• GDCW Weapons
    1,394 replies, posted
  • Avatar of Trooper0315
  • [QUOTE=Ghost656;26266909]I can't hear gunshot sound nor weapon reload sound, please help.[/QUOTE] The answer is to re-install gmod. It always works for me. You can store your addons and maps by moving them to a different location on you computer, then delete gmod and re-install on steam.
  • Avatar of Generic Default
  • No they don't use teta's bullet code. These were originally gcombat based; then I modified them a lot and optimized them for GDC; then I changed them even more for GDCW. Just added the 3d tracers to the SVN. Tell me if you like them or not. EDIT Yes Hellsing I finally gave you credit. And I'm also gonna release an RPG soon with a few grenades to go with it.
  • Avatar of Trooper0315
  • [QUOTE=Generic Default;26293085]No they don't use teta's bullet code. These were originally gcombat based; then I modified them a lot and optimized them for GDC; then I changed them even more for GDCW. Just added the 3d tracers to the SVN. Tell me if you like them or not. EDIT Yes Hellsing I finally gave you credit. And I'm also gonna release an RPG soon with a few grenades to go with it.[/QUOTE] Speaking of which, can you make a list of the MGs in the upcoming pack?
  • Avatar of Generic Default
  • This isn't finalized, but... AK-47 HK416 M16 M134 M249 M240 HK21 SL8 Some of those are pretty much the same guns that are already in the assault pack, they just have drum clips. Oh, and I'm gonna start a vote about lowering the texture resolution on most guns to decrease file size. A lot of the textures are 1024x1024, which might be making problems for some of you with bad computers. If I lower them to 512x512, the file size will go down 4x and there shouldn't be much of a difference when you look at the guns. Normally I would emphasize quality but now that there are so many materials in this pack I think I should do something about it. So just leave a comment if you think I should do that.
  • Avatar of Heydshaut
  • [QUOTE=Generic Default;26306910]This isn't finalized, but... AK-47 HK416 M16 M134 M249 M240 HK21 SL8 Some of those are pretty much the same guns that are already in the assault pack, they just have drum clips. Oh, and I'm gonna start a vote about lowering the texture resolution on most guns to decrease file size. A lot of the textures are 1024x1024, which might be making problems for some of you with bad computers. If I lower them to 512x512, the file size will go down 4x and there shouldn't be much of a difference when you look at the guns. Normally I would emphasize quality but now that there are so many materials in this pack I think I should do something about it. So just leave a comment if you think I should do that.[/QUOTE] I can try doing an MG36E if I have enough time, I learned how to hack animations. I could also add attachments to that G36c in your pack...
  • Avatar of Heydshaut
  • [QUOTE=Generic Default;26319096]If you do that, and do it well, I'll definitely put them in the pack and give you credit.[/QUOTE] I'll try to put it on these anims... [url]http://www.fpsbanana.com/skins/56606[/url]
  • Avatar of shoe
  • I would love to see a Ruger GP-100 get ported o'er to CSS, but I seriously doubt I'd get to see that. :( Generic, If you are itching to get into modelling & animating, I'd love to see a GP-100 :D
  • Avatar of softgunforever
  • hey is it possibel to remove the guns from the npc list of guns or just remove the guns at all? i realy like the thing where i can turn dead npc,s away on and off but the guns is anoying to have as npc weapons sorry for my english :-)
  • Avatar of Hellsing
  • [QUOTE=softgunforever;26382946]hey is it possibel to remove the guns from the npc list of guns or just remove the guns at all? i realy like the thing where i can turn dead npc,s away on and off but the guns is anoying to have as npc weapons sorry for my english :-)[/QUOTE] After you run it once in-game the script for Npc weapons is changed and then held in your garrysmod directory, Not the addon directory. So you would have to remove it from both of the directories. They would be something like... in main directory c:Bla,bla,bla, Garrysmod/Garrysmod/Lua/Autorun/GDCWAdditions.lua and in the addons c:Bla,bla,bla, Garrysmod/Garrysmod/Addons/gdcw/lua/autorun/GDCWAdditions.lua Delete these both. Or just the one on the bottom if the other one is not there. If the one in the main directory does not exist, then that is my fault.. I have not had this installed for a while. But this should help.
  • Avatar of Hellsing
  • [img]http://i1040.photobucket.com/albums/b405/HellsingXSI/lol.jpg?t=1291417292[/img] Umm.. did you fix the led model? Is this just my problem? P.s- Don't ask me how I got the bullet entity to stay still lol.
