• Gravity Hull Designator - a true Localized Physics mod
    2,122 replies, posted
  • Avatar of Motherfucker
  • [QUOTE=EastBayWilly;29691604]Basically everything we do today has now been improved and fixed. Prop clipping didn't do shit. And I never heard of Poly Weld.[/QUOTE] Poly weld used querey phys to conglomorate physics hulls into one object like an extremely awesome welder. Unfortunatly the thing was bugged out the ass. The guy who made it was like 'Cool right? You know it. now I'm going to cease working on it and instead vanish forever' [editline]8th May 2011[/editline] Question. What happens when gravity hulls collide?
  • Avatar of Alex4921
  • Bug Report- Spacebuild- Suit Dispensors DO NOT work in a GHD,you can not use them and this is a problem. Puts you into space in the eyes of the server which means you die from lack of resources unless you got some sort of res generation system. When flying into the hull noclip is disabled inside the hull regardless of if you are in an LS field or an atmosphere due to the fact you are being registered as being in space. General- Flashlight does not work in GHD,this is a big deal if you have a control console with hidden buttons to look cool but then forget the button layout yourself or have not memorized them yet. EDIT: Holy shit i just saw all the join dates on the page,im an oldfag compared to most of you and theres only 2 even older fags.
  • Avatar of Motherfucker
  • [QUOTE=Alex4921;29691690]Holy shit i just saw all the join dates on the page,im an [B]oldfag[/B] compared to most of you.[/QUOTE] Too bad you're still retarded. Anyway. Anyone remember this shit right here? [media]http://www.youtube.com/watch?v=AlJUoYgRoOU[/media] Where the fucks my frontier
  • Avatar of Alex4921
  • [QUOTE=Motherfucker;29691710]Too bad you're still retarded. Anyway. Anyone remember this shit right here? [URL="http://www.facepunch.com/"]View YouTUBE video[/URL] [URL]http://youtube.com/watch?v=AlJUoYgRoOU[/URL] Where the fucks my frontier[/QUOTE] Im the one who posts a bug report,you are the one who posts an unreleated video. Anyway what gamemode is that,havent seen it before(I can guess its called frontier) and im guessing that it was never released.
  • Avatar of Civil
  • After crashing a couple of times in the hl2 campaign with this tool it messed up some skybox textures and made all of the maps fullbright.
  • Avatar of Nafrayu
  • Oh the join date elitism :allears: I think i'll need to figure out the hull code myself then :saddowns: (For the wireframe borders)
  • Avatar of Alex4921
  • [QUOTE=VistaPOWA;29692846]Any servers running this addon that's populated in this moment?[/QUOTE] 69.90.34.232:27017 Diaspora has 4 people on and thats the highest i THINK.
  • Avatar of Divran
  • I've cleaned up the code a bit (split it into separate files). Just waiting for SuperLlama to respond on steam. Although the code is still ridiculously messy, this should give him a push in the right direction :) I'm also going to suggest making another folder in the SVN (if googlecode lets you) called [url]http://gravityhull.googlecode.com/svn/beta[/url] Notice the "beta" at the end. This folder would have the latest updates before the normal users gets it in the /trunk folder. That way, everyone can help to test it more easily before it's moved to the /trunk folder.
  • Avatar of Cloudhunter
  • [QUOTE=DrogenViech;29692444]Oh the join date elitism :allears: I think i'll need to figure out the hull code myself then :saddowns: (For the wireframe borders)[/QUOTE] I don't see why it's such a big deal? It's pretty simple, if it's constrained it will get included - apart from a few things, which SuperLlama is working on.
  • Avatar of blazingfly
  • [QUOTE=Divran;29693797]I've cleaned up the code a bit (split it into separate files). Just waiting for SuperLlama to respond on steam. Although the code is still ridiculously messy, this should give him a push in the right direction :) I'm also going to suggest making another folder in the SVN (if googlecode lets you) called [url]http://gravityhull.googlecode.com/svn/beta[/url] Notice the "beta" at the end. This folder would have the latest updates before the normal users gets it in the /trunk folder. That way, everyone can help to test it more easily before it's moved to the /trunk folder.[/QUOTE] Is that necessary? At the moment updates seem to be flowing right through, quite quickly. Wouldn't that just slow it down?
  • Avatar of Divran
  • [QUOTE=blazingfly;29693879]Is that necessary? At the moment updates seem to be flowing right through, quite quickly. Wouldn't that just slow it down?[/QUOTE] Well it's just a suggestion. We'll see what SuperLlama thinks of it. You could be right, though.
  • Avatar of SuperLlama
  • The hull area is defined as the set of points from which you can trace in straight lines up and down and in the cardinal directions to hit a floor and at least one non-floor (wall or ceiling). I don't see too much of a point in a beta folder, but thanks for splitting the files.
  • Avatar of blazingfly
  • [QUOTE=EastBayWilly;29687677]I will admit, Stargates are extremely fun to play with. But now that updates have pretty much stopped, it's lost its appeal. Any future promises will never happen, so you're basically better off with third party SG mods for those missing features. Not a bad thing, but aVoN could have done them much better.[/QUOTE] CAP. Enough said.
  • Avatar of Nutnoze
  • Oh my god I have been waiting for this mod forever thank you thank you thank you!
