• The Player Appearance Customiser 2 - Wear Props, Effects , Sprites and much more
    1,968 replies, posted
  • Avatar of Hell0
  • So I load up the editor, press Alt+Q to find props, right click the desired prop and copy to clipboard. But I still can't find it anywhere for use - It just spawns the standard baby doll every time. What's wrong?
  • Avatar of noobcake
  • you're supposed to paste the filepath (which is what gets copied) into the 'model' parameter of the part or you could just y'know left click the part instead
  • Avatar of CapsAdmin
  • [QUOTE=Savannah;34555853]Is there ever going to be a new PAC 2 update? Like PAC 3? Anyway, I love this add-on, Keeping me busy for ages! Also, Loriborn, I hope you do know Tortoise SVN makes a server on your PC. And that if you don't secure the server strong enough, You can get easily hacked? I would use something else than Tortoise.[/QUOTE] I feel it's still early to post this but I'll do it anyway, I've made PAC3 already and a functional placeholder GUI for it. It lacks some features but they should be easy to add. I haven't tested it that much yet though. (I'm a little worried about performance) It's rewritten so the code and structure of everything is different. (and MUCH cleaner coding wise imo!) It's a lot more flexible and easier to add stuff. the most notable features i can think of are: more than 1 clip plane allowed for each part weapon class for everything (including bones) you can set the outfit on any entity, including (npcs and jeeps, and everything that has bones) you can have multiple outfits (experimental) you can have links to outfits on your steam profile, so even if the server doesn't have pac3 you should be able to see other clients with outfits if they have a link on their profile (assuming your profile is public of course) [editline]11th February 2012[/editline] oh, i forgot the point of my post [b]I'm looking for editor ideas.[/b] I don't use PAC that much myself, so this something I feel the pac users should be a part of deciding.
  • Avatar of noobcake
  • holy shitting fuck i've been waiting for this for so long how's about the ability to set more than one bodygroup on a given model and an outfit set system, so you can group outfits together to be applied all at once and did you ever fix the delay from clicking the button to actually having the 'outfit applied' message when working with bigger outfits?
  • Avatar of CapsAdmin
  • There's no way (AFAIK) to get a list of available body groups from lua, so I'm not sure how that would work. Having the ability to apply outfits to entities that aren't players is also tricky. They won't exist when you start a new game. Players are different since you can get players by their steamid, but entities don't have a "steamid". Sets would only work on players in that case. I'm not sure which way is a good way to approach this I'll make it ignore sending the outfit back to player who submitted it and only notify the player instead.
  • Avatar of tark!
  • fuck yes maybe one thing you could do in the editor is allow for grouping of objects that are parented to eachother and such?
  • Avatar of CapsAdmin
  • [QUOTE=Tark;34647441]fuck yes maybe one thing you could do in the editor is allow for grouping of objects that are parented to eachother and such?[/QUOTE] Parenting is a lot easier and better laid out. I guess if you want to group stuff you can just make a new outfit with your parts, since you can wear multiple outfits. I also should mention that there's not just 1 part anymore. I have split parts up into multiple types like effect, model, trail, bone and so on.
  • Avatar of noobcake
  • do you think you could make the Player Model function a bit more versatile, instead of having a preset dropdown list i want to be able to just put in a model path and have it use that
  • Avatar of TheSmartass
  • Also, can you look into making bone merge a bit more versatile? It would be pretty useful if you could make it so that if you select bone merge on a model that isn't rigged to Valve Biped, you can select which bones on your chosen model get attached to a certain bone on the player.
  • Avatar of noobcake
  • is it within any realm of possibility that we could at least get a tentative ETA?
  • Dunno if this has been requested or not, but could you include a pac_whitelist option, opposite of pac_ban? (everybody starts off 'banned' and is whitelisted manually.)
  • Avatar of noobcake
  • a couple of ideas: being able to apply weapon class functionality on parts to multiple weapons, and maybe holdtype class as well event class, so you can have the part appear or disappear under a variety of circumstances, like being out of ammo, or performing a certain gesture like bowing or waving or reloading, or being in mid-air, or having your jetpack entity spawned for those of us who still use it, or being underwater, or using voice chat, or sprinting the list goes on really maybe you could also extend the weapon class to apply to certain traits of weapons, like being full of or out of ammo, or firing, or secondary fire (for ironsighting), the applications would be enormous
  • Avatar of Krazy Bomb
  • This might be asking a bit much but.... what if you could create small animation loops or animations/movements that are activated by either certain events (like noobcake mentioned above me) or by pressing a numberpad key. An example would be... say you gave a PAC built rocket launcher that whenever you go through the event of firing it, an outer barrel recoils and then spins back into place. Or you press the a numpad button and your spaceman helmet folds up and goes into your suit. Essentially you would be able to give each part (or set of parts) a stop-motion animation that responds to a certain event/trigger (pressing a numpad key or an event happening like noobcake said) or it just continuously loops. Its a lot to ask for but its just an idea that I think would really give life to PAC costumes.
