.
  • Avatar of Boba Fett
  • Rev242 Fixed: - Updated GDO texture's and fixed Strip Invisibility Bug Optimized: Allot of VMT's and VTF files Reordered allot of folders for a better oversight
  • Avatar of AlexALX
  • [B]Rev 243 changes: Added:[/B] - Estonian translation. - Now stargate functions in e2 lib can be also used with wirelink without calling entity() (so just "SG:stargateAddress()" for example, old way still work for admins or gate owner). - stargateIrisToggle function for e2 lib. - Now we have "Kawoosh" instead "point hurt" when player died in kawoosh. - Improved german translation. [B]Removed:[/B] - stargateTarget function from e2 lib. I think this function is like exploit - we can open/close iris on dialled stargate for example. [B]Fixed:[/B] - Goauld iris not spawning on protected gates (for admins). - One sound bug with atlantis iris. - Kawoosh now will not take damage to entities if it welded to stargate. - Some other bugs. [B]Please go here to get more information about wire expression2 lib:[/B] [URL="http://sg-carterpack.com/index.php/topic,126.html"]http://sg-carterpack.com/index.php/topic,126.html[/URL]
  • Avatar of Woogoo
  • I get this error in SVN when trying to update cap_resources Update Working copy 'C:\Program Files (x86)\Steam\steamapps\******\garrysmod\garrysmod\addons\cap_resources' locked. 'C:\Program Files (x86)\Steam\steamapps\******\garrysmod\garrysmod\addons\cap_resources' is already locked. updateing cap works tho
  • Avatar of Boba Fett
  • [QUOTE=Woogoo;35734444]I get this error in SVN when trying to update cap_resources Update Working copy 'C:\Program Files (x86)\Steam\steamapps\******\garrysmod\garrysmod\addons\cap_resources' locked. 'C:\Program Files (x86)\Steam\steamapps\******\garrysmod\garrysmod\addons\cap_resources' is already locked. updateing cap works tho[/QUOTE] Use a CleanUp command from the SVNTurtoise menu on the folder!