• Gore-mod (Official release!)
    216 replies, posted
  • Avatar of ralle105
  • [QUOTE=Pwn-o-Matic]For this, I love you forever. DO I have to remove the semi-release or will this overwrite it?[/QUOTE] It's probably best if you remove it.
  • Avatar of mblicata
  • I actually had the same question as the guy above me. So yeah, does it work on players? That reminds me, do player/npc bodies explode upon impact after falling from great heights? You know, like what would happen back in Half Life 1 when you jumped off of really tall places. It's just not very satisfying jumping off of skyscrapers or out of planes only to land and die (mp_falldamage 1 enabled of course) without a huge splat.
  • Avatar of EyeForAnEye
  • Nice work, it's finally released. Hoping you can eventually get that blood spurting effect that npcs have when shot in SMOD.
  • Avatar of EyeForAnEye
  • How do you set the amount damage needed to start gibbing? And how can I make the blood splat on impact happen with less force?
  • Avatar of TetaBonita
  • Haha, I welded thrusters on the hands and feet of a ragdoll, each facing opposite directions. Needless to saw, it was bloody and awesome. :D This almost can't get any better. Except for a few things: First, most of the gibs don't dissapear for me. I don't know if this is intentional. Either way, it can make things really laggy. It would be better if the gibs faded away. The gibs can also get a bit laggy when a lot of them spawn at once. I would suggest fewer gibs, but maybe make them bigger. I want to be able to gib headcrabs! Also, it would be pretty cool of the ragdolls could spawn with limbs and things already broken off. Like if I shoot kleiner in the arm with my magnum, I want to see him fall down with and arm already missing. Also also, it would make sense if all welds and other constraints were removed from a limb when it's blown off. And like Dylan said, a console command or a checkbox to toggle it on/off would be nice. Otherwise I would keep this. Finally, it looks like Magnusson can't be gibbed. Other than that, :krad: mod.
  • Is there a way to turn it off, like a console command? Because if there was, this would totally have my download.
  • Avatar of Devenger
  • [QUOTE=TetaBonita]many, many suggestions[/QUOTE] That's the first long list of potentially crazy and awkward suggestions I've seen where every single item is doable. You thought this through quite carefully, didn't you...
  • Avatar of SamuraiMush
  • I tried this out and had a great time playing with it, definitely worthwhile. Along with that after a bit of tweaking I'm sure it wouldn't be difficult to get it working serverside (rather correctly sending to clients so they have all get the files and experience the same effects generally). I thought it was a simple concept, but after looking at the code I've found you did this very well, dynamic and organized. You definitely deserve a lua king for this.
  • Avatar of ralle105
  • [QUOTE=TetaBonita]Haha, I welded thrusters on the hands and feet of a ragdoll, each facing opposite directions. Needless to saw, it was bloody and awesome. :D This almost can't get any better. Except for a few things: First, most of the gibs don't dissapear for me. I don't know if this is intentional. Either way, it can make things really laggy. It would be better if the gibs faded away. The gibs can also get a bit laggy when a lot of them spawn at once. I would suggest fewer gibs, but maybe make them bigger. I want to be able to gib headcrabs! Also, it would be pretty cool of the ragdolls could spawn with limbs and things already broken off. Like if I shoot kleiner in the arm with my magnum, I want to see him fall down with and arm already missing. Also also, it would make sense if all welds and other constraints were removed from a limb when it's blown off. And like Dylan said, a console command or a checkbox to toggle it on/off would be nice. Otherwise I would keep this. Finally, it looks like Magnusson can't be gibbed. Other than that, :krad: mod.[/QUOTE] I will start working on all that stuff right now. Thanks for constructive critisism:) [b]EDIT:[/b] Gibs with a certain model doesn't dissapear for some reason:raise: The effect chooses a random model from a table, so I see no reason why it shouldn't dissapear:confused:
  • Avatar of Tibbles
  • Oh fuck yea! Makes ragdoll maps all the more fun! Looking forward to this!
  • Avatar of xX-ALTAIR-Xx
  • Will download after school :D Anyway, you should make it so NPC's and players that take a certain ammount of damage over their threshold (trying to word this right, i mean something like when the resulting HP is -10), you should make them explode in a shower of gore. MEAT FOUNTAIN!!! :v:
  • Avatar of nater
  • I think someone just updated one. [b]Edit:[/b] [url]http://forums.facepunchstudios.com/showthread.php?t=433165[/url] Was working 4 weeks ago. (I'd test it, but I'm not at home.)
  • Avatar of spydark324
  • [QUOTE=nater]I think someone just updated one. [b]Edit:[/b] [url]http://forums.facepunchstudios.com/showthread.php?t=433165[/url] Was working 4 weeks ago. (I'd test it, but I'm not at home.)[/QUOTE] I work to repair this but I prefer modify options :v:
  • Avatar of damnatus
  • Not working, shows a lua error... [url]http://img399.imageshack.us/img399/8417/gmconstruct0007ak4.jpg[/url] (1280x960 screenshot) [b]Edit:[/b] Prerelease version works fine (i deleted it before install release)
  • Avatar of lune66
  • [QUOTE=ralle105]75+ damage to a corpse will gib it.[/QUOTE] Nice, i suggested the same thing on another thread, guess you got there first though :P
  • Avatar of bliblix
  • Played your first release, that was pretty cool, but now, THIS IS MADNESS ! Oh and by the way, in the first release, it didn't work in multiplayer, even if I do a server. Add a serverside version and you're my god. (i don't know if it's ok for multiplayer in this version, i can't try it by now...)
  • Avatar of Ub3rK1ll
  • [QUOTE=bliblix]Played your first release, that was pretty cool, but now, THIS IS MADNESS ![/QUOTE] Madness?? THIS IS SPARTA!! Anyhow, back onto the line of rational thought, nice mod. Pretty damn fun. Maybe try to limit different gibs to different models maybe? So you can get less random default gibs for each model. Would be quite amusing.
  • Avatar of Super_Toast
  • Would it be possible if you could make it more like the gore in Postal 2? You know, severing body parts that don't explode, and blood fountain fron the neck after decapitation. Also, the guts and stuff that come out when you cut them in half. That would be awesome! Otherwise, great mod!
  • Avatar of nofearkid
  • Wow, great release. That's really fun to sling ragdolls around. It never gets old and now that I can make them into rippy bits, it's even more enjoyable. Good job, continue the work.
  • Avatar of TetaBonita
  • [QUOTE=ralle105]Gibs with a certain model doesn't dissapear for some reason:raise: The effect chooses a random model from a table, so I see no reason why it shouldn't dissapear:confused:[/QUOTE] I took a quick look at your code awhile ago... I think you were killing the gib model effect by returning false under EFFECT:Think() ? Even though that really should work, I'm [i]guessing[/i] that this doesn't work for effects with models perhaps. So instead, just do self.Entity:Remove() or the like as well as returning false when the time runs out.
  • Avatar of reeshu
  • [QUOTE=esrande][b]I LOVE YOU[/b][/QUOTE] [B]I LOVE HIM MORE GOD DAMN IT[/B] [b]Edit:[/b] [QUOTE=Antorka]Can you eat the little gibs to restore health?[/QUOTE] Antorka this is Smod but good idea