• GDCW Weapons
    1,394 replies, posted
  • Avatar of SkeletalCarp
  • Sorry to bother you GenericDefault, but I think you know the unscoped sniper rifles don't work, and they are an easy fix. Apart from that, it would be wonderful if the bullets did not set fire to wooden objects. I said it before and I'll say it again, absolutely magnificent base.
  • Avatar of Generic Default
  • [QUOTE=SkeletalCarp;28493867]Sorry to bother you GenericDefault, but I think you know the unscoped sniper rifles don't work, and they are an easy fix. Apart from that, it would be wonderful if the bullets did not set fire to wooden objects. I said it before and I'll say it again, absolutely magnificent base.[/QUOTE] Wait, how exactly do the unscoped rifles not work? Do they give a console error or something?
  • Avatar of Blargh123
  • [QUOTE=SkeletalCarp;28493867]Sorry to bother you GenericDefault, but I think you know the unscoped sniper rifles don't work, and they are an easy fix. Apart from that, it would be wonderful if the bullets did not set fire to wooden objects. I said it before and I'll say it again, absolutely magnificent base.[/QUOTE] I'm tellin' ya, Generic Default, ents.FindInSphere is the way to go.
  • Avatar of DesumThePanda
  • [QUOTE=Generic Default;28499135]Wait, how exactly do the unscoped rifles not work? Do they give a console error or something?[/QUOTE] The iron sights have so much zoom that the iron sights disappear.
  • Avatar of SkeletalCarp
  • [QUOTE=DesumThePanda;28510731]The iron sights have so much zoom that the iron sights disappear.[/QUOTE] Indeed, and I did fix it myself by setting the IronFOV to the same as WorldModelFOV
  • Avatar of Generic Default
  • [QUOTE=SkeletalCarp;28540910]Indeed, and I did fix it myself by setting the IronFOV to the same as WorldModelFOV[/QUOTE] Hmm, I've never really thought about that. To fix it without changing files just go to the gmod menu, Options -> Video -> Advanced And change "Field of View" to 75.
  • Avatar of Meatbang
  • I installed all this stuff correct as far as I can tell, but the weapons have no sounds. Also the 3 hit kill thing is kind of bullshit, I doubt a 9mm round would drop an antlion guard with 3 hits.
  • Avatar of Doc_Fisherman
  • [url]http://www.cdg.net/forums/viewtopic.php?f=29&t=58587&sid=265d937eb8f723b3e9073dc12379b50f[/url] :c00l: The Jewish Hand Cannon, fits well with rest of the weapons due to attachments.
  • Avatar of Generic Default
  • [QUOTE=Doc_Fisherman;28594662][url]http://www.cdg.net/forums/viewtopic.php?f=29&t=58587&sid=265d937eb8f723b3e9073dc12379b50f[/url] :c00l: The Jewish Hand Cannon, fits well with rest of the weapons due to attachments.[/QUOTE] Nice, if the animations are good on that I'll put it in the pack immediately!
  • Avatar of Meatbang
  • Generic Default are you actually going to investigate that half the people of your mod have [i]dis-functional versions[/i] of it or at least reference a fix?
  • Avatar of Generic Default
  • [QUOTE=BigBoom;28613823]Generic Default are you actually going to investigate that half the people of your mod have [i]dis-functional versions[/i] of it or at least reference a fix?[/QUOTE] I'd like to fix it for everyone, but a lot of people who are having problems are having problems that are either their fault or are unfixable. Most of the people having lua errors that have to do with damage or basic gmod functions are either pirates or running older un-updated versions of gmod. The problem with not hearing sounds is caused by scripts not running for some reason, which seems to be completely random and out of my control. Pink and black textures or error bullets = no CSS, which can be fixed by downloading shell or hand packs from fpsbanana. There are a few errors that are my fault, like the shotgun not reloading right when you press R, and a client side error that you get when a bullet hits an NPC's gun and kills the NPC. So if anybody can report their errors in detail, along with what version of GDC they're using and any other related stuff, I'll try my best to fix the error. Problem and fix section for a few common errors. Problem Fix - Iron sights are too close: - Options -> Video -> Advanced -> change "Field of View" to 75. - No gun sounds: - garrysmod/garrysmod/scripts -> Delete "game_sounds_manifest" and restart gmod a few times to rebuild it. - Pink and black textures on hands: - You don't have CSS installed; go download a hand texture pack from fpsbanana and put it in the right material folder. - Errors fly out when I shoot: - You don't have CSS installed; go download a bullet shell pack from fpsbanana and put it in the right models and materials folder. - Bodies disappear after being killed: - Q menu -> Utilities -> NPC clean up -> Uncheck the boxes you want - Guns are too powerful!: - That's the intent of this pack.... Any other common errors I'm missing? If you report a legit error I'll try to help. Oh and by the way that desert eagle a few posts down is great, except that the world models won't extract so I can't get them to fit the player's hand. Should I still put them in the pack but keep the other desert eagle and use it for the world model?
  • Avatar of Meatbang
  • [QUOTE=Generic Default;28619501]Bunch of helpful stuff[/QUOTE] Cheers man, delete my manifest and it reloaded a new one, thanks a tone. Really wanted these to work :D My only other suggestion is to make the NPC Clean up an optional installation, it is a pain that you have to uncheck it each you load a map. Also I'd recommend a toggle for the effects - they look really cheesy and I'm happy with the defaults. Awesome pack none-the-less.
