• SCars
    1,870 replies, posted
  • Avatar of Sakarias88
  • [img]http://i.imgur.com/Q3UdE.jpg[/img] [h2]About[/h2] Don't like normal hl2 vehicles? Then this addon is for you! With SCars you can customize your car in almost any way you want. Everything from paintjob and handling to suspension height. [b]Didn't like version 1.3?[/b] Then give version 2.0 a try! Pretty much everything was remade from scratch. [b]SCars 2.0[/b] [media]http://www.youtube.com/watch?v=3MFCw_Bxrto[/media] [b]Old SCars[/b] [media]http://www.youtube.com/watch?v=2nYVgiudPqA[/media] [b]Misc Pics[/b] [img]http://i39.tinypic.com/231cwj.jpg[/img] [img]http://i41.tinypic.com/292mkco.jpg[/img] [h2]Controls:[/h2] [b][i]USE:[/i][/b] Enter or leave the SCar. [b][i]WASD:[/i][/b] Moving. [b][i]SPRINT:[/i][/b] Turbo. [b][i]PRIMARY FIRE + A or S or D or W:[/i][/b] Use hydraulics separately on the wheels. [b][i]SECONDARY FIRE:[/i][/b] Toggle the hydraulics. [b][i]JUMP:[/i][/b] Handbrake. [b][i]Walk(Move slowly):[/i][/b] Change seat. [b][i]JUMP + W:[/i][/b] Rev engine. [b][i]W + S:[/i][/b] Burnout. Want more informations about the controls or change them? You can do it here. [img]http://i40.tinypic.com/2jahwnd.jpg[/img] [h2]Instructions:[/h2] [b]User[/b] You should find all the instructions you need in the download. Just go to "..\Steam\steamapps\YOUR USER NAME\garrysmod\garrysmod\addons\SCars\User Instructions". The instructions i have supplied is not enough? Feel free to send me a PM and i will answer your question as soon as i can. Will also post your question here on the thread. [b]Developer[/b] You want to add your own stuff to SCars? Just go to "..\Steam\steamapps\YOUR USER NAME\garrysmod\garrysmod\addons\SCars\Developer Tutorials". Hopefully you will find the instructions you need there. If not feel free to send me a PM and i will answer it whenever i have time. [h2]FAQ[/h2] [b]How do I turn the police lights on?[/b] There is a key called "special key". It's B by default and it's just an extra key some cars uses. Police cars use it to turn the sirens on and off while the DeLorean uses it for both toggling hovermode and time travel. [b]How does the DeLorean work?[/b] There is a key called "special key". It's B by default and it's just an extra key some cars uses. If you press the special key while holding W at the same time you will start the time travelling function. If you just press the special key while not pressing any other keys you will toggle hover mode. [b]How do I open the car editor?[/b] Go to the Utilities tab. Locate the SCar category and press on SCar Editor. A button should appear. Press it to open the editor. [h2]Download[/h2] You must be logged into steam in your web browser in order to be able to view these links. [b]Slim:[/b] Only the stuff you really need. 3 Cars Steam Workshop: [url]steamcommunity.com/sharedfiles/filedetails/?id=104483020[/url] [b]Basic:[/b] The cars from 1.3. 25 cars (YOU STILL NEED SLIM) Steam Workshop: [url]steamcommunity.com/sharedfiles/filedetails/?id=104487316[/url] [b]Extra:[/b] More exclusive cars. 27 more cars (YOU STILL NEED SLIM) Steam Workshop: [url]steamcommunity.com/sharedfiles/filedetails/?id=104492363[/url] [b]User Instructions & Developer Tutorials[/b] Gamefront: [url]http://filesmelt.com/dl/Saved_SCar_content.zip[/url] Like this? Feel free to give a tip. [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QQG9HAPRH65AU][img]https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif[/img][/url] [h2]Credits[/h2] Sakarias88 - Scripting TiggoRech (lots of models) Kazzim - Ideas and beta testing ( ^_^)/¨ - Ideas and beta testing Mr.Bix - Beta testing Splayn - Car Models Mihara - Skin switcher stool Karmah - New/fixed car models Griba - New/fixed car models Overv - menu help Thunder Skunk & Cookie - Vigilante 8 cars ApwnInTheDark - ripping & converting boarderlands bus. Sgt.Sgt - Ported GTA Models alexojm Gas station model Kirbyguy222 the ilcar Ace00731and Nirrti the DeLorean All the other beta testers.
  • Video looks really cool, gonna test this now. Someone make a gmod.com news post :D
  • Avatar of Matsilagi
  • Finally! A bit of NFS spirit in an FPS game. This will be great in an online match. And good for some roleplays. This will be in gmod.com, shortly...
  • Avatar of Elements
  • So much for the Helicopter being your last project huh? Glad you didn't stop =D
  • Avatar of Matsilagi
  • Machinimas coming about NFS... I hear that, helicopters, chases, planes and DESTRUCTION!
  • Avatar of The Spie
  • [QUOTE=Matsilagi;19840997]Machinimas coming about NFS... I hear that, helicopters, chases, planes and DESTRUCTION![/QUOTE] If only someone could make an NFS MW, Spirit, etc. Game mode. we use these cars, there are maps from the need for speed games with citizen vehicles, and cops to make blockades and like 5 cops chasing you and 10 other cops flanking. Paradise, huh? :2bong:
  • Avatar of xemit
  • Those cars are fucking awesome. I think that the only type of vehicle left for you is a boat.
