• The Player Appearance Customiser 2 - Wear Props, Effects , Sprites and much more
    1,968 replies, posted
  • Avatar of Krazy Bomb
  • [QUOTE=death_blade_420;35050601]do you think it is possible to do weapon classing with bones? maybe bind props to projectiles? krazy bomb and Noobcake have really awesome sounding ideas too. you could make like an animation list and add frames in, then maybe somewhere have like an event list so you can trigger the event and bind it to a key.(IE Krazy's helmet idea) except you could do it with more instead of just the helmet, think of the possibilities. folding wings, sets of armor that just fold up and disappear. it could be even more amazing[/QUOTE] Yep, that was just what I was getting at, I was just using a helmet as an example. Though don't forget that if you made it so that the animation was looping, you could make (and keep in mind this would probably take quite some time to do frame by frame) spiders or bugs constantly running in and out of some monsters skin. Just as an example.
  • Avatar of asb44
  • the ability to hide weapons seem to be partially broken I can only hide one weapon but when I try hiding another weapon the other one unhides.
  • HELP. I put parts on my weapon and I make it so the default weapon doesnt show and only shows the prop i attached. I can still see the default weapons (like I can see the crowbar stick out of the sword prop i replaced it with) and even when i click on hide weapon class it still shows. Help.
  • Avatar of asb44
  • [QUOTE=noobcake;35092142]yeah the weapon class function in pac2 is fucked to hell it's fixed in pac3[/QUOTE] To bad Pac3 is most likely months away from releasing.
  • Avatar of noobcake
  • indeed iduno about you but i'd much rather capsadmin put all his effort into finishing pac3 than fixing the broken down piece of shit that is pac2
  • Avatar of Krazy Bomb
  • So many good ideas floating through this thread.... it would be nice if capsadmin posted some sort of response though.
  • Avatar of Combine 177
  • [img]http://filesmelt.com/dl/Box.png[/img] [IMG]http://filesmelt.com/dl/scanner1.png[/IMG] Idea from Halo's Oracle.
  • Avatar of noobcake
  • i assume you mean particle effects since regular effects (props with no physics models) behave just like regular props there's a list of particle effects on the valve dev wiki [URL="https://developer.valvesoftware.com/wiki/Half-Life_2:_Episode_Two_Particle_Effect_List"]i believe this is the list you want[/URL]
  • Avatar of Krazy Bomb
  • [QUOTE=Combine 177;35205477]Is there any simple way to browse 'effects'?[/QUOTE] That reminds me, if I havn't mentioned it already, a list of particle effects would be a great idea for PAC3 ( though I probably have mentioned it, but it still needs some emphasizing) specifically the default HL2 particle effects.
  • How the heck do you download from that dang thing?! [B]Sorry for my noobiness, I figured it out :I[/B] [I][B]Oh nevermind, my computer is saying that it can't be downloaded[/B][/I]
  • Avatar of Krazy Bomb
  • [QUOTE=Alan Craft;35277006]How the heck do you download from that dang thing?! [B]Sorry for my noobiness, I figured it out :I[/B] [I][B]Oh nevermind, my computer is saying that it can't be downloaded[/B][/I][/QUOTE] Your using Tortoise SVN right?
  • [QUOTE=Krazy Bomb;35279391]Your using Tortoise SVN right?[/QUOTE] If I don't know what that is, apparently not.
  • Avatar of Omega_2
  • [QUOTE=VanillaKitten;35431229]It's not allowing me to download...why? :<[/QUOTE] The .rar link is outdated and DEAD, just use the SVN, it's super easy once you read up a little and learn how to use it. You'll need TortiseSVN: [url]http://tortoisesvn.tigris.org/[/url]
  • Avatar of partyonhat
  • In PAC3 how about it would come with a tool that would let you attach your PAC's to ragdolls? (Not a good suggestion but i'm throwing it out there anyway.)
  • Avatar of noobcake
  • that's already a planned feature also how about a way to manually bone merge models, for ones that don't merge correctly/at all
  • Avatar of Krazy Bomb
  • Just an idea for all those who want actual armor, what about the option to make a prop have actual physical properties? True it is far fetched, however I think it could be done with the right restrictions: Prop has to be normal scale Prop can not exceed a certain size (So someone doesn't have a shipping container battering ram) Can scale health of prop Not something that I would care if it would be implemented or not, but I saw a lot of comments early on wondering if they could do this.
  • Avatar of noobcake
  • i'm pretty sure it's not possible to have something be parented to the player and still register as a physics object
  • Avatar of Unknown9879
  • Please help when i go to the 1st link i get this playerappearancecustomizer - Revision 328: /trunk .. info.txt lua/ Google Code powered by Subversion and i dont know what to do, when i goto 2nd link i get this This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error><Code>AllAccessDisabled</Code><Message>All access to this object has been disabled</Message><RequestId>E34A72B784D3687D</RequestId><HostId>YhEeB/VrSs4WpsP7vDpIoHv3H7fuN7w6E5LF0bLT5jbRwPUy50iazzVtOQjjnV/M</HostId></Error> PLEASE HELP, put it into a zip or an actual rar i can download, like mediafire for ex, thanks [editline]13th April 2012[/editline] please i need help, the 1st link says this playerappearancecustomizer - Revision 328: /trunk .. info.txt lua/ Google Code powered by Subversion and the second one says this This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error><Code>AllAccessDisabled</Code><Message>All access to this object has been disabled</Message><RequestId>978A96D837136169</RequestId><HostId>cCIY/tq8yMp7y5voJ5ZQDrusMttQcu2/y2V4+ty8aV+hQdmoaF3qeRE3QOwOjTwj</HostId></Error> please help, put it into a zip or rar that i can download it. and not on that thing you did before try mediafire
  • Avatar of Unknown9879
  • [QUOTE=noobcake;35583881]i have a feeling we won't see it until gmod13 if ever[/QUOTE] gmod 13 is already out, i just cant get a key before somone els does :(