  • Avatar of Generic Default
  • [QUOTE=BigBoom;28633225]Cheers man, delete my manifest and it reloaded a new one, thanks a tone. Really wanted these to work :D My only other suggestion is to make the NPC Clean up an optional installation, it is a pain that you have to uncheck it each you load a map. Also I'd recommend a toggle for the effects - they look really cheesy and I'm happy with the defaults. Awesome pack none-the-less.[/QUOTE] OK thanks, I'm glad the script reload worked for you. I'm working on a menu system for GDC and GDCW and a few of the other packs in progress. If I get it working, players and admins will have the ability to change all of the settings for these guns, from damage to effects to a toggle between entity bullets and traces.
  • Avatar of wii.thug
  • I dont know if its been said, but the M3 shotgun has been messed up since it was added, at least for me. When you reload, its as if only one shell is put in the gun, but it goes straight to max ammo (8 rounds) no matter how many has been used. Also, it doesn't deduct anything from the extra ammo pool, as if nothing was ever shot in the first place.
  • Love this weapon set! I do agree with the previous poster that the weapons are just slightly OP. I'm trying to work out how to change the LUA files to reduce the damage to fit with the HL2 Weps. I've gathered that I have to edit the Bullet's init.lua Looking at the file I see three lines of code that look like they're what I need to change: [code] There are two lines that read: util.BlastDamage(self.Entity, self.Owner, tr.HitPos, 40, 20) And between them there is this line: util.BlastDamage(self.Entity, self.Owner, tr.HitPos, 70, 70) [/code] Looking at the wiki, I discovered that the damage value is the last number in the brackets, I tried changing the values down to 5 & 10 however i was still killed in about 4/5 shots. Am I doing something wrong or do I just need to use smaller numbers?
  • Avatar of Generic Default
  • The blast damage part is what does "splash damage" when a bullet hits right next to you. The first one is for regular surface hits and the other one is for when a bullet emerges from a wall it just went through. Look for this part abut half way through the file; dmginfo:SetDamage( math.Rand(20,35) ) -- 40-70 damage That is the number that actually determines the damage. It's randomized a little bit and the actual damage is double of what you put in for some reason. Also keep in mind that that value will change depending on what part of the target you hit. [code] if hitgroup == HITGROUP_HEAD then dmginfo:ScaleDamage( 5 ) end if hitgroup == HITGROUP_STOMACH then dmginfo:ScaleDamage( 1 ) end if hitgroup == HITGROUP_CHEST then dmginfo:ScaleDamage( math.Rand(1,1.5) ) end if hitgroup == HITGROUP_LEFTARM || hitgroup == HITGROUP_RIGHTARM then dmginfo:ScaleDamage( math.Rand(0.3,0.5) ) end if hitgroup == HITGROUP_LEFTLEG || hitgroup == HITGROUP_RIGHTLEG then dmginfo:ScaleDamage( math.Rand(0.3,0.6) ) end [/code]
  • Avatar of pyro1
  • For some reason, I get errors flying, though I still see the bullets coming out. What could this be? I tried downloading bullet shell pack and everything, but it simply keeps giving me the errors flying still. I mean, SHELLS. From the gun.
  • Avatar of SkeletalCarp
  • [QUOTE=pyro1;28744205]For some reason, I get errors flying, though I still see the bullets coming out. What could this be? I tried downloading bullet shell pack and everything, but it simply keeps giving me the errors flying still. I mean, SHELLS. From the gun.[/QUOTE] I'm guessing you don't have Counter Strike: Source?
  • Avatar of HobomasterXXX
  • Any chance of a fixed shotgun base some time soon? The current one is screwed, when you reload, it takes one shell to fill the entire weapon, and it doesn't subtract from your ammo pool.
  • Avatar of HobomasterXXX
  • The weapons use default ammo types, so the built in DarkRP ammo should work fine. You can find out which type of ammo each weapon uses in it's shared.lua. Generally, rifles use AR2, pistols use pistol, etc.
  • Avatar of Jackarunda
  • Tell me, oh master of SWEPs, do your holdtype changes work in multiplayer? Specifically, do your weapons' holdtypes change dynamically as you do things on the screen of the person holding the weapon and on the screens of all the other players?
  • Avatar of SkeletalCarp
  • [QUOTE=Jackarunda;28906590]Tell me, oh master of SWEPs, do your holdtype changes work in multiplayer? Specifically, do your weapons' holdtypes change dynamically as you do things on the screen of the person holding the weapon and on the screens of all the other players?[/QUOTE] No, sadly, the holdtypes are clientside, for now atleast. Hopefully GenericDefault will attempt to make them serverside.
  • Avatar of Tark
  • so when are you going to fix the fact that these fire p. much explosive rounds
  • Avatar of jack ralph
  • [QUOTE=Mutewood;22427643]Any server using these?[/QUOTE] my rp server 69.197.189.25:27015
  • In single player, once i give NPCs 'gdc_css_tmp', after a while my game freezes and crashes... any advise?
  • Avatar of DesumThePanda
  • [QUOTE=tommy(zmtl);29051078]In single player, once i give NPCs 'gdc_css_tmp', after a while my game freezes and crashes... any advise?[/QUOTE] I don't recommend using GDCW sweps for NPCs. If you really want to use them try deleting some addons.
  • Avatar of Ban Camp
  • I really think that these sweps are quiet to powerful but very nice Example- Shoot a combine once with a rifle. Bam! One shot hes dead.