• Vein
    1,001 replies, posted
  • [QUOTE=Antinoob8888;35662807]It's exactly named vein. [editline]21st April 2012[/editline] So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder. *Edit* Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen: [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) etc. Help anyone?[/QUOTE] [QUOTE=Psycho8x8;35373353] attempt to call field 'Think' (a nil value)(Hook: Think)[/QUOTE] yeah brah me too
  • [QUOTE=Disseminate;35663936]You extracted the modules and navmeshes right[/QUOTE] Can you explain what we have to do to fix it? I don't know what you mean.
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  • Disseminate, you know those status icons? Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired :smile:
  • [QUOTE=Antinoob8888;35662807]It's exactly named vein. [editline]21st April 2012[/editline] So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder. *Edit* Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen: [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think) etc. Help anyone?[/QUOTE] I'm also getting these same errors. Mounted Games: Half-Life 2, Counter-Strike and Left 4 Dead 1 Specs: Intel i5 750 HD 5850 Crossfired 16GB RAM Garrysmod 13 is on my SSD. Edit: Sorry, my stupidity got the best of me. I recently found out you had to install the MODULES in some sort of way. Is there any explanation on how to install the modules? Edit: I've placed the modules in "lua/includes/modules" and it worked since I went to page 2 of this thread. No errors ATM but I'm wondering how the controls work. Button mashing everything and nothing seems to pop up except for "c".
  • Avatar of disseminate
  • [QUOTE=GameAdict;35670432]Disseminate, you know those status icons? Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired :smile:[/QUOTE] I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly
  • Avatar of GameAdict
  • [QUOTE=Disseminate;35673691]I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly[/QUOTE] Toggleable HUD. Pops up at the press of a key :eng101: Also, would be awesome to finally figure out what's wrong with my placement of the modules by reading the guide :v:
  • Avatar of Johnny Guitar
  • [QUOTE=Disseminate;35673691]I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?) [editline]22nd April 2012[/editline] To everyone having issues installing it, I'll make a guide in the OP shortly[/QUOTE] You need a HUD, no matter how subtle you need a HUD for a gamemode like this.
  • [QUOTE=Johnny Guitar;35675243]You need a HUD, no matter how subtle you need a HUD for a gamemode like this.[/QUOTE] Not necessarily.
  • Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks. Edit: I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.
  • [QUOTE=Remscar;35679220]Not necessarily.[/QUOTE] A HUD isn't mandatory but without one the gamemode becomes needlessly complicated and you get all the newbies asking what the fuck is goin on because they're exhausted/infected/bleeding/out of ammo/whatever and there's no HUD indicator. Basically, a HUD is mandatory if you want your gamemode to be comprehensible.
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  • [QUOTE=Antinoob8888;35696996]Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks. Edit: I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.[/QUOTE] What do you mean you can't see what you can type? You have to spawn weapons and zombies yourself Click the prop to edit it
  • [QUOTE=Disseminate;35698489]What do you mean you can't see what you can type? You have to spawn weapons and zombies yourself Click the prop to edit it[/QUOTE] Where are all the commands for spawning zombies? How was I supposed to know that? D:
  • Avatar of Plenti
  • It's truly amazing to see how improved Gmod 13 is when it comes to gamemodes. A new era is about to begin for the Gmod community
  • Ok, I got how I can spawn and change props, but it won't let me move or rotate them. There a way to fix this? Also if we can place props and everything, is there a way we can save it so we can play it later?
  • [QUOTE=Disseminate;35698807]No, that's actually broken :v: Type rpa in console[/QUOTE] I'm typing "createzombie" but it reads it as an error. Nav_generate just completely lagged my game. :/ I thought Vein would be almost like project zomboid where everything is built for you, then your off to survive. But this is good too, I just hope it won't be so complex.
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  • I can't generate all nodes for all maps ever. The official maps have nodegraphs supplied, but they're not done yet. nav_generate lags your game because you didn't add any seeds. "rpa createzombie"
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  • So, what changes have you made to the Gamemode recently? I saw an update. Is it just a compatibility update or addition to lua?
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  • I've been riponchulously busy, but I want to start working on some new pathfinding stuff for zombies, courtesy of spacetech's gm_navigation update. Should make them a bit smarter.
  • Does this gm_navigation thing eliminate the need for nodes? I'm running into a wall with ReDead since there are not many maps out there with nodes that suit my needs.
  • Avatar of disseminate
  • Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.
  • [QUOTE=Disseminate;36217742]Well it doesn't exactly. Yeah, I'm not using nodes, but its buggy as hell - the zombies stop at every navigation node, etc. It'd be nice if garry did something for gm13 that could make AI smarter.[/QUOTE] give them a boot in the ass, if they are that retarded
  • Avatar of Deadman123
  • [QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] Dat explosion effect.
  • [QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] I jaw dropped
  • Avatar of Doctor Dave
  • [QUOTE=Disseminate;36435731][media]http://www.youtube.com/watch?v=4jsnVVo9c_4[/media][/QUOTE] Good god