• Stargate Carter Addon Pack
    4,521 replies, posted
  • Avatar of count23
  • [QUOTE=Madman07;35949696]Maybe not everything but the most significant stuff, like bigger gates, LOD models eveywhere, etc. Yesterday I starte Id redoing code for rings to make completly new system... :)[/QUOTE] Most of the models seem fine and just need a bit of a texture upgrade. You dont really wanna sacrifice quality for performance :) But PM me, I may be willing to help. I'm somewhat of a 3d modeller. I haven't tried Maya->source before but I was going to try it sooner or later.
  • Avatar of Lantian
  • does anyone know how to add addons to a dedicated server (gmod 13) from workshop most notably wiremod as i cant use stargates without wire on my lan server
  • Avatar of Boba Fett
  • [QUOTE=count23;35950070]Most of the models seem fine and just need a bit of a texture upgrade. You dont really wanna sacrifice quality for performance :) But PM me, I may be willing to help. I'm somewhat of a 3d modeller. I haven't tried Maya->source before but I was going to try it sooner or later.[/QUOTE] No offensive but if you find the current models "FINE" than you ain't a decent modeler! We need someone who has the knowledge of SubDivision Modeling and who can make proper Uv-maps and bake normals to them. If we find a decent modeler all the models should be redone in the pack madman is doing meaning only the most important "gate, dhd, rings"
  • Avatar of Madman07
  • Actually, I love current DHD's and they are fine. I was mainly refering to making bigger stargates, adding LOD to my rings etc.
  • Avatar of Woogoo
  • [QUOTE=Madman07;35949696]Maybe not everything but the most significant stuff, like bigger gates, LOD models eveywhere, etc. Yesterday I started redoing code for rings to make completly new system... :)[/QUOTE] I thought the gate scale was a bit off
  • Avatar of Boba Fett
  • [QUOTE=Madman07;35950631]Actually, I love current DHD's and they are fine. I was mainly refering to making bigger stargates, adding LOD to my rings etc.[/QUOTE] Current DHD ain't to good optimized nor ain't fully correct as the base ain't nothing like the real thing! If we find someone that can do it I prefer to Fully Redo everything than still take some old stuff!
  • Avatar of Madman07
  • Lol no. DHD is fine. And i doubt u will find someone that need to recompile 40 models or so + another 40 for gates.
  • Avatar of count23
  • [QUOTE=Boba Fett;35950571]No offensive but if you find the current models "FINE" than you ain't a decent modeler! We need someone who has the knowledge of SubDivision Modeling and who can make proper Uv-maps and bake normals to them. If we find a decent modeler all the models should be redone in the pack madman is doing meaning only the most important "gate, dhd, rings"[/QUOTE] Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality. But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help. EDIT: I guess that sounded a bit harsh, oh well...
  • Avatar of AlexALX
  • Hey, i have added small new feature in cap rev 252 and forgot say about it... Heres video: [video=youtube;EsV5T66GmA8]http://www.youtube.com/watch?v=EsV5T66GmA8[/video] Earlier was possible press buttons with mouse on dhd only when menu opened...
  • Avatar of cartman300
  • [QUOTE=AlexALX;35951377]Hey, i have added small new feature in cap rev 252 and forgot say about it... Heres video: [video=youtube;EsV5T66GmA8]http://www.youtube.com/watch?v=EsV5T66GmA8[/video] Earlier was possible press buttons with mouse on dhd only when menu opened...[/QUOTE] You didn't forgot to say about it. You mentioned about it as a fix. Anyway i could still press C and press E, it's working like in the video.
  • Avatar of AlexALX
  • [QUOTE=cartman300;35951674]You didn't forgot to say about it. You mentioned about it as a fix. Anyway i could still press C and press E, it's working like in the video.[/QUOTE]Yeah probably, because it seems like this feature works sometimes (after open menu first for example), but now should work always. ps i just think press buttons on dhd with mouse is more easy, that with E and move screen to needed buttons...
  • Avatar of Woogoo
  • [QUOTE=AlexALX;35951377]Hey, i have added small new feature in cap rev 252 and forgot say about it... Heres video: [video=youtube;EsV5T66GmA8]http://www.youtube.com/watch?v=EsV5T66GmA8[/video] Earlier was possible press buttons with mouse on dhd only when menu opened...[/QUOTE] how do i keep the context menu from opening?
