• GDCW Weapons
    1,394 replies, posted
  • Avatar of Pretender
  • [QUOTE=beanhead;34055443]Because in real life the M16A4 shoots in 3-round burst.[/QUOTE] I had absolutely no idea... I thought it was full-auto my entire life. Doesn't surprise me since I've never even handled a firearm before.
  • [QUOTE=The Pretender;34089637]I had absolutely no idea... I thought it was full-auto my entire life. Doesn't surprise me since I've never even handled a firearm before.[/QUOTE] Me neither, I've never fired a gun :v: Doesn't mean I can't know about firearms though.
  • Avatar of beanhead
  • Ive fired quite a few guns. but not a 3rnd Burst m16. only an AR-15, basically the civilian version of the m16, Semiautomatic only. also.22s and various hunting rifles.
  • Avatar of Marxman
  • While on the subject of weapons shot: I've shot, taken apart, and put back together an AK47, shot a few AR15s, ton of shotguns (From 8 guage to 410), millions of .22s, a couple 9mms, a .357 Revolver, and a .45 (1911). Never got to shoot a .44, but I want to. And for those on the M16 subject: The original (M16) was full, burst, or semi. M16A1 was same, I'm pretty sure. Don't know much about M16A2. M16A3 is full or semi. M16A4 is burst. (Or semi?)
  • Avatar of Unkle Dada
  • [QUOTE=Marxman;34101726]While on the subject of weapons shot: I've shot, taken apart, and put back together an AK47, shot a few AR15s, ton of shotguns (From 8 guage to 410), millions of .22s, a couple 9mms, a .357 Revolver, and a .45 (1911). Never got to shoot a .44, but I want to. And for those on the M16 subject: The original (M16) was full, burst, or semi. M16A1 was same, I'm pretty sure. Don't know much about M16A2. M16A3 is full or semi. M16A4 is burst. (Or semi?)[/QUOTE] M16A2 is burst/semi, M16A1 is full/semi. M16A4 is also selective (burst/semi). Oh, and I've never fired a gun either, just so you know. I grabbed this info off the internet.
  • the models are awesome,but my only problem is when we shoot in ladder and when we near an enemy,its sounds the bullet explodes? it gives me radius damage too
  • Avatar of Heydshaut
  • [QUOTE=dearnike;34102638]the models are awesome,but my only problem is when we shoot in ladder and when we near an enemy,its sounds the bullet explodes? it gives me radius damage too[/QUOTE] Use the SVN, that's the latest version with all the bug fixes. And also please do read the rest of the thread. This problem has been brought up some tens of thousands of times before. [editline]8th January 2012[/editline] [QUOTE=UnknownDude;34101898]M16A2 is burst/semi, M16A1 is full/semi. M16A4 is also selective (burst/semi). Oh, and I've never fired a gun either, just so you know. I grabbed this info off the internet.[/QUOTE] Wikipedia is the greatest thing since... I have no idea.
  • Avatar of Marxman
  • [QUOTE=UnknownDude;34101898]M16A2 is burst/semi, M16A1 is full/semi. M16A4 is also selective (burst/semi). Oh, and I've never fired a gun either, just so you know. I grabbed this info off the internet.[/QUOTE] Thanks for the info. I was pretty sure the original was burst, though, although I may be wrong, I looked it up a couple years ago XD. [editline]8th January 2012[/editline] Could you add back the radius damage from bullets? I liked it, because I thought it was simulating shrapnel coming from the ground (Bits of concrete and such) hitting you.
  • Avatar of G-Enigma
  • I think...I may have BF3 on the brain... [IMG]https://lh4.googleusercontent.com/-bnPIhLOxb4o/TwoYQjX73EI/AAAAAAAAANg/ruGBdD4uCCI/s660/omgitsabf3aks74uwithkobrasightingmodtrololololo.jpg[/IMG] /dies
  • Avatar of Heydshaut
  • [QUOTE=G-Enigma;34118171]I think...I may have BF3 on the brain... [IMG]https://lh4.googleusercontent.com/-bnPIhLOxb4o/TwoYQjX73EI/AAAAAAAAANg/ruGBdD4uCCI/s660/omgitsabf3aks74uwithkobrasightingmodtrololololo.jpg[/IMG] /dies[/QUOTE] Wat. Oh. Change the goddamn reticule. It's different in BF3.
  • Avatar of G-Enigma
  • [QUOTE=Heydshaut;34120934]Wat. Oh. Change the goddamn reticule. It's different in BF3.[/QUOTE] 1. I cant texture 2: [url]http://www.pbase.com/image/108161888.jpg[/url]
  • [QUOTE=G-Enigma;34118171]I think...I may have BF3 on the brain... [IMG]https://lh4.googleusercontent.com/-bnPIhLOxb4o/TwoYQjX73EI/AAAAAAAAANg/ruGBdD4uCCI/s660/omgitsabf3aks74uwithkobrasightingmodtrololololo.jpg[/IMG] /dies[/QUOTE] You should make the reticule appear when you aim down the sights, gives it a more authentic feel. [url]http://en.wikipedia.org/wiki/Reflector_sight[/url] That kind of explains how they work IRL (if you don't already know how a reflex sight works)
  • Avatar of G-Enigma
  • [QUOTE=Uncle Bourbon;34127367]You should make the reticule appear when you aim down the sights, gives it a more authentic feel. [url]http://en.wikipedia.org/wiki/Reflector_sight[/url] That kind of explains how they work IRL (if you don't already know how a reflex sight works)[/QUOTE] I think that if anyone knew how to do that ingame...it would already be in the pack. Edit: Huh...wonder how leetnoob does it. (kind of )
  • Avatar of G-Enigma
  • [QUOTE=SpyWolf;34135694]Downloaded the SVN. Sounds Are not working :s[/QUOTE] Put all the text files in gdcw/scripts/sounds into your garrysmod/scripts/sounds folder and then go back to garrysmod/scripts and delete your game_sounds_manifest file. It will rebuild itself and the sounds should work after you restart Gmod. PS: Contrary to popular belief, actually READING the other pages of this thread can help you.
