• Gravity Hull Designator - a true Localized Physics mod
    2,122 replies, posted
  • Avatar of ContiX
  • [QUOTE=LemONPLaNE;32448225]Strain? No. Network traffic? Quite a lot more. It'll accomplish roughly the same thing as linking two sub-par computers with a network cable and expecting them to be able to run Crysis. It just doesn't work that way. It's unfeasible, but not because of CPU limitations.[/QUOTE] I'm sure they'd run Crysis, but not at speeds that are worth playing at.
  • Another problem, sorry if it has already been mentioned but when you look at a wire Adv Pod Controller while moving between cells some cells turn red.
  • Avatar of atttapi0
  • umm... people keep talking about infinite maps, at first i was like -ME GUSTA- but I can't seem to find it.
  • Avatar of SuperLlama
  • Just thought I'd mention: whoever put this here -- [url]http://www.garrysmod.org/downloads/?a=view&id=125510[/url] I'm fine with people uploading it to garrysmod.org (feel free to quote me on this for the comments, people are complaining) since it's another place for it to be seen. As long as you credit me like you did, I'm okay with it, though they are correct that it will become out of date eventually and as long as you mention that in the description, that's fine.
  • [QUOTE=SuperLlama;32531032]Just thought I'd mention: whoever put this here -- [url]http://www.garrysmod.org/downloads/?a=view&id=125510[/url] I'm fine with people uploading it to garrysmod.org (feel free to quote me on this for the comments, people are complaining) since it's another place for it to be seen. As long as you credit me like you did, I'm okay with it, though they are correct that it will become out of date eventually and as long as you mention that in the description, that's fine.[/QUOTE] Sounds good, I figured it's pretty much letting those who don't bother with FP know about the GHD. I'll probably update on GMod.org every 2 weeks or so.
  • Avatar of blazingfly
  • A working Tardis like thing, with a small box that you can enter and have it be bigger on the inside is practically my gmod dream.
  • This is a must have for space build servers. SO many times you have to occupy a chair to get from A to B. Now we can just fire this tool and enjoy super lag free awesomeness.
  • [QUOTE=noobcake;32540430]what?[/QUOTE] I have no idea how that actually got here. Because I posted that in the Battlefield 3 thread... Must've been a bug. I'll edit it.
  • Avatar of BRadNowacki
  • See when you said inif maps i figured you meant that it used some sort of toybox background loading system, were you had lets say 10+ servers and you loaded a map as they got closer to the edge of the current map till they hit it, and it moved them to the new map(server)
  • Avatar of LemONPLaNE
  • [QUOTE=BRadNowacki;32542492]See when you said inif maps i figured you meant that it used some sort of toybox background loading system, were you had lets say 10+ servers and you loaded a map as they got closer to the edge of the current map till they hit it, and it moved them to the new map(server)[/QUOTE] Yeah, that's not possible.
  • Avatar of Donner_Raichu
  • I'm having a bit of a problem... when I start a multiplayer Listen server to play with my college friends, this mod doesn't work properly. No matter the settings, going near an object that's been made into a gravity hull causes the player to be teleported outside of the map. Everyone else still sees them on the gravity hull object and it works fine, per se, but from the perspective of the player on the object, they're floating around in the skybox somewhere. In singleplayer it works fine, though. Any ideas on how to fix this? I'd rather not start a dedicated if I have to. I make listen servers so its easy for my buddies, who are on the same college network as me, to join on the fly. I don't intend to make a full blown server, but I guess I will if I have to. This mod is awesome when it works.
  • Avatar of SuperLlama
  • Click the "fix camera" button on the tool rollout whenever this happens until it works, it's a hook ordering conflict. The best I could do was add that button.
  • Avatar of Donner_Raichu
  • Hm, I hit that a few times but it didn't work... I guess I'll mess around with it and keep trying. I'll keep you posted. EDIT: No luck. I've tried every single possible protrusion factor on a number of enclosed, concave props and many different maps. Hitting the fix camera button any number of times had no effect whatsoever :/ Kinda sucks that I can't enjoy this amazing mod in the multiplayer games I play with friends. Aside from that, this mod is truly incredible, and really has the potential to revolutionize the source engine. I donated what little I could, and I wish you the best of luck!
  • Avatar of Divran
  • [QUOTE=Donner_Raichu;32564568]Hm, I hit that a few times but it didn't work... I guess I'll mess around with it and keep trying. I'll keep you posted. EDIT: No luck. I've tried every single possible protrusion factor on a number of enclosed, concave props and many different maps. Hitting the fix camera button any number of times had no effect whatsoever :/ Kinda sucks that I can't enjoy this amazing mod in the multiplayer games I play with friends. Aside from that, this mod is truly incredible, and really has the potential to revolutionize the source engine. I donated what little I could, and I wish you the best of luck![/QUOTE] Try manually editing the lua file so that the hook's unique ID is a number. Numbers should get run first. That's line 205 in "gravityhull/cl_main.lua". Change it to [code]hook.Add("CalcView",1,GH.DoCalcView)[/code]
  • [QUOTE=LemONPLaNE;32543624]Yeah, that's not possible.[/QUOTE] Yeah, they said that about GHD's. Give it a year.
  • Avatar of LemONPLaNE
  • [QUOTE==SoW= Uriah;32586528]Yeah, they said that about GHD's. Give it a year.[/QUOTE] They tried it two years ago.
  • Avatar of Donner_Raichu
  • [QUOTE=Divran;32568973]Try manually editing the lua file so that the hook's unique ID is a number. Numbers should get run first. That's line 205 in "gravityhull/cl_main.lua". Change it to [code]hook.Add("CalcView",1,GH.DoCalcView)[/code][/QUOTE] It worked! Thanks so much. The SVN should really be changed to include that line.
  • Avatar of Nipa
  • [QUOTE=LemONPLaNE;32592312]They tried it two years ago.[/QUOTE] Possible? Yes. Practical, without loading times and more or less being completely useless? No.
  • Avatar of Tark
  • [QUOTE=SuperLlama;32670052]so yeah, about those videos that don't exist yet[/QUOTE] I'd make one but I'm afraid I'm shit.
  • Avatar of revan740
  • [QUOTE=Tark;32676255]I'd make one but I'm afraid I'm shit.[/QUOTE] I put three up here and they were all shit. The only thing that's stopping me is not having a means to record. I'll just settle with the trial fraps. Lol. Oh, and it's my laptop. Expect horrible graphics and FPS.
  • Avatar of DarkMonkey
  • The music is the only saving grace here, but hey. [media]http://www.youtube.com/watch?v=Yf_YZZOGvbY[/media]
  • Avatar of SuperLlama
  • wow, I didn't realize the GHD was still that broken... nice video aside from the fact that the hull didn't work properly lol
  • Avatar of LemONPLaNE
  • [QUOTE=DarkMonkey;32694428]The music is the only saving grace here, but hey. [media]http://www.youtube.com/watch?v=Yf_YZZOGvbY[/media][/QUOTE] Expected horrible taste in music. Was pleasantly surprised.