  • [QUOTE=count23;35950999]Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality. But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help. EDIT: I guess that sounded a bit harsh, oh well...[/QUOTE] All of the textures may not be 100% but then the Source engine is not new anymore + most textures are very, very good, obviously it also depends on what computer specs you have
  • Avatar of Boba Fett
  • [QUOTE=count23;35950999]Well, from a modelling point of view, only seeing the rendered content through a 3rd party engine, I'd say that the models look pretty good (The gates and DHDs specifically). Obviously there are terrible models including most mounted emplacements, half the ships including the teltak. My understanding from the previous statement was that it was the gates alone that needed rework. All of which (save the tollan and infinity gates) look fine for game quality. But you're right, I'm probably not a good modeller, I've only been doing it for nearly 12 years. Of course, not quite on such a low brau scale, I'm more of a high-definition million+ polys sort of modeller. Sub-Ds, nurbs, spline curving, all pretty much the same. But never mind, you probably dont want my help. EDIT: I guess that sounded a bit harsh, oh well...[/QUOTE] Than I find it ironic if you already did it for 12 years you must see the many flaws in every single model same goes for the uv maps. though you find them looking fine ? That amazes me than I've just got a different kind of view in quality of models. Though I do wonder You've been around the forum quite a long time now, why did you never replied on the help requests ? Time relevant ? Either way if you like to help its good either way though my opinion still states all the models should be redone with higher quality of state preferred subd modeled with some proper baked normals!
  • Avatar of TheEyes
  • Also madman if you want me to help you code your rewrite I could probably help you free of charge, no strings attached.
  • Avatar of kibbols
  • [QUOTE=count23;35948015] You're crashing into the ground or an object and getting stuck, the camera can't cope with that situation. Also, sometimes if the object like the F302 is on the ground with an excessively larger hitbox then it should have, the hitbox sinks into the ground and causes the camera to spaz out too. [/QUOTE] no that isn't it. when i enter a jumper for example, the camera is under it for a minute or 2 then it autofixes and i can fly it but when i get out i see my normal health and ammo hud but all i can do is look at the jumper, not move at all, just look until i undo the jumper
  • Hi ! I have a new problem when I update my CAP i see that ( I have test to Clean but ... no :/ ) [img]http://i40.servimg.com/u/f40/12/10/28/57/greqg10.png[/img]
  • Avatar of orrila
  • [QUOTE=joffreydu15;35954930]Hi ! I have a new problem when I update my CAP i see that ( I have test to Clean but ... no :/ ) [img]http://i40.servimg.com/u/f40/12/10/28/57/greqg10.png[/img][/QUOTE] I had this problem as well. All i did, which you may try, is just do the update again till it works. This may not work for you, but it did for me. Others may say i am wrong, i might be, but again, it worked for me to just do it again.
  • Avatar of Madman07
  • Seems Tortoise svn sin;t the best app. Maybe someone knows a better software? Or even better and faster way to store projects without need huge updates? Anyway, because I'm working on new version of ring for gmod beta, i was thinking about VGUI. I decided, that it will have capability of naming rings and giving them address (made up by digits), and also it will display closest rings that can be dialed. There should be option for private rings, and rings disable. Also, there will be 2 versions of VGUI. One, ONLY settings stuff for rings, and second, ONLY dialing part for Panels, and remote controllers. Now the time for you. you've got 24 hours to present me a new, cool VGUI layouts that will be later implemented. Have fun!
  • [QUOTE=joffreydu15;35954930]Hi ! I have a new problem when I update my CAP i see that ( I have test to Clean but ... no :/ ) [img]http://i40.servimg.com/u/f40/12/10/28/57/greqg10.png[/img][/QUOTE] Happens when the SVN is updating, as stated try again
  • Avatar of orrila
  • [QUOTE=Madman07;35955504]Seems Tortoise svn sin;t the best app. Maybe someone knows a better software? Or even better and faster way to store projects without need huge updates? Anyway, because I'm working on new version of ring for gmod beta, i was thinking about VGUI. I decided, that it will have capability of naming rings and giving them address (made up by digits), and also it will display closest rings that can be dialed. There should be option for private rings, and rings disable. Also, there will be 2 versions of VGUI. One, ONLY settings stuff for rings, and second, ONLY dialing part for Panels, and remote controllers. Now the time for you. you've got 24 hours to present me a new, cool VGUI layouts that will be later implemented. Have fun![/QUOTE] This would also be nice, if you have the time, to be done for gmod 10 for those who don't play gmod beta. Also, would be nice to have sooner. As for image, you could make a modified version of stargate vgui is no one can think of anything better, that looks good.