  • Avatar of flutterpie
  • I put this on my DarkRP server and it's a huge hit. People make nice roleplaying skins and sometimes silly ones too, but since my server is semi-serious it doesn't really matter. It's great fun to use, no bugs that I've seen and very in-depth. Thanks for the great submission! [I]Go ahead and rate me late ._.[/I]
  • Avatar of noobcake
  • i got a ground breaking idea: skeletal re-arrangement of the antlion guard into SCP-682. it's totally doable, too.
  • In a newer version of PAC can u make it so that bones from something like misc items from tf2 can be placed directly on to player bones and have the XYZ thing on the bone part?
  • Avatar of noobcake
  • i made a think tank front: [img_thumb]http://cloud.steampowered.com/ugc/451722115162568850/AF535D538B8FB979DF02370D95CCBC0DB6074D0D/[/img_thumb] back: [img_thumb]http://cloud.steampowered.com/ugc/451722154088097736/55B11FE60AB06405FDA7EDBEC4E9752DE92CBB28/[/img_thumb] yeah i know the face is bad, couldn't do much better which brings me to my next suggestion: health brackets for parts, so i can have my monitors get smashed when my health is low, and have battle scars appear on other costumes i think it's a neat idea
  • Avatar of Loriborn
  • Is there any way to change the direction of effects? For instance, I add the vortigaunt_beam effect to an item on my character, but although the item is rotated and moved, the effect is always pointing (and landing) in the same spot on the map.
  • Avatar of Bob The Poster
  • Can you make a 'group' sort of thing, so you can group multiple parts together, move them around, shrink them, that sort of thing, all together?
  • I have PAC installed on my server. I can spawn props onto my body, but I cannot use the bone location editor, making it always stuck on Head. and I cant seem to move the prop around in editor, it always just moves to the middle of the screen everytime I click on it. I have used this addon and its sweet but I could use some help. [editline]26th February 2012[/editline] And I get this Hook 'mctrl.Think' Failed: [@pac\cl_mctrl.lua:117] bad argument #2 to '?' (Vector expected, got nil) [
  • Avatar of noobcake
  • something's probably conflicting with it another suggestion: being able to make ropes from one part to another, configurable slack, width, and texture, all that good stuff
  • Avatar of Krazy Bomb
  • I think it would be interesting if when you changed the size of your person you would have the option to change your viewpoint also. (If your hitbox actually changed too that would be fantastic). EDIT: Sorry noobcake, accidentally rated your post dumb.
  • Avatar of noobcake
  • i like that idea create MEGAS in PAC, fuck yeah also if it bugs you that much then refresh and you can rate it again
  • Avatar of Krazy Bomb
  • [QUOTE=noobcake;34901964]i like that idea create MEGAS in PAC, fuck yeah also if it bugs you that much then refresh and you can rate it again[/QUOTE] Not only megas though, you could also create teeny tiny people that live inside a mik carton- or you could turn yourself into a spider.
  • Avatar of noobcake
  • oh god yes creep around as a spider and scare the shit out of people :v: ARACHNOPHOBES BEWARE
  • Avatar of Krazy Bomb
  • Just had another idea: What if there was a list of effects instead of just typing it in, to make it easier for newcomers and old veterans alike. EDIT: Another idea! You could also list weapon classes and have a check box for showing when the weapon is out or showing whenever it isn't out.
  • Avatar of death_blade_420
  • do you think it is possible to do weapon classing with bones? maybe bind props to projectiles? krazy bomb and Noobcake have really awesome sounding ideas too. you could make like an animation list and add frames in, then maybe somewhere have like an event list so you can trigger the event and bind it to a key.(IE Krazy's helmet idea) except you could do it with more instead of just the helmet, think of the possibilities. folding wings, sets of armor that just fold up and disappear. it could be even more amazing
  • Avatar of noobcake
  • weapon class to bones is already an established feature but i like the animations idea, as much of a pain in the ass as it'd be to set up would be worth it for those patient enough