• Dr.Magnuson's Time grenade
    115 replies, posted
  • Avatar of Sakarias88
  • [URL=http://img3.imageshack.us/my.php?image=timegrenade.jpg][IMG]http://img3.imageshack.us/img3/7470/timegrenade.jpg[/IMG][/URL] Here is Dr.Magnussons time grenade. Dr.Magnusson wished to invent something new that would be more useful to Gordon than the Quantum storage device Kleiner invented. Dr.Magnusson created a grenade with some powerful features. Here is some pics. Rewinding time [URL=http://img3.imageshack.us/my.php?image=gmconstruct0020.jpg][IMG]http://img3.imageshack.us/img3/509/gmconstruct0020.jpg[/IMG][/URL] Grenade effects [URL=http://img25.imageshack.us/my.php?image=gmconstruct0007.jpg][IMG]http://img25.imageshack.us/img25/4990/gmconstruct0007.jpg[/IMG][/URL] Here is also a video. [media]http://www.youtube.com/watch?v=hBt5plIgB00[/media] Instructions. [b]Primary fire:[/b] Will throw a time grenade. If you are too close to the grenade it will freeze you which means that you can't move or use any weapons. The grenade will slow down time and physics and kill any NPC and freeze them. It will only take half of a players health which means that you can't kill a player with it. [b]Secondary fire:[/b] Slow down time and physics on a single object. It will also harm NPC's but i don't recommend you to use it as a weapon because it doesn't cause much damage. [b]Reload:[/b]Will "Rewind time". By rewinding time you will gain lost health and you will also be moved to a position you where you were. How long you go back in time depends on for how long you hold the reload button. It will only rewind time for the player and not everyone on the whole map. You can't switch from another weapon and then to the time grenade and rewind time. You will need to have it equipped. [b]Admin only[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=63803][img]http://www.garrysmod.org/img/?t=dll&id=63803[/img][/url]
  • Avatar of Nev
  • You always make these little entities and sweps that turn out to be very awesome.
  • Avatar of SYLUX1992
  • Yet another awesome release from Sakarias, very nice! Looks very practical in close combat. The rewind seems a bit fast though.( By the way, is this the time bomb I was talking about in my request thread about a time bomb?)
  • Avatar of Sakarias88
  • [QUOTE=SYLUX1992;13984151]Yet another awesome release from Sakarias, very nice! Looks very practical in close combat. The rewind seems a bit fast though.( By the way, is this the time bomb you were talking about in my request thread about a time bomb?)[/QUOTE] Err... I don't remember anything about a timebomb. Please refresh my memory. But the time grenade does exactly what you requested in this thread. [url]http://www.facepunch.com/showthread.php?t=671390[/url]. PS: I did your request by mistake :P
  • Avatar of Flaming Neko
  • [QUOTE=xXParanoidXx;13985467]Wow good job Sakarias. you've got my download as usual. btw what's the song name?[/QUOTE] Read the credits.
  • Avatar of Lambda 217
  • I was expecting a troll thread with the Vanilla HL2 grenade that exploded on a timer :S
  • Avatar of Sakarias88
  • [QUOTE=xXParanoidXx;13985467]Wow good job Sakarias. you've got my download as usual. btw what's the song name?[/QUOTE] Bass kleph-bump uglies. It's awesome ^^
  • Avatar of Lambda 217
  • The secondary fire makes me feel awesome, some huge prop is falling on me and I just stick out my hand, and it slows to a halt seconds before it hits me and I just walk away from it and as soon as I am out from under it it falls.
  • Avatar of not ryan
  • Awesome. Quick question though: Does it prevent players from killing themselves? And if not, can you make it so it does?
  • Avatar of Sakarias88
  • [QUOTE=not ryan;13986942]Awesome. Quick question though: Does it prevent players from killing themselves? And if not, can you make it so it does?[/QUOTE] Well the only way out is to type kill in console. Do you mean that they shouldn't even be able to use the kill command?
  • Avatar of Sakarias88
  • [QUOTE=solid_jake;13990462]Ironic. Dr.Magnusson's grenade and Dr. Kleiner waS USING IT![/QUOTE] They have to test it before they give it to Gordon don't they? Otherwise we might get a black mesa deja vu (Gordon touches something and everything explodes and everyone die).
  • Avatar of Oracle
  • I'd love too see another source, I cannot download anything over 1mb of garry'smod.org alternativly fpsbanana.com is popular for lots of games it wouldn't go un-noticed nor un-appreciated
  • Avatar of not ryan
  • [QUOTE=Sakarias88;13989714]Well the only way out is to type kill in console. Do you mean that they shouldn't even be able to use the kill command?[/QUOTE] Yes. My friends usually just do that to get out of traps and such on my server...
  • [QUOTE=Sakarias88;13991136]They have to test it before they give it to Gordon don't they? Otherwise we might get a black mesa deja vu (Gordon touches something and everything explodes and everyone die).[/QUOTE] But then technically, the grenade could rewind time and stop him from touching it?
  • Avatar of Sakarias88
  • [QUOTE=raybloke545;13996704]Just asking but can this be used for Combines in Half Life 2 Roleplay?[/QUOTE] Use it as you wish.
  • Avatar of aVoN
  • Really nice SWEP, but horrible code: [lua]function EFFECT:Init( data ) self.Position = data:GetOrigin() local emitter = ParticleEmitter( self.Position ) local emittersed = ParticleEmitter( self.Position ) for i=1,20 do local particle = emitter:Add( "Effects/strider_pinch_dudv", self.Position + Vector( math.random( -20, 20 ),math.random( -20, 20 ),math.random( 0, 90 )) ) particle:SetVelocity( Vector( 0, 0, 0)) particle:SetDieTime(2) particle:SetStartAlpha(255) particle:SetEndAlpha(255) particle:SetStartSize(math.random( 10, 50 )) particle:SetEndSize(0) particle:SetRoll( math.Rand( -10,10 ) ) particle:SetRollDelta(math.Rand( -2, 2 )) particle:SetColor( 0, 0, 0) emitter:Finish() end end[/lua]
  • Avatar of Sakarias88
  • [QUOTE=aVoN;13997785]Really nice SWEP, but horrible code:[/QUOTE] Mhm... yes, atleast it works. Any suggestions how to improve? I'm not really good at effects.
  • Avatar of not ryan
  • Hate to ask again, but could I please get a part of a script that I can add to this that prevents the kill command from being used?
  • Avatar of Sakarias88
  • [QUOTE=not ryan;13998072]Hate to ask again, but could I please get a part of a script that I can add to this that prevents the kill command from being used?[/QUOTE] It could be tricky. I'm not sure if it's possible but I think it is. Maybe there is some kind of hook that could be used for it. You can also ask aVoN, he have more lua experience than anyone else on this forum.
  • Avatar of Sakarias88
  • [QUOTE=Altair13;13999003]This was cool enough, I had to submit it as news to garrysmod.com.[/QUOTE] So you are the one who did it (thanks). :) I tried to submit it to but I guess it got rejected.