• Stargate Carter Addon Pack
    4,521 replies, posted
  • Avatar of orrila
  • Cannot you use models from things like stargate the last stand and other stargate games. Also, why did you get rid of the hatak and Auroura ships. And, could you post a tutorial on how the achen defence system works. I use wire every time and it never seems to start up. I was also wondering how to aim the asgard beam weapons. [QUOTE=Madman07;35442922]Probably no. If we would get models then yes. Otherwise no. Shield Core block only non HalfLife (and non CS) weapons and not always. I would have to dig trough custom physic engine code some day.[/QUOTE] I see some one put this post as dumb (it is not), i am new to Gmod, thought this addon was great, but want to know more and get answers.
  • [QUOTE=orrila;35451279]Cannot you use models from things like stargate the last stand and other stargate games. Also, why did you get rid of the hatak and Auroura ships. And, could you post a tutorial on how the achen defence system works. I use wire every time and it never seems to start up. I was also wondering how to aim the asgard beam weapons.[/QUOTE] Ever heard of copyrights? Artists' pride? Boba won't use anything he hasn't done himself... :x Oh and didn't he just say in the post above yours that they're not taking requests? And the ships... Well I don't know how many times they've said they won't bring them back BECAUSE THEY'RE TOO LARGE.
  • Avatar of orrila
  • Ok, I am new to CAP so i didn't really no any of that Because thier large stuff, never seen it anywhere. As for copyright, stargate the last stand is a mod for HL2. I sure that doesn't have copyright, but i spose if they don't want to, thery're not going to. Oh well. I mean, when their done with CAP, what will they do, just 'let it die' and do no more work on it. Take no offecne though as it it great. However it is the only good stargate game still around (apart from stargate pegasus chronicles and a few other mods), and there is so much left in stargate to add to the Pack. If you don't want to work on it, would you let other people as they might want to continue your work, or add to it. Also, it would be great to know if there is a way to get old versions of CAP. PLEASE REPLY, i went on the forum as every time i emailed a help service they take weeks to respond. [QUOTE=The Art of War;35452611]Ever heard of copyrights? Artists' pride? Boba won't use anything he hasn't done himself... :x Oh and didn't he just say in the post above yours that they're not taking requests? And the ships... Well I don't know how many times they've said they won't bring them back BECAUSE THEY'RE TOO LARGE.[/QUOTE]
  • Avatar of Boba Fett
  • Every thing that is in CAP gets a Copyright if its from another mod or pack without direct permission that can wave their copyright away we are doing a criminal act!
  • Avatar of orrila
  • Ok, then, didn't know about that, but is there a way to get old revisions of CAP. and will you let other people edit if you don't want to any more.[QUOTE=Boba Fett;35453130]Every thing that is in CAP gets a Copyright if its from another mod or pack without direct permission that can wave their copyright away we are doing a criminal act![/QUOTE] Also wondering, is anyone working on Replicator, McKay and SG-Mod packs.
  • [QUOTE=orrila;35453160]Ok, then, didn't know about that, but is there a way to get old revisions of CAP. and will you let other people edit if you don't want to any more. Also wondering, is anyone working on Replicator, McKay and SG-Mod packs.[/QUOTE] Redownload and choose any revision you want with Tortoise SVN? [QUOTE=sdbrendan;35464918]Could someone make a wraith stunner from Atlantis that would be great[/QUOTE] Sorry I'm busy at the moment and it is "broke" because the old staff_pulse from aVoN's is not included in CAP anymore and the stun entity instantly kills things if based on the new energy_pulse (And yes I tried the damage block model)
  • Avatar of orrila
  • Alright then, how do i redownload and choose a revision [QUOTE=The Art of War;35466559]Redownload and choose any revision you want with Tortoise SVN? Sorry I'm busy at the moment and it is "broke" because the old staff_pulse from aVoN's is not included in CAP anymore and the stun entity instantly kills things if based on the new energy_pulse (And yes I tried the damage block model)[/QUOTE]
  • Avatar of orrila
  • Nevermind, found how to redownload. Still wondering if mckay, replicator and SG mod packs are being worked on still. Edited, Go to next pg for next post.
  • Avatar of Madman07
  • Most stuff from McKay Pack and from SG mod are already included. Just replicators left to be here.
  • Avatar of orrila
  • Ok then (there are some sgmod sweps that aren't in CAP), well are you going to add in the replicators, you said nothing new, but then its already made. Of course, as i learnt above, copyright comes in, but didn't you make it so that you can use it, or are you not going to add it in. Will you add in any more NPC's from those packs, i know you said no requests and nothing new, but its not a request, I'm only asking if you will, and like with sg-mod sweps, the NPC's are already there, or does copyright muck it up. Also, is there a list of the stuff that was erased in previous versions of cap, apart from ships. [QUOTE=Madman07;35468035]Most stuff from McKay Pack and from SG mod are already included. Just replicators left to be here.[/QUOTE]
  • Avatar of Madman07
  • If you adking for doing somethign then it's a request -.- Like I said, there is no plans of adding replicators right now.
