• GDCW Weapons
    1,394 replies, posted
  • Avatar of elowin
  • [quote=trooper0315;27337120]2 additions i can think of are the m14 and the ar-10.[/quote] Why am i seing M14's everywhere right now?
  • Avatar of Trooper0315
  • I just tried out the ACOG version of the P90, and the scope texture is missing when not looking down the sight. Any fix? I have already tried to re-install both gmod and GDCW, but neither seem to work.
  • This is a fantastic addon, except that you need to get some of your weapon stats right. I'm not sure if the weapon stats on the info pane (When you hover over the weapons in the spawn menu) are based on how the weapons function in game, or how they function in real life, but some of the information is either misleading or downright wrong. For example, the Colt Python doesn't use 12.7mm rounds (That's a .50 round) it uses a .357 round, which would be in the 9mm range. Sorry if I'm nitpicking a bit, but I'm a bit of a gun nut when it comes to video games, comes from playing S.T.A.L.K.E.R. a bit too much.
  • Avatar of Generic Default
  • [QUOTE=Raok;27532487]This is a fantastic addon, except that you need to get some of your weapon stats right. I'm not sure if the weapon stats on the info pane (When you hover over the weapons in the spawn menu) are based on how the weapons function in game, or how they function in real life, but some of the information is either misleading or downright wrong. For example, the Colt Python doesn't use 12.7mm rounds (That's a .50 round) it uses a .357 round, which would be in the 9mm range. Sorry if I'm nitpicking a bit, but I'm a bit of a gun nut when it comes to video games, comes from playing S.T.A.L.K.E.R. a bit too much.[/QUOTE] Sorry about that, I'm not quite that retarded, I just copy and paste each weapon file so when I add new guns I often forget to change the statistics. I need to go through and clean up a bunch of those I bet. Thanks for pointing that out! And I'm still waiting for somebody to tell me how to transfer vars from the SWEP to the bullet entity! I'm working on a detailed menu so people can customize their guns.
  • Avatar of Russian
  • And I'm still waiting for somebody to tell me how to transfer vars from the SWEP to the bullet entity! I'm working on a detailed menu so people can customize their guns.[/QUOTE] u should post ur problem there [url]http://www.facepunch.com/forums/337-Questions[/url]
  • Avatar of 017
  • Not sure if you've looked at this yet, but I'd suggest adding scope sensitivity for the sniper weapons as well as adding toggleable silencers for the guns with the right animations. You should be able to use "self.MouseSensitivity" in the sniper rifle's base. I've seen it divided by the FOV in Mad Cow's Weapons to get the right sensitivity each time; you could try the same method.
  • Avatar of FruityFetus
  • Hey Generic is there any way to change the lua ironsights code so that right click toggles the sights so I don't have to hold down the right mouse button to do so? Like what would I have to change to do so? Thanks!
  • Avatar of lolsoar
  • Please........I need help with the sounds do i need anything? I have CSS,GCX,GDC,Gcombat and the SVN im not sure whats wrong because its all installed right.
  • Avatar of Overacheiver
  • [QUOTE=lolsoar;27703857]Please........I need help with the sounds do i need anything? I have CSS,GCX,GDC,Gcombat and the SVN im not sure whats wrong because its all installed right.[/QUOTE] You really need to describe what is wrong.
  • Avatar of lolsoar
  • Uhh the sounds are missing i mean all the sounds not just shooting [editline]28th January 2011[/editline] sounds
  • Avatar of sacojomomma
  • Hey, I love GDCW so much, But one thing always bugged me. It is that every gun seems to have Incendiary bullets. If you shot a wooden house in reality, It wouldn't light on fire. I'm not dissing you or the pack, because whether or not the bullets are like that, I'd still use them. And I do. Thanks for putting so much work into the pack. ([b]No sarcasm included[/b])
  • Hey, ive enjoyed these weapons, however when I downloaded the SVN all of the weapons did NO damage. I also got a blue lua error saying it faild to SetDamageType. Anyway to fix? If no I have a capped cnnection and I wasted 600 mb on this. And I will be pissed. PLEASE HELP :3
  • Avatar of SkeletalCarp
  • Greetings GenericDefault, I found your SWEP pack and base today, and I look foward to the next release. If there* is a thing I would suggest, it would be binding the "idle weapon" animation to E+Mouse1, as a toggle, that is more convinient, and maybe a little less smoke when the bullets hit, as it looks rather strange. Apart from that, I am quite astonished by the absolute quality of your SWEP base.
  • Avatar of Lv100Garchomp
  • I love all the weapons in this pack. They're fun to shoot, and are quite realistic (other than the recoil that doesn't really allow you to turn) The only concerns are: Why does the Uzi shoot faster than the Mini Uzi? It should be the other way around. On Wikipedia, (not the most reliable source, I know, but at least this part is correct) the Uzi fires at a rate of 600rpm, while the Mini Uzi (different site) is advertised for 900rpm, while actual testing shows it's more like 1200rpm. After quite a while of the introduction of the water effects with the M240, why is this still the only gun that actually has the bullets that get stopped by the water after traveling through it after a set (and short) distance? -latest svn
  • Avatar of Patchyman
  • Sorry if I missed it, but I really didn't want to have to sort through 17 pages of this thread to get a simple answer. Is CSS required for this game, or will at least some of the weapons work if I don't have it?
  • Avatar of SkeletalCarp
  • [QUOTE=Patchyman;27935516]Sorry if I missed it, but I really didn't want to have to sort through 17 pages of this thread to get a simple answer. Is CSS required for this game, or will at least some of the weapons work if I don't have it?[/QUOTE] I wouldn't think so, but don't be surprised if you get a missing texture somewhere. Apart from that, CSS isn't that costly in this day and age, get it on a Steam-sale sometime, CSS is almost always on sale. The CSS weapons package of course needs CSS, but are much lower quality.
  • Avatar of LouisGotMyPills
  • Whenever I shoot an npc with this, theres no blood and the hitmarks or whatever are stone bullet marks not npc ones, if you know what I mean. If it helps, I use the SVN. Thanks!
  • Avatar of Vincent Vangoat
  • Yeah they have been doing that since day one. Hopefulyl it'll get fixed, but it's not gamebreaking or anything.
  • Avatar of SkeletalCarp
  • I have found another problem with these weapons. The non-hostile animation/holdtype (Played when holding E), only seems to work clientside, as in, when my friends hold E, their holdtypes wont change on my client and vice versa, and they'll still look very hostile. This is a major problem, as I was quite hoping to use these magnificent weapons on an RP server, where details like that are rather important. Thank you for your time GenericDefault
  • Avatar of LouisGotMyPills
  • I pray that this will be fixed right away. I like to see gunshot wounds on corpses when I run by them to keep fighting.
  • Avatar of Generic Default
  • [QUOTE=LouisGotMyPills;28217270]I pray that this will be fixed right away. I like to see gunshot wounds on corpses when I run by them to keep fighting.[/QUOTE] Right now I'm working on a dynamic explosion effect, and I'll be able to apply different impact marks to stuff once I finish it.
  • Avatar of LouisGotMyPills
  • Thanks. Maybe finally when I shoot the shit out of a Metrocop, it won't look like I just turned a rubbery stone statue into swiss cheese.
  • Avatar of huntingrifle
  • I love this pack, but I don't like the fact that firing the bullets is like firing an automatic grenade launcher. I could kill an Antlion Guard in a few shots to the ground in front of it. Can I have permission to edit it? I won't release it so I don't think it'd be a problem.