• GDCW Weapons
    1,394 replies, posted
  • Avatar of Marxman
  • I've been using the Mortar from GDC, and I've got to say: It's fucking awesome. Using it on Freespace_06, having Rebels vs. Combine in the middle, trying to back up the rebels by deploying smoke and pinning down (Or wiping out) the combine. Pretty fun and all. So I kept getting better and better, being able to put it on the squad that was rushing (Using NPC Group Spawners) down the flanks, then all of a sudden, I must have got a direct hit, because instead of doing the dirt and smoke particles, it did a massive cloud of red. Freaked me the fuck out, then I got really pumped from it. Gotta love hitting them in the head with the Howitzer, too.
  • Avatar of G-Enigma
  • [QUOTE=Marxman;32899582]I've been using the Mortar from GDC, and I've got to say: It's fucking awesome. Using it on Freespace_06, having Rebels vs. Combine in the middle, trying to back up the rebels by deploying smoke and pinning down (Or wiping out) the combine. Pretty fun and all. So I kept getting better and better, being able to put it on the squad that was rushing (Using NPC Group Spawners) down the flanks, then all of a sudden, I must have got a direct hit, because instead of doing the dirt and smoke particles, it did a massive cloud of red. Freaked me the fuck out, then I got really pumped from it. Gotta love hitting them in the head with the Howitzer, too.[/QUOTE] *Is bored* *Sees Marxman's post* *Is jealous* *Downloads GDC for first time* *Realizes it needs something called "Wire" *Grumbles* *Googles Wire, downloads Wire for first time* *Boots up Gmod* *Notices Wire tool tab* *Clicks to open tab* *Head Explodes*
  • Avatar of Marxman
  • [QUOTE=G-Enigma;32900735]*Is bored* *Sees Marxman's post* *Is jealous* *Downloads GDC for first time* *Realizes it needs something called "Wire" *Grumbles* *Googles Wire, downloads Wire for first time* *Boots up Gmod* *Notices Wire tool tab* *Clicks to open tab* *Head Explodes*[/QUOTE] Rofl. Let me help you: You spawn your weapon from the normal tools tab, and it's under "Generic Default's Combat." Choose the weapon you want. (Note that the mortar is the only one you can arc, and it has to be low, because of the Source limits). You spawn what you want, then go to Wire. Scroll down until you find the "Numberpad Input" Spawn one with whatever the fuck numpad number you want. Then, scroll down to the bottom and find "Wire Advanced." Hover over the weapon that you spawned, and click on the option you want (Most weapons have multiple rounds. The Mortar has Incidiary, HE, and Illimination) and then click on the numpad thing. Then just hit the number. ????? Profit.
  • Avatar of G-Enigma
  • [QUOTE=Marxman;32903417]Rofl. Let me help you: You spawn your weapon from the normal tools tab, and it's under "Generic Default's Combat." Choose the weapon you want. (Note that the mortar is the only one you can arc, and it has to be low, because of the Source limits). You spawn what you want, then go to Wire. Scroll down until you find the "Numberpad Input" Spawn one with whatever the fuck numpad number you want. Then, scroll down to the bottom and find "Wire Advanced." Hover over the weapon that you spawned, and click on the option you want (Most weapons have multiple rounds. The Mortar has Incidiary, HE, and Illimination) and then click on the numpad thing. Then just hit the number. ????? Profit.[/QUOTE] Ok, but how do I get teh l60 40mm to fire? ;( Edit: nvm got it :)
  • Avatar of G-Enigma
  • [QUOTE=Eltro102;32908864]whenever i fire any gun in this pack, the ejected shell makes an error[/QUOTE] You need Counter Strike: Source
  • Avatar of NPH
  • So does anyone know how to fix the lack of sounds? [editline]22nd October 2011[/editline] Figured it out :v:
  • Avatar of Marxman
  • [QUOTE=No Party Hats;32915370]So does anyone know how to fix the lack of sounds? [editline]22nd October 2011[/editline] Figured it out :v:[/QUOTE] Move the "Scripts" folder to your "Garrysmod" folder. Overwrite everything.
  • [QUOTE=Marxman;32899582]I've been using the Mortar from GDC, and I've got to say: It's fucking awesome. Using it on Freespace_06, having Rebels vs. Combine in the middle, trying to back up the rebels by deploying smoke and pinning down (Or wiping out) the combine. Pretty fun and all. So I kept getting better and better, being able to put it on the squad that was rushing (Using NPC Group Spawners) down the flanks, then all of a sudden, I must have got a direct hit, because instead of doing the dirt and smoke particles, it did a massive cloud of red. Freaked me the fuck out, then I got really pumped from it. Gotta love hitting them in the head with the Howitzer, too.[/QUOTE] why don't you get acf its 10x better
  • [QUOTE=mastfire;33085870]why don't you get acf its 10x better[/QUOTE] may it be something to do with the fact you can only use it on there servers.. therefore is no good for SP builds. also, it's bugged to fuck for quite a few people (me included)
  • Avatar of Marxman
  • [QUOTE=mastfire;33085870]why don't you get acf its 10x better[/QUOTE] What is this ACF you speak of?