  • [QUOTE=G-Enigma;34133319]I think that if anyone knew how to do that ingame...it would already be in the pack. Edit: Huh...wonder how leetnoob does it. (kind of )[/QUOTE] In his weapons, the reticle is a sprite or something that appears on the lens when you press mouse 2
  • Avatar of uberblockhead
  • Any way to make the bullets have force again the bullets will hit anything and wont move an inch And another thing is thee bullets go through doors and windows (window does not break)
  • Avatar of Heydshaut
  • [QUOTE=uberblockhead;34241477]Any way to make the bullets have force again the bullets will hit anything and wont move an inch And another thing is thee bullets go through doors and windows (window does not break)[/QUOTE] I'm pretty sure both those things have been brought up before. I haven't coded Lua before (much), so I don't know how hard it is, but given the differences between this base and almost all others...
  • Avatar of uberblockhead
  • [QUOTE=Heydshaut;34241689]I'm pretty sure both those things have been brought up before. I haven't coded Lua before (much), so I don't know how hard it is, but given the differences between this base and almost all others...[/QUOTE] I know its hard its just his old guns had force and they didnt shoot through the doors and windows (windows would break) but some reason the new bullets now have no force so im just trying to see if anyway on merging them together or giving new bullets force not trying to be a dick over here just asking a question its alright if there is no way to do it
  • Avatar of Heydshaut
  • [QUOTE=uberblockhead;34251609]I know its hard its just his old guns had force and they didnt shoot through the doors and windows (windows would break) but some reason the new bullets now have no force so im just trying to see if anyway on merging them together or giving new bullets force not trying to be a dick over here just asking a question its alright if there is no way to do it[/QUOTE] I never said you were a dick. I'm just saying that the problem has been brought up before. The last time I had GDCW was a relatively long time ago. Therefore, I don't remember if GDCW had this problem once upon a time lol. I'm pretty sure there's a way. Though honestly, as I said, I can't code for shit, so... yeah...
  • Avatar of G-Enigma
  • [QUOTE][GenericDefault]:The problem right now is Garry's big update. I don't know when he's going to release it, but I have a feeling that I'm going to have to remake all of the SWEP bases and stuff, so that's what's been preventing me from working on the guns a lot for the past few months. I think this will be like the big update at the beginning of 2008 that broke everything, so I'm demotivated to make any progress. [/QUOTE] :pwn: : [url]http://goo.gl/xjRtz[/url] <--- omg so many changes : [url]http://goo.gl/Cs4Lm[/url] Hopefully these can be kept track of so potential problems can be addressed before they happen...
  • Avatar of Generic Default
  • Sorry I haven't checked this thread for a week or so, but FP had that annoying verification thing and I was too lazy to log in. Laziness pays. Bullets and doors not being hit? That's because they have a weird trace enumeration. Prop windows and windows that are standard trace types do get hit. I could switch back to the old way, where they do get hit, but if I do that, the bullets won't hit water. And someone wants explosive bullets back. So do I, but the reason I removed them is because a lot of people were complaining about them from the start. No, reflex sights can't be done in source (as far as I know) because it would require that the engine could do real time dynamic reflections. The big Gmod update will probably screw up some stuff in GDCW. I'll try to fix it as soon as it happens.
  • [QUOTE=Generic Default;34284970]Sorry I haven't checked this thread for a week or so, but FP had that annoying verification thing and I was too lazy to log in. Laziness pays. Bullets and doors not being hit? That's because they have a weird trace enumeration. Prop windows and windows that are standard trace types do get hit. I could switch back to the old way, where they do get hit, but if I do that, the bullets won't hit water. And someone wants explosive bullets back. So do I, but the reason I removed them is because a lot of people were complaining about them from the start. [b]No, reflex sights can't be done in source[/b] (as far as I know) because it would require that the engine could do real time dynamic reflections. The big Gmod update will probably screw up some stuff in GDCW. I'll try to fix it as soon as it happens.[/QUOTE] That's true but you could attempt to make them the same way as LEETNOOB.
  • Avatar of Hakati
  • I put these in my addons folder then started my game, they all show up and work great except none of them have any sound at all. Can anyone help me with this problem?
  • Avatar of DwarfOverlord
  • Go to the GDCW folder in addons and cut the 'scripts' folder. Paste it in garrysmod/garrysmod and merge. Thanks, and have fun.[QUOTE=Hakati;34403206]I put these in my addons folder then started my game, they all show up and work great except none of them have any sound at all. Can anyone help me with this problem?[/QUOTE]