• Combine Mech
    268 replies, posted
  • Avatar of Sakarias88
  • [URL=http://img180.imageshack.us/i/31797030.jpg/][IMG]http://img180.imageshack.us/img180/4163/31797030.jpg[/IMG][/URL] Have been working on this project for some time now and I think it's pretty much finished. I'm not too happy with the result to be honest since the walking can be a bit glitchy sometimes but I can't do much better without animations. Anyway, It's a mech! :v: You can walk, fly, shoot, kill and destroy. First person view [URL=http://img697.imageshack.us/i/75807226.jpg/][IMG]http://img697.imageshack.us/img697/9691/75807226.jpg[/IMG][/URL] [b][i]Top Left:[/b][/i] Current weapon. [b][i]Top Right:[/b][/i] Weapon heat. [b][i]Bottom Left:[/b][/i] Shield energy. [b][i]Bottom right:[/b][/i] Mech health. [b][i]Centre:[/b][/i] Cross-hair and jet thrust. Fancy video: [media]http://www.youtube.com/watch?v=lsA6l5W7rO8[/media] [b]Instructions[/b] The mech is located in the entities tab. Just press the big button in the crotch to enter the mech. The mech has a shield. It will respell almost everything. The mech will automatically repair itself when no one is operating it. [b]Weapons[/b] [b][i]Missile:[/b][/i] Shoots a rpg missile. [b][i]Grenade:[/b][/i] Shoots a simple grenade. [b][i]Turret:[/b][/i] High fire rate, low damage, poor accuracy. [b][i]Missile Storm:[/b][/i] Shoots a crapload of missiles from the head of the mech. For outside use only. [b][i]Screamer:[/b][/i] The screamer is a prototype weapon. It launches from the head of the mech and moves like a slow seeking missile. It will first activate itself once it hits something. It will then suck in NPC's, players and props around it. After a few seconds it will explode. [b][i]Grav Prove:[/b][/i] Sort of like a mech gravity gun. Hold down primary fire to spawn it. The probe will suck in things around it. You can then launch the probe by releasing the fire button. The Grav probe can be useful as a secondary shield. Pick up enemy rockets and launch them back at them. [b][i]Laser:[/b][/i] Deals a lot of damage and is very accurate. Takes time to recharge. Use "Suit zoom" to zoom. [b]Controls[/b] [b][i]WASD:[/b][/i] movement [b][i]SPRINT:[/b][/i] Cycle through weapons. [b][i]Number keys 1-7:[/b][/i] Select weapon. [b][i]Primary Fire:[/b][/i] Use current weapon. [b][i]Secondary Fire:[/b][/i] Toggle between FPS view and TPS view. [b][i]Jump:[/b][/i] Use jet. [b][i]F:[/b][/i] Toggle flashlight. [b]DOWNLAOD[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=97511][img]http://www.garrysmod.org/img/?t=dll&id=97511[/img][/url] [b][highlight]FAQ[/highlight][/b] Q: Why doesn't the third person view work? A: There is a crapload of addos out there that's using different types of camera manipulation and seems like almost all of them is in conflict with the mech. Can I solve it? No, since the problem isn't in the mech script. If you have any addons you know uses any kind of camera manipulation you could remove it and see if it fixed it. If you find any conflicting addon please post it in the thread. [b]Credits[/b] Sakarias88 - Scripting Wystan - Reskin Lost Planet Team - Model Hope you all like it. Enjoy!
  • Avatar of Sakarias88
  • [QUOTE=ryan1271;21671294]Screamer and Gravity Probe have missing texture issues for me.[/QUOTE] What the!? I will make a fix as soon as possible.
  • Avatar of Cube210
  • I have the purple and black square whenever using screamer and grav probe, didn't have this problem in the older ones. I think its the ripple effect displayed in video. DID NOT SEE ABOVE POST. but hes not alone on that texture thing.
  • Avatar of Freelancer Jak
  • U are indeed Lua god. why isn't valve hiring you? you should really think of applying for a job there.
  • Avatar of zeldar
  • [QUOTE=Freelancer Jak;21671636]U are indeed Lua god. why isn't valve hiring you? you should really think of applying for a job there.[/QUOTE] No. What code do you have to enter in console to make a border around enemies? And how did you make the rebels hostile to you?
  • Avatar of noobcake
  • [QUOTE=Freelancer Jak;21671636]U are indeed Lua god. why isn't valve hiring you? you should really think of applying for a job there.[/QUOTE] Because Valve doesn't use Lua. :downs:
  • Avatar of Sakarias88
  • [QUOTE=Cube210;21671424]I have the purple and black square whenever using screamer and grav probe, didn't have this problem in the older ones. I think its the ripple effect displayed in video. DID NOT SEE ABOVE POST. but hes not alone on that texture thing.[/QUOTE] [QUOTE=ryan1271;21671294]Screamer and Gravity Probe have missing texture issues for me.[/QUOTE] Fixed the missing material. Just re-download. [QUOTE=frasermonster;21671795]What is map in vid and how did you get rebels to attack u?[/QUOTE] Don't remember the map. It's some old unpopular rp map. While I made the video I fixed so all NPC's hated me. In the download only normal enemies will hate you.
