• Combine Sniper - EP2 edition
    399 replies, posted
  • Avatar of Jaanus
  • [B]UPDATED.[/B] VERSION 1.2 [u][B]Latest:[/B][/u] [B]My site:[/B] (New, [B]version 1.2[/B]) [url=http://www.jaanus.cc/files/combinesniper_ep2_updateagain.rar][img]http://www.jaanus.cc/pictures/sniper_DLbutton.jpg[/img][/url] [B]Changelog 1.2:[/B] [B]*[/B][i]SWEP Icon[/i] [B]*[/B][i]Removed that shit 'Scripted Weapon' SWEP[/i] [B]*[/B][i]Recompiled the model to use the new texture again.[/i] [B]Changelog 1.1:[/B] [B]*[/B][i]Twitchy laser beam fixed[/i] [B]*[/B][i]Scope has a spinny and techy overlay.[/i] [u][B]Older versions:[/B][/u] [B]My site[/B] (Old, [B]version 1.1[/B]) [url]http://www.jaanus.cc/files/combinesniper_ep2_ver1_1.rar[/url] [B]Garrysmod.org[/B] (Old, [B]version 1.0[/B]) [url=http://www.garrysmod.org/downloads/?a=view&id=28480][img]http://www.garrysmod.org/img/?t=dll&id=28480[/img][/url] [media]http://www.jaanus.cc/files/combinesniper.wmv[/media] Youtube version coming soon. The sniper Alyx used in Episode 2 in the Freeman Pontifex chapter. It's based off [B]Teta_bonita[/B]'s realistic SWEP base, model by [B]Valve[/B], base script reworkings, animations, v_ and w_ model by [B]me[/B], Gun texture by [B]Kaffi[/B], bugfixes and the laser sight code by [B]Armageddon[/B]. [img]http://www.jaanus.cc/pictures/freespace06_v10274.jpg[/img] [img]http://www.jaanus.cc/pictures/freespace06_v10271.jpg[/img] [img]http://www.jaanus.cc/pictures/freespace06_v10273.jpg[/img] [img]http://www.jaanus.cc/pictures/freespace06_v10278.jpg[/img] [img]http://www.jaanus.cc/pictures/gm_construct0279.jpg[/img] [B]Features:[/B] Laser sight as seen in HL2 8x and 16x zoom Custom sounds Custom model Custom textures Custom scope overlay Custom parabolic sight [B]Known bugs:[/B] Laser's origin in third person mode is not where it should be. Laser twitches occasionally in first person mode. [i](Fixed in 1.1)[/i] Errors when you die with the gun in your hand [QUOTE=Upgrade123]If you're trying to change the scope texture, go into the "combinesniper_ep2" folder. From there go to "lua", "weapons", "ep2snip_base", and open "cl_init" with notepad. Go down to the section "Draw the lens", and change the name of the texture to a different transparent texture. I personally used "effects/combine_binocoverlay".[/QUOTE] Rate this guy below me too. He deserves it. [highlight](User was permabanned for this post ("So what's the craziest thing you've done lately?" - cosmic duck))[/highlight]
  • Avatar of Jaanus
  • [QUOTE=gatorboy2005]Where's the hand on the grip? There isn't a hand on the grip/trigger.[/QUOTE] SUSH. :ssh:
  • Avatar of Sodisna
  • [QUOTE=Jaanus]SUSH. :ssh:[/QUOTE] You should upload this on Garrysmod. This server is slow.
  • Avatar of tufguy
  • it doesn't work for me, It doesn't shoot anything but everything else works. help
  • Avatar of Sjael
  • Hmm, I'm not getting any textures/bullets, but i guess that's only a minor niggle :P
  • Avatar of Depredation
  • Very, very, nice work. The new maps and textures look awesome :). Does it work in the gmod beta only or in normal gmod aswell? Also, could you please upload to garrysmod.org, that server is bloody slow, i can't even the get the download started :O.
  • Avatar of Synaxis
  • I really love you for this. Thanks =) //What's the map that you used for the Screenshot? //k, I tried it in Gmod 2007 and -It doesn't hurt anyone -It has no Scope Textures/they don't work for me. -Now, there's another SWEP called "Scripted Weapon" in my Weapon selection :D ///Here is a Garrysmod.org Mirror for you guys: [url]http://garrysmod.org/downloads/?a=view&id=28494[/url]
  • Avatar of TheDecryptor
  • When I spawn (in the beta) I get this error in my console. [code]ERROR: Trying to derive entity sent_rg_bullet from non existant entity base_point![/code] That doesn't make much sense, as base_point does indeed exist. It doesn't hurt NPCs, but it does apply force to models (I can knock ragdolls around with it). And the extra swep in the menu can be fixed by making the base weapon not be allowed to spawn. It's a nice swep though, I've been wanting a nice combine sniper rifle with the laser for a while, and now I've got one I'm happy.
  • Avatar of jakejakke
  • Holy shit, holy shit! Pure WIN! Brilliant model and brilliant laser! 10/10. Epic, downloading! Thank you.
  • Avatar of zenith777
  • Guys who are having problem with this, downloading this might help [url=http://www.garrysmod.org/downloads/?a=view&id=24031][img]http://www.garrysmod.org/img/?t=dll&id=24031[/img][/url] and I bet the RG thingy is not updated to beta, if it causes the problem
  • Avatar of Jaanus
  • You shouldn't need to download the base, since all the files the script needs are already in the download. Can't shoot? Did you just spawn the gun? Then wait 2-3 seconds and try again.
  • Avatar of Pac_187
  • It is the beta they are using, that's why it does not function. The beta has some new lua things and stuff. For me it works with the normal version of Garry's Mod.
  • Avatar of Depredation
  • [QUOTE=Pac_187] For me it works with the normal version of Garry's Mod.[/QUOTE] Same here, 100% working, except for the few errors you mentioned in your first post. ALSO, someone has posted this on garrysmod.org, without your permission, i think you should report it before he gets all the credit ;). [url]http://www.garrysmod.org/downloads/?a=view&id=28494[/url]
  • Avatar of TheDecryptor
  • Ok, tried it in normal Gmod, worked fine, it stops working under the beta. Edit: This is what I get for not refreshing the page.
  • Avatar of Butthurter
  • I love it. The SWEP works fine, except for the primary fire function though. It wouldn't work, but the sounds and bullets were played when primary firing. The Lua update must have broke a few chains from the primary fire. :( I hope this gets fixed after the big Source 2007 update.
  • Avatar of Synaxis
  • [QUOTE=Depredation]Same here, 100% working, except for the few errors you mentioned in your first post. ALSO, someone has posted this on garrysmod.org, without your permission, i think you should report it before he gets all the credit ;). [url]http://www.garrysmod.org/downloads/?a=view&id=28494[/url][/QUOTE] Rawr, sorry, I forgot the credits. I'll update it. //Updated.