  • [QUOTE=Marxman;33096662]What is this ACF you speak of?[/QUOTE] Go here:[url]http://wiki.garrysmod.com/?title=Armored_Combat_Framework[/url]
  • Avatar of viperfan7
  • [QUOTE=mastfire;33100419]Go here:[url]http://wiki.garrysmod.com/?title=Armored_Combat_Framework[/url][/QUOTE] that info is quite out of date, theres a new SVN but I'm too lazy to find it
  • Avatar of MELONKI$$
  • [QUOTE=XanyholesagoalX;33095268]may it be something to do with the fact you can only use it on there servers.. therefore is no good for SP builds. also, it's bugged to fuck for quite a few people (me included)[/QUOTE]The complete working version of ACF has been available for quite some time now [url]http://acf.googlecode.com/svn/trunk[/url] [url]http://acf.googlecode.com/svn/branches/models[/url]
  • [QUOTE=MELONKI$$;33130888]The complete working version of ACF has been available for quite some time now [url]http://acf.googlecode.com/svn/trunk[/url] [url]http://acf.googlecode.com/svn/branches/models[/url][/QUOTE] how long's that been available..? starting to make me feel old now :(
  • I get no sounds. I get impact sound, but nothing else. I didn't install The assault pack first, Is this why? [editline]6th November 2011[/editline] Nevermind, give me clocks/boxes
  • Avatar of Generic Default
  • Move the scripts to your scripts folder, read the thread above to figure out how. Oh and I just made a short video of the new M4/M16 sound, I want to make sure you all like it before I switch to it. Here's the video; [url]http://www.youtube.com/watch?v=d-FLO_ZhDw0[/url] [media]http://www.youtube.com/watch?v=d-FLO_ZhDw0[/media]
  • Avatar of powersurge91
  • Needs more P90's. I have not read much of this thread. But if you can make this Compatible with the other leading weapon mods and Prop damage weapons, I might download it. But until then I have mixed feelings about allowing your mods onto my server.
  • Avatar of Hunter-AP
  • Hey, used to love this swep pack, I was just wondering if you fixed the shotgun reloads? I recall it used to reload the whole magazine/tube by loading 1 shell.
  • Avatar of G-Enigma
  • Ooh good an update, I was beginning to get worried. In regards to the sound, I like it, maybe people should agree/disagree with you comment to vote on it or something. Also, do you plan on adding a firerate toggle? I have a crude one of my own, but dunno if other people want a firerate toggle added in.
  • This may never be read and it has probably been mentioned before, but how come after long periods of time, the gdcw weapons begin to seriously lag when they are holstered?
  • Avatar of G-Enigma
  • [QUOTE=Neccronixis;33547225]This may never be read and it has probably been mentioned before, but how come after long periods of time, the gdcw weapons begin to seriously lag when they are holstered?[/QUOTE] Well, I read it, but I don't have a clue what you are talking about. Do you mean that the game lags when you have the GDC guns, but they're not equipped? Because this base has never had a "holster" option.
  • [QUOTE=G-Enigma;33526627]Ooh good an update, I was beginning to get worried. In regards to the sound, I like it, maybe people should agree/disagree with you comment to vote on it or something. Also, do you plan on adding a firerate toggle? I have a crude one of my own, but dunno if other people want a firerate toggle added in.[/QUOTE] Firemode? Yeah, I want that.
  • Avatar of G-Enigma
  • [QUOTE=Sutinen;33641550]Firemode? Yeah, I want that.[/QUOTE] Well, the code is somewhat copied from LeetNoob's base, so...meh.
  • Avatar of Heydshaut
  • [QUOTE=G-Enigma;33645531]Well, the code is somewhat copied from LeetNoob's base, so...meh.[/QUOTE] I thought leetnoob released his sweps way after this pack? I remember this being here like... a year ago.
  • [QUOTE=G-Enigma;33635450]Well, I read it, but I don't have a clue what you are talking about. Do you mean that the game lags when you have the GDC guns, but they're not equipped? Because this base has never had a "holster" option.[/QUOTE] Rather than an actual 'holster button' when the player starts to run with a gdc swep the gun angle changes and this happens when the player stands there and holds shift aswell. after a while when the gun changes its angle, it lags alot.
  • Avatar of FPKawaii
  • [QUOTE=Neccronixis;33647805]Rather than an actual 'holster button' when the player starts to run with a gdc swep the gun angle changes and this happens when the player stands there and holds shift aswell. after a while when the gun changes its angle, it lags alot.[/QUOTE] Umm. That's not called holstering, that's called holding still with the run button held down.
  • Avatar of G-Enigma
  • [QUOTE=Heydshaut;33646591]I thought leetnoob released his sweps way after this pack? I remember this being here like... a year ago.[/QUOTE] I meant just specifically the 9 or so lines of code that I copy/pasted and edited to work with the GDC code base, I'm sure all of the rest of the code in the pack is Gen's or something.
  • Why is it also the firing sounds interuppt each other and when the gun runs out of ammo the firing sound is cut off?
  • Avatar of Generic Default
  • It's because of the default empty clip sound being played when the gun runs out of ammo but you keep clicking. I made a fix for it in fall 2010, but the sound script update in early 2011 that broke the sounds made it impossible to override scripted sounds with other scripted sounds, and since I can't change the sound that plays, I don't think I'll be able to fix this one. And there shouldn't be any lag from holstering or running with the weapons, at least I never get any. And one more thing. I've been working on a way to get recoil for the guns to work better in multiplayer, but I'm really busy so don't expect updates immediately. I'm also going to try to add a bunch of big updates with new things like grenades and more machine guns sometime around Rama-Kwanzaa-Mas.