  • Avatar of Dj Reflex
  • Awesome work sakarias, really, just epic! Btw I have some ideas for what to do next, people have been asking for tanks and motorcycles right? Well I think it would be pretty amazing if you could make any of the following from the game "Command & Conquer 3: Tiberium Wars": 1. NOD Attack Bike. It is a fast moving, swift motorcycle which has rocket launchers attached to the sides. [img]http://media.strategywiki.org/images/c/c2/CnC3_AttackBike.PNG[/img] 2. NOD Flame Tank. It is a slow, heavy beast which burns everything in its path. [img]http://media.strategywiki.org/images/5/53/C%26C3_FlameTank.png[/img] 3. GDI Predator Tank. A well balanced tank representing a formidable force of firepower. [img]http://www.commandconquer3.com/images/gdi_predator_tank.gif[/img] 4. GDI Mammoth Tank. A huge tank capable of delivering severe damage to any units that get in its path. It has 2 main cannons and a missile launcher. [img]http://www.commandconquer3.com/images/gdi_mammoth.gif[/img] 5. GDI Juggernaught. A huge battle mech with a huge range of fire. Has 3 main artillery cannons which deal great damage. [img]http://www.commandconquer3.com/images/gdi_juggernaut.jpg[/img] 6. SCRIN (alien) Devourer Tank. This is a heavy hovertank which fires a blue laser from its main cannon. It can also have a shield (like your combine mech) [img]http://www.commandconquer3.com/images/scrin_devourer_tank.jpg[/img] I mean, these are only ideas, you may make these if you want.. :) P.S If you want some more info or anything, just add me on steam: tokkul
  • Avatar of RamdomGuy
  • hey I think you should add some gibs to the mech because it just disappear when it's killed.
  • Avatar of Telepethi
  • Another truly awesome release by Sak. Really, man. This is awesome. I applaud you for making it 100% physics based, but surely I'm not the only one that thinks it looks a bit silly walking? Any particular reason why you didn't use an animation for the walking, Sak?
  • [QUOTE=Telepethi;21672539]Another truly awesome release by Sak. Really, man. This is awesome. I applaud you for making it 100% physics based, but surely I'm not the only one that thinks it looks a bit silly walking? Any particular reason why you didn't use an animation for the walking, Sak?[/QUOTE] I'm pretty sure its a ragdoll, so it have no animations? Or something like that.
  • Avatar of Telepethi
  • [QUOTE=Trivkz;21672636]I'm pretty sure its a ragdoll, so it have no animations? Or something like that.[/QUOTE] I know what it is. What I'm asking is why didn't he make it so it'd have animations instead of rely on physics.
  • If it have NO animations he would have to make them. Either he cant make them him self or don't want to.
  • Avatar of alexojm
  • once again man you rock and it is a awsome mech I just hope when I download this the first person and hud works :/ [editline]07:05PM[/editline] And like normal please make motorcycle for your next thing if you are creating anything new now. :D Or if you want something cooler than most of your things so far could you make something like a giant controllable space ship like the pillar of autum.
  • Avatar of Sakarias88
  • [QUOTE=Telepethi;21672539]Another truly awesome release by Sak. Really, man. This is awesome. I applaud you for making it 100% physics based, but surely I'm not the only one that thinks it looks a bit silly walking? Any particular reason why you didn't use an animation for the walking, Sak?[/QUOTE] An animated mech would probably look better but then the legs wouldn't adapt to the ground. It would probably looks something like this. [media]http://www.youtube.com/watch?v=lDhy7gbszM0[/media] It just looks stiff and boring.
  • Avatar of duck
  • Jebus christ Sakarias, you keep churning out this quality of stuff on a seemingly endless scale. Great work!
  • Avatar of Killerkyogre
  • [QUOTE=kurisu7885;21673197]I can't see outside the mech. When I get in I only see the inside of the cockpit >.<[/QUOTE] Press ctrl. Anyway, nice, you have never disappointed me with your projects, I personally think this is one of the best addons you have ever made. I love how it is physics based but it looks really good while doing it, I love the HUD, clean, simple and appealing. I really like how it is and what it does, also, NPCs will shoot it now right? If they do, will player factions work with it well?
  • Avatar of kurisu7885
  • [QUOTE=Killerkyogre;21673551]Press ctrl. Anyway, nice, you have never disappointed me with your projects, I personally think this is one of the best addons you have ever made. I love how it is physics based but it looks really good while doing it, I love the HUD, clean, simple and appealing. I really like how it is and what it does, also, NPCs will shoot it now right? If they do, will player factions work with it well?[/QUOTE] Tried that, didn't work. [editline]06:56PM[/editline] [QUOTE=Sakarias88;21672928]An animated mech would probably look better but then the legs wouldn't adapt to the ground. It would probably looks something like this. [media]http://www.youtube.com/watch?v=lDhy7gbszM0[/media] It just looks stiff and boring.[/QUOTE] You did great on it man, it actually moves pretty naturally, even looks like it's trying to regain balance if you knock it around.