• HL2 Beta Weapons Pack V2 "Progress Update"
    1,165 replies, posted
  • Avatar of xXpyroHatakeXx
  • [QUOTE=Sunnday3;19113577]Approximate Time of Arrival.[/QUOTE] oh duh -_- Eta... Estimated Time of Arival. Can someone please smack me? hard? fyi, Battlepope says Eta is "dunno."
  • Avatar of Battlepope98
  • [QUOTE=kylee690;19131855]what have you got left 2 do now then?[/QUOTE] Lets see.. This is my crazy little list for keeping track of crap. ----------------------------------------------------------- 1.cguard----------- DONE/Complete 2.ml----------- DONE/Complete 3.hmg1----------- Fixing crappy zoom bug 4.immolator----------- DONE/Complete 5.irifle----------- DONE/Complete 6.sniperrifle----------- working on 7.extinguisher----------- Fixing 8.rollerwand----------- DONE/complete 9.slam----------- DONE/complete 10.brickbat----------- Not started 11.gauss----------- Being strange right now 12.binoculars----------- DONE/Complete 13.alyxgun----------- DONE/Complete 14.hopwire----------- DONE/Complete 15.Molotov----------- DONE/Complete 16.bugbait----------- DONE/Complete 17.ar1----------- Adding 4 different fire modes 18.rocket l----------- Need model for. Lua is done 19.smg2----------- DONE/Complete 20.stickylauncher----------- DONE/Complete 21.stunbaton----------- DONE/Complete 22.thumper----------- Not done yet 23.iceaxe----------- DONE/complete 24.Manhack----------- DONE/Maby adding 25.OICW----------- DONE/ Adding night vision 26.Cubemap----------- DONE/complete 27.HKGR9----------- Need model/ Making lua for 28.Mortar----------- Sort of started 29.Vortex Grenade----------- Not started 30.Admin Weapon----------- Not started I've also been buzy doing things for xXpyroHatakeXx and his model pack. And woa.. I never really counted how many weapons there were. P.S. Im not making the pulse sheild. [editline]12:52AM[/editline] *Update* Hey Guys!, Heavy found a new weapon! [img]http://img697.imageshack.us/img697/2178/newesteditionmanhack.jpg[/img] The Manhack! This will be included in the next pack. P.P.S. I won't be able to work on this untill the 27th due to christmas stuff.
  • Avatar of t-man
  • I would make it throwable, and you can be a manhack in first person with this. I think that was intended
  • Avatar of Battlepope98
  • [QUOTE=t-man;19136881]I would make it throwable, and you can be a manhack in first person with this. I think that was intended[/QUOTE] I think so too. But i'm just going with the beta one.
  • Avatar of ChrisR
  • [QUOTE=Battlepope98;19138020]I think so too. But i'm just going with the beta one.[/QUOTE] Will it actually do damage as apposed to the one in beta, where you could only run around with it?
  • Avatar of xXpyroHatakeXx
  • Remember the whole manhack arcade idea in the beta? Well, my guess is that you were supposed to be able to play it, thus the random v_model for a manhack blade. Battlepope, make the damage the same as the manhack. It'd be even cooler to script it so you could become a manhack, but a Zombine can only dream....
  • Avatar of Battlepope98
  • [QUOTE=ChrisR;19139297]Will it actually do damage as apposed to the one in beta, where you could only run around with it?[/QUOTE] Yes. [editline]03:29AM[/editline] [QUOTE=sekuza009;19139072]Isn't the HKGR9 the same thing as the HMG1?[/QUOTE] No. [editline]03:30AM[/editline] [QUOTE=xXpyroHatakeXx;19139387]Remember the whole manhack arcade idea in the beta? Well, my guess is that you were supposed to be able to play it, thus the random v_model for a manhack blade. Battlepope, make the damage the same as the manhack. It'd be even cooler to script it so you could become a manhack, but a Zombine can only dream....[/QUOTE] Maby so.
  • Avatar of t-man
  • Hey, besides the w models I need, I also need the sniper box of ammo, [url]http://half-life.wikia.com/wiki/File:Sniperrounds_l.png[/url]
  • Avatar of Flubadoo
  • you should make the OICW, hmg1 and sniper rifle actually zoom in a scope, not like it is now. The HMG1 should also have some recoil and become less accurate from sustained firing. The AR1 should have its ugly green crosshairs removed and have ironsights. Other than that, all is cool.
  • Avatar of xXpyroHatakeXx
  • [QUOTE=t-man;19149514]Hey, besides the w models I need, I also need the sniper box of ammo, [url]http://half-life.wikia.com/wiki/File:Sniperrounds_l.png[/url][/QUOTE] I have the sniper ammo box model, pm me with your e-mail address and I'll send it to you.
  • Avatar of Battlepope98
  • [QUOTE=Code Shooter;19152213]Did you get permission from anyone before working on this?[/QUOTE] Yes.
  • Avatar of Chad Mobile
  • Good work Pope, I've seen your name around the net about your work :keke: I'm making a Sourcemod. after you release this, is it okay if I use some models from this pack? I'll most definitely give credit where due.
  • Avatar of xXpyroHatakeXx
  • [QUOTE=Chad Mobile;19157897]I'm making a Sourcemod. after you release this, is it okay if I use some models from this pack? I'll most definitely give credit where due.[/QUOTE] What's your mod? any links to pictures, videos, etc?