  • Avatar of alexojm
  • This deserves a gamemode NFSG ( need/for/speed/gmod ) And once again you and your epic creation have made my day keep up the great work man.
  • Avatar of Hakita
  • You've done it again, Saka-man. You have once again proven to be worthy of your Throne on top of the G-Olypmos.
  • Avatar of Ice05
  • [QUOTE=AlfieGroove;19842924]Is there a base for everyone to add their own cars to?[/QUOTE] Haven't looked trought the code yet,but there should be... Maybe....
  • Avatar of Sakarias88
  • [QUOTE=AlfieGroove;19842924]Is there a base for everyone to add their own cars to?[/QUOTE] Well sort of. You will find this in the ENT:Initialize() function. [code] //MODEL local CARMODEL = "models/Splayn/belair.mdl" local TIREMODEL = "models/Splayn/belair_wheel.mdl" local SEATMODEL = "models/nova/airboat_seat.mdl" //POSITIONS local SEATPOS1 = ( self.Entity:GetForward() * 17 ) + ( self.Entity:GetRight() * -19 ) + ( self.Entity:GetUp() * 20 ) local SEATPOS2 = ( self.Entity:GetForward() * 17 ) + ( self.Entity:GetRight() * 19 ) + ( self.Entity:GetUp() * 20 ) local SEATPOS3 = ( self.Entity:GetForward() * -18 ) + ( self.Entity:GetUp() * 20 ) local SEATPOS4 = ( self.Entity:GetForward() * -18 ) + ( self.Entity:GetRight() * -19 ) + ( self.Entity:GetUp() * 20 ) local SEATPOS5 = ( self.Entity:GetForward() * -18 ) + ( self.Entity:GetRight() * 19 ) + ( self.Entity:GetUp() * 20 ) local FLwheel = ( self.Entity:GetForward() * 81 ) + ( self.Entity:GetRight() * -35 ) + ( self.Entity:GetUp() * 7 ) local FRwheel = ( self.Entity:GetForward() * 81 ) + ( self.Entity:GetRight() * 35 ) + ( self.Entity:GetUp() * 7 ) local RLwheel = ( self.Entity:GetForward() * -52 ) + ( self.Entity:GetRight() * -35 ) + ( self.Entity:GetUp() * 10 ) local RRwheel = ( self.Entity:GetForward() * -52 ) + ( self.Entity:GetRight() * 35 ) + ( self.Entity:GetUp() * 10 ) local FLlight = ( self.Entity:GetForward() * 117 ) + ( self.Entity:GetRight() * 35 ) + ( self.Entity:GetUp() * 26 ) local FRlight = ( self.Entity:GetForward() * 117 ) + ( self.Entity:GetRight() * -35 ) + ( self.Entity:GetUp() * 26 ) local RLlight = ( self.Entity:GetForward() * -115 ) + ( self.Entity:GetRight() * 32 ) + ( self.Entity:GetUp() * 32 ) local RRlight = ( self.Entity:GetForward() * -115 ) + ( self.Entity:GetRight() * -32 ) + ( self.Entity:GetUp() * 32 ) local EFFECTPOS = ( self.Entity:GetForward() * 87 ) + ( self.Entity:GetUp() * 40 ) local EXHAUSTPOS = ( self.Entity:GetForward() * -115 ) + ( self.Entity:GetRight() * 37.5 ) + ( self.Entity:GetUp() * 15 )[/code] You just have to change the models and set the positions on everything and you got a new SCar. There is also a commented line in the tuner stool (line 174) you should uncomment if you are trying to make your own SCar. Whenever you use the tuner stool on a SCar it will print out the local position in the console. Getting all the positions right can be time consuming. X = GetForward Y = GetRight Z = GetUp Please note that all models won't work with the script. It only works if the models are turned the right way. It's hard to explain but basically the front of the car really needs to be the front of the model which is not always the case on third party models.
  • My dream of good handling cars in Gmod has finally been completed.
  • Avatar of Sakarias88
  • [QUOTE=DaKakis;19843800]how do i disable that pepole download scars files from the server[/QUOTE] You will have to remove resource.AddFile in all files (and that's a lot).
  • Avatar of coolrider102
  • How does re-fueling work? is there a way for the Admin to force fuel consumption on for RP Servers?
  • Avatar of zupadupazupadud
  • This is just awsome. The only problem is that sometimes the wheels are collideing in the ground. Is there a way to fix that?
  • Avatar of Sakarias88
  • [QUOTE=coolrider102;19844967]How does re-fueling work? is there a way for the Admin to force fuel consumption on for RP Servers?[/QUOTE] Yes. Fuel consumption is on by default. Admins can allow or disallow people to disable the fuel consumption. [QUOTE=zupadupazupadude;19845074]This is just awsome. The only problem is that sometimes the wheels are collideing in the ground. Is there a way to fix that?[/QUOTE] Yep, change the suspension softness. Increase it with about 1 - 3.
  • Avatar of Kung Fu Jew
  • I think you deserve a user title "Magic Fingers" or something. This is amazing. What's next, Sakarias?
  • Avatar of Sakarias88
  • [QUOTE=Profanwolf;19845328]The wheels keep sinking in :frown: Only the junker ones don't.[/QUOTE] Sinking through the map? The hitboxes on some wheels aren't very good which results in that the wheels sink through the ground at high speeds. I decided to keep all the wheels even the ones with the defect hit boxes since you can always change the wheels.