• Gravity Hull Designator - a true Localized Physics mod
    2,122 replies, posted
  • Avatar of Nefusadi
  • I have a teleportation addon that I made, where one of the features is a trace teleport, is it likely to stop spassing when I try to teleport while standing in a GHD when you set it up to work with bullet and other such traces? or will it not work because the physics are all being taken care of at the invisible hull and so the "hitpos" will always be from there?
  • Avatar of SuperLlama
  • If you use GetEyeTrace, as of a recent revision, the hitpos will always be in the place where you APPEAR to be. GetPlayerTrace will have the hitpos depending on whether you were looking out of the ship or not. SetPos will also take effective positions now, so if you teleport to the hitpos of an eye trace, it should work perfectly.
  • Avatar of Nafrayu
  • I can't figure out how you create those hulls, what points do you use, the outer most bounding box points from all props that belong to the hull?
  • Avatar of Treelor
  • Would like to confirm that getting out of a seat I got into places me where the seat was just before I got in. Here's what I did, using Revision 9: Spawned seat Gravhull'd Got in Flew to some stupid asteroid Got out Got spat back out on earth. I'd also like to note that the ship seems to have vanished. No lua errors.
  • Avatar of EastBayWilly
  • [QUOTE=DrogenViech;29688194]I can't figure out how you create those hulls, what points do you use, the outer most bounding box points from all props that belong to the hull?[/QUOTE] This has already been discussed. He doesn't use anything humanly possible. It's all magic and voodoo.
  • Avatar of SuperLlama
  • [QUOTE=StickyNade;29688239]Would like to confirm that getting out of a seat I got into places me where the seat was just before I got in. Here's what I did, using Revision 9: Spawned seat Gravhull'd Got in Flew to some stupid asteroid Got out Got spat back out on earth. I'd also like to note that the ship seems to have vanished. No lua errors.[/QUOTE] I can't reproduce it no matter how many times I try, could you take a screenshot of the actual ship you're using?
  • Avatar of Treelor
  • [url]http://steamcommunity.com/id/boomie263/screenshot/558655970924814414?tab=public&filter=app_4000[/url] Four different screenshots from different angles of the ship.
  • [QUOTE=DrogenViech;29683707]Like this, but for the hull: [media]http://saitohud.googlecode.com/svn/wiki/images/bbox_filter.jpg[/media][/QUOTE] Superllama, please do this, have It so when you mouseover something it shows something like this except the lines outline the hull area.
  • Avatar of SuperLlama
  • The hull area isn't linear, it curves with the prop and can take literally any shape based on the contours, so it's really hard to draw that.
  • Avatar of EastBayWilly
  • [QUOTE=SuperLlama;29688726]The hull area isn't linear, it curves with the prop and can take literally any shape based on the contours, so it's really hard to draw that.[/QUOTE] Don't worry about. It's pretty straight forward just what is being affected anyways. Some kind of wireframe isn't going to make it any easier. [editline]8th May 2011[/editline] [QUOTE=StickyNade;29688645][url]http://steamcommunity.com/id/boomie263/screenshot/558655970924814414?tab=public&filter=app_4000[/url] Four different screenshots from different angles of the ship.[/QUOTE] That ship is tiny. What's the point of having a hull on that thing?
  • Avatar of Treelor
  • Its a troop transport gunship thing. Like a spacehind. It was a request from a member of my ventrilo.
  • Avatar of Brandan
  • [QUOTE=EastBayWilly;29688809] That ship is tiny. What's the point of having a hull on that thing?[/QUOTE] That's not the point. Chairs are broken, atleast for him. It's safe to assume that would still be the case on larger ships. edit: [QUOTE=SuperLlama;29688726]The hull area isn't linear, it curves with the prop and can take literally any shape based on the contours, so it's really hard to draw that.[/QUOTE] Maybe you could look at smartsnap, I think that would be pretty much exactly what you'd use.
  • Avatar of EastBayWilly
  • Well I think you'll find that with the GHD you no longer need seats for one, and second, it's far more effective on ships/stations larger than that. Though the issue you have with the seat is problematic (I'm sure seats are good for people who don't want to always stand).
  • [QUOTE=SuperLlama;29688726]The hull area isn't linear, it curves with the prop and can take literally any shape based on the contours, so it's really hard to draw that.[/QUOTE] Oh... right you cant draw curved lines, how exactly does the current system find the hull area? Feel free to give me the full 'techy' explanation, the more information I have the easier it is for me to think up a solution.
  • Avatar of Llamalord
  • I crashed while spawning a door in my Hull. It's a long story. Also SuperLlama make runecraft again. :P
  • Avatar of EastBayWilly
  • [QUOTE=Brandan;29688875]That's not the point. Chairs are broken, atleast for him. It's safe to assume that would still be the case on larger ships.[/QUOTE] Yes, but I just think it pointless to have GHD on such a small vessel.