  • [QUOTE=sdbrendan;35468460]Could someone make the wraith stun gun that was used in SGA[/QUOTE] -.- Can you read? [QUOTE=The Art of War;35466559] Sorry I'm busy at the moment and it is "broke" because the old staff_pulse from aVoN's is not included in CAP anymore and the stun entity instantly kills things if based on the new energy_pulse (And yes I tried the damage block model)[/QUOTE]
  • Avatar of orrila
  • Ok, is replicators still on SVN [QUOTE=Madman07;35468436]If you adking for doing somethign then it's a request -.- Like I said, there is no plans of adding replicators right now.[/QUOTE]
  • Avatar of AlexALX
  • [B]Rev 211 Changes:[/B] [B]Added:[/B] - Stargate with Group System merged with Carter Addon Pack. [B]Fixed:[/B] - SGC/Asuran Hub displaying 3 zpms in windows, but there is only one. - Fixed description of SGC/Asuran Hub in information window (now name is correct, not "SGA Hub" everywhere). - Fixed wire output "Ring Rotation" is getting "0" before universe gate stop rotation (from SG Group System addon). [B]Please note:[/B] if you want know what is "Stargate with Group System" addon, then go here - [url]http://facepunch.com/threads/1163292[/url] Now it included in CAP.
  • Avatar of Lantian
  • [QUOTE=AlexALX;35469056][B]Rev 211 Changes:[/B] [B]Added:[/B] - Stargate with Group System merged with Carter Addon Pack. [B]Fixed:[/B] - SGC/Asuran Hub displaying 3 zpms in windows, but there is only one. - Fixed description of SGC/Asuran Hub in information window (now name is correct, not "SGA Hub" everywhere). - Fixed wire output "Ring Rotation" is getting "0" before universe gate stop rotation (from SG Group System addon). [B]Please note:[/B] if you want know what is "Stargate with Group System" addon, then go here - [url]http://facepunch.com/threads/1163292[/url] Now it included in CAP.[/QUOTE] Finaly now everyone can enjoy the benifits of a group system :D nice update good job :)
  • Avatar of Boba Fett
  • Yep People we've now merged with Group System and have Alex as new member in to CAP! Welcome Alex!
  • Avatar of remy561
  • [QUOTE=AlexALX;35469056][B]Rev 211 Changes:[/B] [B]Added:[/B] - Stargate with Group System merged with Carter Addon Pack. [B]Fixed:[/B] - SGC/Asuran Hub displaying 3 zpms in windows, but there is only one. - Fixed description of SGC/Asuran Hub in information window (now name is correct, not "SGA Hub" everywhere). - Fixed wire output "Ring Rotation" is getting "0" before universe gate stop rotation (from SG Group System addon). [B]Please note:[/B] if you want know what is "Stargate with Group System" addon, then go here - [url]http://facepunch.com/threads/1163292[/url] Now it included in CAP.[/QUOTE] Yay!
  • Avatar of orrila
  • Ok, is replicators still on SVN [QUOTE=Madman07;35468436]If you adking for doing somethign then it's a request -.- Like I said, there is no plans of adding replicators right now.[/QUOTE] Now Cap and Groups have joined, does that mean i only need to download cap, and not worry about downloading sg with groups.
  • Avatar of Boba Fett
  • Rev212 Fixed: - Fixed linux server loading errors after merge with SG Group System - Fixed some Dutch Translation Bugs - Fixed Darkness of the Event Horizon
  • Avatar of remy561
  • [QUOTE=Boba Fett;35470590]Rev212 Fixed: - Fixed linux server loading errors after merge with SG Group System - Fixed some Dutch Translation Bugs - Fixed Darkness of the Event Horizon[/QUOTE] Thanks for fixing my ugly translation! :D Not that anybody uses it though. :P At least I hate playing games in Dutch.
  • Avatar of Woogoo
  • Yes! GS and CAP at once. Problem is (for me) at evey update i have to delete and repaste the updated files is there any better way to do that? Also i would like to report that Stargates wont transport stuff with so many parts, I dont know if this is from CAP, the servers outdated version, or Source Engine in GMOD. if that has been fixed ill tell the server owner to update. EDIT: I tested this in single player and it still didnt work so its not outdated problem
  • Avatar of Woogoo
  • [QUOTE=Boba Fett;35472995]@Woogoo just use the Update function of SVN![/QUOTE] I know that but cap has 2 folders so i cant do it when its still in my addons folder
  • Avatar of Iziraider
  • [QUOTE=Woogoo;35473147]I know that but cap has 2 folders so i cant do it when its still in my addons folder[/QUOTE] Why not? Updating should also work on subfolders separately.
  • Avatar of Boba Fett
  • [QUOTE=Woogoo;35473147]I know that but cap has 2 folders so i cant do it when its still in my addons folder[/QUOTE] You can just put the main svn folder in your addons folder from cap than just select both cap and cap_resources -> right click -> Update that's how I update FYI
  • Avatar of Woogoo
  • [QUOTE=Boba Fett;35473902]You can just put the main svn folder in your addons folder from cap than just select both cap and cap_resources -> right click -> Update that's how I update FYI[/QUOTE] Ok ill try that Update: Works, thanks! [editline]7th April 2012[/editline] [QUOTE=Iziraider;35473580]Why not? Updating should also work on subfolders separately.[/QUOTE] because it didnt have the .svn folder in the next up file, but it does now [editline]7th April 2012[/editline] [QUOTE=orrila;35438142]will try that [editline]5th April 2012[/editline] Tried it and, it did still not work. SGA gates still have no chevrons, and SG1 gates still spawn with no ring that moves around. Are there any conflicting addons i might have, do you know what the conflicting addons are.[/QUOTE] I had this problem too turns out it was glitching with ResourceDistribution2 and LifeSupport2 I got RD3 LS3 and the whole CAF pack and it fixed it [URL="http://steamcommunity.com/profiles/76561198041296804/screenshot/632988191211050051"]http://steamcommunity.com/profiles/76561198041296804/screenshot/632988191211050051[/URL]