• Horizon: New Worlds to Explore...
    695 replies, posted
  • Avatar of DirtyFish
  • All I have to say is holy shit, I was getting a tad bored with gmod and what I really really missed was a form of SB. I can't wait till I get in my ship take off from a planet and get smacked in the face with an asteroid. I sir can now die happy.
  • I know I have heard of this gamemode before and I loved the concept. Are there anymore videos/pictures because I remember there were some more.
  • Avatar of jacobthejust
  • [QUOTE=kiloy;37788620]I know I have heard of this gamemode before and I loved the concept. Are there anymore videos/pictures because I remember there were some more.[/QUOTE] Go ask on the Steam Group, I bet he would post them up if you asked over steam.
  • Hey if you need a server for testing at all I'll be glad to provide use of my one(Thanks Darksoul), it's only 8 slot but I imagine for testing purposes that should be enough. If you do contact me on steam and I'll add you as a subuser on the cpanel.
  • Avatar of TheDuke
  • I really think you should open up development for other people. Just put your stuff on github so we can have a look and maybe provide some usefull additions.
  • Avatar of Minelayer
  • [QUOTE=kibbols;37787654]A form of stasis or cryogenic freezing would be really cool![/QUOTE] At first i thought this would be somewhat pointless, but then i realized that, say if combat were enabled and your hull was breached. Entering the cryogenic stasis tube would prevent death. Mebbe if distress beacons were enabled, you could wait for help. For this to be encouraged, death should have a consequence in some way though. (option for admin?)
  • Avatar of kibbols
  • [QUOTE=Minelayer;37837222]At first i thought this would be somewhat pointless, but then i realized that, say if combat were enabled and your hull was breached. Entering the cryogenic stasis tube would prevent death. Mebbe if distress beacons were enabled, you could wait for help. For this to be encouraged, death should have a consequence in some way though. (option for admin?)[/QUOTE] true. the consequence could be like the consequences of death in RP. you have a new life completely. you have to find a new alliance to join until death and can't speak about the previous life or join the previous alliance. if you kill yourself, you can't join any alliance until you've lived for so long and died in battle.
  • Just gotta say, New Worlds is what got me playing gmod in the first place. gm_construct in gmod 13 is the most beautiful gaming experience I've ever had, even before spawning props. I know your new maps are going to be breathtaking, and it's amazing to see a dev-started Spacebuild-ish topic that wasn't made 3 years ago. I'm dying to build something that actually flies for once. Unrelated, is Search disabled for everyone? I feel like my account is in guest mode due to inactivity and it makes it very hard to find things I actually want to read :/
  • Avatar of Deathclaw.
  • This seems fairly similar to a gamemode I tried out a while back called [url=http://www.youtube.com/watch?v=AlJUoYgRoOU&feature=plcp]Frontier[/url]. Perhaps the team working on this gamemode wants to [i]actually release[/i] something like this since Frontier never was. I was actually hoping there would be a group to do something like this. It's actually a stable space gamemode with elements that don't grow stale.
  • [QUOTE=jb_aero;37853753] Unrelated, is Search disabled for everyone? I feel like my account is in guest mode due to inactivity and it makes it very hard to find things I actually want to read :/[/QUOTE] Search is a gold member-only feature, it seems. I hope this gamemode goes far. Spacebuild 2 was what brought me to the point of starting a steam account and buying garry's mod and every valve-owned game four years ago.
  • [QUOTE=deathmog;37569586]I sure hope this is compatible with Linux if not screw it then i'll make a windows home server for it, thats how badly I want to play it[/QUOTE] What general area do you reside in? I'd really like to play on your server when this gets released.
  • Avatar of deathmog
  • I believe the server is based out of Houston, credit to Darksoul for the server (he is a bro)
  • Avatar of meazum
  • Frontier had two amazing features, visible space helmet and those sexy ass wires. A question about a machine, wouldn't it be possible to have a certain part of the mining drill eject the ore? This would make it far easier to build systems for moving the ore around, like a laundry cart on a rail for instance could work. A thing to keep in mind: I can't tell from those images, but I hope you don't go overboard with polygon counts and texture sizes for the objects, so many people do this, and it doesn't make it look better. Good design makes things look good.
  • Avatar of LemONPLaNE
  • [QUOTE=meazum;37889567]Frontier had two amazing features, visible space helmet and those [B]sexy ass wires.[/B][/QUOTE] This part of your post severely lacks a dash. I do agree with you on the "eject from a certain part". Sounds fairly important. That way, conveyor belts become more plausible.
