• Perma Poly Weld
    198 replies, posted
  • Avatar of haza55
  • You can weld to that little Ball when you create a weld. This is the only way until Garry adds (if he does) my functions to GMod.
  • Avatar of slay3r36
  • you are the best! you should make a menu to choose the model of the entitie ( "gmod_poly"), this way we'll able to put a big "base" to put trusters and other stuffs.
  • Avatar of Ass Man
  • [QUOTE=haza55;22485740]You can weld to that little Ball when you create a weld. This is the only way until Garry adds (if he does) my functions to GMod.[/QUOTE] parenting the ball to other objects nullifies all benefits and nocollides the whole prop amalgamation. Now to see how it works with the weight stool [editline]01:46PM[/editline] I made a front end of a car, Grabbed it by the parent ball thing and spun it like a top and produced an infinite energy spinning top, it hasn't stop spinning on its front left corner since I decided to post this.
  • every time i use it it crashes gmod does anyone no y edit: never mind it fixed itself :P gr8 job
  • Avatar of Datsun
  • If only I was not at work, I would love to test this. So can anyone post up a quick complex contraption that uses this stool? I would love to see how it works for contraptions that would normally be unstable and wobly.
  • Avatar of Ass Man
  • [QUOTE=Datsun;22488098]If only I was not at work, I would love to test this. So can anyone post up a quick complex contraption that uses this stool? I would love to see how it works for contraptions that would normally be unstable and wobly.[/QUOTE] In its current state it is already incomparable to parenting, Indispensible. Unfortunately it has other problems. namely the entire finished 'prop' you create cannot be manipulated except by a ball prop which attaches wherever you press reload, This limits usage immensely and makes adding mechanical components difficult.' Still it makes for excellent body work and such but at the end of the day all your main pieces will be traditional props unless Garry comes along and assimilates this.
  • Avatar of Divran
  • Very nice. [QUOTE=Bragdras;22483938]This sounds stupid, but how do I... De-svn-ize a folder?[/QUOTE] Use TSVN's Export feature. Read my tutorial do see how: [url]http://www.facepunch.com/showthread.php?t=688324[/url]
  • Avatar of FluD
  • [img]http://img714.imageshack.us/img714/3005/hl22010061000295148.gif[/img] umm i like it, but possible grab by props not by ball ;D
  • Avatar of disseminate
  • [lua]phys:RebuildFromConvexs(self:GetPos(), self:GetAngles(), self.Mass, 0.0001, 0.0001, 1, 1, self.Mesh)[/lua] :q:
  • Avatar of find me
  • Possible suggestions? * Make it so when the player tries to physgun one of the props it redirects it to the orb instead of throwing their physgun beam into the air grabbing nothing. That way you can move the new "prop" by any part of it instead of just the orb. * Nocollide the orb created by the weld with everything so it doesn't get in the way?
  • Avatar of DarkSpider
  • Would this reduce the amount of physics calculations if you had say 40 props "welded" together using this, therefore decreasing overall server CPU usage?
  • Avatar of TGiFallen
  • some stability issues such as if they are too far away, i will beta test this alot, as i want to see this on servers so it needs to have bugs ironed out, also maybe have a certain prop you can set instead of that hover ball model or hell maybe you can physgun all props? just suggestions please god make it 100% working
  • Avatar of -TB-
  • @FluD I haven't tried this yet, but flinging it around like that isn't impressive because you could just weld everything to a hoverball or use parents and achieve the same effect. I need to try this and see how it reacts when you slam it on the ground, or when you put weighted objects on it.
  • Avatar of haza55
  • The ball is only physically simulated on the Client. As for picking up other objects. This is not possible until gm_queryphys is put into GMod(Client Side) by Garry. As for duplicating, I have got it working with a few issues which I will iron out before I commit. [editline]06:15AM[/editline] [QUOTE=-TB-;22504194]how it reacts when you slam it on the ground, or when you put weighted objects on it.[/QUOTE] It reacts as if you were slamming 1 single object on the ground.
  • Avatar of -TB-
  • [QUOTE=haza55;22504245] It reacts as if you were slamming 1 single object on the ground.[/QUOTE] Ahh nice. Let me know if you need any help with dupe support.
  • Avatar of Mr_Roberto
  • HOLY SHIT this is the coolest thing I've seen all week. The collisions work perfectly.
  • Avatar of Grocel
  • [QUOTE=haza55;22504245]As for picking up other objects. This is not possible until gm_queryphys is put into GMod(Client Side) by Garry. [/QUOTE] If you wish thats gets shipped with gmod, then you need write Garry or Azu and E-Mail or a PM. ;)
  • Avatar of LuaStoned
  • [QUOTE=Grocel;22506985]If you wish thats gets shipped with gmod, then you need write Garry or Azu and E-Mail or a PM. ;)[/QUOTE] Oh really? /sarcasm
  • Avatar of haza55
  • It's not ready for that yet ;) Give it a few weeks before I even consider that.
  • Avatar of ColdFusion
  • [QUOTE=haza55;22504245]The ball is only physically simulated on the Client. As for picking up other objects. [I][B]This is not possible until gm_queryphys is put into GMod(Client Side) by Garry.[/B][/I] As for duplicating, I have got it working with a few issues which I will iron out before I commit. [editline]06:15AM[/editline] It reacts as if you were slamming 1 single object on the ground.[/QUOTE] He always tells us to contact him if we wan't something added
  • Avatar of TheAdam
  • Been making a giant zeppelin of god like proportions and needed a frame to keep it all together, and this seems to be working like a charm. Amazing work!
  • Avatar of ralle105
  • Some of you might have seen I'm making physical clipping with the help of the same module this uses, and I just realised that with a little modification I could make it mirror the physics across the plane:buddy: haza, I just want to say that this is the best gmod module since renderx and I :love: you big time for it.
  • Avatar of DarkSpider
  • [QUOTE=DarkSpider;22503460]Would this reduce the amount of physics calculations if you had say 40 props "welded" together using this, therefore decreasing overall server CPU usage?[/QUOTE]
  • Avatar of find me
  • [QUOTE=DarkSpider;22521788]This could mean the proper revival of spacebuild then.[/QUOTE] The only problem is the new prop that is created isn't too friendly. Say you have a spaceship floating through space an your walking around on the deck, if the ship hits a slight bump you take a lot of damage and sometimes bounce up.
  • Avatar of DarkSpider
  • Maybe block damage from props. Not sure about the gravity issue. Would be cool to have it realistic so that your velocity matched any ship you were inside, and maybe have it control like the zero-g in crysis, not to get off-topic though