  • Avatar of Treelor
  • [QUOTE=EastBayWilly;29688884]Well I think you'll find that with the GHD you no longer need seats for one, and second, it's far more effective on ships/stations larger than that. Though the issue you have with the seat is problematic (I'm sure seats are good for people who don't want to always stand).[/QUOTE] You're still missing the point. Seats are good for controlling the ship, and the GHD is meant for the passengers/garrisoned troops that will spew out of my anus when I land on the enemy ship. Its not your ship, so I don't see why you continue to push this opinion across the table when its not relevant to the problem in the first place.
  • Avatar of Nefusadi
  • [QUOTE=SuperLlama;29688435]I can't reproduce it no matter how many times I try, could you take a screenshot of the actual ship you're using?[/QUOTE] I believe it happens when you put the chair into the ship, then turn the ship into a GHD, if you put the chair in after it's already a hull, or spawn it in the hull, then it should work correctly
  • Avatar of SuperLlama
  • Aha, I managed to reproduce it. It's a bug with antiteleport, I'm trying to find the cause now.
  • Avatar of EastBayWilly
  • [QUOTE=StickyNade;29688911]You're still missing the point. Seats are good for controlling the ship, and the GHD is meant for the passengers/garrisoned troops that will spew out of my anus when I land on the enemy ship. Its not your ship, so I don't see why you continue to push this opinion across the table when its not relevant to the problem in the first place.[/QUOTE] I'm not pushing an opinion, I'm voicing an opinion. And if you read carefully you'll notice that I said "Though the issue you have with the seat is problematic (I'm sure seats are good for people who don't want to always stand)." Now stop getting so butthurt so easily. Geez. "FP, where all your short tempered kids go."
  • Avatar of SuperLlama
  • Fixed the seats finally, apparently the antiteleport didn't like that fact that you sat in the chair, and through the entire period of sitting in the chair it was nagging and nagging the player to go to a specific location, and the client said "nope I'm in a chair", and finally when you leave the chair it's like "GO TO THIS SPOT" and it finally says "oh, okay..." Committing 11.
  • Avatar of Brandan
  • That was funny. Again nice (edit: no, AWESOME) work Llama, we appreciate it.
  • Avatar of EastBayWilly
  • Back on topic here, my spinning space station kind of..well failed. It looked awesome looking at the planet upside down and such. But when it came to making it spin in space it didn't exactly spin. I guess I'll have to go back to that later. Also, say I wanted to from walking vertical to walking horizontal, what would be the best way to do this with one contraption? I realize it would take two GHDs, but from my experience the transition isn't very smooth for that and can sometimes result in falling through the floor you're aiming at. I ask this because we all know space stations don't exactly have one plain for movement. Each level is horizontal and then there's a vertical shaft you can walk up and down in.
  • Avatar of SuperLlama
  • [QUOTE=EastBayWilly;29689325]Back on topic here, my spinning space station kind of..well failed. It looked awesome looking at the planet upside down and such. But when it came to making it spin in space it didn't exactly spin. I guess I'll have to go back to that later. Also, say I wanted to from walking vertical to walking horizontal, what would be the best way to do this with one contraption? I realize it would take two GHDs, but from my experience the transition isn't very smooth for that and can sometimes result in falling through the floor you're aiming at. I ask this because we all know space stations don't exactly have one plain for movement. Each level is horizontal and then there's a vertical shaft you can walk up and down in.[/QUOTE] Later on, directly welded gravity hulls will have transitions that are extremely smooth and will not pass through the regular plane of gravity. It'll also be impossible to clip through two welded GHD's during a transition. It's a matter of code, but I think I can overhaul it fairly well. It involves using part of the second ghost in the first ship, but it will be transparent to the user. EDIT: And the best way to transition from horizontal to vertical gravity is probably to make a lift that pushes you just far enough into the ceiling to transition you into the other hull-- like that video I posted earlier of the station that NullDragon made.
  • SuoerLlama, could you please post a semi indepth description of how you find the area inwhich a player can enter the hull?
  • Avatar of mutle
  • Yes!! Yes!!!! Sounds weird but i had this idea... NO, i'm not stealing it. I was just thinking about someone should make this..And voilla.
  • Avatar of EastBayWilly
  • [QUOTE=Brandan;29690224]This could be useful for space machinimas.[/QUOTE] If you listed all the uses for this mod you'd have enough words to equal all the words in this thread.
  • Avatar of Motherfucker
  • I hate the idea of 'immense game changers' but this one has me intrigued. I know not to get too excited though. Poly weld, Prop clipping all gimmicks that added nothing. Still. If it works like in the videos I can make so much stuff with it.
  • Avatar of EastBayWilly
  • [QUOTE=Motherfucker;29691551]I hate the idea of 'immense game changers' but this one has me intrigued. I know not to get too excited though. Poly weld, Prop clipping all gimmicks that added nothing.[/QUOTE] That's because Poly Weld and Prop Clipping didn't add anything to the game people could use. GHD is something everybody can use. As an example, Space stations can now be built with buttons everywhere, and no matter what the station is doing, people can walk around freely and not be bumped outside and they can still control the station. Or maybe someone likes challenge maps, make a topsy turvy maze for players to explore. Hovercrafts Battlefield Heroes style Airplanes Realistic inertial dampeners Basically everything we do today has now been improved and fixed. Prop clipping didn't do shit. And I never heard of Poly Weld.