• The Player Appearance Customiser 2 - Wear Props, Effects , Sprites and much more
    1,968 replies, posted
  • Avatar of supercool
  • Is there anyway you could make it so you could use this on npcs? I've made this cool headcrab suit for combine soldiers, I would use this all the time if so, and btw I got bones working.
  • Avatar of CapsAdmin
  • Added this (Made by Declan AKA [url=http://www.facepunch.com/member.php?u=121114]Vicis[/url]): [img]http://d1uemqp6bjhuzc.cloudfront.net/pictures/pac%20mctrl.gif[/img] I also commented out the WPitch stuff, since this should eliminate gimbal lock.
  • Avatar of Bellmanator
  • Wasn't really too hard to do, but it looks awesome none the less. [img_thumb]http://i974.photobucket.com/albums/ae223/Bellmanator/freespace090046.jpg?t=1280103669[/img_thumb] [img_thumb]http://i974.photobucket.com/albums/ae223/Bellmanator/freespace090048.jpg?t=1280103731[/img_thumb]
  • [QUOTE=CapsAdmin;23624873]Added this (Made by Declan AKA [URL="http://www.facepunch.com/member.php?u=121114"]Vicis[/URL]): I also commented out the WPitch stuff, since this should eliminate gimbal lock.[/QUOTE] For some reason I do not get the fancy arrow thing, but I can still rotate the model just fine. Edit: And just as mysteriously it's there once I restart. Spooky.
  • Avatar of Vicis
  • [QUOTE=helpiminabox;23632107]For some reason I do not get the fancy arrow thing, but I can still rotate the model just fine. Edit: And just as mysteriously it's there once I restart. Spooky.[/QUOTE] Uh.. What? Screenshot please.
  • Using revision 263, bones are completely broken, lua error line(s): ERROR: Hook 'mctrl.HUDPaint' Failed: pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil) Removing Hook 'mctrl.HUDPaint' pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
  • Avatar of CapsAdmin
  • [QUOTE=LEETNOOB;23640965]Using revision 263, bones are completely broken, lua error line(s): ERROR: Hook 'mctrl.HUDPaint' Failed: pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil) Removing Hook 'mctrl.HUDPaint' pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)[/QUOTE] Fixed.
  • Avatar of Kraken
  • [QUOTE=CapsAdmin;23624873]Added this (Made by Declan AKA [URL="http://www.facepunch.com/member.php?u=121114"]Vicis[/URL]): [IMG]http://d1uemqp6bjhuzc.cloudfront.net/pictures/pac%20mctrl.gif[/IMG] [/QUOTE] You should add a sort of grid, but for moving, setting offset, etc.. to be more precise on this.
  • Avatar of TheCronkofDesti
  • I just downloaded this. Nice work, its fun to use and you can create cool things with it. I have a problem though, when I save my outfit, it doesn't appear in the outfit menu. I tried refreshing the outfit list and it still doesn't appear. I was able to find my saved outfit files in the game folders, but they don't appear in the menu. EDIT: Fixed, they appeared after I restarted the game.
  • Avatar of Thelaptopkid
  • Just wondering if its a bug or one of my addons I get addons\pac2\lua\pac\menu\dragpanel.lua:62: attempt to index global 'mctrl' (a nil value) while trying to rotate my view and addons\pac2\lua\pac\cl_mctrl.lua:234: Tried to use a NULL entity right ive isolated the problem it seems to be the mctrl as when I add a bone it it prints the error ERROR: Hook 'mctrl.HUDPaint' Failed: addons\pac2\lua\pac\cl_mctrl.lua:302: Tried to use a NULL entity! Removing Hook 'mctrl.HUDPaint' subversion 267
  • Avatar of GLaD Man
  • [QUOTE=Frostbiteicefox;23590978]Make a folder, right click, select SVN checkout. Then when you get the nice window, the first text box (which is also a dropdown list) needs to contain the svn link. Just paste the link that CapsAdmin posted in the first post. Leave the rest of the settings as they are. Now you are done :D[/QUOTE] Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so. SAY WHAAAAAAAAAAAAAA
  • Avatar of Shrapnel :3
  • [QUOTE=HighOnSinz;23703672]Any reason my camera in the PAC2 menu doesn't work?[/QUOTE] I'm having the same issue. I only just got it so I don't know if it's just a newer update or something I've done wrong.
