• GDCW Weapons
    1,394 replies, posted
  • Avatar of RenegadeSanta
  • [QUOTE=Generic Default;22965931]How? Are these messing up mad cow weapons or are mad cow weapons messing up these?[/QUOTE] I think the Mad Cow ones mess these up. i have the SVN version (110) then i got Mad Cow's weapons and then I couldn't see the v_models of the GDCW guns. When I tried to shoot, the game crashed. These are compatible with Flubadoo's snipers though, which seems odd because I think those use some of the Mad Cow base.
  • The GDC pack's 84mm gml rocket launcher xyz inputs dont work at all. I didn't find any other threads about this small problem, so i had to post it here. And by the way, it's a friggin great pack!
  • Avatar of RenegadeSanta
  • [QUOTE=Axumokk;23057749]The GDC pack's 84mm gml rocket launcher xyz inputs dont work at all. I didn't find any other threads about this small problem, so i had to post it here. And by the way, it's a friggin great pack![/QUOTE] Rocket launcher?
  • Avatar of Hellsing
  • [QUOTE=Axumokk;23057749]The GDC pack's 84mm gml rocket launcher xyz inputs dont work at all. I didn't find any other threads about this small problem, so i had to post it here. And by the way, it's a friggin great pack![/QUOTE] Lol Wut? I don't remember a gml rocket launcher? o.o
  • Avatar of Flubadoo
  • [QUOTE=Hellsing;23042338] EFFECT LIST - [url]http://wiki.garrysmod.com/?title=Util.Effect[/url] [/QUOTE] OMFG I've been looking for an effects list for fucking ages... You sir, saved my life.
  • [QUOTE=Hellsing;23062306]Lol Wut? I don't remember a gml rocket launcher? o.o[/QUOTE] Nonono... I think you misunderstood. I was talking about the generic default's gcombat pack for building tanks and stuff, not about the swep pack. The swep pack is absolutely great though.
  • Avatar of Hellsing
  • [QUOTE=TheBricktop;23063790]Is there Para in that pack? Or simillar lead-spitting monster?[/QUOTE] As soon as this pack is perfected den I will make add-on packs for it if generic default allows it and will be sure to include you if he does not beet me to it o.o
  • Avatar of Generic Default
  • No, there is no para in this pack yet. Right now I'm working on pistols, which I should be releasing next week. After that I will make a machine gun pack. So far I only have an M240, which is like a big M249. And yes, I'm working on fixing the GML. I should probably start a thread for GDC but I'm too lazy right now.
  • Avatar of Justsomeguy 2
  • According to my virus protection you're GDCW SWEPS - Assault pack contains "Potentially unwanted programs!"
  • Avatar of Generic Default
  • [QUOTE=Justsomeguy 2;23071814]According to my virus protection you're machine gun pack contains "Potentially unwanted programs!"[/QUOTE] I haven't even released a machine gun pack yet. What did you download!
  • Avatar of Justsomeguy 2
  • [QUOTE=Generic Default;23071838]I haven't even released a machine gun pack yet. What did you download![/QUOTE] The GDCW SWEPS - Assault pack download is said to contain potential unwanted programs could you verify whether it does or not?
  • Avatar of Hellsing
  • I revised my code so you will have to make a change to the trace in the bullet entity but it makes it go according to Myth Buster standards o.o Just edit where it says 96 to however many inches you want/need [lua]local trace = {} trace.start = self.Entity:GetPos() if ( self.Entity:WaterLevel()> 0) then trace.endpos = self.Entity:GetPos() + self.Entity:GetUp() * (((96*1.8889)*39.37)/66) //Type in the number of inches you want the guns bullet underwater where the 96 is at.. --FOR REFERENCE //(1. 22 Goes about 8 Feet .50 Cal Goes about 2-3Feet //(2. In Reality Heavier + Faster = Less Water Penetration,Lighter + Slower = More Penetration, + add a few feet for AP Bullets else trace.endpos = self.Entity:GetPos() + self.flightvector end trace.filter = Table local tr = util.TraceLine( trace ) if ( self.Entity:WaterLevel()> 0) then //Once the entity is underwater then... if (self.Owner:WaterLevel()<3) then //If you are not underwater then.. local effectdata = EffectData() effectdata:SetOrigin(self.Entity:GetPos())//Splosion a la surface effectdata:SetNormal(tr.HitNormal) effectdata:SetScale(.3) //Scale of Splosion effectdata:SetRadius(.3) //Radius of Splosion util.Effect( "WaterSurfaceExplosion", effectdata ) end for i=2,20 do //Do this 19 times local effectdata = EffectData() effectdata:SetOrigin(tr.HitPos - self.Entity:GetUp() *(((96*1.8889)*39.37)/66)/(i*.5)) // When you change the amount of water penetration in trace change da code here to // match the above part we just edited, just remember don't change the i*.5 part effectdata:SetNormal(tr.HitNormal) effectdata:SetScale(.5) effectdata:SetRadius(.5) util.Effect("watersplash",effectdata ) end self.Entity:Remove() //Don't even think it is needed but whatever end[/lua]
  • Avatar of Generic Default
  • [QUOTE=Justsomeguy 2;23071863]The GDCW SWEPS - Assault pack download is said to contain potential unwanted programs could you verify whether it does or not?[/QUOTE] No, I did not put any viruses and/or malicious stuff into the swep pack. I barely know how to modify lua, so even if I wanted to do that I wouldn't know how. Does it say what file is alerting your virus scanner? It's probably just one the the few files I made hidden so they wouldn't be the next 30 second swep base. I'm still messing around with the water impact stuff. It works but the impacts aren't always on the surface of the water due to the angle of the bullet.