  • Avatar of Battlepope98
  • [QUOTE=Chad Mobile;19157897]Good work Pope, I've seen your name around the net about your work :keke: I'm making a Sourcemod. after you release this, is it okay if I use some models from this pack? I'll most definitely give credit where due.[/QUOTE] What pyrohatake said, what's your mod going to be and what models do you want to use?
  • Avatar of BenjaminTenniso
  • Hey battlepope, there already IS a Cubemap weapon in Garry's Mod and Half Life 2. Just go to the console and type give weapon_cubemap
  • Avatar of Battlepope98
  • [QUOTE=BenjaminTennison;19172139]Hey battlepope, there already IS a Cubemap weapon in Garry's Mod and Half Life 2. Just go to the console and type give weapon_cubemap[/QUOTE] Thats amazing, I didn't know that.
  • Avatar of ChrisR
  • [QUOTE=BenjaminTennison;19172139]Hey battlepope, there already IS a Cubemap weapon in Garry's Mod and Half Life 2. Just go to the console and type give weapon_cubemap[/QUOTE] I tried doing that on GMod but it didn't give me anything.
  • Avatar of BenjaminTenniso
  • [QUOTE=xXpyroHatakeXx;19180425]There isn't a model for it, so it doesn't work, sorta like the annabelle and alyxgun.[/QUOTE] [QUOTE=Matsilagi;19179551]It gives me nothing,it says #HL2_Cubemap, and i cant select-it, even in HL2.[/QUOTE] This weapon works, you just need to get rid of your AR2 or the SMG1 by going to console and typing ent_remove weapon_smg1 and ent_remove weapon_ar2. It has no model yes, so the models/shadertest/envballs and its textures should be included in the download too. "materials/models/shadertest/envballs". From envball_1 to envball_6, and don't bother including the Stunbaton in this, just go to the console and type give weapon_stunstick. And to make it easier to get weapon_cubemap without the AR2 or the SMG to stop you from getting it you can start singleplayer or multiplayer by going to options and un-check Start with Weapons or just go to the console and type sbox_weapons 0.
  • Avatar of Battlepope98
  • [QUOTE=BenjaminTennison;19185275]This weapon works, you just need to get rid of your AR2 or the SMG1 by going to console and typing ent_remove weapon_smg1 and ent_remove weapon_ar2. It has no model yes, so the models/shadertest/envballs and its textures should be included in the download too. "materials/models/shadertest/envball". From envball_1 to envball_6, and don't bother including the Stunbaton in this, just go to the console and type give weapon_stunstick. And to make it easier to get weapon_cubemap without the AR2 or the SMG to stop you from getting it you can start singleplayer or multiplayer by going to options and un-check Start with Weapons or just go to the console and type sbox_weapons 0.[/QUOTE] You don't need to get rid of any weapons, just use the scroll wheel on the mouse. And there is only one model for cubemap, not 1-6, AND yes i'm going to include the stunbaton, the stunstick it different from the stunbaton.
  • Avatar of TheFacePuncher1
  • That's odd, for me everything's working fine, no black and pink textures or launching stuff as pistols. Except for the fact that npcs cant use the weapons and that sometimes it sticks outta your crotch. (lol) Is the version I downloaded a less buggy one from before? And it's good to see you're progressing for v2.
  • Avatar of Battlepope98
  • [QUOTE=TheFacePuncher1;19186438]That's odd, for me everything's working fine, no black and pink textures or launching stuff as pistols. Except for the fact that npcs cant use the weapons and that sometimes it sticks outta your crotch. (lol) Is the version I downloaded a less buggy one from before? And it's good to see you're progressing for v2.[/QUOTE] Nope. The one you downloaded is the only one i've relesed so far. For V2 I think I might make some npc weapons, without it coming from their crotch. =P
  • Avatar of xXpyroHatakeXx
  • [QUOTE=BenjaminTennison;19185275]This weapon works, you just need to get rid of your AR2 or the SMG1 by going to console and typing ent_remove weapon_smg1 and ent_remove weapon_ar2. It has no model yes, so the models/shadertest/envballs and its textures should be included in the download too. "materials/models/shadertest/envball". From envball_1 to envball_6, and don't bother including the Stunbaton in this, just go to the console and type give weapon_stunstick. And to make it easier to get weapon_cubemap without the AR2 or the SMG to stop you from getting it you can start singleplayer or multiplayer by going to options and un-check Start with Weapons or just go to the console and type sbox_weapons 0.[/QUOTE] Battlepope is making sweps that can be easily to get to, not some half-assed pack with console commands, so go away until you get some useful advice. Just don't go in the emo corner, thats mine. Oh yeah, Merry Christmas Eve everyone!
  • Avatar of BenjaminTenniso
  • Your wasting your time battlepope, the weapon_cubemap is for mappers. And that Cubemap thing is for testing cubemaps with Source SDK, and that stuff with the final HL2 Alyxgun is true. Maybe that will be for Half Life 2: Episode Three? I hope that episode is better than The Orange Box engine, Half Life 2: Episode One engine uses Source Engine 7, The Orange Box has Source Engine 14 (Team Fortress 2 is Source Engine 15, a bit better.), Left 4 Dead 1 and 2 use Source Engine 16 and Half Life 2: Episode Three might use Source Engine 21