• Stargate Carter Addon Pack
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  • [QUOTE=kibbols;36428225]hey charlie, how about not leaving comments like this. i don't work with stuff like this. i work with computers and what's inside them, not with sounds.[/QUOTE] i cant leave them ... because they are really but really important LOOOL ... 5years old kid can replace sounds in EXPLORER Lol ... srry but its true ....
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  • I'm sorry kibbols but i'd have to agree with charlie on this one that it isn't hard to change sounds. Just go into and change sounds in cap resource folder, not that difficult. Then again, even if he does ask, a little explanation of how to do it would be ok, not start flaming, swearing or getting angry at people, ok (charlie). Orrila
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  • [QUOTE=CharlieX3;36429701]i cant leave them ... because they are really but really important LOOOL ... 5years old kid can replace sounds in EXPLORER Lol ... srry but its true ....[/QUOTE] i've had other stuff to worry about atm. so if i have to ask, don't call me stupid. it means i'm thinking about other things and don't have time to figure out which file is really the one the stargates are using. ok? btw any time somebody asks a question you reply with "its simple..." maybe not for that person. also you respond by calling them stupid. we don't like reading comments like this and if you think its funny, do it somewhere else.
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  • Trying your self and experimenting how it works is the best way to learn to do it for your self IMO!
  • Trial and error = the best way how to learn something ..... for example cooking xD
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  • [QUOTE=CharlieX3;36440496]Trial and error = the best way how to learn something ..... for example cooking xD[/QUOTE] Yeah.... That's not a very good [URL="http://wwwimage.cbsnews.com/CBS_Production_News/850/663/es_fires_1015_320x240.jpg"]example[/URL].
  • [img]http://i48.tinypic.com/2v0ygyd.jpg[/img] My Atlantis Screens made in e2 :) ... everything is working correctly :) What do you think ? :P
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  • [QUOTE=CharlieX3;36454278][img]http://i48.tinypic.com/2v0ygyd.jpg[/img] My Atlantis Screens made in e2 :) ... everything is working correctly :) What do you think ? :P[/QUOTE] Looks great - Love it How about a link to download :) Orrila
  • Its not finished ;) For now you can only see it on this server: 178.150.102.66:27015 I am nonstop on it xD so you can see me how i am working on it. And also this is the best server with CAP ... it includes many bug fixes that are not in cap ! So .... that's why i am playing on it.
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  • [QUOTE=CharlieX3;36455535]Its not finished ;) For now you can only see it on this server: 178.150.102.66:27015 I am nonstop on it xD so you can see me how i am working on it. And also this is the best server with CAP ... it includes many bug fixes that are not in cap ! So .... that's why i am playing on it.[/QUOTE] Do you know who owns the server, they may be able to upload bugfixes for SP. But yeah, screans sound great. Thanks Charlie Orrila
  • Yes it is. ;) And its the best server with CAP,wire and etc. what makes you happy :D Hey guys ... give me an idea what i have to create next :) It must be screen from Atlantis City! But say me which one :D because i have nothing to do ....
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  • [QUOTE=CharlieX3;36457646]Yes it is. ;) And its the best server with CAP,wire and etc. what makes you happy :D Hey guys ... give me an idea what i have to create next :) It must be screen from Atlantis City! But say me which one :D because i have nothing to do ....[/QUOTE] snip... fail on my part for not paying attention like usual
  • [QUOTE=pyrogod772;36458536]self destruct screen :P[/QUOTE] Already Done LoL ?? Dont you see it ?? ......
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  • [QUOTE=CharlieX3;36458687]Already Done LoL ?? Dont you see it ?? ......[/QUOTE] when will u release the e2
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  • [QUOTE=CharlieX3;36458687]Already Done LoL ?? Dont you see it ?? ......[/QUOTE] Hi Again @charliex3 well, you could download and install AISN sim on you computer. Link is [URL="http://aisnsim.com/index.html"]here[/URL]. It is a simulator for the stargate atlantis computer, it will show some cool screens which could give some ideas. Click on latest version now, get an account, get a key to intall, then install. there is one problem with the current AISN. On some computers (my laptop) it runs slowly due to having to use flashplayer or something, which slows it down but on there next release 4.0, they will fix this. Enjoy the program. One other thing, once you have done that, you could make the sgc computer screen. There is a good simulator for that so if you need it I'll post the download link for you. I know it isn't atlantis, but when you have done all atlantis screens you may want to. Hope this helps etc. @sbredan - read above, he said he isn't finished but you can access it on that server. Orrila P.S. what sort of great bug-fixes are on that server???
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  • [QUOTE=orrila;36459407]P.S. what sort of great bug-fixes are on that server???[/QUOTE]I will contact with Mijyuoon soon for get info about this "bug" fixes. I'm thing he "fixes" is something like... he think is bug, but it isn't bug... Anyway idk when i will have free time for gmod, so it will be probably not soon as you can think :D
  • [B]@AlexALX[/B] One example of wrong wire output: ZPM Active .... its declared as if its ZPM Depleted then its 0 and if ZPM have energy then its 1 ... and it should be if its Connected(Lighted Up) then its 1 if its disconnected then its 0 ... This is an example. and this is really important thing for my screens :D [B]@Orrila[/B] And I know what is AISNSim LoL ... because i am friend with its creator LOOOOOL ... and I think i am most updated man with AISNSim 4.0 :O [QUOTE=sdbrendan;36459401]when will u release the e2[/QUOTE] Like i sad they are not finished .... i want to make them PERFECT ... so i wont upload any version like v1 v2 v3 .... that's just annoying ...