  • Avatar of Nefusadi
  • [QUOTE=Alex4921;29691690]Bug Report- Spacebuild- Suit Dispensors DO NOT work in a GHD,you can not use them and this is a problem. Puts you into space in the eyes of the server which means you die from lack of resources unless you got some sort of res generation system. When flying into the hull noclip is disabled inside the hull regardless of if you are in an LS field or an atmosphere due to the fact you are being registered as being in space.[/QUOTE] I fiddled around in spacebuild a bit to see if I could find when these bugs occurred and here's what i came up with: If you create all of your life support things and then turn the Hull into a GHD you can't actually use any of them due to It acting like they're still located at the visual Hull, and you're standing in the physical Hull which makes them actually really far away, when i created the life support things afterward, you could use all of them (including suit dispensers) just fine. I only ever had problems with it trying to suffocate me once, and after update 11, i can't get it to happen again I can't help with the no-clip, because on single player you can no-clip anyway. hope that helps.
  • Avatar of Staneh
  • A bug: If you put GHD on your spaceship, and go in it, you can't pick up your ship from the inside, also, when you're on earth, and you put GHD on your ship, your energy/air/cooltant will go down, while you're still on earth, in your spaceship. I may be late though.
  • Avatar of Swat player
  • Very nice work. I'm having a few problems with it, though. Sorry if I didn't read the instructions correctly and I'm just using it wrong, but, it seems to be messed up. Whenever I apply the Gravity Hull Designer to a dumpster (while it's upright), I tilt it over on it's side and when I get in it, my view appears at the origin 0 0 0. If I use thirdperson, I can see my view from inside it fine, and my player is tilted along with the floor too, but I see my player at origin 0 0 0 (Sometimes just way up in the sky) too. Props and other objects work fine. I have a video uploading if you would like that. It also seems that after I apply it once, the audio get's really "skippy"..This is after I updated to Revision 11, from 8 I believe.
  • Avatar of ContiX
  • I hope it hasn't been said before, but I've found that when I stack tubes horizontally, and "GHD" them at different angles (I was trying to make a tube that rotates you at random directions when you walk through it), I end up stuck (visually, at least) wherever the real tube is. EDIT: Crap, that was larger than I intended. New pic. [img]http://i.imgur.com/pS4S3.png[/img]
  • Avatar of blazingfly
  • [QUOTE=Staneh;29694767]A bug: If you put GHD on your spaceship, and go in it, you can't pick up your ship from the inside, also, when you're on earth, and you put GHD on your ship, your energy/air/cooltant will go down, while you're still on earth, in your spaceship. I may be late though.[/QUOTE] That is intentional, I think. I like being unable to pick up the ship from the inside, prevents you from accidentally physgunning the ship into death while trying to move something around inside it.
  • Avatar of Divran
  • [QUOTE=Swat player;29695270]Very nice work. I'm having a few problems with it, though. Sorry if I didn't read the instructions correctly and I'm just using it wrong, but, it seems to be messed up. Whenever I apply the Gravity Hull Designer to a dumpster (while it's upright), I tilt it over on it's side and when I get in it, my view appears at the origin 0 0 0. If I use thirdperson, I can see my view from inside it fine, and my player is tilted along with the floor too, but I see my player at origin 0 0 0 (Sometimes just way up in the sky) too. Props and other objects work fine. I have a video uploading if you would like that. It also seems that after I apply it once, the audio get's really "skippy"..This is after I updated to Revision 11, from 8 I believe.[/QUOTE] Are you using a client side "third person camera" script? Which one?
  • Avatar of Sora3100
  • [QUOTE=Swat player;29695270]Very nice work. I'm having a few problems with it, though. Sorry if I didn't read the instructions correctly and I'm just using it wrong, but, it seems to be messed up. Whenever I apply the Gravity Hull Designer to a dumpster (while it's upright), I tilt it over on it's side and when I get in it, my view appears at the origin 0 0 0. If I use thirdperson, I can see my view from inside it fine, and my player is tilted along with the floor too, but I see my player at origin 0 0 0 (Sometimes just way up in the sky) too. Props and other objects work fine. I have a video uploading if you would like that. It also seems that after I apply it once, the audio get's really "skippy"..This is after I updated to Revision 11, from 8 I believe.[/QUOTE] SharpeYe and CTP breaks it if you use it.
  • Avatar of Divran
  • [QUOTE=Sora3100;29695415]SharpeYe and CTP breaks it if you use it.[/QUOTE] SharpeYe was fixed.
  • Avatar of Swat player
  • Ah.. I am using SharpeYe, I thought it was fixed. Thanks. [b]Edit[/b]: That doesn't solve the audio problem, not sure what that could be.
  • Avatar of Sora3100
  • [QUOTE=Divran;29695433]SharpeYe was fixed.[/QUOTE] Not for me. And I'm on rev 11. [b]Edit[/b]: Just tried it and it seems to work..what the hell... [b]Edit[/b]: Got it,I unhooked SLShipView in SharpeYe,that was the problem.
  • [QUOTE=SuperLlama;29694162]The hull area is defined as the set of points from which you can trace in straight lines up and down and in the cardinal directions to hit a floor and at least one non-floor (wall or ceiling). I don't see too much of a point in a beta folder, but thanks for splitting the files.[/QUOTE] Thats simple then! To create a display of the hull area, just draw a line along all traces that hit something.