• Tiramisu: Open Source Roleplay
    669 replies, posted
  • Avatar of DrRehse
  • You should add a list of communities who plan to, or are using this right now.
  • Avatar of HobomasterXXX
  • [QUOTE=chuck14;29309830]Have you fixed the business tab yet?[/QUOTE] It seems fully functional, last time I checked.
  • Avatar of Fluffy [<3]
  • Most of it works great, however there's an odd bug, some of the players are getting. The chat bar doesn't ever update making it impossible for them to use and written communication. I'm thinking this is an addon conflict? Anyone have any suggestions?
  • Strange, I attempted to give a rank some buygroups, and it still said he couldn't access the business tab. Time to investigate. [editline]20th April 2011[/editline] Alright, it works now, but the entire menu is empty :|
  • Avatar of Hugabuga
  • This is nice and it's epic that it's actively coded. Great job and I'm downloading it now.
  • is there a knock out mod, such as if player gets hurt play will rp_passout also zipties seem to not work well, it says tieing down, but player can still use weapons out. also is there an rp_patdown? i could be missing it or its just not there :P thanks other then that i say this is one of the best scripts out there i love the player editor and the easy to code scheme like cakescript
  • People can have weapons out when ziptied but can't use them I believe. And the rest of those things can be RPed.
  • Avatar of HobomasterXXX
  • [QUOTE=chuck14;29318128]Strange, I attempted to give a rank some buygroups, and it still said he couldn't access the business tab. Time to investigate. [editline]20th April 2011[/editline] Alright, it works now, but the entire menu is empty :|[/QUOTE] Are your items set to the buygroups you gave the rank? EDIT: Also, it's worth noting that maps with capital letters in their names screw up the door ownership system completely. Make sure your maps are in all lowercase.
  • Avatar of Loriborn
  • Shut up, this is literally one of the most beautiful RP gamemodes I have seen in my entire life. And the fact that it is open source and free, unlike so many other, less well done gamemodes, makes Tiramisu fucking amazing. I've been running this on a server with my friends, and its beautiful. And it's an Italian cake. Who doesn't love an Italian cake?
  • I fixed the buygroups crap, it was just the Hl2 Theme [editline]21st April 2011[/editline] [QUOTE=King Flawless;29331747]Its a shame with will become obsolete when RTM's new RP gamemode is done[/QUOTE] I hope to god your trolling about RTM finishing his gamemode.
  • Avatar of Dr. Horse
  • Dumb question, but i am relatively new to this whole thing. I modified an existing schema and dropped it in the schema folder. How do i change schemas? Also, what is the name of the file that designates the default inventory. I would like to add physguns and toolguns to the list.
  • Avatar of HobomasterXXX
  • [QUOTE=Dr. Horse;29344660]Dumb question, but i am relatively new to this whole thing. I modified an existing schema and dropped it in the schema folder. How do i change schemas? Also, what is the name of the file that designates the default inventory. I would like to add physguns and toolguns to the list.[/QUOTE] I'm pretty sure all of that can be done by editing the configuration.lua in the gamemode's files.
  • Avatar of Mop
  • Navigate to garrysmod/gamemodes/tiramisu/gamemode/configuration.lua Change [lua]CAKE.ConVars[ "Default_Gravgun" ] = "1"; -- Are players banned from the gravity gun when they first start. CAKE.ConVars[ "Default_Physgun" ] = "1"; -- Are players banned from the physics gun when they first start. CAKE.ConVars[ "Schema" ] = "srp"; -- What folder is schema data being loaded from?[/lua] to the values you want.
  • Avatar of Usernameztaken
  • Any POPULATED servers up and running this? I've been itching to play this with someone for quite some time...
  • Avatar of HobomasterXXX
  • [QUOTE=Usernameztaken;29349487]Any POPULATED servers up and running this? I've been itching to play this with someone for quite some time...[/QUOTE] Mine will be within a few days, if all goes to plan. I'll drop a link in this thread when it's all good to go.
  • Avatar of SlayerFin
  • [QUOTE=arleitiss;29360732]is there any way to add jobs?[/QUOTE] No, this is not DarkRP. But you can add ranks to pre-made groups and factions.
  • Avatar of Moja
  • Anyone plan on making a plugin that makes businesses work without checking for groups and factions?
  • Avatar of Mop
  • [QUOTE=SlayerFin;29362180]No, this is not DarkRP. But you can add ranks to pre-made groups and factions.[/QUOTE] So you're saying you can't add factions... What did I do then :3
  • Avatar of SlayerFin
  • [QUOTE=Mop;29367074]So you're saying you can't add factions... What did I do then :3[/QUOTE] Jobs and factions are different thing. I just said that you can add ranks to pre-made faction (Made into the lua, not in-game)
  • Avatar of Stevec
  • [QUOTE=Jocken300;29248913][url]https://github.com/kamaitama/Tiramisu/wiki[/url][/QUOTE] [editline]23rd April 2011[/editline] [QUOTE=Ste@mpunk;29375222]I need a list of commands.[/QUOTE] Here.
  • Avatar of jwoodlul
  • Did any of you actually get the business tab to work and if so, how did you get it to work? I have messed around with cakescriptg2 and everything works correctly on that gamemode and tiramisu shouldn't be any more difficult than that. IMO what would make tiramisu even better is if you could implement a commands/flagging tab or menu like on CakescriptG2 so people can select what flag / faction they want to be a lot easier. I'm looking at switching to a new RP gamemode I like Tiramisu but some things are still missing and or not working 100% correctly. I might just run CakescriptG2 for awhile. If anyone can get the Tiramisu business tab to work correctly and implement a flagging tab so people could pick their flag/faction easy I would make it worth your time and give you a free server (valve game of your choice) on a dedicated server in a data center. I don't have the time to code that is why I'm willing to make it worth your time.
  • Avatar of Loriborn
  • Okay, well, I made my own schema, and food isn't working at all. In fact, no edibles are. I looked through the global, spawned a health_vial, and even that won't heal me. When in my inventory, I choose "use" and all it does is drop again. I have attempted to fix this using different types of codes for health regeneration, and none work. [code] ITEM.Name = "Bananas"; ITEM.Class = "banana"; ITEM.Description = "Some girls like to pleasure themselves with these delicious fruits."; ITEM.Model = "models/props/cs_italy/bananna_bunch.mdl"; ITEM.Purchaseable = true; ITEM.Price = 3; ITEM.ItemGroup = 3; function ITEM:Drop(ply) end function ITEM:Pickup(ply) self:Remove(); end function ITEM:OnUse(ply) if(ply:Health( ) > 100)then pl:PrintMessage(3, "You cannot be healed any futher!") return false end pl:SetHealth( math.Clamp( ply:Health() + 10, 0, 130 ) ); self:SetAmount(self:GetAmount() - 1) return true end [/code] This is the current code I use for bananas. From what I see, I think the error might not be in my schema. And if it is in my schema, it isn't in the item's lua themselves. Can anyone help me get this food to work?