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  • Cool, ok then, your lucky. I didn't know :) . But anyway, that might be usefull. How about a screen for the Stargate but an Atlantis version or; Atlantis life signs detector on console Atlantis ship detector that detects CAP ships. Well, again, most are in AISN, so you could just take a screen from that, then modify/simplify it so it is easier to make. Orrila
  • Avatar of AlexALX
  • [QUOTE=CharlieX3;36460775][B]@AlexALX[/B] One example of wrong wire output: ZPM Active .... its declared as if its ZPM Depleted then its 0 and if ZPM have energy then its 1 ... and it should be if its Connected(Lighted Up) then its 1 if its disconnected then its 0 ... This is an example. and this is really important thing for my screens :D[/QUOTE]Fine, that is bug, but this is all? I'm fixed that in few seconds... Anyway will wait for Mijyuoon and ask about other "fixes". Will see. ps atleast soon will come rev 263 of cap, but do not expect more. [editline]24th June 2012[/editline] Changelog for cap rev 263 for now is (note: [B]rev 263 isn't uploaded/finished yet![/B]): [QUOTE]Rev 263 changes: Fixed: - ZPM wire output "Active" now return 1 only when zpm connected and activated, also now when zpm is depleted it will return -1. - Removed "Draw ripple on the Eventhorizon" checkbox from visual settings (because it not work and not compatible with new eh texture *someone should make new texture for this effect*). - Fixed bug in slow dial (sg1/universe stargates), what broke target stargate if stop slow dial within 2 seconds after start. - Updated gmod13 support, now cap works again (still with much bugs). Note: you should install svn version of wiremod (with folder name "wire" or "wiremod"). - Some other small changes.[/QUOTE] Now i'm waiting for Mijyuoon... Damn, and where he goes when i need him... I hope he will be online today, because i havn't much free time.
  • Hah :D :D He sad that he wont be there today :D :D OMG :D :D ... And Alex i also found something other in Atlantis ZPM Hub ... If there are eg. 2 zpms Then if one have eg. 50% and another one have only 20% and if you add them into Hub ... then there's a really big magic because both ZPMs now have 50% >.< [QUOTE=orrila;36465141]Cool, ok then, your lucky. I didn't know :) . But anyway, that might be usefull. How about a screen for the Stargate but an Atlantis version or; Atlantis life signs detector on console Atlantis ship detector that detects CAP ships. Well, again, most are in AISN, so you could just take a screen from that, then modify/simplify it so it is easier to make. Orrila[/QUOTE] What design have to have that life signs detector ??? ...... none, so it will look ugly Ship Detector is not possible to make ... And about that aisn screens ... i cant take them lol ... i have to write wholy new code of design (like ZPM Screen) ... and idk ... Stargate Atlantis Screen :O .... that code will have 1000+ lines of code xD ..... CHALLANGE ACCEPTED xD
  • Use this screens for destiny consoles?: [url]http://www.youtube.com/watch?v=De6ZQMVS2Ec[/url] [url]http://www.youtube.com/watch?v=FCCCTZXHSwU[/url] [url]http://www.youtube.com/watch?v=XbM44rKJBtU[/url]
  • [QUOTE=Dexynboy;36467355]Use this screens for destiny consoles?: [url]http://www.youtube.com/watch?v=De6ZQMVS2Ec[/url] [url]http://www.youtube.com/watch?v=FCCCTZXHSwU[/url] [url]http://www.youtube.com/watch?v=XbM44rKJBtU[/url][/QUOTE] Nice :) Where did you get them O.o ? :D :D
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  • [B]Rev 263 changes: Fixed:[/B] - ZPM wire output "Active" now return 1 only when zpm connected and activated, also now when zpm is depleted it will return -1. - Removed "Draw ripple on the Eventhorizon" checkbox from visual settings (because it not work and not compatible with new eh texture *someone should make new texture for this effect*). - Fixed bug in slow dial (sg1/universe stargates), what broke target stargate if stop slow dial within 2 seconds after start. - Updated gmod13 support, now cap works again (still with much bugs). [B]Note:[/B] you should install svn version of wiremod (with folder name "wire" or "wiremod"). - CAP Doors wire input "Lockdown" not working. - Some other small changes.
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  • Uhm, not entirely CAP related but.. has there ever been a stargateish prop pack that you could use with PAC2(Helmets, goggles, Zats, etc etc)? Or a military prop pack for that matter? Or heck, even a player model of an SGC/Atlantis/destiny soldier would do
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  • Kind of a bug, if you're in the mood for fixing. At least I think it's a bug. There's an option in the menu to force gatespawned gates to require energy... but you can't attach them to nodes in Environments or SB3... is this purposeful or can it be fixed?
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  • [QUOTE=kernalk;36469887]Kind of a bug, if you're in the mood for fixing. At least I think it's a bug. There's an option in the menu to force gatespawned gates to require energy... but you can't attach them to nodes in Environments or SB3... is this purposeful or can it be fixed?[/QUOTE] i dont know if this a bug or not, but its impossable to do anything to gatespawner stuff (eg:physgun, wire, linking, no tools on it
  • Avatar of AlexALX
  • [QUOTE=kernalk;36469887]Kind of a bug, if you're in the mood for fixing. At least I think it's a bug. There's an option in the menu to force gatespawned gates to require energy... but you can't attach them to nodes in Environments or SB3... is this purposeful or can it be fixed?[/QUOTE]It should work. Idk, at least for me on my server i can attach notes to gates (maybe its admin-only?). Try do this on my server: 109.86.27.31:28015, if you can do this on my server, then probably its conflictin addons or your client-side problem. Also people who playion on my server please test this thing and answer here... Anyway if it not work on my server, then probably this is gmod protection - players can't touch world props/entities etc.