  • Avatar of Iziraider
  • [QUOTE=Madman07;35955504]Seems Tortoise svn sin;t the best app. Maybe someone knows a better software? Or even better and faster way to store projects without need huge updates?[/QUOTE] I don't think so. SVN is a dev tool, it's not exactly meant for distributing stuff to users. And the problems are more likely from sourceforge then from the svn client.
  • Avatar of Madman07
  • orrila, no. I clearly explained my point, and I was looking for some creativity, instead of complaining about gmod 10. Anyway, I heard that beta replacing usual game event is coming faster than you may suspect. But that just a rumors. Iziraider, well yeah. It's why I asked if there any good ways to redistribute content? Basicaly something similar to the gcf files from steam. Would be neat.
  • Avatar of orrila
  • [QUOTE=Madman07;35955955]orrila, no. I clearly explained my point, and I was looking for some creativity, instead of complaining about gmod 10. Anyway, I heard that beta replacing usual game event is coming faster than you may suspect. But that just a rumors. Iziraider, well yeah. It's why I asked if there any good ways to redistribute content? Basicaly something similar to the gcf files from steam. Would be neat.[/QUOTE] ok, sorry, didn't meen to offend or complain or anything. About the creativity, i am busy know but if you would like something, i might be able to tommorrow.
  • [QUOTE=Madman07;35955955]orrila, no. I clearly explained my point, and I was looking for some creativity, instead of complaining about gmod 10. Anyway, I heard that beta replacing usual game event is coming faster than you may suspect. But that just a rumors. Iziraider, well yeah. It's why I asked if there any good ways to redistribute content? Basicaly something similar to the gcf files from steam. Would be neat.[/QUOTE] Something like an auto-extracting .zip file? Or more like a manual install
  • Avatar of Woogoo
  • [QUOTE=kibbols;35954861]no that isn't it. when i enter a jumper for example, the camera is under it for a minute or 2 then it autofixes and i can fly it but when i get out i see my normal health and ammo hud but all i can do is look at the jumper, not move at all, just look until i undo the jumper[/QUOTE] Same for me
  • Avatar of count23
  • [QUOTE=Boba Fett;35952871]Than I find it ironic if you already did it for 12 years you must see the many flaws in every single model same goes for the uv maps. though you find them looking fine ? That amazes me than I've just got a different kind of view in quality of models. Though I do wonder You've been around the forum quite a long time now, why did you never replied on the help requests ? Time relevant ? Either way if you like to help its good either way though my opinion still states all the models should be redone with higher quality of state preferred subd modeled with some proper baked normals![/QUOTE] For free work done by people in their spare time. Yes, I find them fine. If this were professional work done for a newer game (or even hobby work for a newer game) I'd find them woefully inadequate. But the source engine requires some quality sacrifice (or perceived sacrifice) to maintain performance. Even newer source games like L4D2 and Portal still have an unusually low polycount and texture quality for models compared to it's counterparts. It's simply a matter of perception. Now when you say problems with textures, I see nothing wrong with them except UVs are a little displaced on some edges, not following edge loops on others, some obvious seams, and most of them appear to be 512x512 rather then a higher resolution. But from what I can tell, that appears to be normal for source smds and vtfs. whether that's changing in Gmod13 and higher resolution textures and larger polycounts can be handled, I dont know. To answer your second question, I get burned out with things very easy, last time I checked out gmod was in December when CAP had no progress being made and AlexALX had gates with groups as an independant addon, if you requested help in the last 6 months, I doubt I ever saw it. Not to mention I was working on a number of short film projects that required assets to be built and couldnt divert my time. I suppose the only real question is, if I were to help (assuming I dont get other paying work in the interrim), what kind of polycount is the max per model you'd want and what texture resolution do you expect? (still 512x512 or 1024x1024 or higher?)