  • [QUOTE=Generic Default;23067026]No, there is no para in this pack yet. Right now I'm working on pistols, which I should be releasing next week. After that I will make a machine gun pack. So far I only have an M240, which is like a big M249. And yes, I'm working on fixing the GML. I should probably start a thread for GDC but I'm too lazy right now.[/QUOTE] Yeah! Thanks
  • Avatar of Justsomeguy 2
  • [QUOTE=Generic Default;23072678]No, I did not put any viruses and/or malicious stuff into the swep pack. I barely know how to modify lua, so even if I wanted to do that I wouldn't know how. Does it say what file is alerting your virus scanner? It's probably just one the the few files I made hidden so they wouldn't be the next 30 second swep base. I'm still messing around with the water impact stuff. It works but the impacts aren't always on the surface of the water due to the angle of the bullet.[/QUOTE] Thank you for the clarification.
  • Avatar of Generic Default
  • Here's my question on how to fix the missile launcher in GDC. [url]http://www.facepunch.com/showthread.php?t=963658[/url] Nobody has answered yet, somebody please help!
  • Avatar of Wizey!
  • [QUOTE=Generic Default;23079426]Here's my question on how to fix the missile launcher in GDC. [url]http://www.facepunch.com/showthread.php?t=963658[/url] Nobody has answered yet, somebody please help![/QUOTE] Depends what the problem is. Im sure its something simple to fix on the hand its just guns... and boolets = cool? [editline]03:27PM[/editline] [quote=flubadoo;22505974]you should add a sniper rifle! [editline]01:13pm[/editline] [lua] burst = 0 swep.primary.delay = 0.3 //put the stuff above at the top somewhere function swep:primaryattack() burst = burst + 1 if (burst < 3) then timer.simple( .075, self.primaryattack, self ) end if (burst >= 3) then burst = 0 end end [/lua] burst code ftw for m16.[/quote] OH GOD! Timer Simple!!!!!!
  • Avatar of Flubadoo
  • [QUOTE=Wizey!;23079643]Depends what the problem is. Im sure its something simple to fix on the hand its just guns... and boolets = cool? [editline]03:27PM[/editline] OH GOD! Timer Simple!!!!!![/QUOTE] What is the wrongness with a timer.simple? Timers are not really that awesome. "Timer error:" "Timer error" Wait a second that happens with time simples too............... What did I just say?
  • Avatar of Wizey!
  • [QUOTE=Flubadoo;23080442]What is the wrongness with a timer.simple? Timers are not really that awesome. "Timer error:" "Timer error" Wait a second that happens with time simples too............... What did I just say?[/QUOTE] Heh, You have to do a check in the timer if you dont want errors. OR you could code your own timer <.>
  • Avatar of Generic Default
  • Screw timers, if you want burst just hold down the trigger for 3 shots. Firing modes seem to come with a lot of errors, so I just made all of the guns full auto or semi auto only. Now can anybody tell me how to fix the GML in GDC? Nobody has posted there yet and it's sliding down the list.
  • Avatar of TheBricktop
  • Just tested it, I gave some weapons to NPC's and the old thing come up: Combine dont know shit about conventional weaponry. They just stood there in "T" pose.
  • Avatar of Flubadoo
  • [QUOTE=TheBricktop;23086696]Just tested it, I gave some weapons to NPC's and the old thing come up: Combine dont know shit about conventional weaponry. They just stood there in "T" pose.[/QUOTE] No sweps work with combines. The most they MIGHT do is fire one shot and done.
  • Avatar of TheBricktop
  • Awww. But I think that Dan (of Dan's SNPC Pack) have made workaround for his npc weapons. I think that combines didnt have problems using them.
  • Avatar of Wizey!
  • [QUOTE=Generic Default;23083911]Screw timers, if you want burst just hold down the trigger for 3 shots. Firing modes seem to come with a lot of errors, so I just made all of the guns full auto or semi auto only. Now can anybody tell me how to fix the GML in GDC? Nobody has posted there yet and it's sliding down the list.[/QUOTE] to me this is just another pack of guns that shoot bullets, But burst fire isnt even that hard to code honestly.
  • Avatar of Hellsing
  • [QUOTE=Wizey!;23099588]to me this is just another pack that shoots guns, But burst fire isnt even that hard to code honestly.[/QUOTE] Umm Is it realy not that hard to code? Then don't say this simply post code and request him to use it, And no this is not a pack that shoots guns this is a pack that shoots bullets not just crappy fake hl-2 bullets either, fully physically enacting bullets. P.I.M.P
  • Avatar of Wizey!
  • [QUOTE=Hellsing;23109715]Umm Is it realy not that hard to code? Then don't say this simply post code and request him to use it, And no this is not a pack that shoots guns this is a pack that shoots bullets not just crappy fake hl-2 bullets either, fully physically enacting bullets. P.I.M.P[/QUOTE] Im guessing he's using an entity for this... Worst way to do it... Simply giving him the code wouldnt be teaching him anything though would it? :v: But ok... heres a hint Use a weapon integer, Say... self.BurstCount, Pump it up by 1 every shot, once it hits 3 return false IF your in burst fire mode. Simple really.