  • Avatar of elowin
  • [QUOTE=Hellsing;26471701] P.s- Don't ask me how I got the bullet entity to stay still lol.[/QUOTE] How did you get the bullet entity to stay still lol?
  • Avatar of Hellsing
  • [QUOTE=elowin;26480712]How did you get the bullet entity to stay still lol?[/QUOTE] If you really want to know, I was messing around with trying to get my water script to work again, It was not working out real well. Then I noticed this.
  • Avatar of Blargh123
  • The model really doesn't matter, the entity is just performing traces and teleporting to the trace's end point if the trace hits nothing. The players should never actually see the model with any detail in this case.
  • Avatar of Hellsing
  • [QUOTE=Blargh123;26486071]The model really doesn't matter, the entity is just performing traces and teleporting to the trace's end point if the trace hits nothing. The players should never actually see the model with any detail in this case.[/QUOTE] It would just be cool, because when you are getting shot by npc's you can see the bullet flying at you. It would be nice to have it proper and textured correctly for slow motion. I think that would be sweet. Plus, I was told this was fixed a while ago, I've pointed this out before.
  • Avatar of Generic Default
  • I'm not sure why it's pink and black. It probably has something to do with the recent wire model pack update that removed some textures and replaced the textures on the LED model. I'll try to fix that and get it into the SVN soon. Until then if you just go into your GDCW folder/models and delete all the "led" models you should be fine. Oh and about what blargh said, if I took out the model, would it reduce spawn time? In multiplayer the bullets always seem to spawn like 1/10th of a second after you shoot them, which gets annoying.
  • Avatar of Blargh123
  • [QUOTE=Generic Default;26487572]I'm not sure why it's pink and black. It probably has something to do with the recent wire model pack update that removed some textures and replaced the textures on the LED model. I'll try to fix that and get it into the SVN soon. Until then if you just go into your GDCW folder/models and delete all the "led" models you should be fine. Oh and about what blargh said, if I took out the model, would it reduce spawn time? In multiplayer the bullets always seem to spawn like 1/10th of a second after you shoot them, which gets annoying.[/QUOTE] Aside from the model precache time? No. I'd guess that's just latency, entity spawning is handled by the server.
  • Avatar of Generic Default
  • [QUOTE=Blargh123;26497981]Aside from the model precache time? No. I'd guess that's just latency, entity spawning is handled by the server.[/QUOTE] But even when I do it on my own server with a ping of about 5 it still spawns 1/10th of a second late. And here are the pistols in the pistol pack so far; Desert Eagle Fiveseven Uzi Glock 18 M9 M1911 P228 About half of these have world model problems with textures or size, which is delaying me. EDIT; Oh and one more thing. For about a month now I've been seeing error textures and models for CSS stuff, which means it's not working right. I checked and it says I have CSS mounted in the extensions menu, which means it should be working. There is no CSS folder in my addons folder. Yes, I do have CSS installed and both CSS and gmod are NOT pirated. Is anyone else having this problem? How can I fix it?
  • Avatar of Marine123
  • Verify the integrity of the CS:S GCF, defragment it, and run CS:S. That should fix it.
  • Avatar of Generic Default
  • Well I finally fixed it. CSS wasn't the problem. I had to disable CSS content on the extensions menu, restart gmod, then re-enable it and restart again. And I have been working on the pistols and MG pack a little. I made some nice gunshots sounds and stuff.
  • Avatar of Generic Default
  • Well it's not really a bug, it's one of the drawbacks of having the bullets do explosive damage. And it only does it to destructable props.
  • Avatar of Killer_Steel
  • I've always wondered, actually. Why DO the bullets do explosive damage? It makes close pistol fights kinda dangerous.
  • Avatar of Generic Default
  • Well close pistol fights are always dangerous, right? I might remove the blast damage thing in the future, I just have it in now because it makes sense that you might bleed with all of the little chunks and fragments of concrete or whatever flying around.
  • Avatar of Killer_Steel
  • I can understand that. Can you adjust the code so if it detects hitting a player, it does normal bullet damage instead of explosive damage? Kinda makes sense, considering that people's guts exploding don't really hurt you as much as rock and dirt. Though I'd assume you'd have to edit the damage code and have it run through two functions, may try that myself actually.