  • Avatar of CapsAdmin
  • It's highly likely that it's SBEP (spacebuild enhancement pack) messing the camera up. You need to update it. If that does't work type lua_run_cl PrintTable(hook.GetTable().CalcView)
  • Avatar of Tumathy
  • Dunno why,but the only thing that appears here is PAC,inside that: -1Player -1 Server,something like that and when i click those 2 things nothing happens,absolutely nothing Image:[url]http://img821.imageshack.us/img821/1654/imagemlm.png[/url]
  • Avatar of Tumathy
  • [QUOTE=Thelaptopkid;23711725]you tried clicking show editor?[/QUOTE] Yes nothing happens
  • Avatar of Kraken
  • [IMG]http://img836.imageshack.us/img836/8269/radiodude.png[/IMG][IMG]http://img705.imageshack.us/img705/2048/peped.png[/IMG] :D second one is from my friend ;)
  • You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model. Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other. Also, there should be the ability to change the alpha of specific bones.
  • Avatar of Kraken
  • I think there should be a checkbox option that set the player's bones only be modified when using a specified weapon/tool. That will prevent from having bad-placed bones when changing weps/tool. That shouldn't be too hard to script, no?
  • Avatar of AlfieGroove
  • [QUOTE=SGTNAPALM;23723037]Also, there should be the ability to change the alpha of specific bones.[/QUOTE] I want this as well
  • Avatar of CapsAdmin
  • It's not possible to change the alpha of a bone. [editline]07:44PM[/editline] [QUOTE=SGTNAPALM;23723037]You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model. Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other. Also, there should be the ability to change the alpha of specific bones.[/QUOTE] Bone merge is an engine function that copies bone scale, position and angles. It shouldn't do material and stuff but I think I know why. I'll try to fix that. [editline]08:09PM[/editline] Fixed. Player color and alpha should not affect the bone merged model anymore I also tried fixing the editor not being available until a short while after you spawn.
  • Avatar of TheGreatVax
  • An option to have different models on different weapons would be nice. Such as SMG or custom weapons such as the Wire Laser Pointer.
  • Avatar of Frostbiteicefox
  • [QUOTE=GLaD Man;23692994]Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so. SAY WHAAAAAAAAAAAAAA[/QUOTE] I think you forgot to check "shell integration" during installation. Uninstall tortoiseSVN and install it again, look for this option and enable it.
  • Avatar of Key_in_skillee
  • [QUOTE=Frostbiteicefox;23443664]Small suggestion: The way you have to select a player model (by means of a dropdown box) is horrible. There's no way to scroll down that list, and half of it falls outside of the screen. Perhaps the dropdown box could be changed into something else? (Or at least allow just typing in the model name, as that doesnt work yet either.) Also, is there a way to restore the original positions of the PAC editor menu windows? I got 1 of them screwed up and half way out of the screen... EDIT: alright, fixed that by shutting down the game and starting it up again, but how can you fix it without having to do all of that?[/QUOTE] Oh my god this. I can't figure out a single way to fix this. I can't use a third of my models and it's really, really pissing me off.
  • Avatar of Frostbiteicefox
  • [QUOTE=Key_in_skillee;23766838]Oh my god this. I can't figure out a single way to fix this. I can't use a third of my models and it's really, really pissing me off.[/QUOTE] Pointing out that this needs some attention. Any chance this gets fixed soon?
  • Avatar of Agent Cobra
  • Could someone give a tutorial/explanation on how the bones work? I'm trying to parent something to a jigglebone, and it just does not compute.