  • [QUOTE=LemONPLaNE;37892889]This part of your post severely lacks a dash.[/QUOTE] Relevant XKCD: [url]http://xkcd.com/37/[/url]
  • Avatar of deathmog
  • Like mentioned above, I think it'd be really interesting to have a distress beacon in the future, would really add to things instead of spamming chat with "OMG HELP!!!!1!"
  • It's been pretty quite 'round here. Any updates? I know it's not dead. At least, I really hope so!
  • [QUOTE=RoastCabose;38027097]It's been pretty quite 'round here. Any updates? I know it's not dead. At least, I really hope so![/QUOTE] Three days doesn't mean the thread is dead :P
  • Avatar of Bynari
  • [QUOTE=RoastCabose;38027097]It's been pretty quite 'round here. Any updates? I know it's not dead. At least, I really hope so![/QUOTE] Definitely not dead. Just a little set back due to...uh....Borderlands... O_O
  • Yeah, I can understand that. And I said I know it's not dead. I'm not sure why I said that in the first place. seems redundant in hindsight. Oh well. Crappy spacebuild with no 'noclip' it is then. [I]For now...[/I]
  • Avatar of Bynari
  • [QUOTE=RoastCabose;38032427]Yeah, I can understand that. And I said I know it's not dead. I'm not sure why I said that in the first place. seems redundant in hindsight. Oh well. Crappy spacebuild with no 'noclip' it is then. [I]For now...[/I][/QUOTE] noclip can be enabled, you know?
  • Avatar of kibbols
  • maybe there can be a system that turns any resource into a solid state for easier shipping
  • Avatar of Pegboard
  • Make a sort of suspended animation for prisoners or transportation of people. Even if it is just a pod that has a wire lock and a model.
  • Avatar of kibbols
  • [QUOTE=Pigbear;38038441]Make a sort of suspended animation for prisoners or transportation of people. Even if it is just a pod that has a wire lock and a model.[/QUOTE] i've said this before. [QUOTE]A form of stasis or cryogenic freezing would be really cool![/QUOTE]
  • Avatar of GOLDENTRIANGLES
  • I very mutch like the fact that I don't see any of those stupid resource nodes form ls3. Will you be adding resource pumps like in ls2? Also If you could make it Stargate mod compatible (CAP) that would be super awesome.
  • Avatar of The Inspector
  • I've spent a lot of my life on spacebuild, and this sounds great. Just want to know if it has these kinds of features. With asteroid mining, do resources mined actually go into a container or something automatically? Can resources be pumped between containers only using wire? (automated systems for life) Really they are my two biggest questions. Anyway this looks absolutely amazing, and hoping you will finish it after my exams haha.
  • Avatar of 007SILVERTOE
  • [QUOTE=The Inspector;38054633] With asteroid mining, do resources mined actually go into a container or something automatically?[/QUOTE] I'm assuming what you are talking about is the ability to hook up a wire or transport pipe of some sort to transfer materials from the miner to a storage device automatically, rather than have to place them into a storage device manually like shown in the video. I agree and disagree with this. Away from traditional spacebuild simplicity I think having to create a conveyor or shuttle system would be more fun and challenging than just being able to hook everything up with wires. "Transport rocks through what looks like copper cables?" No thanks. Creating a conveyor or automatic shuttle with wire or something similar would be awesome. Having said that, maybe implementing both and allow an admin to toggle use of material transport wires for the simple minded :suicide: [QUOTE=The Inspector;38054633]Can resources be pumped between containers only using wire? (automated systems for life)[/QUOTE] Now THIS idea I agree with, saying you have said "rockish" material already in a storage device, I don't think transporting materials through wires would be terrible, considering having to take said material out of a storage container, transport it using a system explained above, and put it into another container would be somewhat redundant...or...challenging, maybe it's a good idea, heck I don't know. It would certainly be more realistic, but we are of course talking of a space gamemode with mining lasers so..it goes both ways. [U][B]tl:dr (kindof) [/B][/U]I don't know about the rest of you all, but I'm ready for a [I]challenging[/I] spacebuild gamemode, that requires actual time and effort to get resources and better materials, and having to create complex yet efficient systems for transporting materials. Even with SB3, getting water onto another planet could have been as easy as sending a huge wire across the universe, instead I made a robot to capture and store water that brought it back, with self sustaining energy, automatic shutoff, and automatic movement. I'm ready for a challenge, not something easy that I have to MAKE challenging to make it entertaining. No more super nodes right off the bat, no more 8 million units of water in the first 10 minutes of a game.